mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-08-20 21:33:40 -07:00
minigames: render ammo even when out-of-minigame ammo is infinite (#4785)
This commit is contained in:
parent
e57a052468
commit
d70c061c5e
1 changed files with 3 additions and 3 deletions
|
@ -1456,10 +1456,10 @@ void RandomizerOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, va_l
|
||||||
(item == ITEM_BOMB && Flags_GetRandomizerInf(RAND_INF_HAS_INFINITE_BOMB_BAG)) ||
|
(item == ITEM_BOMB && Flags_GetRandomizerInf(RAND_INF_HAS_INFINITE_BOMB_BAG)) ||
|
||||||
(
|
(
|
||||||
(item == ITEM_BOW || item == ITEM_BOW_ARROW_FIRE || item == ITEM_BOW_ARROW_ICE || item == ITEM_BOW_ARROW_LIGHT) &&
|
(item == ITEM_BOW || item == ITEM_BOW_ARROW_FIRE || item == ITEM_BOW_ARROW_ICE || item == ITEM_BOW_ARROW_LIGHT) &&
|
||||||
Flags_GetRandomizerInf(RAND_INF_HAS_INFINITE_QUIVER)
|
Flags_GetRandomizerInf(RAND_INF_HAS_INFINITE_QUIVER) && gPlayState->shootingGalleryStatus < 2 && gSaveContext.minigameState != 1
|
||||||
) ||
|
) ||
|
||||||
(item == ITEM_SLINGSHOT && Flags_GetRandomizerInf(RAND_INF_HAS_INFINITE_BULLET_BAG)) ||
|
(item == ITEM_SLINGSHOT && Flags_GetRandomizerInf(RAND_INF_HAS_INFINITE_BULLET_BAG) && gPlayState->shootingGalleryStatus < 2) ||
|
||||||
(item == ITEM_BOMBCHU && Flags_GetRandomizerInf(RAND_INF_HAS_INFINITE_BOMBCHUS))
|
(item == ITEM_BOMBCHU && Flags_GetRandomizerInf(RAND_INF_HAS_INFINITE_BOMBCHUS) && gPlayState->bombchuBowlingStatus < 1)
|
||||||
) {
|
) {
|
||||||
*should = false;
|
*should = false;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue