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Move boss kill logic into CanKillEnemy (#5000)
* Move boss kill logic into CanKillEnemy Added hammer as being able to defeat Morpha * add hammer vs gohma, king dodongo, & twinrova
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10 changed files with 41 additions and 12 deletions
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@ -673,6 +673,31 @@ namespace Rando {
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case RE_BIG_OCTO:
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//If chasing octo is annoying but with rolls you can catch him, and you need rang to get into this room without shenanigains anyway. Bunny makes it free
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return CanUse(RG_KOKIRI_SWORD) || CanUse(RG_STICKS) || CanUse(RG_MASTER_SWORD);
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case RE_GOHMA:
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return HasBossSoul(RG_GOHMA_SOUL) && CanJumpslash() &&
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(CanUse(RG_NUTS) || CanUse(RG_FAIRY_SLINGSHOT) || CanUse(RG_FAIRY_BOW) || HookshotOrBoomerang());
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case RE_KING_DODONGO:
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return HasBossSoul(RG_KING_DODONGO_SOUL) && CanJumpslash() &&
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(CanUse(RG_BOMB_BAG) || HasItem(RG_GORONS_BRACELET));
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case RE_BARINADE:
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return HasBossSoul(RG_BARINADE_SOUL) && CanUse(RG_BOOMERANG) && CanJumpslashExceptHammer();
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case RE_PHANTOM_GANON:
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return HasBossSoul(RG_PHANTOM_GANON_SOUL) &&
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(CanUse(RG_KOKIRI_SWORD) || CanUse(RG_MASTER_SWORD) || CanUse(RG_BIGGORON_SWORD)) &&
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(CanUse(RG_HOOKSHOT) || CanUse(RG_FAIRY_BOW) || CanUse(RG_FAIRY_SLINGSHOT));
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case RE_VOLVAGIA:
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return HasBossSoul(RG_VOLVAGIA_SOUL) && CanUse(RG_MEGATON_HAMMER);
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case RE_MORPHA:
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return HasBossSoul(RG_MORPHA_SOUL) && CanUse(RG_HOOKSHOT) &&
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(CanUse(RG_KOKIRI_SWORD) || CanUse(RG_MASTER_SWORD) || CanUse(RG_BIGGORON_SWORD) || CanUse(RG_MEGATON_HAMMER));
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case RE_BONGO_BONGO:
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return HasBossSoul(RG_BONGO_BONGO_SOUL) &&
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(CanUse(RG_LENS_OF_TRUTH) || ctx->GetTrickOption(RT_LENS_BONGO)) &&
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(CanUse(RG_KOKIRI_SWORD) || CanUse(RG_MASTER_SWORD) || CanUse(RG_BIGGORON_SWORD)) &&
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(CanUse(RG_HOOKSHOT) || CanUse(RG_FAIRY_BOW) || CanUse(RG_FAIRY_SLINGSHOT) || ctx->GetTrickOption(RT_SHADOW_BONGO));
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case RE_TWINROVA:
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return HasBossSoul(RG_TWINROVA_SOUL) && CanUse(RG_MIRROR_SHIELD) &&
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(CanUse(RG_KOKIRI_SWORD) || CanUse(RG_MASTER_SWORD) || CanUse(RG_BIGGORON_SWORD) || CanUse(RG_MEGATON_HAMMER));
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case RE_GANONDORF:
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// RANDOTODO: Trick to use hammer (no jumpslash) or stick (only jumpslash) instead of a sword to reflect the energy ball
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// and either of them regardless of jumpslashing to damage and kill ganondorf
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