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[Bugfix + Enhancement] Sword Trail fixes and enhancements (#1473)
* Fix Trails, add more Trail Customization * 3d Bombs; Bombchu now glow custom trail colors * 3D Seed/Nut Model, Separate Sword Slash Colors * Removed 3D Seeds/Nuts; Don't work properly * restored previous removal of sword blur code * Remove things not related to Trails * Remove fix to random color code
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11 changed files with 422 additions and 71 deletions
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@ -73,6 +73,7 @@ typedef struct {
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/* 0x194 */ s32 elemDuration;
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/* 0x198 */ s32 unkFlag;
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/* 0x19C */ s32 calcMode;
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/* 0x1A0 */ u8 trailType; // 1 is swords, 2 is boomerang, 3 is bombchu, 0 is rest
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} EffectBlureInit1; // size = 0x1A0
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typedef struct {
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@ -89,6 +90,7 @@ typedef struct {
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/* 0x1B */ u8 mode4Param;
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/* 0x1C */ Color_RGBA8 altPrimColor; // used with drawMode 1
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/* 0x20 */ Color_RGBA8 altEnvColor; // used with drawMode 1
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/* 0x1A0 */ u8 trailType; // 1 is swords, 2 is boomerang, 3 is bombchu, 4 is stick, 0 is rest
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} EffectBlureInit2; // size = 0x24
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typedef struct {
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@ -108,6 +110,7 @@ typedef struct {
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/* 0x1A1 */ u8 drawMode; // 0: simple; 1: simple with alt colors; 2+: smooth
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/* 0x1A2 */ Color_RGBA8 altPrimColor; // used with drawMode 1
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/* 0x1A6 */ Color_RGBA8 altEnvColor; // used with drawMode 1
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/* 0x1A0 */ u8 trailType; // 1 is default swords, 2 is boomerang, 3 is bombchu, 0 is rest. 4 is Kokiri, 5 is Master, 6 is BGS, 7 is Stick, 8 is Hammer.
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} EffectBlure; // size = 0x1AC
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typedef struct {
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