mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-08-20 21:33:40 -07:00
[docs] Upstream updates 1 (#1955)
* First round of upstream updates and commenting patternss * Renames from z64player * Renames from z64save * Undo changes to legacy save struct * Add missing reference from entrance rando * Fixes from stat tracker * More tweaks
This commit is contained in:
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8064ad9dfe
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69 changed files with 1721 additions and 1040 deletions
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@ -9,16 +9,42 @@
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#include "soh/Enhancements/gameplaystats.h"
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#include "soh/Enhancements/randomizer/randomizer_entrance.h"
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typedef enum {
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/* 0x0 */ MAGIC_STATE_IDLE, // Regular gameplay
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/* 0x1 */ MAGIC_STATE_CONSUME_SETUP, // Sets the speed at which magic border flashes
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/* 0x2 */ MAGIC_STATE_CONSUME, // Consume magic until target is reached or no more magic is available
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/* 0x3 */ MAGIC_STATE_METER_FLASH_1, // Flashes border and freezes Dark Link
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/* 0x4 */ MAGIC_STATE_METER_FLASH_2, // Flashes border and draws yellow magic to preview target consumption
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/* 0x5 */ MAGIC_STATE_RESET, // Reset colors and return to idle
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/* 0x6 */ MAGIC_STATE_METER_FLASH_3, // Flashes border with no additional behaviour
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/* 0x7 */ MAGIC_STATE_CONSUME_LENS, // Magic slowly consumed by lens.
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/* 0x8 */ MAGIC_STATE_STEP_CAPACITY, // Step `magicCapacity` to full capacity
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/* 0x9 */ MAGIC_STATE_FILL, // Add magic until magicFillTarget is reached.
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/* 0xA */ MAGIC_STATE_ADD // Add requested magic
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} MagicState;
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typedef enum {
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/* 0 */ MAGIC_CONSUME_NOW, // Consume Magic immediately without preview
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/* 1 */ MAGIC_CONSUME_WAIT_NO_PREVIEW, // Sets consume target but waits to consume. No yellow magic preview to target consumption. Unused
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/* 2 */ MAGIC_CONSUME_NOW_ALT, // Identical behaviour to MAGIC_CONSUME_NOW. Unused
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/* 3 */ MAGIC_CONSUME_LENS, // Lens consumption
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/* 4 */ MAGIC_CONSUME_WAIT_PREVIEW, // Sets consume target but waits to consume. Draws yellow magic to target consumption
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/* 5 */ MAGIC_ADD // Sets a target to add magic
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} MagicChangeType;
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#define MAGIC_NORMAL_METER 0x30
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#define MAGIC_DOUBLE_METER (2 * MAGIC_NORMAL_METER)
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typedef struct {
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/* 0x00 */ u8 buttonItems[8];
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/* 0x04 */ u8 cButtonSlots[7];
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/* 0x08 */ u16 equipment;
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/* 0x00 */ u8 buttonItems[8]; // SOH [Enhancements] Changed from 4 to 8 to support Dpad equips
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/* 0x04 */ u8 cButtonSlots[7]; // SOH [Enhancements] Changed from 3 to 7 to support Dpad equips
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/* 0x08 */ u16 equipment; // a mask where each nibble corresponds to a type of equipment `EquipmentType`, and each nibble is a piece `EquipValue*`
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} ItemEquips; // size = 0x0A
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typedef struct {
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/* 0x00 */ u8 items[24];
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/* 0x18 */ s8 ammo[16];
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/* 0x28 */ u16 equipment;
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/* 0x28 */ u16 equipment; // a mask where each nibble corresponds to a type of equipment `EquipmentType`, and each bit to an owned piece `EquipInv*`
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/* 0x2C */ u32 upgrades;
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/* 0x30 */ u32 questItems;
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/* 0x34 */ u8 dungeonItems[20];
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@ -49,11 +75,24 @@ typedef struct {
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} SavedSceneFlags; // size = 0x1C
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typedef struct {
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/* 0x00 */ s16 scene;
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/* 0x00 */ s16 scene; // Upstream TODO: sceneId
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/* 0x02 */ Vec3s pos;
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/* 0x08 */ s16 angle;
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} HorseData; // size = 0x0A
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/**
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* The respawn mode names refer to the perceived player movement when respawning
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* "down": being on ground
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* "return": coming from the ground
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* "top": coming from the air
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*/
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typedef enum {
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/* 0x00 */ RESPAWN_MODE_DOWN, /* Normal Void Outs */
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/* 0x01 */ RESPAWN_MODE_RETURN, /* Grotto Returnpoints */
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/* 0x02 */ RESPAWN_MODE_TOP, /* Farore's Wind */
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/* 0x03 */ RESPAWN_MODE_MAX
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} RespawnMode;
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typedef struct {
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/* 0x00 */ Vec3f pos;
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/* 0x0C */ s16 yaw;
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@ -93,60 +132,71 @@ typedef struct {
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typedef struct {
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/* 0x0000 */ s32 entranceIndex; // start of `save` substruct, originally called "memory"
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/* 0x0004 */ s32 linkAge; // 0: Adult; 1: Child
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/* 0x0004 */ s32 linkAge; // 0: Adult; 1: Child (see enum `LinkAge`)
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/* 0x0008 */ s32 cutsceneIndex;
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/* 0x000C */ u16 dayTime; // "zelda_time"
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/* 0x0010 */ s32 nightFlag;
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/* 0x0014 */ s32 totalDays;
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/* 0x0018 */ s32 bgsDayCount; // increments with totalDays, can be cleared with `Environment_ClearBgsDayCount`
