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fixes only (#1255)
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23 changed files with 1686 additions and 1258 deletions
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@ -415,6 +415,13 @@ void Gameplay_Init(GameState* thisx) {
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PreRender_SetValues(&globalCtx->pauseBgPreRender, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0);
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gTrnsnUnkState = 0;
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globalCtx->transitionMode = 0;
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if (CVar_GetS32("gSceneTransitions", 255)!= 255){
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globalCtx->transitionMode = CVar_GetS32("gSceneTransitions", 0);
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gSaveContext.nextTransition = CVar_GetS32("gSceneTransitions", 0);
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globalCtx->fadeTransition = CVar_GetS32("gSceneTransitions", 0);
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}
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FrameAdvance_Init(&globalCtx->frameAdvCtx);
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Rand_Seed((u32)osGetTime());
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Matrix_Init(&globalCtx->state);
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