maybe this works to get the right texture? link's eyes still look off a bit

This commit is contained in:
Jeffrey Crowell 2022-05-30 14:31:48 -04:00
commit dbacf38db1

View file

@ -572,7 +572,7 @@ static struct ShaderProgram* gfx_opengl_create_and_load_new_shader(uint64_t shad
GLint sampler_location = glGetUniformLocation(shader_program, "uTex1");
GLint uniform_location_1 = glGetUniformLocation(shader_program, "texSize1");
GL_CHECK(glUniform1i(sampler_location, 1));
GL_CHECK(glUniform2f(uniform_location_1, opengl_tex[1].size[0], opengl_tex[1].size[1]));
GL_CHECK(glUniform2f(uniform_location_1, opengl_tex[opengl_curtex].size[0], opengl_tex[opengl_curtex].size[1]));
}
if (cc_features.opt_alpha && cc_features.opt_noise) {