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/* 0x001C */ char newf[6]; // string "ZELDAZ". start of `info` substruct, originally called "information"
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/* 0x0022 */ u16 deaths;
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/* 0x0024 */ char playerName[8];
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/* 0x002C */ s16 n64ddFlag;
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/* 0x002E */ s16 healthCapacity; // "max_life"
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/* 0x0030 */ s16 health; // "now_life"
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/* 0x0032 */ s8 magicLevel;
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/* 0x0033 */ s8 magic;
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/* 0x0032 */ s8 magicLevel; // 0 for no magic/new load, 1 for magic, 2 for double magic
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/* 0x0033 */ s8 magic; // current magic available for use
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/* 0x0034 */ s16 rupees;
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/* 0x0036 */ u16 swordHealth;
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/* 0x0038 */ u16 naviTimer;
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/* 0x003A */ u8 magicAcquired;
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/* 0x003C */ u8 doubleMagic;
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/* 0x003D */ u8 doubleDefense;
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/* 0x003A */ u8 isMagicAcquired;
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/* 0x003B */ char unk_3B[0x01];
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/* 0x003C */ u8 isDoubleMagicAcquired;
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/* 0x003D */ u8 isDoubleDefenseAcquired;
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/* 0x003E */ u8 bgsFlag;
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/* 0x003F */ u8 ocarinaGameRoundNum;
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/* 0x0040 */ ItemEquips childEquips;
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/* 0x004A */ ItemEquips adultEquips;
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/* 0x0054 */ u32 unk_54; // this may be incorrect, currently used for alignement
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/* 0x0066 */ s16 savedSceneNum;
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/* 0x0054 */ u32 unk_54; // this may be incorrect, currently used for alignment
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/* 0x0058 */ char unk_58[0x0E];
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/* 0x0066 */ s16 savedSceneNum; // Upstream TODO: sceneId
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/* 0x0068 */ ItemEquips equips;
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/* 0x0074 */ Inventory inventory;
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/* 0x00D4 */ SavedSceneFlags sceneFlags[124];
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/* 0x0E64 */ FaroresWindData fw;
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/* 0x0E8C */ char unk_E8C[0x10];
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/* 0x0E9C */ s32 gsFlags[6];
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/* 0x0EB4 */ char unk_EB4[0x4];
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/* 0x0EB8 */ s32 highScores[7];
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/* 0x0ED4 */ u16 eventChkInf[14]; // "event_chk_inf"
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/* 0x0EF0 */ u16 itemGetInf[4]; // "item_get_inf"
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/* 0x0EF8 */ u16 infTable[30]; // "inf_table"
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/* 0x0F34 */ char unk_F34[0x04];
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/* 0x0F38 */ u32 worldMapAreaData; // "area_arrival"
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/* 0x0F40 */ u8 scarecrowCustomSongSet;
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/* 0x0F41 */ OcarinaNote scarecrowCustomSong[108];
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/* 0x0F3C */ char unk_F3C[0x4];
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/* 0x0F40 */ u8 scarecrowLongSongSet;
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/* 0x0F41 */ OcarinaNote scarecrowLongSong[108]; // Upstream TODO: Audio
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/* 0x12A1 */ char unk_12A1[0x24];
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/* 0x12C5 */ u8 scarecrowSpawnSongSet;
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/* 0x12C6 */ OcarinaNote scarecrowSpawnSong[16];
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/* 0x12C6 */ OcarinaNote scarecrowSpawnSong[16]; // Upstream TODO: Audio
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/* 0x1346 */ char unk_1346[0x02];
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/* 0x1348 */ HorseData horseData;
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/* 0x1352 */ u16 checksum; // "check_sum"
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/* 0x1354 */ s32 fileNum; // "file_no"
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/* 0x1358 */ char unk_1358[0x0004];
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/* 0x135C */ s32 gameMode;
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/* 0x1360 */ s32 sceneSetupIndex;
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/* 0x1360 */ s32 sceneSetupIndex; // "counter" // Upstream TODO: sceneLayer
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/* 0x1364 */ s32 respawnFlag; // "restart_flag"
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/* 0x1368 */ RespawnData respawn[3]; // "restart_data"
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/* 0x1368 */ RespawnData respawn[RESPAWN_MODE_MAX]; // "restart_data"
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/* 0x13BC */ f32 entranceSpeed;
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/* 0x13C0 */ u16 entranceSound;
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/* 0x13C3 */ u8 unk_13C3;
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/* 0x13C2 */ char unk_13C2[0x0001];
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/* 0x13C3 */ u8 retainWeatherMode;
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/* 0x13C4 */ s16 dogParams;
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/* 0x13C6 */ u8 textTriggerFlags;
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/* 0x13C7 */ u8 showTitleCard;
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/* 0x13C8 */ s16 nayrusLoveTimer;
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/* 0x13CA */ char unk_13CA[0x0002];
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/* 0x13CC */ s16 rupeeAccumulator;
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/* 0x13CE */ s16 timer1State;
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/* 0x13D0 */ s16 timer1Value;
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/* 0x13D4 */ s16 timer2Value;
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/* 0x13D6 */ s16 timerX[2];
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/* 0x13DA */ s16 timerY[2];
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/* 0x13DE */ char unk_13DE[0x0002];
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/* 0x13E0 */ u8 seqId;
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/* 0x13E1 */ u8 natureAmbienceId;
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/* 0x13E2 */ u8 buttonStatus[9];
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/* 0x13E2 */ u8 buttonStatus[9]; // SOH [Enhancements] Changed from 5 to 9 to support Dpad equips
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/* 0x13E7 */ u8 unk_13E7; // alpha related
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/* 0x13E8 */ u16 unk_13E8; // alpha type?
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/* 0x13EA */ u16 unk_13EA; // also alpha type?
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/* 0x13EC */ u16 unk_13EC; // alpha type counter?
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/* 0x13EE */ u16 unk_13EE; // previous alpha type?
