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fairy rewards starting to work
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parent
eb2262e05b
commit
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1 changed files with 59 additions and 21 deletions
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@ -31,6 +31,8 @@ void BgDyYoseizo_Update(Actor* thisx, GlobalContext* globalCtx);
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void BgDyYoseizo_Draw(Actor* thisx, GlobalContext* globalCtx);
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void BgDyYoseizo_CheckMagicAcquired(BgDyYoseizo* this, GlobalContext* globalCtx);
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// void GivePlayerRandoRewardGreatFairy(BgDyYoseizo* this, GlobalContext* globalCtx);
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void BgDyYoseizo_ChooseType(BgDyYoseizo* this, GlobalContext* globalCtx);
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void BgDyYoseizo_SetupSpinGrow_NoReward(BgDyYoseizo* this, GlobalContext* globalCtx);
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void BgDyYoseizo_SpinGrow_NoReward(BgDyYoseizo* this, GlobalContext* globalCtx);
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@ -67,10 +69,47 @@ const ActorInit Bg_Dy_Yoseizo_InitVars = {
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NULL,
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};
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u8 successGreatFairy;
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void GivePlayerRandoRewardGreatFairy(BgDyYoseizo* this, GlobalContext* globalCtx) {
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Player* player = GET_PLAYER(globalCtx);
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GetItemID getItemId = GetRandomizedItemIdFromKnownCheck(HC_GREAT_FAIRY_REWARD, GI_NONE);
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if (successGreatFairy && !Player_InBlockingCsMode(globalCtx, GET_PLAYER(globalCtx))) {
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Flags_SetTreasure(globalCtx, this->fountainType + 1);
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successGreatFairy = 0;
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Actor_Kill(&this->actor);
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// globalCtx->sceneLoadFlag = 0x14;
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// globalCtx->fadeTransition = 7;
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// gSaveContext.nextTransition = 3;
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// // gSaveContext.eventChkInf[5] |= 0x200;
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// globalCtx->nextEntranceIndex = 0x0594;
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// gSaveContext.nextCutsceneIndex = 0;
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} else if (!successGreatFairy) {
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successGreatFairy = func_8002F434(&this->actor, globalCtx, getItemId, 10000.0f, 100.0f);
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}
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}
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void BgDyYoseizo_Init(Actor* thisx, GlobalContext* globalCtx2) {
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GlobalContext* globalCtx = globalCtx2;
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BgDyYoseizo* this = (BgDyYoseizo*)thisx;
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// if(gSaveContext.n64ddFlag) {
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// GivePlayerBlargRandoReward(this, GET_PLAYER(globalCtx), globalCtx);
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// return;
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// }
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// if(gSaveContext.n64ddFlag) {
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// if(Flags_GetCollectible(globalCtx, this->fountainType)) {
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// gSaveContext.healthAccumulator = 0x140;
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// Magic_Fill(globalCtx);
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// Actor_Kill(&this->actor);
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// } else {
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// this->actionFunc = GivePlayerBlargRandoReward;
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// }
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// return;
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// }
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this->fountainType = globalCtx->curSpawn;
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if (this->fountainType < 0) {
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@ -92,7 +131,9 @@ void BgDyYoseizo_Init(Actor* thisx, GlobalContext* globalCtx2) {
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SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gGreatFairySkel, &gGreatFairyLayingDownTransitionAnim,
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this->jointTable, this->morphTable, 28);
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}
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this->actionFunc = BgDyYoseizo_CheckMagicAcquired;
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}
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void BgDyYoseizo_Destroy(Actor* this, GlobalContext* globalCtx) {
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@ -180,8 +221,26 @@ void BgDyYoseizo_Bob(BgDyYoseizo* this, GlobalContext* globalCtx) {
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}
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void BgDyYoseizo_CheckMagicAcquired(BgDyYoseizo* this, GlobalContext* globalCtx) {
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// if(gSaveContext.n64ddFlag) {
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// GivePlayerBlargRandoReward(this, GET_PLAYER(globalCtx), globalCtx);
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// return;
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// }
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if (Flags_GetSwitch(globalCtx, 0x38)) {
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globalCtx->msgCtx.ocarinaMode = OCARINA_MODE_04;
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if(gSaveContext.n64ddFlag) {
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gSaveContext.healthAccumulator = 0x140;
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Magic_Fill(globalCtx);
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if(Flags_GetTreasure(globalCtx, this->fountainType + 1)) {
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Actor_Kill(&this->actor);
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} else {
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GivePlayerRandoRewardGreatFairy(this, globalCtx);
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}
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return;
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}
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if (globalCtx->sceneNum == SCENE_DAIYOUSEI_IZUMI) {
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if (!gSaveContext.magicAcquired && (this->fountainType != FAIRY_UPGRADE_MAGIC)) {
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Actor_Kill(&this->actor);
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@ -194,32 +253,11 @@ void BgDyYoseizo_CheckMagicAcquired(BgDyYoseizo* this, GlobalContext* globalCtx)
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}
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}
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if(gSaveContext.n64ddFlag) {
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GivePlayerBlargRandoReward(this, GET_PLAYER(globalCtx), globalCtx);
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return;
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}
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func_8002DF54(globalCtx, &this->actor, 1);
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this->actionFunc = BgDyYoseizo_ChooseType;
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}
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}
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u8 blargSuccess;
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void GivePlayerBlargRandoReward(BgDyYoseizo* this, Player* player, GlobalContext* globalCtx) {
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GetItemID getItemId = GetRandomizedItemIdFromKnownCheck(HC_GREAT_FAIRY_REWARD, GI_NONE);
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if (blargSuccess && !Player_InBlockingCsMode(globalCtx, GET_PLAYER(globalCtx))) {
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globalCtx->sceneLoadFlag = 0x14;
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globalCtx->fadeTransition = 7;
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gSaveContext.nextTransition = 3;
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// gSaveContext.eventChkInf[5] |= 0x200;
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globalCtx->nextEntranceIndex = 0x0594;
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gSaveContext.nextCutsceneIndex = 0; //Actor_Kill(&this->actor);
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} else if (!blargSuccess) {
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blargSuccess = func_8002F434(&this->actor, globalCtx, getItemId, 10000.0f, 100.0f);
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}
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}
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void BgDyYoseizo_ChooseType(BgDyYoseizo* this, GlobalContext* globalCtx) {
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s32 givingReward;
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