From db33bdab283295dba0ffcb2dac0948c93028ce47 Mon Sep 17 00:00:00 2001 From: PurpleHato Date: Tue, 8 Apr 2025 20:59:08 +0200 Subject: [PATCH] missing ones --- .../hint_list/hint_list_exclude_dungeon.cpp | 2 +- .../hint_list/hint_list_exclude_overworld.cpp | 36 ++++++++++++++----- 2 files changed, 28 insertions(+), 10 deletions(-) diff --git a/soh/soh/Enhancements/randomizer/3drando/hint_list/hint_list_exclude_dungeon.cpp b/soh/soh/Enhancements/randomizer/3drando/hint_list/hint_list_exclude_dungeon.cpp index 73149f909..651aa8f4a 100644 --- a/soh/soh/Enhancements/randomizer/3drando/hint_list/hint_list_exclude_dungeon.cpp +++ b/soh/soh/Enhancements/randomizer/3drando/hint_list/hint_list_exclude_dungeon.cpp @@ -303,7 +303,7 @@ void StaticData::HintTable_Init_Exclude_Dungeon() { hintTextTable[RHT_DODONGOS_CAVERN_GOSSIP_STONE_FAIRY_BIG] = HintText(CustomMessage("They say that #playing a stormy tune for an odd stone in Dodongo's Cavern# reveals #[[1]]#.", /*german*/ "Man erzählt sich, daß das #Spielen einer stürmischen Melodie für einen seltsamen Stein in Dodongos Höhle# #[[1]]# enthülle.", - /*french*/ "Selon moi, #jouer un air orageux pour une pierre étrange dans la Caverne Dodongo# révèle #[[1]]#.", {QM_RED, QM_GREEN})); + /*french*/ "Selon moi, #jouer une mélodie orageuse pour une pierre étrange dans la Caverne Dodongo# révèle #[[1]]#.", {QM_RED, QM_GREEN})); hintTextTable[RHT_DODONGOS_CAVERN_GRASS] = HintText(CustomMessage("They say that some #grass in Dodongo's Cavern# hides #[[1]]#.", /*german*/ TODO_TRANSLATE, diff --git a/soh/soh/Enhancements/randomizer/3drando/hint_list/hint_list_exclude_overworld.cpp b/soh/soh/Enhancements/randomizer/3drando/hint_list/hint_list_exclude_overworld.cpp index 87f9648df..529c0ea36 100644 --- a/soh/soh/Enhancements/randomizer/3drando/hint_list/hint_list_exclude_overworld.cpp +++ b/soh/soh/Enhancements/randomizer/3drando/hint_list/hint_list_exclude_overworld.cpp @@ -1937,23 +1937,41 @@ void StaticData::HintTable_Init_Exclude_Overworld() { /*german*/ TODO_TRANSLATE, /*french*/ "Selon moi, #jouer une mélodie orageuse pour une pierre étrange dans le côté d'un cratère# révèle [[1]].", {QM_RED, QM_GREEN})); - hintTextTable[RHT_LH_ISLAND_SUN_FAIRY] = HintText(CustomMessage("They say that #summoning the sun on the lake's island# calls #[[1]]#.", {QM_RED, QM_GREEN})); + hintTextTable[RHT_LH_ISLAND_SUN_FAIRY] = HintText(CustomMessage("They say that #summoning the sun on the lake's island# calls #[[1]]#.", + /*german*/ TODO_TRANSLATE, + /*french*/ "Selon moi, #appeler le soleil sur l'île du lac # révèle #[[1]]#.", {QM_RED, QM_GREEN})); - hintTextTable[RHT_HF_POND_STORMS_FAIRY] = HintText(CustomMessage("They say that #calling rain to the field's pond# summons #[[1]]#.", {QM_RED, QM_GREEN})); + hintTextTable[RHT_HF_POND_STORMS_FAIRY] = HintText(CustomMessage("They say that #calling rain to the field's pond# summons #[[1]]#.", + /*german*/ TODO_TRANSLATE, + /*french*/ "Selon moi, #jouer une mélodie orageuse dans l'étang d'une plaine# révèle #[[1]]#.", {QM_RED, QM_GREEN})); - hintTextTable[RHT_HF_FENCE_GROTTO_STORMS_FAIRY] = HintText(CustomMessage("They say that #making it rain in a scrub's cave# wakes #[[1]]#.", {QM_RED, QM_GREEN})); + hintTextTable[RHT_HF_FENCE_GROTTO_STORMS_FAIRY] = HintText(CustomMessage("They say that #making it rain in a scrub's cave# wakes #[[1]]#.", + /*german*/ TODO_TRANSLATE, + /*french*/ "Selon moi, #jouer une mélodie orageuse dans la grotte d'une Peste Mojo# révèle #[[1]]#.", {QM_RED, QM_GREEN})); - hintTextTable[RHT_DMT_FLAG_SUN_FAIRY] = HintText(CustomMessage("They say that #changing the time in front of the trail's flag# reveals #[[1]]#.", {QM_RED, QM_GREEN})); + hintTextTable[RHT_DMT_FLAG_SUN_FAIRY] = HintText(CustomMessage("They say that #changing the time in front of the trail's flag# reveals #[[1]]#.", + /*german*/ TODO_TRANSLATE, + /*french*/ "Selon moi, #appeler le soleil devant un drapeau du Mont du Péril # révèle #[[1]]#.", {QM_RED, QM_GREEN})); - hintTextTable[RHT_DMT_COW_GROTTO_STORMS_FAIRY] = HintText(CustomMessage("They say that #calling a storm for a lonely cow# reveals #[[1]]#.", {QM_RED, QM_GREEN})); + hintTextTable[RHT_DMT_COW_GROTTO_STORMS_FAIRY] = HintText(CustomMessage("They say that #calling a storm for a lonely cow# reveals #[[1]]#.", + /*german*/ TODO_TRANSLATE, + /*french*/ "Selon moi, #jouer une mélodie orageuse pour une vache solitaire# révèle #[[1]]#.", {QM_RED, QM_GREEN})); - hintTextTable[RHT_LW_SHORTCUT_STORMS_FAIRY] = HintText(CustomMessage("They say that #making it rain in the Lost Woods# reveals #[[1]]#.", {QM_RED, QM_GREEN})); + hintTextTable[RHT_LW_SHORTCUT_STORMS_FAIRY] = HintText(CustomMessage("They say that #making it rain in the Lost Woods# reveals #[[1]]#.",{QM_RED, QM_GREEN})); + /*german*/ TODO_TRANSLATE, + /*french*/ "Selon moi, #jouer une mélodie orageuse dans les Bois Perdus# révèle #[[1]]#.", - hintTextTable[RHT_GF_KITCHEN_SUN_FAIRY] = HintText(CustomMessage("They say that #calling the sun in a guarded kitchen# exposes #[[1]]#.", {QM_RED, QM_GREEN})); + hintTextTable[RHT_GF_KITCHEN_SUN_FAIRY] = HintText(CustomMessage("They say that #calling the sun in a guarded kitchen# exposes #[[1]]#.", + /*german*/ TODO_TRANSLATE, + /*french*/ "Selon moi, #appeler le soleil dans une cuisine gardée# révèle #[[1]]#.", {QM_RED, QM_GREEN})); - hintTextTable[RHT_LW_DEKU_SCRUB_GROTTO_SUN_FAIRY] = HintText(CustomMessage("They say that #calling the sun for scrubs in the Lost Woods# reveals #[[1]]#.", { QM_RED, QM_GREEN })); + hintTextTable[RHT_LW_DEKU_SCRUB_GROTTO_SUN_FAIRY] = HintText(CustomMessage("They say that #calling the sun for scrubs in the Lost Woods# reveals #[[1]]#.", + /*german*/ TODO_TRANSLATE, + /*french*/ "Selon moi, #appeler le soleil pour les Pestes dans les Bois Perdus # révèle #[[1]]#.", { QM_RED, QM_GREEN })); - hintTextTable[RHT_GRAVEYARD_ROYAL_FAMILYS_TOMB_SUN_FAIRY] = HintText(CustomMessage("They say that #calling the sun in a royal tomb# reveals #[[1]]#.", { QM_RED, QM_GREEN })); + hintTextTable[RHT_GRAVEYARD_ROYAL_FAMILYS_TOMB_SUN_FAIRY] = HintText(CustomMessage("They say that #calling the sun in a royal tomb# reveals #[[1]]#.", + /*german*/ TODO_TRANSLATE, + /*french*/ "Selon moi, #appeler le soleil dans une tombe royale# révèle #[[1]]#.", { QM_RED, QM_GREEN })); hintTextTable[RHT_KF_GRASS] = HintText(CustomMessage("They say that #cutting some grass in a forest# reveals #[[1]]#.", /*german*/ TODO_TRANSLATE,