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/* 0x13F0 */ s16 unk_13F0; // magic related
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/* 0x13F2 */ s16 unk_13F2; // magic related
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/* 0x13F4 */ s16 unk_13F4; // magic related
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/* 0x13F6 */ s16 unk_13F6; // magic related
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/* 0x13F8 */ s16 unk_13F8; // magic related
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/* 0x13F0 */ s16 magicState; // determines magic meter behavior on each frame
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/* 0x13F2 */ s16 prevMagicState; // used to resume the previous state after adding or filling magic
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/* 0x13F4 */ s16 magicCapacity; // maximum magic available
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/* 0x13F6 */ s16 magicFillTarget; // target used to fill magic. Target can either be full capacity (Magic_Fill, magic upgrades), or the saved magic amount (loading a file, game over)
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/* 0x13F8 */ s16 magicTarget; // target for magic to step to when adding or consuming magic
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/* 0x13FA */ u16 eventInf[4]; // "event_inf"
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/* 0x1402 */ u16 mapIndex; // intended for maps/minimaps but commonly used as the dungeon index
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/* 0x1404 */ u16 minigameState;
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/* 0x1406 */ u16 minigameScore; // "yabusame_total"
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/* 0x1408 */ char unk_1408[0x0001];
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/* 0x1409 */ u8 language; // NTSC 0: Japanese; 1: English | PAL 0: English; 1: German; 2: French
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/* 0x140A */ u8 audioSetting;
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/* 0x140B */ char unk_140B[0x0001];
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/* 0x140C */ u8 zTargetSetting; // 0: Switch; 1: Hold
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/* 0x140E */ u16 forcedSeqId; // immediately start playing the sequence if set
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/* 0x1410 */ u8 unk_1410; // transition related
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/* 0x1410 */ u8 cutsceneTransitionControl; // context dependent usage: can either trigger a delayed fade or control fill alpha
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/* 0x1411 */ char unk_1411[0x0001];
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/* 0x1412 */ u16 nextCutsceneIndex;
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/* 0x1414 */ u8 cutsceneTrigger;
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/* 0x1415 */ u8 chamberCutsceneNum;
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/* 0x1416 */ u16 nextDayTime; // "next_zelda_time"
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/* 0x1418 */ u8 fadeDuration;
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/* 0x1419 */ u8 unk_1419; // transition related
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/* 0x1418 */ u8 transFadeDuration;
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/* 0x1419 */ u8 transWipeSpeed;
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/* 0x141A */ u16 skyboxTime;
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/* 0x141C */ u8 dogIsLost;
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/* 0x141D */ u8 nextTransition;
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/* 0x141D */ u8 nextTransitionType;
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/* 0x141E */ char unk_141E[0x0002];
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/* 0x1420 */ s16 worldMapArea;
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/* 0x1422 */ s16 sunsSongState; // controls the effects of suns song
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/* 0x1424 */ s16 healthAccumulator;
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uint32_t isMasterQuest;
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RandoSetting randoSettings[300];
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ItemLocationRando itemLocations[RC_MAX];
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HintLocationRando hintLocations[50];
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EntranceOverride entranceOverrides[ENTRANCE_OVERRIDES_MAX_COUNT];
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char childAltarText[250];
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char adultAltarText[750];
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char ganonHintText[150];
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char ganonText[250];
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u8 seedIcons[5];
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u16 randomizerInf[9];
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u8 temporaryWeapon;
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u16 adultTradeItems;
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u8 pendingIceTrapCount;
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u8 mqDungeonCount;
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SohStats sohStats;
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// #region SOH [General]
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// Upstream TODO: Move these to their own struct or name to more obviously specific to SoH
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/* */ uint32_t isMasterQuest;
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/* */ u8 mqDungeonCount;
