LH sun check done

This commit is contained in:
MelonSpeedruns 2022-05-31 21:10:19 -04:00
commit dad5163825
3 changed files with 34 additions and 4 deletions

View file

@ -1242,6 +1242,8 @@ GetItemID Randomizer::GetItemFromGet(RandomizerGet randoGet, GetItemID ogItemId)
return GI_BOMBCHUS_5; return GI_BOMBCHUS_5;
case BOMBCHUS_20: case BOMBCHUS_20:
return GI_BOMBCHUS_20; return GI_BOMBCHUS_20;
case POCKET_EGG:
return GI_POCKET_EGG;
case ICE_TRAP: case ICE_TRAP:
return GI_ICE_TRAP; return GI_ICE_TRAP;
case PIECE_OF_HEART: case PIECE_OF_HEART:
@ -2048,6 +2050,10 @@ RandomizerCheck Randomizer::GetCheckFromActor(s16 sceneNum, s16 actorId, s16 act
return GANONS_TOWER_BOSS_KEY_CHEST; return GANONS_TOWER_BOSS_KEY_CHEST;
} }
case 87: case 87:
switch (actorId) {
case 271:
return LH_SUN;
}
switch(actorParams) { switch(actorParams) {
case 7686: case 7686:
return LH_FREESTANDING_POH; return LH_FREESTANDING_POH;

View file

@ -125,7 +125,14 @@ void func_80B85824(ItemEtcetera* this, GlobalContext* globalCtx) {
} }
Actor_Kill(&this->actor); Actor_Kill(&this->actor);
} else { } else {
func_8002F434(&this->actor, globalCtx, this->getItemId, 30.0f, 50.0f); if (gSaveContext.n64ddFlag) {
s32 getItemId = GetRandomizedItemId(GI_ARROW_FIRE, this->actor.id, this->actor.params, globalCtx->sceneNum);
if (func_8002F434(&this->actor, globalCtx, getItemId, 30.0f, 50.0f)) {
Flags_SetTreasure(globalCtx, 0x1F);
}
} else {
func_8002F434(&this->actor, globalCtx, this->getItemId, 30.0f, 50.0f);
}
} }
} }
@ -138,7 +145,17 @@ void func_80B858B4(ItemEtcetera* this, GlobalContext* globalCtx) {
Actor_Kill(&this->actor); Actor_Kill(&this->actor);
} else { } else {
if (0) {} // Necessary to match if (0) {} // Necessary to match
func_8002F434(&this->actor, globalCtx, this->getItemId, 30.0f, 50.0f);
if (gSaveContext.n64ddFlag) {
s32 getItemId =
GetRandomizedItemId(GI_ARROW_FIRE, this->actor.id, this->actor.params, globalCtx->sceneNum);
if (func_8002F434(&this->actor, globalCtx, getItemId, 30.0f, 50.0f)) {
Flags_SetTreasure(globalCtx, 0x1F);
}
} else {
func_8002F434(&this->actor, globalCtx, this->getItemId, 30.0f, 50.0f);
}
if ((globalCtx->gameplayFrames & 0xD) == 0) { if ((globalCtx->gameplayFrames & 0xD) == 0) {
EffectSsBubble_Spawn(globalCtx, &this->actor.world.pos, 0.0f, 0.0f, 10.0f, 0.13f); EffectSsBubble_Spawn(globalCtx, &this->actor.world.pos, 0.0f, 0.0f, 10.0f, 0.13f);
} }
@ -211,6 +228,12 @@ void ItemEtcetera_DrawThroughLens(Actor* thisx, GlobalContext* globalCtx) {
void ItemEtcetera_Draw(Actor* thisx, GlobalContext* globalCtx) { void ItemEtcetera_Draw(Actor* thisx, GlobalContext* globalCtx) {
ItemEtcetera* this = (ItemEtcetera*)thisx; ItemEtcetera* this = (ItemEtcetera*)thisx;
s32 type = this->actor.params & 0xFF;
if (gSaveContext.n64ddFlag && type == ITEM_ETC_ARROW_FIRE) {
this->giDrawId = GetItemModelFromId(
GetRandomizedItemId(this->getItemId, this->actor.id, this->actor.params, globalCtx->sceneNum));
}
func_8002EBCC(&this->actor, globalCtx, 0); func_8002EBCC(&this->actor, globalCtx, 0);
func_8002ED80(&this->actor, globalCtx, 0); func_8002ED80(&this->actor, globalCtx, 0);

View file

@ -162,7 +162,8 @@ void ShotSun_UpdateHyliaSun(ShotSun* this, GlobalContext* globalCtx) {
if (this->collider.base.acFlags & AC_HIT) { if (this->collider.base.acFlags & AC_HIT) {
func_80078884(NA_SE_SY_CORRECT_CHIME); func_80078884(NA_SE_SY_CORRECT_CHIME);
osSyncPrintf(VT_FGCOL(CYAN) "SHOT_SUN HIT!!!!!!!\n" VT_RST); osSyncPrintf(VT_FGCOL(CYAN) "SHOT_SUN HIT!!!!!!!\n" VT_RST);
if (INV_CONTENT(ITEM_ARROW_FIRE) == ITEM_NONE) { if ((INV_CONTENT(ITEM_ARROW_FIRE) == ITEM_NONE && !gSaveContext.n64ddFlag) ||
!Flags_GetTreasure(globalCtx, 0x1F)) {
Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_ITEM_ETCETERA, 700.0f, -800.0f, 7261.0f, 0, 0, 0, 7); Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_ITEM_ETCETERA, 700.0f, -800.0f, 7261.0f, 0, 0, 0, 7);
globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(gLakeHyliaFireArrowsCS); globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(gLakeHyliaFireArrowsCS);
if (1) {} if (1) {}