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no more zr segfaults
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@ -936,6 +936,8 @@ RandomizerCheck Randomizer::GetCheckFromSceneAndParams(s16 sceneNum, s16 actorPa
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switch (actorParams) {
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case 0x0406:
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return ZR_NEAR_OPEN_GROTTO_FREESTANDING_POH;
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case 2822:
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return ZR_NEAR_DOMAIN_FREESTANDING_POH;
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}
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case 85:
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switch(actorParams) {
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