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/* */ u8 pendingIceTrapCount;
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/* */ SohStats sohStats;
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/* */ u8 temporaryWeapon;
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// #endregion
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// #region SOH [Randomizer]
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// Upstream TODO: Move these to their own struct or name to more obviously specific to Randomizer
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/* */ RandoSetting randoSettings[300];
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/* */ ItemLocationRando itemLocations[RC_MAX];
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/* */ HintLocationRando hintLocations[50];
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/* */ EntranceOverride entranceOverrides[ENTRANCE_OVERRIDES_MAX_COUNT];
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/* */ char childAltarText[250];
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/* */ char adultAltarText[750];
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/* */ char ganonHintText[150];
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/* */ char ganonText[250];
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/* */ u8 seedIcons[5];
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/* */ u16 randomizerInf[9];
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/* */ u16 adultTradeItems;
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// #endregion
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} SaveContext; // size = 0x1428
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typedef enum {
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/* 0x00 */ RESPAWN_MODE_DOWN, /* Normal Void Outs */
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/* 0x01 */ RESPAWN_MODE_RETURN, /* Grotto Returnpoints */
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/* 0x02 */ RESPAWN_MODE_TOP /* Farore's Wind */
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} RespawnMode;
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typedef enum {
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/* 0x00 */ BTN_ENABLED,
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/* 0xFF */ BTN_DISABLED = 0xFF
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/* 3 */ SUNSSONG_SPECIAL // time does not advance, but signals the song was played. used for freezing redeads
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} SunsSongState;
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typedef enum {
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/* 0 */ GAMEMODE_NORMAL,
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/* 1 */ GAMEMODE_TITLE_SCREEN,
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/* 2 */ GAMEMODE_FILE_SELECT, // Note: only instance type transitions swap to file select
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/* 3 */ GAMEMODE_END_CREDITS
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} GameMode;
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typedef enum {
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/* 0 */ SCENE_LAYER_CHILD_DAY,
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/* 1 */ SCENE_LAYER_CHILD_NIGHT,
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/* 2 */ SCENE_LAYER_ADULT_DAY,
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/* 3 */ SCENE_LAYER_ADULT_NIGHT,
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/* 4 */ SCENE_LAYER_CUTSCENE_FIRST
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} SceneLayer;
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#define IS_CUTSCENE_LAYER (gSaveContext.sceneLayer >= SCENE_LAYER_CUTSCENE_FIRST)
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typedef enum {
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/* 0 */ LINK_AGE_ADULT,
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/* 1 */ LINK_AGE_CHILD
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} LinkAge;
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/*
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*
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* SaveContext flags
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*
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*/
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/*
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* SaveContext.eventChkInf
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*/
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#define EVENTCHKINF_02 0x02
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#define EVENTCHKINF_03 0x03
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#define EVENTCHKINF_04 0x04
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#define EVENTCHKINF_05 0x05
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#define EVENTCHKINF_07 0x07
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#define EVENTCHKINF_09 0x09
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#define EVENTCHKINF_0A 0x0A
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#define EVENTCHKINF_0B 0x0B
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#define EVENTCHKINF_0C 0x0C
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#define EVENTCHKINF_0F 0x0F
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#define EVENTCHKINF_10 0x10
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#define EVENTCHKINF_11 0x11
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#define EVENTCHKINF_12 0x12
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#define EVENTCHKINF_TALON_WOKEN_IN_CASTLE 0x13
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#define EVENTCHKINF_TALON_RETURNED_FROM_CASTLE 0x14
