From d8a7a6c76498bdd03cda2d91050b9b0147b5f67c Mon Sep 17 00:00:00 2001 From: inspectredc <78732756+inspectredc@users.noreply.github.com> Date: Thu, 16 Nov 2023 01:38:21 +0000 Subject: [PATCH] Use Correct Player Boot Enums in CC (#3403) --- soh/soh/Enhancements/crowd-control/CrowdControl.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/soh/soh/Enhancements/crowd-control/CrowdControl.cpp b/soh/soh/Enhancements/crowd-control/CrowdControl.cpp index a9f3b1f19..d2e8e03b1 100644 --- a/soh/soh/Enhancements/crowd-control/CrowdControl.cpp +++ b/soh/soh/Enhancements/crowd-control/CrowdControl.cpp @@ -380,13 +380,13 @@ CrowdControl::Effect* CrowdControl::ParseMessage(char payload[512]) { effect->category = kEffectCatBoots; effect->timeRemaining = 30000; effect->giEffect = new GameInteractionEffect::ForceEquipBoots(); - effect->giEffect->parameters[0] = PLAYER_BOOTS_IRON; + effect->giEffect->parameters[0] = EQUIP_VALUE_BOOTS_IRON; break; case kEffectForceHoverBoots: effect->category = kEffectCatBoots; effect->timeRemaining = 30000; effect->giEffect = new GameInteractionEffect::ForceEquipBoots(); - effect->giEffect->parameters[0] = PLAYER_BOOTS_HOVER; + effect->giEffect->parameters[0] = EQUIP_VALUE_BOOTS_HOVER; break; case kEffectSlipperyFloor: effect->category = kEffectCatSlipperyFloor;