diff --git a/soh/soh/Enhancements/randomizer/item_list.cpp b/soh/soh/Enhancements/randomizer/item_list.cpp index f2c7cfc8e..095ac26dd 100644 --- a/soh/soh/Enhancements/randomizer/item_list.cpp +++ b/soh/soh/Enhancements/randomizer/item_list.cpp @@ -75,7 +75,7 @@ void Rando::StaticData::InitItemTable() { AddItem(RG_EYEDROPS, ITEMTYPE_ITEM, GI_EYEDROPS, LOGIC_EYEDROPS, RHT_EYEDROPS, ITEM_EYEDROPS, OBJECT_GI_EYE_LOTION, GID_EYEDROPS, 0x0E, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE); AddItem(RG_CLAIM_CHECK, ITEMTYPE_ITEM, GI_CLAIM_CHECK, LOGIC_CLAIM_CHECK, RHT_CLAIM_CHECK, ITEM_CLAIM_CHECK, OBJECT_GI_TICKETSTONE, GID_CLAIM_CHECK, 0x0A, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE); // Skulltula Token - itemTable[RG_GOLD_SKULLTULA_TOKEN] = Item(RG_GOLD_SKULLTULA_TOKEN, Text{ "Gold Skulltula Token", "Symbole de Skulltula d'Or", "Skulltula-Symbol" }, ITEMTYPE_TOKEN, GI_SKULL_TOKEN, true, LOGIC_GOLD_SKULLTULA_TOKENS, RHT_GOLD_SKULLTULA_TOKEN, ITEM_SKULL_TOKEN, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, 0xB4, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SKULLTULA_TOKEN, MOD_NONE); + AddItem(RG_GOLD_SKULLTULA_TOKEN, ITEMTYPE_TOKEN, GI_SKULL_TOKEN, LOGIC_GOLD_SKULLTULA_TOKENS, RHT_GOLD_SKULLTULA_TOKEN, ITEM_SKULL_TOKEN, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, 0xB4, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SKULL_TOKEN, MOD_NONE); // Progressive Items AddItem(RG_PROGRESSIVE_HOOKSHOT, ITEMTYPE_ITEM, 0x80, LOGIC_PROGRESSIVE_HOOKSHOT, RHT_PROGRESSIVE_HOOKSHOT); AddItem(RG_PROGRESSIVE_STRENGTH, ITEMTYPE_ITEM, 0x81, LOGIC_PROGRESSIVE_STRENGTH, RHT_PROGRESSIVE_STRENGTH);