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#define EVENTCHKINF_15 0x15
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#define EVENTCHKINF_16 0x16
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#define EVENTCHKINF_EPONA_OBTAINED 0x18
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#define EVENTCHKINF_1B 0x1B
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#define EVENTCHKINF_1C 0x1C
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#define EVENTCHKINF_1D 0x1D
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#define EVENTCHKINF_1E 0x1E
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#define EVENTCHKINF_20 0x20
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#define EVENTCHKINF_21 0x21
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#define EVENTCHKINF_22 0x22
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#define EVENTCHKINF_23 0x23
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#define EVENTCHKINF_25 0x25
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#define EVENTCHKINF_2A 0x2A
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#define EVENTCHKINF_2B 0x2B
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#define EVENTCHKINF_2C 0x2C
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#define EVENTCHKINF_2D 0x2D
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#define EVENTCHKINF_2F 0x2F
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#define EVENTCHKINF_30 0x30
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#define EVENTCHKINF_31 0x31
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#define EVENTCHKINF_32 0x32
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#define EVENTCHKINF_33 0x33
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#define EVENTCHKINF_37 0x37
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#define EVENTCHKINF_38 0x38
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#define EVENTCHKINF_39 0x39
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#define EVENTCHKINF_3A 0x3A
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#define EVENTCHKINF_3B 0x3B
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#define EVENTCHKINF_3C 0x3C
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// 0x40
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#define EVENTCHKINF_40_INDEX 4
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#define EVENTCHKINF_40_SHIFT 0
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#define EVENTCHKINF_40_MASK (1 << EVENTCHKINF_40_SHIFT)
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#define EVENTCHKINF_40 ((EVENTCHKINF_40_INDEX << 4) | EVENTCHKINF_40_SHIFT)
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#define EVENTCHKINF_41 0x41
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#define EVENTCHKINF_42 0x42
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#define EVENTCHKINF_43 0x43
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#define EVENTCHKINF_45 0x45
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#define EVENTCHKINF_48 0x48
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#define EVENTCHKINF_49 0x49
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#define EVENTCHKINF_4A 0x4A
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#define EVENTCHKINF_4B 0x4B
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#define EVENTCHKINF_4C 0x4C
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#define EVENTCHKINF_4D 0x4D
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#define EVENTCHKINF_4E 0x4E
|
||||
#define EVENTCHKINF_4F 0x4F
|
||||
#define EVENTCHKINF_50 0x50
|
||||
#define EVENTCHKINF_51 0x51
|
||||
#define EVENTCHKINF_52 0x52
|
||||
#define EVENTCHKINF_54 0x54
|
||||
#define EVENTCHKINF_55 0x55
|
||||
#define EVENTCHKINF_59 0x59
|
||||
#define EVENTCHKINF_5A 0x5A
|
||||
#define EVENTCHKINF_5B 0x5B
|
||||
#define EVENTCHKINF_5C 0x5C
|
||||
#define EVENTCHKINF_65 0x65
|
||||
#define EVENTCHKINF_67 0x67
|
||||
#define EVENTCHKINF_68 0x68
|
||||
#define EVENTCHKINF_69 0x69
|
||||
#define EVENTCHKINF_TALON_WOKEN_IN_KAKARIKO 0x6A
|
||||
|
||||
// 0x6B
|
||||
#define EVENTCHKINF_TALON_RETURNED_FROM_KAKARIKO_INDEX 6
|
||||
#define EVENTCHKINF_TALON_RETURNED_FROM_KAKARIKO_SHIFT 11
|
||||
#define EVENTCHKINF_TALON_RETURNED_FROM_KAKARIKO_MASK (1 << EVENTCHKINF_TALON_RETURNED_FROM_KAKARIKO_SHIFT)
|
||||
#define EVENTCHKINF_TALON_RETURNED_FROM_KAKARIKO ((EVENTCHKINF_TALON_RETURNED_FROM_KAKARIKO_INDEX << 4) | EVENTCHKINF_TALON_RETURNED_FROM_KAKARIKO_SHIFT)
|
||||
|
||||
#define EVENTCHKINF_6E 0x6E
|
||||
#define EVENTCHKINF_6F 0x6F
|
||||
#define EVENTCHKINF_70 0x70
|
||||
#define EVENTCHKINF_71 0x71
|
||||
#define EVENTCHKINF_72 0x72
|
||||
#define EVENTCHKINF_73 0x73
|
||||
#define EVENTCHKINF_74 0x74
|
||||
#define EVENTCHKINF_75 0x75
|
||||
#define EVENTCHKINF_76 0x76
|
||||
#define EVENTCHKINF_77 0x77
|
||||
#define EVENTCHKINF_78 0x78
|
||||
#define EVENTCHKINF_80 0x80
|
||||
#define EVENTCHKINF_82 0x82
|
||||
#define EVENTCHKINF_8C 0x8C
|
||||
#define EVENTCHKINF_8D 0x8D
|
||||
#define EVENTCHKINF_8E 0x8E
|
||||
#define EVENTCHKINF_8F 0x8F
|
||||
|
||||
// 0x90-0x93
|
||||
// carpenters freed from the gerudo
|
||||
#define EVENTCHKINF_CARPENTERS_FREE_INDEX 9
|
||||
#define EVENTCHKINF_CARPENTERS_FREE_SHIFT(n) (0 + (n))
|
||||
#define EVENTCHKINF_CARPENTERS_FREE_MASK(n) (1 << EVENTCHKINF_CARPENTERS_FREE_SHIFT(n))
|
||||
#define EVENTCHKINF_CARPENTERS_FREE(n) ((EVENTCHKINF_CARPENTERS_FREE_INDEX << 4) | EVENTCHKINF_CARPENTERS_FREE_SHIFT(n))
|
||||
#define EVENTCHKINF_CARPENTERS_FREE_MASK_ALL (\
|
||||
EVENTCHKINF_CARPENTERS_FREE_MASK(0) \
|
||||
| EVENTCHKINF_CARPENTERS_FREE_MASK(1) \
|
||||
| EVENTCHKINF_CARPENTERS_FREE_MASK(2) \
|
||||
| EVENTCHKINF_CARPENTERS_FREE_MASK(3) )
|
||||
#define GET_EVENTCHKINF_CARPENTERS_FREE_ALL() \
|
||||
