[Bugfix + Enhancement] Sword Trail fixes and enhancements (#1473)

* Fix Trails, add more Trail Customization

* 3d Bombs; Bombchu now glow custom trail colors

* 3D Seed/Nut Model, Separate Sword Slash Colors

* Removed 3D Seeds/Nuts; Don't work properly

* restored previous removal of sword blur code

* Remove things not related to Trails

* Remove fix to random color code
This commit is contained in:
MoriyaFaith 2022-09-20 22:49:31 -04:00 committed by GitHub
commit d83c6f1753
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
11 changed files with 422 additions and 71 deletions

View file

@ -185,6 +185,7 @@ void __osSetWatchLo(u32);
EnItem00* Item_DropCollectible(GlobalContext* globalCtx, Vec3f* spawnPos, s16 params);
EnItem00* Item_DropCollectible2(GlobalContext* globalCtx, Vec3f* spawnPos, s16 params);
void Item_DropCollectibleRandom(GlobalContext* globalCtx, Actor* fromActor, Vec3f* spawnPos, s16 params);
void EffectBlure_ChangeType(EffectBlure* this, int type);
void EffectBlure_AddVertex(EffectBlure* this, Vec3f* p1, Vec3f* p2);
void EffectBlure_AddSpace(EffectBlure* this);
void EffectBlure_Init1(void* thisx, void* initParamsx);