CHECK_FLAG_ALL(gSaveContext.eventChkInf[EVENTCHKINF_CARPENTERS_FREE_INDEX], EVENTCHKINF_CARPENTERS_FREE_MASK_ALL)
|
||||
|
||||
#define EVENTCHKINF_94 0x94
|
||||
#define EVENTCHKINF_95 0x95
|
||||
#define EVENTCHKINF_96 0x96
|
||||
#define EVENTCHKINF_9C 0x9C
|
||||
#define EVENTCHKINF_A0 0xA0
|
||||
#define EVENTCHKINF_A1 0xA1
|
||||
#define EVENTCHKINF_A3 0xA3
|
||||
#define EVENTCHKINF_A4 0xA4
|
||||
#define EVENTCHKINF_A5 0xA5
|
||||
#define EVENTCHKINF_A6 0xA6
|
||||
#define EVENTCHKINF_A7 0xA7
|
||||
#define EVENTCHKINF_A8 0xA8
|
||||
#define EVENTCHKINF_A9 0xA9
|
||||
#define EVENTCHKINF_AA 0xAA
|
||||
#define EVENTCHKINF_AC 0xAC
|
||||
#define EVENTCHKINF_AD 0xAD
|
||||
#define EVENTCHKINF_B0 0xB0
|
||||
#define EVENTCHKINF_B1 0xB1
|
||||
#define EVENTCHKINF_B2 0xB2
|
||||
#define EVENTCHKINF_B3 0xB3
|
||||
#define EVENTCHKINF_B4 0xB4
|
||||
#define EVENTCHKINF_B5 0xB5
|
||||
#define EVENTCHKINF_B6 0xB6
|
||||
#define EVENTCHKINF_B7 0xB7
|
||||
#define EVENTCHKINF_B8 0xB8
|
||||
#define EVENTCHKINF_B9 0xB9
|
||||
#define EVENTCHKINF_BA 0xBA
|
||||
#define EVENTCHKINF_BB 0xBB
|
||||
#define EVENTCHKINF_BC 0xBC
|
||||
#define EVENTCHKINF_BD 0xBD
|
||||
#define EVENTCHKINF_BE 0xBE
|
||||
#define EVENTCHKINF_BF 0xBF
|
||||
#define EVENTCHKINF_C0 0xC0
|
||||
#define EVENTCHKINF_C1 0xC1
|
||||
#define EVENTCHKINF_C3 0xC3
|
||||
#define EVENTCHKINF_C4 0xC4
|
||||
#define EVENTCHKINF_C5 0xC5
|
||||
#define EVENTCHKINF_C6 0xC6
|
||||
#define EVENTCHKINF_C7 0xC7
|
||||
#define EVENTCHKINF_C8 0xC8
|
||||
#define EVENTCHKINF_C9 0xC9
|
||||
|
||||
// 0xD0-0xD6
|
||||
#define EVENTCHKINF_SONGS_FOR_FROGS_INDEX 13
|
||||
#define EVENTCHKINF_SONGS_FOR_FROGS_CHOIR_SHIFT 0
|
||||
#define EVENTCHKINF_SONGS_FOR_FROGS_ZL_SHIFT 1
|
||||
#define EVENTCHKINF_SONGS_FOR_FROGS_EPONA_SHIFT 2
|
||||
#define EVENTCHKINF_SONGS_FOR_FROGS_SUNS_SHIFT 3
|
||||
#define EVENTCHKINF_SONGS_FOR_FROGS_SARIA_SHIFT 4
|
||||
#define EVENTCHKINF_SONGS_FOR_FROGS_SOT_SHIFT 5
|
||||
#define EVENTCHKINF_SONGS_FOR_FROGS_STORMS_SHIFT 6
|
||||
#define EVENTCHKINF_SONGS_FOR_FROGS_CHOIR_MASK (1 << EVENTCHKINF_SONGS_FOR_FROGS_CHOIR_SHIFT)
|
||||
#define EVENTCHKINF_SONGS_FOR_FROGS_ZL_MASK (1 << EVENTCHKINF_SONGS_FOR_FROGS_ZL_SHIFT)
|
||||
#define EVENTCHKINF_SONGS_FOR_FROGS_EPONA_MASK (1 << EVENTCHKINF_SONGS_FOR_FROGS_EPONA_SHIFT)
|
||||
#define EVENTCHKINF_SONGS_FOR_FROGS_SUNS_MASK (1 << EVENTCHKINF_SONGS_FOR_FROGS_SUNS_SHIFT)
|
||||
#define EVENTCHKINF_SONGS_FOR_FROGS_SARIA_MASK (1 << EVENTCHKINF_SONGS_FOR_FROGS_SARIA_SHIFT)
|
||||
#define EVENTCHKINF_SONGS_FOR_FROGS_SOT_MASK (1 << EVENTCHKINF_SONGS_FOR_FROGS_SOT_SHIFT)
|
||||
#define EVENTCHKINF_SONGS_FOR_FROGS_STORMS_MASK (1 << EVENTCHKINF_SONGS_FOR_FROGS_STORMS_SHIFT)
|
||||
#define EVENTCHKINF_SONGS_FOR_FROGS_CHOIR ((EVENTCHKINF_SONGS_FOR_FROGS_INDEX << 4) | EVENTCHKINF_SONGS_FOR_FROGS_CHOIR_SHIFT)
|
||||
#define EVENTCHKINF_SONGS_FOR_FROGS_ZL ((EVENTCHKINF_SONGS_FOR_FROGS_INDEX << 4) | EVENTCHKINF_SONGS_FOR_FROGS_ZL_SHIFT)
|
||||
#define EVENTCHKINF_SONGS_FOR_FROGS_EPONA ((EVENTCHKINF_SONGS_FOR_FROGS_INDEX << 4) | EVENTCHKINF_SONGS_FOR_FROGS_EPONA_SHIFT)
|
||||
#define EVENTCHKINF_SONGS_FOR_FROGS_SUNS ((EVENTCHKINF_SONGS_FOR_FROGS_INDEX << 4) | EVENTCHKINF_SONGS_FOR_FROGS_SUNS_SHIFT)
|
||||
#define EVENTCHKINF_SONGS_FOR_FROGS_SARIA ((EVENTCHKINF_SONGS_FOR_FROGS_INDEX << 4) | EVENTCHKINF_SONGS_FOR_FROGS_SARIA_SHIFT)
|
||||
#define EVENTCHKINF_SONGS_FOR_FROGS_SOT ((EVENTCHKINF_SONGS_FOR_FROGS_INDEX << 4) | EVENTCHKINF_SONGS_FOR_FROGS_SOT_SHIFT)
|
||||
#define EVENTCHKINF_SONGS_FOR_FROGS_STORMS ((EVENTCHKINF_SONGS_FOR_FROGS_INDEX << 4) | EVENTCHKINF_SONGS_FOR_FROGS_STORMS_SHIFT)
|
||||
|
||||
// 0xDA-0xDE
|
||||
#define EVENTCHKINF_DA_DB_DC_DD_DE_INDEX 13
|
||||
#define EVENTCHKINF_DA_MASK (1 << 10)
|
||||
#define EVENTCHKINF_DB_MASK (1 << 11)
|
||||
#define EVENTCHKINF_DC_MASK (1 << 12)
|
||||
#define EVENTCHKINF_DD_MASK (1 << 13)
|
||||
#define EVENTCHKINF_DE_MASK (1 << 14)
|
||||
|
||||
|
||||
/*
|
||||
* SaveContext.itemGetInf
|
||||
*/
|
||||
|
||||
#define ITEMGETINF_TALON_BOTTLE 0x02
|
||||
#define ITEMGETINF_03 0x03
|
||||
#define ITEMGETINF_04 0x04
|
||||
#define ITEMGETINF_05 0x05
|
||||
#define ITEMGETINF_06 0x06
|
||||
#define ITEMGETINF_07 0x07
|
||||
#define ITEMGETINF_08 0x08
|
||||
#define ITEMGETINF_09 0x09
|
||||
#define ITEMGETINF_0A 0x0A
|
||||
#define ITEMGETINF_0B 0x0B
|
||||
#define ITEMGETINF_0C 0x0C
|
||||
#define ITEMGETINF_0D 0x0D
|
||||
#define ITEMGETINF_0E 0x0E
|
||||
#define ITEMGETINF_0F 0x0F
|
||||
#define ITEMGETINF_10 0x10
|
||||
#define ITEMGETINF_11 0x11
|
||||
#define ITEMGETINF_12 0x12
|
||||
#define ITEMGETINF_13 0x13
|
||||
#define ITEMGETINF_15 0x15
|
||||
#define ITEMGETINF_16 0x16
|
||||
#define ITEMGETINF_17 0x17
|
||||
|
||||
// 0x18-0x1A
|
||||
#define ITEMGETINF_18_19_1A_INDEX 1
|
||||
#define ITEMGETINF_18_SHIFT 8
|
||||
#define ITEMGETINF_19_SHIFT 9
|
||||
#define ITEMGETINF_1A_SHIFT 10
|
||||
#define ITEMGETINF_18_MASK (1 << ITEMGETINF_18_SHIFT)
|
||||
#define ITEMGETINF_19_MASK (1 << ITEMGETINF_19_SHIFT)
|
||||
#define ITEMGETINF_1A_MASK (1 << ITEMGETINF_1A_SHIFT)
|
||||
#define ITEMGETINF_18 ((ITEMGETINF_18_19_1A_INDEX << 4) | ITEMGETINF_18_SHIFT)
|
||||
#define ITEMGETINF_19 ((ITEMGETINF_18_19_1A_INDEX << 4) | ITEMGETINF_19_SHIFT)
|
||||
#define ITEMGETINF_1A ((ITEMGETINF_18_19_1A_INDEX << 4) | ITEMGETINF_1A_SHIFT)
|
||||
|
||||
#define ITEMGETINF_1B 0x1B
|
||||
#define ITEMGETINF_1C 0x1C
|
||||
#define ITEMGETINF_1D 0x1D
|
||||
#define ITEMGETINF_1E 0x1E
|
||||
#define ITEMGETINF_1F 0x1F
|
||||
#define ITEMGETINF_23 0x23
|
||||
#define ITEMGETINF_24 0x24
|
||||
#define ITEMGETINF_25 0x25
|
||||
#define ITEMGETINF_26 0x26
|
||||
#define ITEMGETINF_2A 0x2A
|
||||
#define ITEMGETINF_2C 0x2C
|
||||
#define ITEMGETINF_2E 0x2E
|
||||
#define ITEMGETINF_30 0x30
|
||||
#define ITEMGETINF_31 0x31
|
||||
#define ITEMGETINF_38 0x38
|
||||
#define ITEMGETINF_39 0x39
|
||||
#define ITEMGETINF_3A 0x3A
|
||||
#define ITEMGETINF_3B 0x3B
|
||||
#define ITEMGETINF_3F 0x3F
|
||||
|
||||
|
||||
/*
|
||||
* SaveContext.infTable
|
||||
*/
|
||||
|
||||
#define INFTABLE_00 0x00
|
||||
#define INFTABLE_01 0x01
|
||||
#define INFTABLE_03 0x03
|
||||
#define INFTABLE_05 0x05
|
||||
#define INFTABLE_0C 0x0C
|
||||
#define INFTABLE_0E 0x0E
|
||||
#define INFTABLE_10 0x10
|
||||
#define INFTABLE_15 0x15
|
||||
#define INFTABLE_17 0x17
|
||||
#define INFTABLE_19 0x19
|
||||
#define INFTABLE_1E 0x1E
|
||||
#define INFTABLE_22 0x22
|
||||
#define INFTABLE_24 0x24
|
||||
#define INFTABLE_26 0x26
|
||||
#define INFTABLE_28 0x28
|
||||
#define INFTABLE_2A 0x2A
|
||||
#define INFTABLE_2B 0x2B
|
||||
#define INFTABLE_2E 0x2E
|
||||
#define INFTABLE_2F 0x2F
|
||||
#define INFTABLE_30 0x30
|
||||
#define INFTABLE_41 0x41
|
||||
#define INFTABLE_47 0x47
|
||||
#define INFTABLE_51 0x51
|
||||
#define INFTABLE_59 0x59
|
||||
#define INFTABLE_61 0x61
|
||||
#define INFTABLE_66 0x66
|
||||
#define INFTABLE_6A 0x6A
|
||||
#define INFTABLE_6C 0x6C
|
||||
#define INFTABLE_71 0x71
|
||||
#define INFTABLE_76 0x76
|
||||
#define INFTABLE_77 0x77
|
||||
#define INFTABLE_TALKED_TO_TALON_IN_RANCH_HOUSE 0x7E
|
||||
#define INFTABLE_84 0x84
|
||||
#define INFTABLE_85 0x85
|
||||
#define INFTABLE_8B 0x8B
|
||||
#define INFTABLE_8C 0x8C
|
||||
#define INFTABLE_8D 0x8D
|
||||
#define INFTABLE_8E 0x8E
|
||||
#define INFTABLE_94 0x94
|
||||
#define INFTABLE_97 0x97
|
||||
#define INFTABLE_9A 0x9A
|
||||
#define INFTABLE_A2 0xA2
|
||||
#define INFTABLE_AB 0xAB
|
||||
#define INFTABLE_B0 0xB0
|
||||
#define INFTABLE_B1 0xB1
|
||||
#define INFTABLE_B4 0xB4
|
||||
#define INFTABLE_B6 0xB6
|
||||
#define INFTABLE_B7 0xB7
|
||||
#define INFTABLE_B8 0xB8
|
||||
#define INFTABLE_B9 0xB9
|
||||
#define INFTABLE_BC 0xBC
|
||||
#define INFTABLE_C0 0xC0
|
||||
#define INFTABLE_C1 0xC1
|
||||
#define INFTABLE_C2 0xC2
|
||||
#define INFTABLE_C3 0xC3
|
||||
#define INFTABLE_C4 0xC4
|
||||
#define INFTABLE_C5 0xC5
|
||||
#define INFTABLE_C6 0xC6
|
||||
#define INFTABLE_C7 0xC7
|
||||
#define INFTABLE_C8 0xC8
|
||||
#define INFTABLE_C9 0xC9
|
||||
#define INFTABLE_CA 0xCA
|
||||
#define INFTABLE_CB 0xCB
|
||||
#define INFTABLE_CC 0xCC
|
||||
#define INFTABLE_CD 0xCD
|
||||
#define INFTABLE_CE 0xCE
|
||||
#define INFTABLE_D0 0xD0
|
||||
#define INFTABLE_D2 0xD2
|
||||
#define INFTABLE_D4 0xD4
|
||||
#define INFTABLE_D6 0xD6
|
||||
#define INFTABLE_D8 0xD8
|
||||
#define INFTABLE_D9 0xD9
|
||||
#define INFTABLE_E0 0xE0
|
||||
#define INFTABLE_E3 0xE3
|
||||
#define INFTABLE_E6 0xE6
|
||||
#define INFTABLE_EB 0xEB
|
||||
#define INFTABLE_F0 0xF0
|
||||
#define INFTABLE_F4 0xF4
|
||||
#define INFTABLE_F8 0xF8
|
||||
#define INFTABLE_FC 0xFC
|
||||
#define INFTABLE_109 0x109
|
||||
#define INFTABLE_10A 0x10A
|
||||
#define INFTABLE_10B 0x10B
|
||||
#define INFTABLE_10C 0x10C
|
||||
#define INFTABLE_10D 0x10D
|
||||
#define INFTABLE_10E 0x10E
|
||||
#define INFTABLE_10F 0x10F
|
||||
#define INFTABLE_113 0x113
|
||||
#define INFTABLE_11A 0x11A
|
||||
#define INFTABLE_11E 0x11E
|
||||
#define INFTABLE_124 0x124
|
||||
#define INFTABLE_129 0x129
|
||||
#define INFTABLE_12A 0x12A
|
||||
#define INFTABLE_138 0x138
|
||||
#define INFTABLE_139 0x139
|
||||
#define INFTABLE_140 0x140
|
||||
#define INFTABLE_141 0x141
|
||||
#define INFTABLE_142 0x142
|
||||
#define INFTABLE_143 0x143
|
||||
#define INFTABLE_144 0x144
|
||||
#define INFTABLE_145 0x145
|
||||
#define INFTABLE_146 0x146
|
||||
#define INFTABLE_147 0x147
|
||||
#define INFTABLE_160 0x160
|
||||
#define INFTABLE_161 0x161
|
||||
#define INFTABLE_162 0x162
|
||||
#define INFTABLE_163 0x163
|
||||
#define INFTABLE_164 0x164
|
||||
#define INFTABLE_166 0x166
|
||||
#define INFTABLE_16A 0x16A
|
||||
#define INFTABLE_16C 0x16C
|
||||
#define INFTABLE_170 0x170
|
||||
#define INFTABLE_171 0x171
|
||||
#define INFTABLE_172 0x172
|
||||
#define INFTABLE_176 0x176
|
||||
#define INFTABLE_178 0x178
|
||||
#define INFTABLE_17C 0x17C
|
||||
#define INFTABLE_17F 0x17F
|
||||
#define INFTABLE_190 0x190
|
||||
#define INFTABLE_191 0x191
|
||||
#define INFTABLE_192 0x192
|
||||
#define INFTABLE_193 0x193
|
||||
#define INFTABLE_195 0x195
|
||||
#define INFTABLE_196 0x196
|
||||
#define INFTABLE_197 0x197
|
||||
#define INFTABLE_198 0x198
|
||||
|
||||
// 0x199-0x19F
|
||||
#define INFTABLE_199_19A_19B_19C_19D_19E_19F_INDEX 25
|
||||
#define INFTABLE_199_MASK (1 << 9)
|
||||
#define INFTABLE_19A_MASK (1 << 10)
|
||||
#define INFTABLE_19B_MASK (1 << 11)
|
||||
#define INFTABLE_19C_MASK (1 << 12)
|
||||
#define INFTABLE_19D_MASK (1 << 13)
|
||||
#define INFTABLE_19E_MASK (1 << 14)
|
||||
#define INFTABLE_19F_MASK (1 << 15)
|
||||
|
||||
// 0x1A0-0x1AF
|
||||
#define INFTABLE_1AX_INDEX 26
|
||||
#define INFTABLE_1A0_SHIFT 0
|
||||
#define INFTABLE_1A1_SHIFT 1
|
||||
#define INFTABLE_1A2_SHIFT 2
|
||||
#define INFTABLE_1A3_SHIFT 3
|
||||
#define INFTABLE_1A4_SHIFT 4
|
||||
#define INFTABLE_1A5_SHIFT 5
|
||||
#define INFTABLE_1A6_SHIFT 6
|
||||
#define INFTABLE_1A7_SHIFT 7
|
||||
#define INFTABLE_1A8_SHIFT 8
|
||||
#define INFTABLE_1A9_SHIFT 9
|
||||
#define INFTABLE_1AB_SHIFT 11
|
||||
#define INFTABLE_1AD_SHIFT 13
|
||||
|
||||
// 0x1D0-0x1DF
|
||||
#define INFTABLE_1DX_INDEX 29
|
||||
|
||||
|
||||
/*
|
||||
* SaveContext.eventInf
|
||||
*/
|
||||
|
||||
// 0x00-0x0F
|
||||
// horses related
|
||||
#define EVENTINF_HORSES_INDEX 0
|
||||
#define EVENTINF_HORSES_STATE_SHIFT 0
|
||||
#define EVENTINF_HORSES_HORSETYPE_SHIFT 4
|
||||
#define EVENTINF_HORSES_05_SHIFT 5
|
||||
#define EVENTINF_HORSES_06_SHIFT 6
|
||||
#define EVENTINF_HORSES_08_SHIFT 8
|
||||
#define EVENTINF_HORSES_0A_SHIFT 10
|
||||
#define EVENTINF_HORSES_0F_SHIFT 15 // unused?
|
||||
#define EVENTINF_HORSES_STATE_MASK (0xF << EVENTINF_HORSES_STATE_SHIFT)
|
||||
#define EVENTINF_HORSES_HORSETYPE_MASK (1 << EVENTINF_HORSES_HORSETYPE_SHIFT)
|
||||
#define EVENTINF_HORSES_05_MASK (1 << EVENTINF_HORSES_05_SHIFT)
|
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#define EVENTINF_HORSES_06_MASK (1 << EVENTINF_HORSES_06_SHIFT)
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#define EVENTINF_HORSES_0F_MASK (1 << EVENTINF_HORSES_0F_SHIFT)
|
||||
#define EVENTINF_HORSES_05 ((EVENTINF_HORSES_INDEX << 4) | EVENTINF_HORSES_05_SHIFT)
|
||||
#define EVENTINF_HORSES_06 ((EVENTINF_HORSES_INDEX << 4) | EVENTINF_HORSES_06_SHIFT)
|
||||
// Used in z_en_ta (Talon) to store Cucco game winning status
|
||||
// and in z_en_ge1 (Gerudo) to store archery in-progress status
|
||||
#define EVENTINF_HORSES_08 ((EVENTINF_HORSES_INDEX << 4) | EVENTINF_HORSES_08_SHIFT)
|
||||
#define EVENTINF_CUCCO_GAME_WON EVENTINF_HORSES_08
|
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// Used in z_en_ta (Talon) and z_en_ma3 (Malon) to store minigame finishing status
|
||||
#define EVENTINF_HORSES_0A ((EVENTINF_HORSES_INDEX << 4) | EVENTINF_HORSES_0A_SHIFT)
|
||||
#define EVENTINF_CUCCO_GAME_FINISHED EVENTINF_HORSES_0A
|
||||
|
||||
typedef enum {
|
||||
/* 0 */ EVENTINF_HORSES_STATE_0,
|
||||
/* 1 */ EVENTINF_HORSES_STATE_1,
|
||||
/* 2 */ EVENTINF_HORSES_STATE_2,
|
||||
/* 3 */ EVENTINF_HORSES_STATE_3,
|
||||
/* 4 */ EVENTINF_HORSES_STATE_4,
|
||||
/* 5 */ EVENTINF_HORSES_STATE_5,
|
||||
/* 6 */ EVENTINF_HORSES_STATE_6,
|
||||
/* 7 */ EVENTINF_HORSES_STATE_7
|
||||
} EventInfHorsesState;
|
||||
|
||||
// "InRaceSeq"
|
||||
#define GET_EVENTINF_HORSES_STATE() \
|
||||
((gSaveContext.eventInf[EVENTINF_HORSES_INDEX] & EVENTINF_HORSES_STATE_MASK) >> EVENTINF_HORSES_STATE_SHIFT)
|
||||
#define SET_EVENTINF_HORSES_STATE(v) \
|
||||
gSaveContext.eventInf[EVENTINF_HORSES_INDEX] = \
|
||||
(gSaveContext.eventInf[EVENTINF_HORSES_INDEX] & ~EVENTINF_HORSES_STATE_MASK) | \
|
||||
((v) << EVENTINF_HORSES_STATE_SHIFT)
|
||||
|
||||
#define GET_EVENTINF_HORSES_HORSETYPE() \
|
||||
((gSaveContext.eventInf[EVENTINF_HORSES_INDEX] & EVENTINF_HORSES_HORSETYPE_MASK) >> EVENTINF_HORSES_HORSETYPE_SHIFT)
|
||||
#define SET_EVENTINF_HORSES_HORSETYPE(v) \
|
||||
gSaveContext.eventInf[EVENTINF_HORSES_INDEX] = \
|
||||
(gSaveContext.eventInf[EVENTINF_HORSES_INDEX] & ~EVENTINF_HORSES_HORSETYPE_MASK) | \
|
||||
((v) << EVENTINF_HORSES_HORSETYPE_SHIFT)
|
||||
|
||||
#define SET_EVENTINF_HORSES_0F(v) \
|
||||
gSaveContext.eventInf[EVENTINF_HORSES_INDEX] = \
|
||||
(gSaveContext.eventInf[EVENTINF_HORSES_INDEX] & ~EVENTINF_HORSES_0F_MASK) | ((v) << EVENTINF_HORSES_0F_SHIFT)
|
||||
|
||||
|
||||
#define EVENTINF_10 0x10
|
||||
|
||||
// 0x20-0x24
|
||||
#define EVENTINF_20_21_22_23_24_INDEX 2
|
||||
#define EVENTINF_20_MASK (1 << 0)
|
||||
#define EVENTINF_21_MASK (1 << 1)
|
||||
#define EVENTINF_22_MASK (1 << 2)
|
||||
#define EVENTINF_23_MASK (1 << 3)
|
||||
#define EVENTINF_24_MASK (1 << 4)
|
||||
|
||||
#define EVENTINF_30 0x30
|
||||
|
||||
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue