From d4fc248a9aab3b509509f4d4dfc00b4a0092ba4a Mon Sep 17 00:00:00 2001 From: louist103 Date: Thu, 5 May 2022 13:42:53 -0400 Subject: [PATCH] Save all reset static data --- soh/soh.vcxproj | 1 - soh/soh.vcxproj.filters | 1 - soh/soh/Enhancements/savestates.cpp | 571 ++++++++++++++++-- soh/soh/Enhancements/savestates_extern.inc | 73 +++ soh/src/code/z_onepointdemo.c | 4 +- ...intdemo_data.c => z_onepointdemo_data.inc} | 70 +-- .../actors/ovl_Bg_Ddan_Kd/z_bg_ddan_kd.c | 26 +- .../actors/ovl_Bg_Dodoago/z_bg_dodoago.c | 36 +- .../actors/ovl_Bg_Haka_Gate/z_bg_haka_gate.c | 12 +- .../actors/ovl_Bg_Haka_Trap/z_bg_haka_trap.c | 4 +- .../ovl_Bg_Hidan_Rock/z_bg_hidan_rock.c | 2 +- .../ovl_Bg_Jya_1flift/z_bg_jya_1flift.c | 10 +- .../ovl_Bg_Jya_Bigmirror/z_bg_jya_bigmirror.c | 8 +- .../actors/ovl_Bg_Jya_Lift/z_bg_jya_lift.c | 8 +- .../ovl_Bg_Menkuri_Eye/z_bg_menkuri_eye.c | 2 +- .../ovl_Bg_Mori_Elevator/z_bg_mori_elevator.c | 10 +- .../ovl_Bg_Mori_Hineri/z_bg_mori_hineri.c | 16 +- .../ovl_Bg_Mori_Idomizu/z_bg_mori_idomizu.c | 8 +- .../actors/ovl_Bg_Po_Event/z_bg_po_event.c | 78 +-- .../ovl_Bg_Relay_Objects/z_bg_relay_objects.c | 2 +- .../ovl_Bg_Spot18_Basket/z_bg_spot18_basket.c | 2 +- .../actors/ovl_Boss_Ganon/z_boss_ganon.c | 303 +++++----- .../actors/ovl_Boss_Ganon/z_boss_ganon.h | 18 + .../actors/ovl_Boss_Ganon2/z_boss_ganon2.c | 201 +++--- .../actors/ovl_Boss_Ganon2/z_boss_ganon2.h | 14 + .../ovl_Boss_Ganon2/z_boss_ganon2_data.c | 41 +- .../overlays/actors/ovl_Boss_Mo/z_boss_mo.c | 28 +- .../overlays/actors/ovl_Boss_Tw/z_boss_tw.c | 45 +- .../overlays/actors/ovl_Boss_Tw/z_boss_tw.h | 45 +- .../overlays/actors/ovl_Demo_6K/z_demo_6k.c | 16 +- .../actors/ovl_Demo_Kekkai/z_demo_kekkai.c | 22 +- soh/src/overlays/actors/ovl_En_Bw/z_en_bw.c | 2 +- .../actors/ovl_En_Clear_Tag/z_en_clear_tag.c | 14 +- soh/src/overlays/actors/ovl_En_Fr/z_en_fr.c | 14 +- soh/src/overlays/actors/ovl_En_Fr/z_en_fr.h | 11 + .../actors/ovl_En_Insect/z_en_insect.c | 6 +- .../overlays/actors/ovl_En_Ishi/z_en_ishi.c | 24 +- soh/src/overlays/actors/ovl_En_Niw/z_en_niw.c | 6 +- .../actors/ovl_En_Po_Field/z_en_po_field.c | 36 +- .../ovl_En_Takara_Man/z_en_takara_man.c | 2 +- soh/src/overlays/actors/ovl_En_Xc/z_en_xc.c | 14 +- soh/src/overlays/actors/ovl_En_Zf/z_en_zf.c | 4 +- soh/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c | 6 +- .../ovl_Object_Kankyo/z_object_kankyo.c | 14 +- 44 files changed, 1169 insertions(+), 661 deletions(-) create mode 100644 soh/soh/Enhancements/savestates_extern.inc rename soh/src/code/{z_onepointdemo_data.c => z_onepointdemo_data.inc} (96%) diff --git a/soh/soh.vcxproj b/soh/soh.vcxproj index fd4f3a755..8dafd7f0f 100644 --- a/soh/soh.vcxproj +++ b/soh/soh.vcxproj @@ -329,7 +329,6 @@ - diff --git a/soh/soh.vcxproj.filters b/soh/soh.vcxproj.filters index bcf97745b..dc526ab38 100644 --- a/soh/soh.vcxproj.filters +++ b/soh/soh.vcxproj.filters @@ -156,7 +156,6 @@ - diff --git a/soh/soh/Enhancements/savestates.cpp b/soh/soh/Enhancements/savestates.cpp index 530a109b9..54a063fa6 100644 --- a/soh/soh/Enhancements/savestates.cpp +++ b/soh/soh/Enhancements/savestates.cpp @@ -14,6 +14,11 @@ #include #include #include "z64map_mark.h" +#include "../../src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.h" +#include "../../src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.h" +#include "../../src/overlays/actors/ovl_Boss_Tw/z_boss_tw.h" +#include "../../src/overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.h" +#include "../../src/overlays/actors/ovl_En_Fr/z_en_fr.h" extern "C" GlobalContext* gGlobalCtx; @@ -27,41 +32,132 @@ typedef struct { /* 0x008 */ LightNode buf[LIGHTS_BUFFER_SIZE]; } LightsBuffer; // size = 0x188 +#include "savestates_extern.inc" + +// z_bg_ddan_kd +extern "C" Vec3f sBgDdanKdVelocity; +extern "C" Vec3f sBgDdanKdAccel; + +// z_bg_dodoago +extern "C" s16 sBgDodoagoFirstExplosiveFlag; +extern "C" u8 sBgDodoagoDisableBombCatcher; +extern "C" s32 sBgDodoagoTimer; + +// z_bg_haka_trap +extern "C" uint32_t D_80880F30; +extern "C" uint32_t D_80881014; + +// z_bg_hidan_rock +extern "C" float D_8088BFC0; + +// z_bg_menkuri_eye +extern "C" int32_t D_8089C1A0; + +// z_bg_mori_hineri +extern "C" int16_t sBgMoriHineriNextCamIdx; + +// z_bg_po_event +extern "C" uint8_t sBgPoEventBlocksAtRest; +extern "C" uint8_t sBgPoEventPuzzleState; +extern "C" float sBgPoEventblockPushDist; + +// z_bg_relay_objects +extern "C" uint32_t D_808A9508; + +// z_bg_spot18_basket +extern "C" int16_t D_808B85D0; + +// z_boss_ganon +extern "C" uint32_t sBossGanonSeed1; +extern "C" uint32_t sBossGanonSeed2; +extern "C" uint32_t sBossGanonSeed3; +extern "C" void* sBossGanonGanondorf; +extern "C" void* sBossGanonZelda; +extern "C" void* sBossGanonCape; +extern "C" GanondorfEffect sBossGanonEffectBuf[200]; + +// z_boss_ganon2 +extern "C" Vec3f D_8090EB20; +extern "C" int8_t D_80910638; +extern "C" void* sBossGanon2Zelda; +extern "C" void* D_8090EB30; +extern "C" int32_t sBossGanon2Seed1; +extern "C" int32_t sBossGanon2Seed2; +extern "C" int32_t sBossGanon2Seed3; +extern "C" Vec3f D_809105D8[4]; +extern "C" Vec3f D_80910608[4]; +extern "C" BossGanon2Effect sBossGanon2Particles[100]; + +// z_boss_tw +extern "C" uint8_t sTwInitalized; +extern "C" BossTwEffect sTwEffects[150]; + +// z_demo_6k +extern "C" Vec3f sDemo6kVelocity; + +// z_demo_du +extern "C" int32_t D_8096CE94; + +// z_demo_kekkai +extern "C" Vec3f demoKekkaiVel; + +// z_en_bw +extern "C" int32_t sSlugGroup; + +// z_en_clear_tag +extern "C" uint8_t sClearTagIsEffectInitialized; +extern "C" EnClearTagEffect sClearTagEffects[CLEAR_TAG_EFFECT_MAX_COUNT]; + +// z_en_fr +extern "C" EnFrPointers sEnFrPointers; + +// z_en_goma +extern "C" uint8_t sSpawnNum; + +// z_en_in +extern "C" int32_t D_80A7B998; + +// z_en_insect +extern "C" float D_80A7DEB0; +extern "C" int16_t D_80A7DEB4; +extern "C" int16_t D_80A7DEB8; + +// z_en_ishi +extern "C" int16_t sRockRotSpeedX; +extern "C" int16_t sRockRotSpeedY; + +// z_en_niw +extern "C" int16_t D_80AB85E0; +extern "C" uint8_t sLowerRiverSpawned; +extern "C" uint8_t sUpperRiverSpawned; + +// z_en_po_field +extern "C" int32_t sEnPoFieldNumSpawned; +extern "C" Vec3s sEnPoFieldSpawnPositions[10]; +extern "C" u8 sEnPoFieldSpawnSwitchFlags[10]; + +// z_en_takara_man +extern "C" uint8_t sTakaraIsInitialized; + +// z_en_xc +extern "C" int32_t D_80B41D90; +extern "C" int32_t sEnXcFlameSpawned; +extern "C" int32_t D_80B41DA8; +extern "C" int32_t D_80B41DAC; + +// z_en_zf +extern "C" int16_t D_80B4A1B0; +extern "C" int16_t D_80B4A1B4; + +extern "C" int32_t D_80B5A468; +extern "C" int32_t D_80B5A494; +extern "C" int32_t D_80B5A4BC; + +extern "C" uint8_t sKankyoIsSpawned; +extern "C" int16_t sTrailingFairies; -extern "C" MtxF* sMatrixStack; -extern "C" MtxF* sCurrentMatrix; -extern "C" LightsBuffer sLightsBuffer; -extern "C" s16 sWarpTimerTarget; -extern "C" MapMarkData** sLoadedMarkDataTable; -extern "C" int32_t sInitRegs; // Camera -extern "C" int32_t gDbgCamEnabled; //Camera -extern "C" int32_t sDbgModeIdx; //Camera -extern "C" int16_t sNextUID; // Camera -extern "C" int32_t sCameraInterfaceFlags; //Camera -extern "C" int32_t sCameraInterfaceAlpha; -extern "C" int32_t sCameraShrinkWindowVal; -extern "C" int32_t D_8011D3AC; -extern "C" int32_t sDemo5PrevAction12Frame; -extern "C" int32_t sDemo5PrevSfxFrame; -extern "C" int32_t D_8011D3F0; -extern "C" OnePointCsFull D_8011D6AC[]; -extern "C" OnePointCsFull D_8011D724[]; -extern "C" OnePointCsFull D_8011D79C[]; -extern "C" OnePointCsFull D_8011D83C[]; -extern "C" OnePointCsFull D_8011D88C[]; -extern "C" OnePointCsFull D_8011D8DC[]; -extern "C" OnePointCsFull D_8011D954[]; -extern "C" OnePointCsFull D_8011D9F4[]; -extern "C" int16_t D_8011DB08; -extern "C" int16_t D_8011DB0C; -extern "C" int32_t sOOBTimer; -extern "C" f32 D_8015CE50; -extern "C" f32 D_8015CE54; -extern "C" CamColChk D_8015CE58; typedef struct SaveStateInfo { - SaveStateHeader stateHeader; - unsigned char sysHeapCopy[SYSTEM_HEAP_SIZE]; unsigned char audioHeapCopy[AUDIO_HEAP_SIZE]; @@ -117,9 +213,169 @@ typedef struct SaveStateInfo { f32 D_8015CE54_copy; CamColChk D_8015CE58_copy; + //Gameover + uint16_t gGameOverTimer_copy; + //One point demo + uint32_t sPrevFrameCs1100_copy; + CutsceneCameraPoint D_8012013C_copy[14]; + CutsceneCameraPoint D_8012021C_copy[14]; + CutsceneCameraPoint D_801204D4_copy[14]; + CutsceneCameraPoint D_801205B4_copy[14]; + OnePointCsFull D_801208EC_copy[3]; + OnePointCsFull D_80120964_copy[2]; + OnePointCsFull D_801209B4_copy[4]; + OnePointCsFull D_80120ACC_copy[5]; + OnePointCsFull D_80120B94_copy[11]; + OnePointCsFull D_80120D4C_copy[7]; + OnePointCsFull D_80120FA4_copy[6]; + OnePointCsFull D_80121184_copy[2]; + OnePointCsFull D_801211D4_copy[2]; + OnePointCsFull D_8012133C_copy[3]; + OnePointCsFull D_801213B4_copy[5]; + OnePointCsFull D_8012151C_copy[2]; + OnePointCsFull D_8012156C_copy[2]; + OnePointCsFull D_801215BC_copy[1]; + OnePointCsFull D_80121C24_copy[7]; + OnePointCsFull D_80121D3C_copy[3]; + OnePointCsFull D_80121F1C_copy[4]; + OnePointCsFull D_80121FBC_copy[4]; + OnePointCsFull D_801220D4_copy[5]; + OnePointCsFull D_80122714_copy[4]; + OnePointCsFull D_80122CB4_copy[2]; + OnePointCsFull D_80122D04_copy[2]; + OnePointCsFull D_80122E44_copy[2][7]; + OnePointCsFull D_8012313C_copy[3]; + OnePointCsFull D_801231B4_copy[4]; + OnePointCsFull D_80123254_copy[2]; + OnePointCsFull D_801232A4_copy[1]; + OnePointCsFull D_80123894_copy[3]; + OnePointCsFull D_8012390C_copy[2]; + OnePointCsFull D_8012395C_copy[3]; + OnePointCsFull D_801239D4_copy[3]; + //Overlay static data + // z_bg_ddan_kd + Vec3f sBgDdanKdVelocity_copy; + Vec3f sBgDdanKdAccel_copy; + // z_bg_dodoago + s16 sBgDodoagoFirstExplosiveFlag_copy; + u8 sBgDodoagoDisableBombCatcher_copy; + s32 sBgDodoagoTimer_copy; + + // z_bg_haka_trap + uint32_t D_80880F30_copy; + uint32_t D_80881014_copy; + + // z_bg_hidan_rock + float D_8088BFC0_copy; + + // z_bg_menkuri_eye + int32_t D_8089C1A0_copy; + + // z_bg_mori_hineri + int16_t sBgMoriHineriNextCamIdx_copy; + + // z_bg_po_event + uint8_t sBgPoEventBlocksAtRest_copy; + uint8_t sBgPoEventPuzzleState_copy; + float sBgPoEventblockPushDist_copy; + + // z_bg_relay_objects + uint32_t D_808A9508_copy; + + // z_bg_spot18_basket + int16_t D_808B85D0_copy; + + // z_boss_ganon + uint32_t sBossGanonSeed1_copy; + uint32_t sBossGanonSeed2_copy; + uint32_t sBossGanonSeed3_copy; + void* sBossGanonGanondorf_copy; + void* sBossGanonZelda_copy; + void* sBossGanonCape_copy; + GanondorfEffect sBossGanonEffectBuf_copy[200]; + + // z_boss_ganon + uint32_t sBossGanonSeed1; + uint32_t sBossGanonSeed2; + uint32_t sBossGanonSeed3; + void* sBossGanonGanondorf; + void* sBossGanonZelda; + void* sBossGanonCape; + GanondorfEffect sBossGanonEffectBuf[200]; + + // z_boss_ganon2 + Vec3f D_8090EB20_copy; + int8_t D_80910638_copy; + void* sBossGanon2Zelda_copy; + void* D_8090EB30_copy; + int32_t sBossGanon2Seed1_copy; + int32_t sBossGanon2Seed2_copy; + int32_t sBossGanon2Seed3_copy; + Vec3f D_809105D8_copy[4]; + Vec3f D_80910608_copy[4]; + BossGanon2Effect sBossGanon2Particles_copy[100]; + + // z_boss_tw + uint8_t sTwInitalized_copy; + BossTwEffect sTwEffects_copy[150]; + + // z_demo_6k + Vec3f sDemo6kVelocity_copy; + + // z_demo_du + int32_t D_8096CE94_copy; + + // z_demo_kekkai + Vec3f demoKekkaiVel_copy; + + // z_en_bw + int32_t sSlugGroup_copy; + + // z_en_clear_tag + uint8_t sClearTagIsEffectInitialized_copy; + EnClearTagEffect sClearTagEffects_copy[CLEAR_TAG_EFFECT_MAX_COUNT]; + + // z_en_insect + float D_80A7DEB0_copy; + int16_t D_80A7DEB4_copy; + int16_t D_80A7DEB8_copy; + + // z_en_ishi + int16_t sRockRotSpeedX_copy; + int16_t sRockRotSpeedY_copy; + + // z_en_niw + int16_t D_80AB85E0_copy; + uint8_t sLowerRiverSpawned_copy; + uint8_t sUpperRiverSpawned_copy; + + // z_en_po_field + int32_t sEnPoFieldNumSpawned_copy; + Vec3s sEnPoFieldSpawnPositions_copy[10]; + u8 sEnPoFieldSpawnSwitchFlags_copy[10]; + + // z_en_takara_man + uint8_t sTakaraIsInitialized_copy; + + // z_en_xc + int32_t D_80B41D90_copy; + int32_t sEnXcFlameSpawned_copy; + int32_t D_80B41DA8_copy; + int32_t D_80B41DAC_copy; + + // z_en_zf + int16_t D_80B4A1B0_copy; + int16_t D_80B4A1B4_copy; + + int32_t D_80B5A468_copy; + int32_t D_80B5A494_copy; + int32_t D_80B5A4BC_copy; + + uint8_t sKankyoIsSpawned_copy; + int16_t sTrailingFairies_copy; } SaveStateInfo; @@ -140,6 +396,10 @@ class SaveState { void LoadSeqScriptState(void); void BackupCameraData(void); void LoadCameraData(void); + void SaveOnePointDemoData(void); + void LoadOnePointDemoData(void); + void SaveOverlayStaticData(void); + void LoadOverlayStaticData(void); SaveStateInfo* GetSaveStateInfo(void); }; @@ -231,34 +491,6 @@ void SaveState::BackupCameraData(void) { memcpy(&info->D_8015CE58_copy, &D_8015CE58, sizeof(info->D_8015CE58_copy)); } -/* int32_t sInitRegs_copy; - int32_t gDbgCamEnabled_copy; - int32_t sDbgModeIdx_copy; - int16_t sNextUID_copy; - int32_t sCameraInterfaceFlags_copy; - int32_t sCameraInterfaceAlpha_copy; - int32_t sCameraShrinkWindowVal_copy; - int32_t D_8011D3AC_copy; - int32_t sDemo5PrevAction12Frame_copy; - int32_t sDemo5PrevSfxFrame_copy; - int32_t D_8011D3F0_copy; - OnePointCsFull D_8011D6AC_copy[3]; - OnePointCsFull D_8011D724_copy[3]; - OnePointCsFull D_8011D79C_copy[3]; - OnePointCsFull D_8011D83C_copy[2]; - OnePointCsFull D_8011D88C_copy[2]; - OnePointCsFull D_8011D8DC_copy[3]; - OnePointCsFull D_8011D954_copy[4]; - OnePointCsFull D_8011D9F4_copy[3]; - int16_t D_8011DB08_copy; - int16_t D_8011DB0C_copy; - int32_t sOOBTimer_copy; - f32 D_8015CE50_copy; - f32 D_8015CE54_copy; - CamColChk D_8015CE58_copy; -*/ - - void SaveState::LoadCameraData(void) { sInitRegs = info->sInitRegs_copy; gDbgCamEnabled = info->gDbgCamEnabled_copy; @@ -285,14 +517,224 @@ void SaveState::LoadCameraData(void) { D_8015CE50 = info->D_8015CE50_copy; D_8015CE54 = info->D_8015CE54_copy; memcpy(&D_8015CE58, &info->D_8015CE58_copy, sizeof(info->D_8015CE58_copy)); +} +void SaveState::SaveOnePointDemoData(void) { + info->sPrevFrameCs1100_copy = sPrevFrameCs1100; + memcpy(info->D_8012013C_copy, D_8012013C, sizeof(info->D_8012013C_copy)); + memcpy(info->D_8012021C_copy, D_8012021C, sizeof(info->D_8012021C_copy)); + memcpy(info->D_801204D4_copy, D_801204D4, sizeof(info->D_801204D4_copy)); + memcpy(info->D_801205B4_copy, D_801205B4, sizeof(info->D_801205B4_copy)); + memcpy(info->D_801208EC_copy, D_801208EC, sizeof(info->D_801208EC_copy)); + memcpy(info->D_80120964_copy, D_80120964, sizeof(info->D_80120964_copy)); + memcpy(info->D_801209B4_copy, D_801209B4, sizeof(info->D_801209B4_copy)); + memcpy(info->D_80120ACC_copy, D_80120ACC, sizeof(info->D_80120ACC_copy)); + memcpy(info->D_80120B94_copy, D_80120B94, sizeof(info->D_80120B94_copy)); + memcpy(info->D_80120D4C_copy, D_80120D4C, sizeof(info->D_80120D4C_copy)); + memcpy(info->D_80120FA4_copy, D_80120FA4, sizeof(info->D_80120FA4_copy)); + memcpy(info->D_80121184_copy, D_80121184, sizeof(info->D_80121184_copy)); + memcpy(info->D_801211D4_copy, D_801211D4, sizeof(info->D_801211D4_copy)); + memcpy(info->D_8012133C_copy, D_8012133C, sizeof(info->D_8012133C_copy)); + memcpy(info->D_801213B4_copy, D_801213B4, sizeof(info->D_801213B4_copy)); + memcpy(info->D_8012151C_copy, D_8012151C, sizeof(info->D_8012151C_copy)); + memcpy(info->D_8012156C_copy, D_8012156C, sizeof(info->D_8012156C_copy)); + memcpy(info->D_801215BC_copy, D_801215BC, sizeof(info->D_801215BC_copy)); + memcpy(info->D_80121C24_copy, D_80121C24, sizeof(info->D_80121C24_copy)); + memcpy(info->D_80121D3C_copy, D_80121D3C, sizeof(info->D_80121D3C_copy)); + memcpy(info->D_80121F1C_copy, D_80121F1C, sizeof(info->D_80121F1C_copy)); + memcpy(info->D_80121FBC_copy, D_80121FBC, sizeof(info->D_80121FBC_copy)); + memcpy(info->D_801220D4_copy, D_801220D4, sizeof(info->D_801220D4_copy)); + memcpy(info->D_80122714_copy, D_80122714, sizeof(info->D_80122714_copy)); + memcpy(info->D_80122CB4_copy, D_80122CB4, sizeof(info->D_80122CB4_copy)); + memcpy(info->D_80122D04_copy, D_80122D04, sizeof(info->D_80122D04_copy)); + memcpy(info->D_80122E44_copy, D_80122E44, sizeof(info->D_80122E44_copy)); + memcpy(info->D_8012313C_copy, D_8012313C, sizeof(info->D_8012313C_copy)); + memcpy(info->D_801231B4_copy, D_801231B4, sizeof(info->D_801231B4_copy)); + memcpy(info->D_80123254_copy, D_80123254, sizeof(info->D_80123254_copy)); + memcpy(info->D_801232A4_copy, D_801232A4, sizeof(info->D_801232A4_copy)); + memcpy(info->D_80123894_copy, D_80123894, sizeof(info->D_80123894_copy)); + memcpy(info->D_8012390C_copy, D_8012390C, sizeof(info->D_8012390C_copy)); + memcpy(info->D_8012395C_copy, D_8012395C, sizeof(info->D_8012395C_copy)); + memcpy(info->D_801239D4_copy, D_801239D4, sizeof(info->D_801239D4_copy)); +} +void SaveState::LoadOnePointDemoData(void) { + sPrevFrameCs1100 = info->sPrevFrameCs1100_copy; + memcpy(D_8012013C, info->D_8012013C_copy, sizeof(info->D_8012013C_copy)); + memcpy(D_8012021C, info->D_8012021C_copy, sizeof(info->D_8012021C_copy)); + memcpy(D_801204D4, info->D_801204D4_copy, sizeof(info->D_801204D4_copy)); + memcpy(D_801205B4, info->D_801205B4_copy, sizeof(info->D_801205B4_copy)); + memcpy(D_801208EC, info->D_801208EC_copy, sizeof(info->D_801208EC_copy)); + memcpy(D_80120964, info->D_80120964_copy, sizeof(info->D_80120964_copy)); + memcpy(D_801209B4, info->D_801209B4_copy, sizeof(info->D_801209B4_copy)); + memcpy(D_80120ACC, info->D_80120ACC_copy, sizeof(info->D_80120ACC_copy)); + memcpy(D_80120B94, info->D_80120B94_copy, sizeof(info->D_80120B94_copy)); + memcpy(D_80120D4C, info->D_80120D4C_copy, sizeof(info->D_80120D4C_copy)); + memcpy(D_80120FA4, info->D_80120FA4_copy, sizeof(info->D_80120FA4_copy)); + memcpy(D_80121184, info->D_80121184_copy, sizeof(info->D_80121184_copy)); + memcpy(D_801211D4, info->D_801211D4_copy, sizeof(info->D_801211D4_copy)); + memcpy(D_8012133C, info->D_8012133C_copy, sizeof(info->D_8012133C_copy)); + memcpy(D_801213B4, info->D_801213B4_copy, sizeof(info->D_801213B4_copy)); + memcpy(D_8012151C, info->D_8012151C_copy, sizeof(info->D_8012151C_copy)); + memcpy(D_8012156C, info->D_8012156C_copy, sizeof(info->D_8012156C_copy)); + memcpy(D_801215BC, info->D_801215BC_copy, sizeof(info->D_801215BC_copy)); + memcpy(D_80121C24, info->D_80121C24_copy, sizeof(info->D_80121C24_copy)); + memcpy(D_80121D3C, info->D_80121D3C_copy, sizeof(info->D_80121D3C_copy)); + memcpy(D_80121F1C, info->D_80121F1C_copy, sizeof(info->D_80121F1C_copy)); + memcpy(D_80121FBC, info->D_80121FBC_copy, sizeof(info->D_80121FBC_copy)); + memcpy(D_801220D4, info->D_801220D4_copy, sizeof(info->D_801220D4_copy)); + memcpy(D_80122714, info->D_80122714_copy, sizeof(info->D_80122714_copy)); + memcpy(D_80122CB4, info->D_80122CB4_copy, sizeof(info->D_80122CB4_copy)); + memcpy(D_80122D04, info->D_80122D04_copy, sizeof(info->D_80122D04_copy)); + memcpy(D_80122E44, info->D_80122E44_copy, sizeof(info->D_80122E44_copy)); + memcpy(D_8012313C, info->D_8012313C_copy, sizeof(info->D_8012313C_copy)); + memcpy(D_801231B4, info->D_801231B4_copy, sizeof(info->D_801231B4_copy)); + memcpy(D_80123254, info->D_80123254_copy, sizeof(info->D_80123254_copy)); + memcpy(D_801232A4, info->D_801232A4_copy, sizeof(info->D_801232A4_copy)); + memcpy(D_80123894, info->D_80123894_copy, sizeof(info->D_80123894_copy)); + memcpy(D_8012390C, info->D_8012390C_copy, sizeof(info->D_8012390C_copy)); + memcpy(D_8012395C, info->D_8012395C_copy, sizeof(info->D_8012395C_copy)); + memcpy(D_801239D4, info->D_801239D4_copy, sizeof(info->D_801239D4_copy)); +} +void SaveState::SaveOverlayStaticData(void) { + info->sBgDdanKdVelocity_copy = sBgDdanKdVelocity; + info->sBgDdanKdAccel_copy = sBgDdanKdAccel; + info->sBgDodoagoFirstExplosiveFlag_copy = sBgDodoagoFirstExplosiveFlag; + info->sBgDodoagoDisableBombCatcher_copy = sBgDodoagoDisableBombCatcher; + info->sBgDodoagoTimer_copy = sBgDodoagoTimer; + info->D_80880F30_copy = D_80880F30; + info->D_80881014_copy = D_80881014; + info->D_8088BFC0_copy = D_8088BFC0; + info->sBgMoriHineriNextCamIdx_copy = sBgMoriHineriNextCamIdx; + info->sBgPoEventBlocksAtRest_copy = sBgPoEventBlocksAtRest; + info->sBgPoEventPuzzleState_copy = sBgPoEventPuzzleState; + info->sBgPoEventblockPushDist_copy = sBgPoEventblockPushDist; + info->D_808A9508_copy = D_808A9508; + info->D_808B85D0_copy = D_808B85D0; + info->sBossGanonSeed1_copy = sBossGanonSeed1; + info->sBossGanonSeed2_copy = sBossGanonSeed2; + info->sBossGanonSeed3_copy = sBossGanonSeed3; + info->sBossGanonGanondorf_copy = sBossGanonGanondorf; + info->sBossGanonZelda_copy = sBossGanonZelda; + info->sBossGanonCape_copy = sBossGanonCape; + memcpy(info->sBossGanonEffectBuf_copy, sBossGanonEffectBuf, sizeof(info->sBossGanonEffectBuf_copy)); + info->D_8090EB20_copy = D_8090EB20; + info->D_80910638_copy = D_80910638; + info->sBossGanon2Zelda_copy = sBossGanon2Zelda; + info->D_8090EB30_copy = D_8090EB30; + info->sBossGanon2Seed1_copy = sBossGanon2Seed1; + info->sBossGanon2Seed2_copy = sBossGanon2Seed2; + info->sBossGanon2Seed3_copy = sBossGanon2Seed3; + memcpy(info->D_809105D8_copy, D_809105D8, sizeof(D_809105D8)); + memcpy(info->D_80910608_copy, D_80910608, sizeof(D_80910608)); + memcpy(info->sBossGanon2Particles_copy, sBossGanon2Particles, sizeof(sBossGanon2Particles)); + info->sTwInitalized_copy = sTwInitalized; + memcpy(info->sTwEffects_copy, sTwEffects, sizeof(sTwEffects)); + info->sDemo6kVelocity_copy = sDemo6kVelocity; + info->D_8096CE94_copy = D_8096CE94; + info->demoKekkaiVel_copy = demoKekkaiVel; + info->sSlugGroup_copy = sSlugGroup; + info->sClearTagIsEffectInitialized_copy = sClearTagIsEffectInitialized; + memcpy(info->sClearTagEffects_copy, sClearTagEffects, sizeof(sClearTagEffects)); + info->D_80A7DEB0_copy = D_80A7DEB0; + info->D_80A7DEB4_copy = D_80A7DEB4; + info->D_80A7DEB8_copy = D_80A7DEB8; + info->sRockRotSpeedX_copy = sRockRotSpeedX; + info->sRockRotSpeedY_copy = sRockRotSpeedY; + info->D_80AB85E0_copy = D_80AB85E0; + info->sLowerRiverSpawned_copy = sLowerRiverSpawned; + info->sUpperRiverSpawned_copy = sUpperRiverSpawned; + info->sEnPoFieldNumSpawned_copy = sEnPoFieldNumSpawned; + memcpy(info->sEnPoFieldSpawnPositions_copy, sEnPoFieldSpawnPositions, sizeof(info->sEnPoFieldSpawnPositions_copy)); + memcpy(info->sEnPoFieldSpawnSwitchFlags_copy, sEnPoFieldSpawnSwitchFlags, sizeof(info->sEnPoFieldSpawnSwitchFlags_copy)); + info->sTakaraIsInitialized_copy = sTakaraIsInitialized; + info->D_80B41D90_copy = D_80B41D90; + info->sEnXcFlameSpawned_copy = sEnXcFlameSpawned; + info->D_80B41DA8_copy = D_80B41DA8; + info->D_80B41DAC_copy = D_80B41DAC; + info->D_80B4A1B0_copy = D_80B4A1B0; + info->D_80B4A1B4_copy = D_80B4A1B4; + info->D_80B5A468_copy = D_80B5A468; + info->D_80B5A494_copy = D_80B5A494; + info->D_80B5A4BC_copy = D_80B5A4BC; + info->sKankyoIsSpawned_copy = sKankyoIsSpawned; + info->sTrailingFairies_copy = sTrailingFairies; } +void SaveState::LoadOverlayStaticData(void) { + sBgDdanKdVelocity = info->sBgDdanKdVelocity_copy; + sBgDdanKdAccel = info->sBgDdanKdAccel_copy; + sBgDodoagoFirstExplosiveFlag = info->sBgDodoagoFirstExplosiveFlag_copy; + sBgDodoagoDisableBombCatcher = info->sBgDodoagoDisableBombCatcher_copy; + sBgDodoagoTimer = info->sBgDodoagoTimer_copy; + D_80880F30 = info->D_80880F30_copy; + D_80881014 = info->D_80881014_copy; + D_8088BFC0 = info->D_8088BFC0_copy; + sBgMoriHineriNextCamIdx = info->sBgMoriHineriNextCamIdx_copy; + sBgPoEventBlocksAtRest = info->sBgPoEventBlocksAtRest_copy; + sBgPoEventPuzzleState = info->sBgPoEventPuzzleState_copy; + sBgPoEventblockPushDist = info->sBgPoEventblockPushDist_copy; + D_808A9508 = info->D_808A9508_copy; + D_808B85D0 = info->D_808B85D0_copy; + sBossGanonSeed1 = info->sBossGanonSeed1_copy; + sBossGanonSeed2 = info->sBossGanonSeed2_copy; + sBossGanonSeed3 = info->sBossGanonSeed3_copy; + sBossGanonGanondorf = info->sBossGanonGanondorf_copy; + sBossGanonZelda = info->sBossGanonZelda_copy; + sBossGanonCape = info->sBossGanonCape_copy; + memcpy(sBossGanonEffectBuf, info->sBossGanonEffectBuf_copy, sizeof(info->sBossGanonEffectBuf_copy)); + + D_8090EB20 = info->D_8090EB20_copy; + D_80910638 = info->D_80910638_copy; + sBossGanon2Zelda = info->sBossGanon2Zelda_copy; + D_8090EB30 = info->D_8090EB30_copy; + sBossGanon2Seed1 = info->sBossGanon2Seed1_copy; + sBossGanon2Seed2 = info->sBossGanon2Seed2_copy; + sBossGanon2Seed3 = info->sBossGanon2Seed3_copy; + memcpy(D_809105D8, info->D_809105D8_copy, sizeof(D_809105D8)); + memcpy(D_80910608, info->D_80910608_copy, sizeof(D_80910608)); + memcpy(sBossGanon2Particles, info->sBossGanon2Particles_copy, sizeof(sBossGanon2Particles)); + sTwInitalized = info->sTwInitalized_copy; + memcpy(sTwEffects, info->sTwEffects_copy, sizeof(sTwEffects)); + sDemo6kVelocity = info->sDemo6kVelocity_copy; + + D_8096CE94 = info->D_8096CE94_copy; + demoKekkaiVel = info->demoKekkaiVel_copy; + sSlugGroup = info->sSlugGroup_copy; + sClearTagIsEffectInitialized = info->sClearTagIsEffectInitialized_copy; + memcpy(sClearTagEffects, info->sClearTagEffects_copy, sizeof(sClearTagEffects)); + + D_80A7DEB0 = info->D_80A7DEB0_copy; + D_80A7DEB4 = info->D_80A7DEB4_copy; + D_80A7DEB8 = info->D_80A7DEB8_copy; + sRockRotSpeedX = info->sRockRotSpeedX_copy; + sRockRotSpeedY = info->sRockRotSpeedY_copy; + D_80AB85E0 = info->D_80AB85E0_copy; + sLowerRiverSpawned = info->sLowerRiverSpawned_copy; + sUpperRiverSpawned = info->sUpperRiverSpawned_copy; + sEnPoFieldNumSpawned = info->sEnPoFieldNumSpawned_copy; + memcpy(sEnPoFieldSpawnPositions, info->sEnPoFieldSpawnPositions_copy, sizeof(info->sEnPoFieldSpawnPositions_copy)); + memcpy(sEnPoFieldSpawnSwitchFlags, info->sEnPoFieldSpawnSwitchFlags_copy, sizeof(info->sEnPoFieldSpawnSwitchFlags_copy)); + + sTakaraIsInitialized = info->sTakaraIsInitialized_copy; + D_80B41D90 = info->D_80B41D90_copy; + sEnXcFlameSpawned = info->sEnXcFlameSpawned_copy; + D_80B41DA8 = info->D_80B41DA8_copy; + D_80B41DAC = info->D_80B41DAC_copy; + D_80B4A1B0 = info->D_80B4A1B0_copy; + D_80B4A1B4 = info->D_80B4A1B4_copy; + D_80B5A468 = info->D_80B5A468_copy; + D_80B5A494 = info->D_80B5A494_copy; + D_80B5A4BC = info->D_80B5A4BC_copy; + sKankyoIsSpawned = info->sKankyoIsSpawned_copy; + sTrailingFairies = info->sTrailingFairies_copy; +} + + extern "C" void ProcessSaveStateRequests(void) { OTRGlobals::Instance->gSaveStateMgr->ProcessSaveStateRequests(); } @@ -353,7 +795,6 @@ SaveStateReturn SaveStateMgr::AddRequest(const SaveStateRequest request) { break; } - requests.push(request); } void SaveState::Save(void) { @@ -390,8 +831,9 @@ void SaveState::Save(void) { info->blueWarpTimerCopy = sWarpTimerTarget; info->sLoadedMarkDataTableCopy = sLoadedMarkDataTable; BackupCameraData(); - -} + SaveOnePointDemoData(); + info->gGameOverTimer_copy = gGameOverTimer; + SaveOverlayStaticData();} void SaveState::Load(void) { std::unique_lock Lock(audio.mutex); @@ -426,5 +868,8 @@ void SaveState::Load(void) { D_801755D0 = info->D_801755D0_copy; sLoadedMarkDataTable = info->sLoadedMarkDataTableCopy; LoadCameraData(); + LoadOnePointDemoData(); + gGameOverTimer = info->gGameOverTimer_copy; + LoadOverlayStaticData(); } diff --git a/soh/soh/Enhancements/savestates_extern.inc b/soh/soh/Enhancements/savestates_extern.inc new file mode 100644 index 000000000..46af4eee5 --- /dev/null +++ b/soh/soh/Enhancements/savestates_extern.inc @@ -0,0 +1,73 @@ +extern "C" MtxF* sMatrixStack; +extern "C" MtxF* sCurrentMatrix; +extern "C" LightsBuffer sLightsBuffer; +extern "C" s16 sWarpTimerTarget; +extern "C" MapMarkData** sLoadedMarkDataTable; + +//Camera static data +extern "C" int32_t sInitRegs; +extern "C" int32_t gDbgCamEnabled; +extern "C" int32_t sDbgModeIdx; +extern "C" int16_t sNextUID; +extern "C" int32_t sCameraInterfaceFlags; +extern "C" int32_t sCameraInterfaceAlpha; +extern "C" int32_t sCameraShrinkWindowVal; +extern "C" int32_t D_8011D3AC; +extern "C" int32_t sDemo5PrevAction12Frame; +extern "C" int32_t sDemo5PrevSfxFrame; +extern "C" int32_t D_8011D3F0; +extern "C" OnePointCsFull D_8011D6AC[]; +extern "C" OnePointCsFull D_8011D724[]; +extern "C" OnePointCsFull D_8011D79C[]; +extern "C" OnePointCsFull D_8011D83C[]; +extern "C" OnePointCsFull D_8011D88C[]; +extern "C" OnePointCsFull D_8011D8DC[]; +extern "C" OnePointCsFull D_8011D954[]; +extern "C" OnePointCsFull D_8011D9F4[]; +extern "C" int16_t D_8011DB08; +extern "C" int16_t D_8011DB0C; +extern "C" int32_t sOOBTimer; +extern "C" f32 D_8015CE50; +extern "C" f32 D_8015CE54; +extern "C" CamColChk D_8015CE58; + +//Gameover +extern "C" uint16_t gGameOverTimer; + +//One Point Demo +extern "C" uint32_t sPrevFrameCs1100; +extern "C" CutsceneCameraPoint D_8012013C[14]; +extern "C" CutsceneCameraPoint D_8012021C[14]; +extern "C" CutsceneCameraPoint D_801204D4[14]; +extern "C" CutsceneCameraPoint D_801205B4[14]; +extern "C" OnePointCsFull D_801208EC[3]; +extern "C" OnePointCsFull D_80120964[2]; +extern "C" OnePointCsFull D_801209B4[4]; +extern "C" OnePointCsFull D_80120ACC[5]; +extern "C" OnePointCsFull D_80120B94[11]; +extern "C" OnePointCsFull D_80120D4C[7]; +extern "C" OnePointCsFull D_80120FA4[6]; +extern "C" OnePointCsFull D_80121184[2]; +extern "C" OnePointCsFull D_801211D4[2]; +extern "C" OnePointCsFull D_8012133C[3]; +extern "C" OnePointCsFull D_801213B4[5]; +extern "C" OnePointCsFull D_8012151C[2]; +extern "C" OnePointCsFull D_8012156C[2]; +extern "C" OnePointCsFull D_801215BC[1]; +extern "C" OnePointCsFull D_80121C24[7]; +extern "C" OnePointCsFull D_80121D3C[3]; +extern "C" OnePointCsFull D_80121F1C[4]; +extern "C" OnePointCsFull D_80121FBC[4]; +extern "C" OnePointCsFull D_801220D4[5]; +extern "C" OnePointCsFull D_80122714[4]; +extern "C" OnePointCsFull D_80122CB4[2]; +extern "C" OnePointCsFull D_80122D04[2]; +extern "C" OnePointCsFull D_80122E44[2][7]; +extern "C" OnePointCsFull D_8012313C[3]; +extern "C" OnePointCsFull D_801231B4[4]; +extern "C" OnePointCsFull D_80123254[2]; +extern "C" OnePointCsFull D_801232A4[1]; +extern "C" OnePointCsFull D_80123894[3]; +extern "C" OnePointCsFull D_8012390C[2]; +extern "C" OnePointCsFull D_8012395C[3]; +extern "C" OnePointCsFull D_801239D4[3]; \ No newline at end of file diff --git a/soh/src/code/z_onepointdemo.c b/soh/src/code/z_onepointdemo.c index 96ef33c18..538859764 100644 --- a/soh/src/code/z_onepointdemo.c +++ b/soh/src/code/z_onepointdemo.c @@ -4,9 +4,9 @@ static s16 sDisableAttention = false; static s16 sUnused = -1; -static s32 sPrevFrameCs1100 = -4096; +s32 sPrevFrameCs1100 = -4096; -#include "z_onepointdemo_data.c" +#include "z_onepointdemo_data.inc" void OnePointCutscene_AddVecSphToVec3f(Vec3f* dst, Vec3f* src, VecSph* vecSph) { Vec3f out; diff --git a/soh/src/code/z_onepointdemo_data.c b/soh/src/code/z_onepointdemo_data.inc similarity index 96% rename from soh/src/code/z_onepointdemo_data.c rename to soh/src/code/z_onepointdemo_data.inc index 1d1838b05..2488be71b 100644 --- a/soh/src/code/z_onepointdemo_data.c +++ b/soh/src/code/z_onepointdemo_data.inc @@ -1,6 +1,6 @@ #include "global.h" -static CutsceneCameraPoint D_8012013C[14] = { +CutsceneCameraPoint D_8012013C[14] = { { CS_CMD_CONTINUE, 25, 40, 70.79991f, { -1814, 533, -1297 } }, { CS_CMD_CONTINUE, 20, 40, 70.99991f, { -1805, 434, -1293 } }, { CS_CMD_CONTINUE, 10, 30, 60.0f, { -1794, 323, -1280 } }, @@ -16,7 +16,7 @@ static CutsceneCameraPoint D_8012013C[14] = { { CS_CMD_STOP, 0, 50, 60.0f, { -1974, 12, -1179 } }, { CS_CMD_STOP, 0, 30, 60.0f, { -1974, 12, -1179 } }, }; -static CutsceneCameraPoint D_8012021C[14] = { +CutsceneCameraPoint D_8012021C[14] = { { CS_CMD_CONTINUE, 0, 0, 60.0f, { -1751, 604, -1233 } }, { CS_CMD_CONTINUE, 0, 0, 60.0f, { -1752, 516, -1233 } }, { CS_CMD_CONTINUE, 0, 0, 60.0f, { -1751, 417, -1233 } }, { CS_CMD_CONTINUE, 0, 0, 60.0f, { -1767, 306, -1219 } }, { CS_CMD_CONTINUE, 0, 0, 60.0f, { -1776, 257, -1205 } }, { CS_CMD_CONTINUE, 0, 0, 60.0f, { -1881, 147, -1149 } }, @@ -54,7 +54,7 @@ static CutsceneCameraPoint D_80120434[10] = { { CS_CMD_STOP, 0, 0, 60.0f, { 0, 62, -119 } }, { CS_CMD_STOP, 0, 0, 60.0f, { 0, 62, -119 } }, }; -static CutsceneCameraPoint D_801204D4[14] = { +CutsceneCameraPoint D_801204D4[14] = { { CS_CMD_CONTINUE, -15, 40, 80.600006f, { -60, 332, 183 } }, { CS_CMD_CONTINUE, -22, 30, 80.600006f, { -60, 332, 183 } }, { CS_CMD_CONTINUE, -20, 38, 80.600006f, { -118, 344, 41 } }, @@ -70,7 +70,7 @@ static CutsceneCameraPoint D_801204D4[14] = { { CS_CMD_STOP, 6, 30, 85.199936f, { 25, 127, -950 } }, { CS_CMD_STOP, 0, 30, 85.199936f, { 25, 127, -950 } }, }; -static CutsceneCameraPoint D_801205B4[14] = { +CutsceneCameraPoint D_801205B4[14] = { { CS_CMD_CONTINUE, 0, 0, 60.0f, { -225, 785, -242 } }, { CS_CMD_CONTINUE, -21, 0, 80.600006f, { -245, 784, -242 } }, { CS_CMD_CONTINUE, -21, 0, 80.600006f, { -288, 485, -379 } }, @@ -118,18 +118,18 @@ static s16 D_801208E0 = 12; static s16 D_801208E4 = 90; static s16 D_801208E8 = 8; -static OnePointCsFull D_801208EC[3] = { +OnePointCsFull D_801208EC[3] = { { 0x0F, 0x08, 0x0101, 1, 0, 60.0f, 1.0f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } }, { 0x81, 0xFF, 0x0101, 1, 0, 60.0f, 1.0f, { 0.0f, -10.0f, 0.0f }, { 0.0f, 0.0f, 150.0f } }, { 0x12, 0xFF, 0x0000, 1, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } }, }; -static OnePointCsFull D_80120964[2] = { +OnePointCsFull D_80120964[2] = { { 0x8F, 0xFF, 0x0101, 1, 0, 60.0f, 1.0f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } }, { 0x81, 0xFF, 0xA121, 1, 0, 75.0f, 0.6f, { 0.0f, -10.0f, 0.0f }, { 0.0f, 0.0f, 150.0f } }, }; -static OnePointCsFull D_801209B4[4] = { +OnePointCsFull D_801209B4[4] = { { 0x8F, 0x08, 0x0101, 1, 0, 60.0f, 0.9f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } }, { 0x84, 0x01, 0x0100, 29, 0, 45.0f, 0.1f, { 0.0f, -10.0f, 0.0f }, { 0.0f, 0.0f, 150.0f } }, { 0x83, 0xFF, 0x0000, 10, 0, 60.0f, 0.2f, { 0.0f, -10.0f, 0.0f }, { 0.0f, 0.0f, 150.0f } }, @@ -142,7 +142,7 @@ static OnePointCsFull D_80120A54[3] = { { 0x8B, 0xFF, 0x0022, 5000, 0, 75.0f, 0.005f, { 0.0f, 0.0f, -10.0f }, { -1.0f, -1.0f, -1.0f } }, }; -static OnePointCsFull D_80120ACC[5] = { +OnePointCsFull D_80120ACC[5] = { { 0x8F, 0xFF, 0x0442, 10, 0, 40.0f, 1.0f, { -10.0f, 45.0f, 20.0f }, { 20.0f, 30.0f, 160.0f } }, { 0x95, 0xFF, 0x0000, 1, 0, 40.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } }, { 0x8F, 0x01, 0x0442, 10, 0, 40.0f, 1.0f, { -10.0f, 45.0f, 20.0f }, { 20.0f, 30.0f, 160.0f } }, @@ -150,7 +150,7 @@ static OnePointCsFull D_80120ACC[5] = { { 0x11, 0xFF, 0x0000, 1, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } }, }; -static OnePointCsFull D_80120B94[11] = { +OnePointCsFull D_80120B94[11] = { { 0x8F, 0x01, 0x2142, 1, 0, 40.0f, 1.0f, { 20.0f, 40.0f, 20.0f }, { -20.0f, 0.0f, -30.0f } }, { 0x84, 0xFF, 0x0404, 19, 5, 70.0f, 0.01f, { 0.0f, 30.0f, 20.0f }, { 120.0f, 60.0f, 120.0f } }, { 0x84, 0xFF, 0x0404, 20, 0, 60.0f, 0.01f, { 0.0f, 20.0f, 20.0f }, { 120.0f, 60.0f, 120.0f } }, @@ -164,7 +164,7 @@ static OnePointCsFull D_80120B94[11] = { { 0x98, 0xFF, 0x0000, 1, 0, 50.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } }, }; -static OnePointCsFull D_80120D4C[7] = { +OnePointCsFull D_80120D4C[7] = { { 0x8F, 0x01, 0x2142, 1, 0, 40.0f, 1.0f, { 20.0f, 40.0f, 20.0f }, { -20.0f, 0.0f, -30.0f } }, { 0x84, 0xFF, 0x0404, 19, 5, 70.0f, 0.01f, { 0.0f, 30.0f, 20.0f }, { 120.0f, 60.0f, 120.0f } }, { 0x84, 0xFF, 0x0404, 20, 0, 60.0f, 0.01f, { 0.0f, 20.0f, 20.0f }, { 120.0f, 60.0f, 120.0f } }, @@ -185,7 +185,7 @@ static OnePointCsFull D_80120E64[8] = { { 0x12, 0xFF, 0x0000, 1, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } }, }; -static OnePointCsFull D_80120FA4[6] = { +OnePointCsFull D_80120FA4[6] = { { 0x8F, 0x01, 0x2143, 30, 0, 70.0f, 0.4f, { 0.0f, 40.0f, 50.0f }, { 30.0f, 10.0f, -50.0f } }, { 0x95, 0xFF, 0x0000, 1, 0, 50.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } }, { 0x8F, 0xFF, 0x2222, 10, 0, 42.0f, 1.0f, { 0.0f, 40.0f, 0.0f }, { 0.0f, 85.0f, 45.0f } }, @@ -206,12 +206,12 @@ static OnePointCsFull D_8012110C[3] = { { 0x12, 0xFF, 0x0000, 1, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } }, }; -static OnePointCsFull D_80121184[2] = { +OnePointCsFull D_80121184[2] = { { 0x83, 0x01, 0x0101, 40, 0, -1.0f, 0.1f, { 0.0f, 10.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } }, { 0x12, 0xFF, 0x0000, 1, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } }, }; -static OnePointCsFull D_801211D4[2] = { +OnePointCsFull D_801211D4[2] = { { 0x8F, 0x08, 0x0101, 50, 0, 60.0f, 1.0f, { 0.0f, 10.0f, 0.0f }, { -10.0f, 85.0f, 0.0f } }, { 0x11, 0xFF, 0x0000, 1, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } }, }; @@ -229,13 +229,13 @@ static OnePointCsFull D_80121314[1] = { { 0x8F, 0x08, 0x4141, 1000, 0, 75.0f, 0.6f, { 0.0f, 0.0f, 10.0f }, { 0.0f, 0.0f, 100.0f } }, }; -static OnePointCsFull D_8012133C[3] = { +OnePointCsFull D_8012133C[3] = { { 0x8F, 0x01, 0x0141, 40, 0, 75.0f, 1.0f, { 0.0f, 60.0f, 0.0f }, { 0.0f, 0.0f, 100.0f } }, { 0x83, 0xFF, 0x2121, 20, 0, 60.0f, 0.2f, { 0.0f, -10.0f, -10.0f }, { 0.0f, 10.0f, -100.0f } }, { 0x11, 0xFF, 0x0000, 1, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } }, }; -static OnePointCsFull D_801213B4[5] = { +OnePointCsFull D_801213B4[5] = { { 0x8F, 0x08, 0xC2C2, 40, 0, 70.0f, 1.0f, { 80.0f, 0.0f, 20.0f }, { 20.0f, 0.0f, 80.0f } }, { 0x8B, 0x01, 0xC2C2, 120, 0, 70.0f, 0.1f, { 80.0f, 0.0f, 20.0f }, { 20.0f, 0.0f, 80.0f } }, { 0x8F, 0x53, 0xC2C2, 30, 0, 50.0f, 1.0f, { 60.0f, 0.0f, 20.0f }, { 60.0f, 0.0f, 60.0f } }, @@ -250,17 +250,17 @@ static OnePointCsFull D_8012147C[4] = { { 0x11, 0xFF, 0x0000, 1, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } }, }; -static OnePointCsFull D_8012151C[2] = { +OnePointCsFull D_8012151C[2] = { { 0x0F, 0x01, 0x0101, 29, 0, 60.0f, 1.0f, { -700.0f, 875.0f, -100.0f }, { -550.0f, 920.0f, -150.0f } }, { 0x12, 0xFF, 0x0000, 1, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } }, }; -static OnePointCsFull D_8012156C[2] = { +OnePointCsFull D_8012156C[2] = { { 0x8F, 0x4D, 0x4242, 1, 0, 65.0f, 1.0f, { 60.0f, 30.0f, 0.0f }, { 50.0f, 20.0f, 150.0f } }, { 0x81, 0xFF, 0x4242, -1, 0, 65.0f, 1.0f, { -50.0f, 60.0f, 0.0f }, { -60.0f, 40.0f, 150.0f } }, }; -static OnePointCsFull D_801215BC[1] = { +OnePointCsFull D_801215BC[1] = { { 0x0F, 0xFF, 0x0101, 5, 0, 65.0f, 1.0f, { -1185.0f, 655.0f, 1185.0f }, { -1255.0f, 735.0f, 1255.0f } }, }; @@ -331,7 +331,7 @@ static OnePointCsFull D_80121A44[12] = { { 0x12, 0xFF, 0x0000, 1, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } }, }; -static OnePointCsFull D_80121C24[7] = { +OnePointCsFull D_80121C24[7] = { { 0x0F, 0x05, 0x0101, 1, 0, 60.0f, 1.0f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } }, { 0x03, 0xFF, 0x0101, 89, 0, 50.0f, 0.4f, { 125.0f, 320.0f, -1500.0f }, { 125.0f, 500.0f, -1150.0f } }, { 0x0F, 0x08, 0x0101, 40, 4, 55.0f, 1.0f, { 0.0f, 375.0f, -1440.0f }, { 5.0f, 365.0f, -1315.0f } }, @@ -341,7 +341,7 @@ static OnePointCsFull D_80121C24[7] = { { 0x11, 0xFF, 0x0000, 1, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } }, }; -static OnePointCsFull D_80121D3C[3] = { +OnePointCsFull D_80121D3C[3] = { { 0x0F, 0xFF, 0x0101, 1, 0, 60.0f, 1.0f, { 1023.0f, 738.0f, -2628.0f }, { 993.0f, 770.0f, -2740.0f } }, { 0x02, 0xFF, 0x0101, 4, 0, 50.0f, 1.0f, { 1255.0f, 350.0f, -1870.0f }, { 1240.0f, 575.0f, -2100.0f } }, { 0x0F, 0xFF, 0x0000, -1, 0, 75.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } }, @@ -359,14 +359,14 @@ static OnePointCsFull D_80121DB4[9] = { { 0x12, 0xFF, 0x0000, 1, -1, -1.0f, -1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } }, }; -static OnePointCsFull D_80121F1C[4] = { +OnePointCsFull D_80121F1C[4] = { { 0x0F, 0x08, 0x0101, 10, 0, 60.0f, 1.0f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } }, { 0x01, 0xFF, 0x2121, 10, 0, 50.0f, 0.5f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 150.0f } }, { 0x01, 0x02, 0x2121, 23, 0, 50.0f, 0.5f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 150.0f } }, { 0x11, 0xFF, 0x0000, 1, -1, -1.0f, -1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } }, }; -static OnePointCsFull D_80121FBC[4] = { +OnePointCsFull D_80121FBC[4] = { { 0x0F, 0xFF, 0x0101, 5, 0, 60.0f, 1.0f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } }, { 0x01, 0xFF, 0x0101, 10, 0, 30.0f, 1.0f, { -2130.0f, 2885.0f, -1055.0f }, { -2085.0f, 2875.0f, -1145.0f } }, { 0x0F, 0xFF, 0x0000, 30, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } }, @@ -379,7 +379,7 @@ static OnePointCsFull D_8012205C[3] = { { 0x01, 0x01, 0x21A1, 10, 0, 60.0f, 1.0f, { 0.0f, -10.0f, 0.0f }, { 0.0f, 10.0f, -200.0f } }, }; -static OnePointCsFull D_801220D4[5] = { +OnePointCsFull D_801220D4[5] = { { 0x0F, 0x01, 0x0101, 5, 0, 60.0f, 1.0f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } }, { 0x01, 0xFF, 0x4141, 10, 5, 55.0f, 0.75f, { 400.0f, -50.0f, 800.0f }, { 600.0f, -60.0f, 800.0f } }, { 0x01, 0xFF, 0x4141, 15, 10, 40.0f, 0.75f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 10.0f, 200.0f } }, @@ -443,7 +443,7 @@ static OnePointCsFull D_8012269C[3] = { { 0x11, 0xFF, 0x0000, 1, -1, -1.0f, -1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } }, }; -static OnePointCsFull D_80122714[4] = { +OnePointCsFull D_80122714[4] = { { 0x0F, 0xFF, 0x0101, 20, 0, 45.0f, 1.0f, { -915.0f, -2185.0f, 6335.0f }, { -915.0f, -2290.0f, 6165.0f } }, { 0x02, 0xFF, 0x0101, -1, 0, 80.0f, 0.8f, { -920.0f, -2270.0f, 6140.0f }, { -920.0f, -2280.0f, 6070.0f } }, { 0x02, 0xFF, 0x0101, 20, 0, 80.0f, 0.9f, { -920.0f, -2300.0f, 6140.0f }, { -920.0f, -2300.0f, 6070.0f } }, @@ -512,12 +512,12 @@ static OnePointCsFull D_80122C8C[1] = { { 0x0F, 0xFF, 0x0101, 999, 5, 60.0f, 1.0f, { -70.0f, 140.0f, 25.0f }, { 10.0f, 180.0f, 195.0f } }, }; -static OnePointCsFull D_80122CB4[2] = { +OnePointCsFull D_80122CB4[2] = { { 0x0F, 0xFF, 0x4242, 5, 0, 60.0f, 1.0f, { 0.0f, 0.0f, 1000.0f }, { 0.0f, 0.0f, 1100.0f } }, { 0x02, 0xFF, 0x4242, -1, 0, 60.0f, 1.0f, { 0.0f, 0.0f, -100.0f }, { 0.0f, 0.0f, 0.0f } }, }; -static OnePointCsFull D_80122D04[2] = { +OnePointCsFull D_80122D04[2] = { { 0x0F, 0xFF, 0x4242, 10, 0, 60.0f, 1.0f, { 0.0f, 0.0f, -100.0f }, { 0.0f, 0.0f, 0.0f } }, { 0x02, 0xFF, 0x4242, -1, 0, 60.0f, 1.0f, { 0.0f, 0.0f, 1000.0f }, { 0.0f, 0.0f, 1100.0f } }, }; @@ -534,7 +534,7 @@ static OnePointCsFull D_80122DCC[3] = { { 0x11, 0xFF, 0x0000, 1, -1, -1.0f, -1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } }, }; -static OnePointCsFull D_80122E44[2][7] = { +OnePointCsFull D_80122E44[2][7] = { { { 0x83, 0xFF, 0x2222, 10, 5, 90.0f, 0.2f, { 50.0f, 100.0f, 140.0f }, { -30.0f, 10.0f, -20.0f } }, { 0x8F, 0xFF, 0x0000, 20, 0, 90.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } }, @@ -563,25 +563,25 @@ static OnePointCsFull D_80123074[5] = { { 0x92, 0xFF, 0x0000, 1, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } }, }; -static OnePointCsFull D_8012313C[3] = { +OnePointCsFull D_8012313C[3] = { { 0x8F, 0xFF, 0xA2A2, 20, 8, 70.0f, 1.0f, { 65.0f, -150.0f, 50.0f }, { 30.0f, 10.0f, 90.0f } }, { 0x81, 0xFF, 0xA2A2, 100, 0, 60.0f, 1.0f, { 70.0f, -160.0f, 50.0f }, { 25.0f, 180.0f, 180.0f } }, { 0x92, 0xFF, 0x0000, 1, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } }, }; -static OnePointCsFull D_801231B4[4] = { +OnePointCsFull D_801231B4[4] = { { 0x8F, 0xC5, 0x4343, 1, 0, 50.0f, 1.0f, { 0.0f, 20.0f, 0.0f }, { 0.0f, 5.0f, -1.0f } }, { 0x81, 0xC5, 0x4343, 48, 0, 50.0f, 0.75f, { 0.0f, 80.0f, 0.0f }, { 0.0f, 15.0f, -1.0f } }, { 0x8F, 0xC5, 0x4343, 1, 5, 45.0f, 1.0f, { 0.0f, 0.0f, 30.0f }, { 30.0f, 120.0f, 60.0f } }, { 0x81, 0xC5, 0x4343, -1, 0, -1.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } }, }; -static OnePointCsFull D_80123254[2] = { +OnePointCsFull D_80123254[2] = { { 0x0F, 0xFF, 0x0101, 1, 0, 60.0f, 1.0f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } }, { 0x03, 0xC5, 0x0101, 49, 0, 50.0f, 0.05f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } }, }; -static OnePointCsFull D_801232A4[1] = { +OnePointCsFull D_801232A4[1] = { { 0x0F, 0x45, 0x0101, 9999, 0, 60.0f, 1.0f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } }, }; @@ -646,24 +646,24 @@ static OnePointCsFull D_801237CC[5] = { { 0x0F, 0xFF, 0x0000, 100, -45, 75.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } }, }; -static OnePointCsFull D_80123894[3] = { +OnePointCsFull D_80123894[3] = { { 0x0F, 0xFF, 0x0101, 60, 0, 60.0f, 1.0f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } }, { 0x0F, 0xFF, 0x4242, 30, 0, 50.0f, 1.0f, { 0.0f, 28.0f, 0.0f }, { 0.0f, 20.0f, 40.0f } }, { 0x0D, 0xFF, 0x0000, 120, 0, 180.0f, 0.4f, { 0.0f, -5.0f, 0.0f }, { 0.0f, 2.0f, 40.0f } }, }; -static OnePointCsFull D_8012390C[2] = { +OnePointCsFull D_8012390C[2] = { { 0x0F, 0xFF, 0x0101, 30, 0, 60.0f, 1.0f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } }, { 0x0F, 0xFF, 0x4242, 180, 0, 60.0f, 1.0f, { 0.0f, 78.0f, 0.0f }, { 0.0f, 78.0f, 200.0f } }, }; -static OnePointCsFull D_8012395C[3] = { +OnePointCsFull D_8012395C[3] = { { 0x0F, 0xFF, 0x0101, 60, 0, 60.0f, 1.0f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } }, { 0x0F, 0xFF, 0x4242, 30, 0, 50.0f, 1.0f, { 0.0f, 28.0f, 0.0f }, { 0.0f, 20.0f, -45.0f } }, { 0x0D, 0xFF, 0x0000, 120, 0, 180.0f, 0.4f, { 0.0f, -5.0f, 0.0f }, { 0.0f, 2.0f, 45.0f } }, }; -static OnePointCsFull D_801239D4[3] = { +OnePointCsFull D_801239D4[3] = { { 0x0F, 0xFF, 0x4242, 5, 0, 60.0f, 1.0f, { 0.0f, 20.0f, 0.0f }, { 0.0f, 40.0f, -120.0f } }, { 0x09, 0xFF, 0x4242, 0, 0, 60.0f, 1.0f, { 0.0f, 20.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } }, { 0x12, 0xFF, 0x0000, 1, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } }, diff --git a/soh/src/overlays/actors/ovl_Bg_Ddan_Kd/z_bg_ddan_kd.c b/soh/src/overlays/actors/ovl_Bg_Ddan_Kd/z_bg_ddan_kd.c index 260fa21ea..9ca8599b9 100644 --- a/soh/src/overlays/actors/ovl_Bg_Ddan_Kd/z_bg_ddan_kd.c +++ b/soh/src/overlays/actors/ovl_Bg_Ddan_Kd/z_bg_ddan_kd.c @@ -121,8 +121,8 @@ void BgDdanKd_CheckForExplosions(BgDdanKd* this, GlobalContext* globalCtx) { } } -static Vec3f velocity = { 0.0f, 5.0f, 0.0f }; -static Vec3f accel = { 0.0f, -0.45f, 0.0f }; +Vec3f sBgDdanKdVelocity = { 0.0f, 5.0f, 0.0f }; +Vec3f sBgDdanKdAccel = { 0.0f, -0.45f, 0.0f }; void BgDdanKd_LowerStairs(BgDdanKd* this, GlobalContext* globalCtx) { Vec3f pos1; @@ -158,11 +158,11 @@ void BgDdanKd_LowerStairs(BgDdanKd* this, GlobalContext* globalCtx) { func_80033480(globalCtx, &pos1, 20.0f, 1, effectStrength * 135.0f, 60, 1); func_80033480(globalCtx, &pos2, 20.0f, 1, effectStrength * 135.0f, 60, 1); - velocity.x = Rand_CenteredFloat(3.0f); - velocity.z = Rand_CenteredFloat(3.0f); + sBgDdanKdVelocity.x = Rand_CenteredFloat(3.0f); + sBgDdanKdVelocity.z = Rand_CenteredFloat(3.0f); - func_8003555C(globalCtx, &pos1, &velocity, &accel); - func_8003555C(globalCtx, &pos2, &velocity, &accel); + func_8003555C(globalCtx, &pos1, &sBgDdanKdVelocity, &sBgDdanKdAccel); + func_8003555C(globalCtx, &pos2, &sBgDdanKdVelocity, &sBgDdanKdAccel); pos1 = this->dyna.actor.world.pos; pos1.z += 560.0f + Rand_ZeroOne() * 5.0f; @@ -170,7 +170,7 @@ void BgDdanKd_LowerStairs(BgDdanKd* this, GlobalContext* globalCtx) { pos1.y = Rand_ZeroOne() * 3.0f + (this->dyna.actor.floorHeight + 20.0f); func_80033480(globalCtx, &pos1, 20.0f, 1, effectStrength * 135.0f, 60, 1); - func_8003555C(globalCtx, &pos1, &velocity, &accel); + func_8003555C(globalCtx, &pos1, &sBgDdanKdVelocity, &sBgDdanKdAccel); } Camera_AddQuake(&globalCtx->mainCamera, 0, effectStrength * 0.6f, 3); Audio_PlaySoundGeneral(NA_SE_EV_PILLAR_SINK - SFX_FLAG, &this->dyna.actor.projectedPos, 4, &D_801333E0, @@ -192,11 +192,11 @@ void BgDdanKd_Draw(Actor* thisx, GlobalContext* globalCtx) { } void BgDdanKd_Reset(void) { - velocity.x = 0.0f; - velocity.y = 5.0f; - velocity.z = 0.0f; + sBgDdanKdVelocity.x = 0.0f; + sBgDdanKdVelocity.y = 5.0f; + sBgDdanKdVelocity.z = 0.0f; - accel.x = 0.0f; - accel.y = -0.45f; - accel.z = 0.0f; + sBgDdanKdAccel.x = 0.0f; + sBgDdanKdAccel.y = -0.45f; + sBgDdanKdAccel.z = 0.0f; } \ No newline at end of file diff --git a/soh/src/overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.c b/soh/src/overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.c index a089aa013..dbeb5eb7c 100644 --- a/soh/src/overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.c +++ b/soh/src/overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.c @@ -74,13 +74,13 @@ static ColliderCylinderInit sColCylinderInitLeftRight = { { 50, 60, 280, { 0, 0, 0 } }, }; -static s16 sFirstExplosiveFlag = false; +s16 sBgDodoagoFirstExplosiveFlag = false; -static u8 sDisableBombCatcher; +u8 sBgDodoagoDisableBombCatcher; -static u8 sUnused[90]; // unknown length +//static u8 sUnused[90]; // unknown length -static s32 sTimer; +s32 sBgDodoagoTimer; void BgDodoago_SetupAction(BgDodoago* this, BgDodoagoActionFunc actionFunc) { this->actionFunc = actionFunc; @@ -135,7 +135,7 @@ void BgDodoago_Init(Actor* thisx, GlobalContext* globalCtx) { Collider_SetCylinder(globalCtx, &this->colliderRight, &this->dyna.actor, &sColCylinderInitLeftRight); BgDodoago_SetupAction(this, BgDodoago_WaitExplosives); - sDisableBombCatcher = false; + sBgDodoagoDisableBombCatcher = false; } void BgDodoago_Destroy(Actor* thisx, GlobalContext* globalCtx) { @@ -170,16 +170,16 @@ void BgDodoago_WaitExplosives(BgDodoago* this, GlobalContext* globalCtx) { } else { OnePointCutscene_Init(globalCtx, 3065, 20, &this->dyna.actor, MAIN_CAM); Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); - sTimer += 30; + sBgDodoagoTimer += 30; return; } // the flag is never set back to false, so this only runs once - if (!sFirstExplosiveFlag) { + if (!sBgDodoagoFirstExplosiveFlag) { // this disables the bomb catcher (see BgDodoago_Update) for a few seconds this->dyna.actor.parent = explosive; - sFirstExplosiveFlag = true; - sTimer = 50; + sBgDodoagoFirstExplosiveFlag = true; + sBgDodoagoTimer = 50; } } else if (Flags_GetEventChkInf(0xB0)) { Collider_UpdateCylinder(&this->dyna.actor, &this->colliderMain); @@ -219,11 +219,11 @@ void BgDodoago_OpenJaw(BgDodoago* this, GlobalContext* globalCtx) { } if (globalCtx->roomCtx.unk_74[BGDODOAGO_EYE_LEFT] != 255 || globalCtx->roomCtx.unk_74[BGDODOAGO_EYE_RIGHT] != 255) { - sTimer--; + sBgDodoagoTimer--; return; } - if (sTimer == 108) { + if (sBgDodoagoTimer == 108) { for (i = ARRAY_COUNT(dustOffsets) - 1; i >= 0; i--) { pos.x = dustOffsets[i].x + this->dyna.actor.world.pos.x; pos.y = dustOffsets[i].y + this->dyna.actor.world.pos.y; @@ -290,16 +290,16 @@ void BgDodoago_Update(Actor* thisx, GlobalContext* globalCtx) { this->dyna.actor.parent = &bomb->actor; bomb->timer = 50; bomb->actor.speedXZ = 0.0f; - sTimer = 0; + sBgDodoagoTimer = 0; } } } else { - sTimer++; + sBgDodoagoTimer++; Flags_GetSwitch(globalCtx, this->dyna.actor.params & 0x3F); - if (!sDisableBombCatcher && sTimer > 140) { + if (!sBgDodoagoDisableBombCatcher && sBgDodoagoTimer > 140) { if (Flags_GetSwitch(globalCtx, this->dyna.actor.params & 0x3F)) { // this prevents clearing the actor's parent pointer, effectively disabling the bomb catcher - sDisableBombCatcher++; + sBgDodoagoDisableBombCatcher++; } else { this->dyna.actor.parent = NULL; } @@ -322,7 +322,7 @@ void BgDodoago_Draw(Actor* thisx, GlobalContext* globalCtx) { } void BgDodoago_Reset(void) { - sFirstExplosiveFlag = false; - sDisableBombCatcher = 0; - sTimer = 0; + sBgDodoagoFirstExplosiveFlag = false; + sBgDodoagoDisableBombCatcher = 0; + sBgDodoagoTimer = 0; } \ No newline at end of file diff --git a/soh/src/overlays/actors/ovl_Bg_Haka_Gate/z_bg_haka_gate.c b/soh/src/overlays/actors/ovl_Bg_Haka_Gate/z_bg_haka_gate.c index 7e3cd9155..634de0817 100644 --- a/soh/src/overlays/actors/ovl_Bg_Haka_Gate/z_bg_haka_gate.c +++ b/soh/src/overlays/actors/ovl_Bg_Haka_Gate/z_bg_haka_gate.c @@ -47,7 +47,7 @@ void BgHakaGate_SkullOfTruth(BgHakaGate* this, GlobalContext* globalCtx); void BgHakaGate_FalseSkull(BgHakaGate* this, GlobalContext* globalCtx); static s16 sSkullOfTruthRotY = 0x100; -static u8 sPuzzleState = 1; +static u8 sBgPoEventPuzzleState = 1; static f32 sStatueDistToPlayer = 0; static s16 sStatueRotY; @@ -82,7 +82,7 @@ void BgHakaGate_Init(Actor* thisx, GlobalContext* globalCtx) { if (sSkullOfTruthRotY != 0x100) { this->actionFunc = BgHakaGate_FalseSkull; } else if (ABS(thisx->shape.rot.y) < 0x4000) { - if ((Rand_ZeroOne() * 3.0f) < sPuzzleState) { + if ((Rand_ZeroOne() * 3.0f) < sBgPoEventPuzzleState) { this->vIsSkullOfTruth = true; sSkullOfTruthRotY = thisx->shape.rot.y + 0x8000; if (Flags_GetSwitch(globalCtx, this->switchFlag)) { @@ -91,7 +91,7 @@ void BgHakaGate_Init(Actor* thisx, GlobalContext* globalCtx) { this->actionFunc = BgHakaGate_SkullOfTruth; } } else { - sPuzzleState++; + sBgPoEventPuzzleState++; this->actionFunc = BgHakaGate_FalseSkull; } } else { @@ -141,7 +141,7 @@ void BgHakaGate_Destroy(Actor* thisx, GlobalContext* globalCtx) { DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId); if (this->dyna.actor.params == BGHAKAGATE_STATUE) { sSkullOfTruthRotY = 0x100; - sPuzzleState = 1; + sBgPoEventPuzzleState = 1; } } @@ -178,7 +178,7 @@ void BgHakaGate_StatueIdle(BgHakaGate* this, GlobalContext* globalCtx) { } } } else { - if (sPuzzleState == SKULL_OF_TRUTH_FOUND) { + if (sBgPoEventPuzzleState == SKULL_OF_TRUTH_FOUND) { this->actionFunc = BgHakaGate_StatueInactive; } else { this->vTimer = 0; @@ -238,7 +238,7 @@ void BgHakaGate_FloorClosed(BgHakaGate* this, GlobalContext* globalCtx) { sStatueDistToPlayer = 0.0f; if (ABS(yawDiff) < 0x80) { Flags_SetSwitch(globalCtx, this->switchFlag); - sPuzzleState = SKULL_OF_TRUTH_FOUND; + sBgPoEventPuzzleState = SKULL_OF_TRUTH_FOUND; this->actionFunc = BgHakaGate_DoNothing; } else { func_80078884(NA_SE_SY_ERROR); diff --git a/soh/src/overlays/actors/ovl_Bg_Haka_Trap/z_bg_haka_trap.c b/soh/src/overlays/actors/ovl_Bg_Haka_Trap/z_bg_haka_trap.c index 83cd8dfd6..877916b67 100644 --- a/soh/src/overlays/actors/ovl_Bg_Haka_Trap/z_bg_haka_trap.c +++ b/soh/src/overlays/actors/ovl_Bg_Haka_Trap/z_bg_haka_trap.c @@ -28,7 +28,7 @@ void func_80880AE8(BgHakaTrap* this, GlobalContext* globalCtx); void func_80880C0C(BgHakaTrap* this, GlobalContext* globalCtx); void func_80880D68(BgHakaTrap* this); -static UNK_TYPE D_80880F30 = 0; +UNK_TYPE D_80880F30 = 0; const ActorInit Bg_Haka_Trap_InitVars = { ACTOR_BG_HAKA_TRAP, @@ -107,7 +107,7 @@ static InitChainEntry sInitChain[] = { ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_STOP), }; -static UNK_TYPE D_80881014 = 0; +UNK_TYPE D_80881014 = 0; void BgHakaTrap_Init(Actor* thisx, GlobalContext* globalCtx) { BgHakaTrap* this = (BgHakaTrap*)thisx; s32 pad; diff --git a/soh/src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.c b/soh/src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.c index 4522a9486..8054e3916 100644 --- a/soh/src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.c +++ b/soh/src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.c @@ -120,7 +120,7 @@ void func_8088B24C(BgHidanRock* this) { this->actionFunc = func_8088B990; } -static f32 D_8088BFC0 = 0.0f; +f32 D_8088BFC0 = 0.0f; void func_8088B268(BgHidanRock* this, GlobalContext* globalCtx) { f32 sp2C; s32 temp_v1; diff --git a/soh/src/overlays/actors/ovl_Bg_Jya_1flift/z_bg_jya_1flift.c b/soh/src/overlays/actors/ovl_Bg_Jya_1flift/z_bg_jya_1flift.c index 1d50e6c49..dc1a3b758 100644 --- a/soh/src/overlays/actors/ovl_Bg_Jya_1flift/z_bg_jya_1flift.c +++ b/soh/src/overlays/actors/ovl_Bg_Jya_1flift/z_bg_jya_1flift.c @@ -23,7 +23,7 @@ void BgJya1flift_SetupDoNothing(BgJya1flift* this); void BgJya1flift_ResetMoveDelay(BgJya1flift* this); void BgJya1flift_DelayMove(BgJya1flift* this, GlobalContext* globalCtx); -static u8 sIsSpawned = false; +static u8 sKankyoIsSpawned = false; const ActorInit Bg_Jya_1flift_InitVars = { ACTOR_BG_JYA_1FLIFT, @@ -94,9 +94,9 @@ void BgJya1flift_InitCollision(Actor* thisx, GlobalContext* globalCtx) { void BgJya1flift_Init(Actor* thisx, GlobalContext* globalCtx) { BgJya1flift* this = (BgJya1flift*)thisx; // "1 F lift" - osSyncPrintf("(1Fリフト)(flag %d)(room %d)\n", sIsSpawned, globalCtx->roomCtx.curRoom.num); + osSyncPrintf("(1Fリフト)(flag %d)(room %d)\n", sKankyoIsSpawned, globalCtx->roomCtx.curRoom.num); this->hasInitialized = false; - if (sIsSpawned) { + if (sKankyoIsSpawned) { Actor_Kill(thisx); return; } @@ -109,7 +109,7 @@ void BgJya1flift_Init(Actor* thisx, GlobalContext* globalCtx) { BgJya1flift_SetupWaitForSwitch(this); } thisx->room = -1; - sIsSpawned = true; + sKankyoIsSpawned = true; this->hasInitialized = true; } @@ -117,7 +117,7 @@ void BgJya1flift_Destroy(Actor* thisx, GlobalContext* globalCtx) { BgJya1flift* this = (BgJya1flift*)thisx; if (this->hasInitialized) { - sIsSpawned = false; + sKankyoIsSpawned = false; Collider_DestroyCylinder(globalCtx, &this->collider); DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId); } diff --git a/soh/src/overlays/actors/ovl_Bg_Jya_Bigmirror/z_bg_jya_bigmirror.c b/soh/src/overlays/actors/ovl_Bg_Jya_Bigmirror/z_bg_jya_bigmirror.c index 934329337..e872a4cdf 100644 --- a/soh/src/overlays/actors/ovl_Bg_Jya_Bigmirror/z_bg_jya_bigmirror.c +++ b/soh/src/overlays/actors/ovl_Bg_Jya_Bigmirror/z_bg_jya_bigmirror.c @@ -14,7 +14,7 @@ void BgJyaBigmirror_Destroy(Actor* thisx, GlobalContext* globalCtx); void BgJyaBigmirror_Update(Actor* thisx, GlobalContext* globalCtx); void BgJyaBigmirror_Draw(Actor* thisx, GlobalContext* globalCtx); -static u8 sIsSpawned = false; +static u8 sKankyoIsSpawned = false; const ActorInit Bg_Jya_Bigmirror_InitVars = { ACTOR_BG_JYA_BIGMIRROR, @@ -176,7 +176,7 @@ void BgJyaBigmirror_HandleMirRay(Actor* thisx, GlobalContext* globalCtx) { void BgJyaBigmirror_Init(Actor* thisx, GlobalContext* globalCtx) { BgJyaBigmirror* this = (BgJyaBigmirror*)thisx; - if (sIsSpawned) { + if (sKankyoIsSpawned) { Actor_Kill(&this->actor); return; } @@ -185,7 +185,7 @@ void BgJyaBigmirror_Init(Actor* thisx, GlobalContext* globalCtx) { this->cobraInfo[0].rotY = sCobraSpawnData[0].initRotY; this->cobraInfo[1].rotY = sCobraSpawnData[1].initRotY; this->actor.room = -1; - sIsSpawned = true; + sKankyoIsSpawned = true; this->spawned = true; this->mirRayObjIndex = -1; @@ -197,7 +197,7 @@ void BgJyaBigmirror_Destroy(Actor* thisx, GlobalContext* globalCtx) { BgJyaBigmirror* this = (BgJyaBigmirror*)thisx; if (this->spawned) { - sIsSpawned = false; + sKankyoIsSpawned = false; } } diff --git a/soh/src/overlays/actors/ovl_Bg_Jya_Lift/z_bg_jya_lift.c b/soh/src/overlays/actors/ovl_Bg_Jya_Lift/z_bg_jya_lift.c index f57c64b84..57c7ac413 100644 --- a/soh/src/overlays/actors/ovl_Bg_Jya_Lift/z_bg_jya_lift.c +++ b/soh/src/overlays/actors/ovl_Bg_Jya_Lift/z_bg_jya_lift.c @@ -20,7 +20,7 @@ void BgJyaLift_DelayMove(BgJyaLift* this, GlobalContext* globalCtx); void BgJyaLift_SetupMove(BgJyaLift* this); void BgJyaLift_Move(BgJyaLift* this, GlobalContext* globalCtx); -static s16 sIsSpawned = false; +static s16 sKankyoIsSpawned = false; const ActorInit Bg_Jya_Lift_InitVars = { ACTOR_BG_JYA_LIFT, @@ -55,7 +55,7 @@ void BgJyaLift_Init(Actor* thisx, GlobalContext* globalCtx) { BgJyaLift* this = (BgJyaLift*)thisx; this->isSpawned = false; - if (sIsSpawned) { + if (sKankyoIsSpawned) { Actor_Kill(thisx); return; } @@ -70,7 +70,7 @@ void BgJyaLift_Init(Actor* thisx, GlobalContext* globalCtx) { BgJyaLift_SetInitPosY(this); } thisx->room = -1; - sIsSpawned = true; + sKankyoIsSpawned = true; this->isSpawned = true; } @@ -81,7 +81,7 @@ void BgJyaLift_Destroy(Actor* thisx, GlobalContext* globalCtx) { // "Goddess Lift DT" osSyncPrintf("女神リフト DT\n"); - sIsSpawned = false; + sKankyoIsSpawned = false; DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId); } } diff --git a/soh/src/overlays/actors/ovl_Bg_Menkuri_Eye/z_bg_menkuri_eye.c b/soh/src/overlays/actors/ovl_Bg_Menkuri_Eye/z_bg_menkuri_eye.c index 70360c423..a8871b50c 100644 --- a/soh/src/overlays/actors/ovl_Bg_Menkuri_Eye/z_bg_menkuri_eye.c +++ b/soh/src/overlays/actors/ovl_Bg_Menkuri_Eye/z_bg_menkuri_eye.c @@ -28,7 +28,7 @@ const ActorInit Bg_Menkuri_Eye_InitVars = { (ActorResetFunc)BgMenkuriEye_Reset, }; -static s32 D_8089C1A0; +s32 D_8089C1A0; static ColliderJntSphElementInit sJntSphElementsInit[1] = { { diff --git a/soh/src/overlays/actors/ovl_Bg_Mori_Elevator/z_bg_mori_elevator.c b/soh/src/overlays/actors/ovl_Bg_Mori_Elevator/z_bg_mori_elevator.c index edda63bbb..269b5e411 100644 --- a/soh/src/overlays/actors/ovl_Bg_Mori_Elevator/z_bg_mori_elevator.c +++ b/soh/src/overlays/actors/ovl_Bg_Mori_Elevator/z_bg_mori_elevator.c @@ -17,7 +17,7 @@ void func_808A2008(BgMoriElevator* this, GlobalContext* globalCtx); void BgMoriElevator_MoveIntoGround(BgMoriElevator* this, GlobalContext* globalCtx); void BgMoriElevator_MoveAboveGround(BgMoriElevator* this, GlobalContext* globalCtx); -static s16 sIsSpawned = false; +static s16 sKankyoIsSpawned = false; const ActorInit Bg_Mori_Elevator_InitVars = { ACTOR_BG_MORI_ELEVATOR, @@ -87,18 +87,18 @@ void BgMoriElevator_Init(Actor* thisx, GlobalContext* globalCtx) { s32 pad; CollisionHeader* colHeader = NULL; - this->unk_172 = sIsSpawned; + this->unk_172 = sKankyoIsSpawned; this->moriTexObjIndex = Object_GetIndex(&globalCtx->objectCtx, OBJECT_MORI_TEX); if (this->moriTexObjIndex < 0) { Actor_Kill(thisx); // "Forest Temple obj elevator Bank Danger!" osSyncPrintf("Error : 森の神殿 obj elevator バンク危険!(%s %d)\n", "../z_bg_mori_elevator.c", 277); } else { - switch (sIsSpawned) { + switch (sKankyoIsSpawned) { case false: // "Forest Temple elevator CT" osSyncPrintf("森の神殿 elevator CT\n"); - sIsSpawned = true; + sKankyoIsSpawned = true; this->dyna.actor.room = -1; Actor_ProcessInitChain(&this->dyna.actor, sInitChain); DynaPolyActor_Init(&this->dyna, DPM_PLAYER); @@ -120,7 +120,7 @@ void BgMoriElevator_Destroy(Actor* thisx, GlobalContext* globalCtx) { // "Forest Temple elevator DT" osSyncPrintf("森の神殿 elevator DT\n"); DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId); - sIsSpawned = false; + sKankyoIsSpawned = false; } } diff --git a/soh/src/overlays/actors/ovl_Bg_Mori_Hineri/z_bg_mori_hineri.c b/soh/src/overlays/actors/ovl_Bg_Mori_Hineri/z_bg_mori_hineri.c index 8dfbff765..7508b6a24 100644 --- a/soh/src/overlays/actors/ovl_Bg_Mori_Hineri/z_bg_mori_hineri.c +++ b/soh/src/overlays/actors/ovl_Bg_Mori_Hineri/z_bg_mori_hineri.c @@ -28,7 +28,7 @@ void BgMoriHineri_SpawnBossKeyChest(BgMoriHineri* this, GlobalContext* globalCtx void BgMoriHineri_DoNothing(BgMoriHineri* this, GlobalContext* globalCtx); void func_808A3D58(BgMoriHineri* this, GlobalContext* globalCtx); -static s16 sNextCamIdx = SUBCAM_NONE; +s16 sBgMoriHineriNextCamIdx = SUBCAM_NONE; const ActorInit Bg_Mori_Hineri_InitVars = { ACTOR_BG_MORI_HINERI, @@ -194,28 +194,28 @@ void func_808A3D58(BgMoriHineri* this, GlobalContext* globalCtx) { OnePointCutscene_EndCutscene(globalCtx, mainCamChildIdx); } OnePointCutscene_Init(globalCtx, 3260, 40, &this->dyna.actor, MAIN_CAM); - sNextCamIdx = OnePointCutscene_Init(globalCtx, 3261, 40, &this->dyna.actor, MAIN_CAM); + sBgMoriHineriNextCamIdx = OnePointCutscene_Init(globalCtx, 3261, 40, &this->dyna.actor, MAIN_CAM); } } void func_808A3E54(BgMoriHineri* this, GlobalContext* globalCtx) { s8 objBankIndex; - if (globalCtx->activeCamera == sNextCamIdx) { - if (sNextCamIdx != MAIN_CAM) { + if (globalCtx->activeCamera == sBgMoriHineriNextCamIdx) { + if (sBgMoriHineriNextCamIdx != MAIN_CAM) { objBankIndex = this->dyna.actor.objBankIndex; this->dyna.actor.objBankIndex = this->moriHineriObjIdx; this->moriHineriObjIdx = objBankIndex; this->dyna.actor.params ^= 1; - sNextCamIdx = MAIN_CAM; + sBgMoriHineriNextCamIdx = MAIN_CAM; func_80078884(NA_SE_SY_TRE_BOX_APPEAR); } else { this->dyna.actor.draw = NULL; this->actionFunc = func_808A3D58; - sNextCamIdx = SUBCAM_NONE; + sBgMoriHineriNextCamIdx = SUBCAM_NONE; } } - if ((sNextCamIdx >= SUBCAM_FIRST) && + if ((sBgMoriHineriNextCamIdx >= SUBCAM_FIRST) && ((GET_ACTIVE_CAM(globalCtx)->eye.z - this->dyna.actor.world.pos.z) < 1100.0f)) { func_8002F948(&this->dyna.actor, NA_SE_EV_FLOOR_ROLLING - SFX_FLAG); } @@ -283,5 +283,5 @@ void BgMoriHineri_DrawHallAndRoom(Actor* thisx, GlobalContext* globalCtx) { } void BgMoriHineri_Reset() { - sNextCamIdx = SUBCAM_NONE; + sBgMoriHineriNextCamIdx = SUBCAM_NONE; } \ No newline at end of file diff --git a/soh/src/overlays/actors/ovl_Bg_Mori_Idomizu/z_bg_mori_idomizu.c b/soh/src/overlays/actors/ovl_Bg_Mori_Idomizu/z_bg_mori_idomizu.c index 3c605926f..962c4d1aa 100644 --- a/soh/src/overlays/actors/ovl_Bg_Mori_Idomizu/z_bg_mori_idomizu.c +++ b/soh/src/overlays/actors/ovl_Bg_Mori_Idomizu/z_bg_mori_idomizu.c @@ -19,7 +19,7 @@ void BgMoriIdomizu_WaitForMoriTex(BgMoriIdomizu* this, GlobalContext* globalCtx) void BgMoriIdomizu_SetupMain(BgMoriIdomizu* this); void BgMoriIdomizu_Main(BgMoriIdomizu* this, GlobalContext* globalCtx); -static s16 sIsSpawned = false; +static s16 sKankyoIsSpawned = false; const ActorInit Bg_Mori_Idomizu_InitVars = { ACTOR_BG_MORI_IDOMIZU, @@ -50,7 +50,7 @@ void BgMoriIdomizu_Init(Actor* thisx, GlobalContext* globalCtx) { s32 pad; BgMoriIdomizu* this = (BgMoriIdomizu*)thisx; - if (sIsSpawned) { + if (sKankyoIsSpawned) { Actor_Kill(&this->actor); return; } @@ -76,7 +76,7 @@ void BgMoriIdomizu_Init(Actor* thisx, GlobalContext* globalCtx) { return; } BgMoriIdomizu_SetupWaitForMoriTex(this); - sIsSpawned = true; + sKankyoIsSpawned = true; this->isLoaded = true; this->actor.room = -1; // "Forest Temple well water" @@ -88,7 +88,7 @@ void BgMoriIdomizu_Destroy(Actor* thisx, GlobalContext* globalCtx) { BgMoriIdomizu* this = (BgMoriIdomizu*)thisx; if (this->isLoaded) { - sIsSpawned = false; + sKankyoIsSpawned = false; } } diff --git a/soh/src/overlays/actors/ovl_Bg_Po_Event/z_bg_po_event.c b/soh/src/overlays/actors/ovl_Bg_Po_Event/z_bg_po_event.c index 1a1cc6c60..bb385c75e 100644 --- a/soh/src/overlays/actors/ovl_Bg_Po_Event/z_bg_po_event.c +++ b/soh/src/overlays/actors/ovl_Bg_Po_Event/z_bg_po_event.c @@ -80,11 +80,11 @@ static ColliderTrisInit sTrisInit = { sTrisElementsInit, }; -static u8 sBlocksAtRest = 0; +u8 sBgPoEventBlocksAtRest = 0; static Vec3f sZeroVec = { 0.0f, 0.0f, 0.0f }; -static u8 sPuzzleState; +u8 sBgPoEventPuzzleState; void BgPoEvent_InitPaintings(BgPoEvent* this, GlobalContext* globalCtx) { static s16 paintingPosX[] = { -1302, -866, 1421, 985 }; @@ -142,10 +142,10 @@ void BgPoEvent_InitPaintings(BgPoEvent* this, GlobalContext* globalCtx) { } this->timer = 0; if (this->type == 4) { - sPuzzleState = 0; + sBgPoEventPuzzleState = 0; this->actionFunc = BgPoEvent_AmyWait; } else { - sPuzzleState = (s32)(Rand_ZeroOne() * 3.0f) % 3; + sBgPoEventPuzzleState = (s32)(Rand_ZeroOne() * 3.0f) % 3; this->actionFunc = BgPoEvent_PaintingEmpty; } } @@ -236,7 +236,7 @@ void BgPoEvent_Destroy(Actor* thisx, GlobalContext* globalCtx) { void BgPoEvent_BlockWait(BgPoEvent* this, GlobalContext* globalCtx) { this->dyna.actor.world.pos.y = 833.0f; - if (sPuzzleState == 0x3F) { + if (sBgPoEventPuzzleState == 0x3F) { if (this->type == 1) { OnePointCutscene_Init(globalCtx, 3150, 65, NULL, MAIN_CAM); } @@ -244,14 +244,14 @@ void BgPoEvent_BlockWait(BgPoEvent* this, GlobalContext* globalCtx) { this->actionFunc = BgPoEvent_BlockShake; } else if (this->dyna.actor.xzDistToPlayer > 50.0f) { if (this->type != 1) { - sPuzzleState |= (1 << this->index); + sBgPoEventPuzzleState |= (1 << this->index); } else { - sPuzzleState |= 0x10; + sBgPoEventPuzzleState |= 0x10; } } else if (this->type != 1) { - sPuzzleState &= ~(1 << this->index); + sBgPoEventPuzzleState &= ~(1 << this->index); } else { - sPuzzleState &= ~0x10; + sBgPoEventPuzzleState &= ~0x10; } } @@ -265,7 +265,7 @@ void BgPoEvent_BlockShake(BgPoEvent* this, GlobalContext* globalCtx) { } if (this->timer == 0) { this->dyna.actor.world.pos.x = this->dyna.actor.home.pos.x; - sPuzzleState = 0; + sBgPoEventPuzzleState = 0; this->timer = 60; this->actionFunc = BgPoEvent_BlockFall; } @@ -299,9 +299,9 @@ void BgPoEvent_CheckBlock(BgPoEvent* this) { } } if ((phi_v1 == phi_a1) && ((phi_t0 - phi_a3) == 60)) { - sPuzzleState |= (1 << this->index); + sBgPoEventPuzzleState |= (1 << this->index); } else { - sPuzzleState &= ~(1 << this->index); + sBgPoEventPuzzleState &= ~(1 << this->index); } } @@ -312,7 +312,7 @@ void BgPoEvent_BlockFall(BgPoEvent* this, GlobalContext* globalCtx) { if (Math_StepToF(&this->dyna.actor.world.pos.y, 433.0f, this->dyna.actor.velocity.y)) { this->dyna.actor.flags &= ~ACTOR_FLAG_5; this->dyna.actor.velocity.y = 0.0f; - sBlocksAtRest++; + sBgPoEventBlocksAtRest++; if (this->type != 1) { BgPoEvent_CheckBlock(this); } else { @@ -334,7 +334,7 @@ void BgPoEvent_BlockIdle(BgPoEvent* this, GlobalContext* globalCtx) { Player* player = GET_PLAYER(globalCtx); Actor* amy; - if (sPuzzleState == 0xF) { + if (sBgPoEventPuzzleState == 0xF) { this->actionFunc = BgPoEvent_BlockSolved; if ((this->type == 0) && (this->index == 0)) { amy = @@ -348,23 +348,23 @@ void BgPoEvent_BlockIdle(BgPoEvent* this, GlobalContext* globalCtx) { gSaveContext.timer1State = 0xA; } } else { - if ((gSaveContext.timer1Value == 0) && (sBlocksAtRest == 5)) { + if ((gSaveContext.timer1Value == 0) && (sBgPoEventBlocksAtRest == 5)) { player->stateFlags2 &= ~0x10; - sPuzzleState = 0x10; - sBlocksAtRest = 0; + sBgPoEventPuzzleState = 0x10; + sBgPoEventBlocksAtRest = 0; } - if ((sPuzzleState == 0x40) || ((sPuzzleState == 0x10) && !Player_InCsMode(globalCtx))) { + if ((sBgPoEventPuzzleState == 0x40) || ((sBgPoEventPuzzleState == 0x10) && !Player_InCsMode(globalCtx))) { this->dyna.actor.world.rot.z = this->dyna.actor.shape.rot.z; this->actionFunc = BgPoEvent_BlockReset; - if (sPuzzleState == 0x10) { - sPuzzleState = 0x40; + if (sBgPoEventPuzzleState == 0x10) { + sBgPoEventPuzzleState = 0x40; Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_BLOCK_RISING); func_8002DF54(globalCtx, &player->actor, 8); } } else if (this->dyna.unk_150 != 0.0f) { if (this->direction == 0) { if (func_800435D8(globalCtx, &this->dyna, 0x1E, 0x32, -0x14) != 0) { - sBlocksAtRest--; + sBgPoEventBlocksAtRest--; this->direction = (this->dyna.unk_150 >= 0.0f) ? 1.0f : -1.0f; this->actionFunc = BgPoEvent_BlockPush; } else { @@ -382,7 +382,7 @@ void BgPoEvent_BlockIdle(BgPoEvent* this, GlobalContext* globalCtx) { } } -static f32 blockPushDist = 0.0f; +f32 sBgPoEventblockPushDist = 0.0f; void BgPoEvent_BlockPush(BgPoEvent* this, GlobalContext* globalCtx) { f32 displacement; s32 blockStop; @@ -390,8 +390,8 @@ void BgPoEvent_BlockPush(BgPoEvent* this, GlobalContext* globalCtx) { this->dyna.actor.speedXZ += 0.1f; this->dyna.actor.speedXZ = CLAMP_MAX(this->dyna.actor.speedXZ, 2.0f); - blockStop = Math_StepToF(&blockPushDist, 20.0f, this->dyna.actor.speedXZ); - displacement = this->direction * blockPushDist; + blockStop = Math_StepToF(&sBgPoEventblockPushDist, 20.0f, this->dyna.actor.speedXZ); + displacement = this->direction * sBgPoEventblockPushDist; this->dyna.actor.world.pos.x = (Math_SinS(this->dyna.unk_158) * displacement) + this->dyna.actor.home.pos.x; this->dyna.actor.world.pos.z = (Math_CosS(this->dyna.unk_158) * displacement) + this->dyna.actor.home.pos.z; if (blockStop) { @@ -402,10 +402,10 @@ void BgPoEvent_BlockPush(BgPoEvent* this, GlobalContext* globalCtx) { this->dyna.unk_150 = 0.0f; this->dyna.actor.home.pos.x = this->dyna.actor.world.pos.x; this->dyna.actor.home.pos.z = this->dyna.actor.world.pos.z; - blockPushDist = 0.0f; + sBgPoEventblockPushDist = 0.0f; this->dyna.actor.speedXZ = 0.0f; this->direction = 5; - sBlocksAtRest++; + sBgPoEventBlocksAtRest++; this->actionFunc = BgPoEvent_BlockIdle; if (this->type == 1) { return; @@ -428,7 +428,7 @@ void BgPoEvent_BlockReset(BgPoEvent* this, GlobalContext* globalCtx) { this->index = (this->index + 1) % 4; this->actionFunc = BgPoEvent_BlockFall; - sPuzzleState = 0; + sBgPoEventPuzzleState = 0; if (this->type == 1) { this->timer += 10; this->timer = CLAMP_MAX(this->timer, 120); @@ -443,14 +443,14 @@ void BgPoEvent_BlockSolved(BgPoEvent* this, GlobalContext* globalCtx) { player->stateFlags2 &= ~0x10; } if (Math_StepToF(&this->dyna.actor.world.pos.y, 369.0f, 2.0f)) { - sPuzzleState = 0x20; + sBgPoEventPuzzleState = 0x20; Actor_Kill(&this->dyna.actor); } } void BgPoEvent_AmyWait(BgPoEvent* this, GlobalContext* globalCtx) { if (this->collider.base.acFlags & AC_HIT) { - sPuzzleState |= 0x20; + sBgPoEventPuzzleState |= 0x20; this->timer = 5; Actor_SetColorFilter(&this->dyna.actor, 0x4000, 0xFF, 0, 5); Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EN_PO_LAUGH2); @@ -461,12 +461,12 @@ void BgPoEvent_AmyWait(BgPoEvent* this, GlobalContext* globalCtx) { void BgPoEvent_AmyPuzzle(BgPoEvent* this, GlobalContext* globalCtx) { Vec3f pos; - if (sPuzzleState == 0xF) { + if (sBgPoEventPuzzleState == 0xF) { pos.x = this->dyna.actor.world.pos.x - 5.0f; pos.y = Rand_CenteredFloat(120.0f) + this->dyna.actor.world.pos.y; pos.z = Rand_CenteredFloat(120.0f) + this->dyna.actor.world.pos.z; EffectSsDeadDb_Spawn(globalCtx, &pos, &sZeroVec, &sZeroVec, 170, 0, 200, 255, 100, 170, 0, 255, 0, 1, 9, true); - } else if (sPuzzleState == 0x20) { + } else if (sBgPoEventPuzzleState == 0x20) { Actor_Kill(&this->dyna.actor); } else { DECR(this->timer); @@ -476,14 +476,14 @@ void BgPoEvent_AmyPuzzle(BgPoEvent* this, GlobalContext* globalCtx) { s32 BgPoEvent_NextPainting(BgPoEvent* this) { if ((this->dyna.actor.parent != NULL) && (this->dyna.actor.child != NULL)) { if (Rand_ZeroOne() < 0.5f) { - sPuzzleState = ((BgPoEvent*)this->dyna.actor.parent)->index; + sBgPoEventPuzzleState = ((BgPoEvent*)this->dyna.actor.parent)->index; } else { - sPuzzleState = ((BgPoEvent*)this->dyna.actor.child)->index; + sBgPoEventPuzzleState = ((BgPoEvent*)this->dyna.actor.child)->index; } } else if (this->dyna.actor.parent != NULL) { - sPuzzleState = ((BgPoEvent*)this->dyna.actor.parent)->index; + sBgPoEventPuzzleState = ((BgPoEvent*)this->dyna.actor.parent)->index; } else if (this->dyna.actor.child != NULL) { - sPuzzleState = ((BgPoEvent*)this->dyna.actor.child)->index; + sBgPoEventPuzzleState = ((BgPoEvent*)this->dyna.actor.child)->index; } else { return false; } @@ -491,7 +491,7 @@ s32 BgPoEvent_NextPainting(BgPoEvent* this) { } void BgPoEvent_PaintingEmpty(BgPoEvent* this, GlobalContext* globalCtx) { - if (sPuzzleState == this->index) { + if (sBgPoEventPuzzleState == this->index) { this->timer = 255; this->actionFunc = BgPoEvent_PaintingAppear; } @@ -636,7 +636,7 @@ void BgPoEvent_Draw(Actor* thisx, GlobalContext* globalCtx) { } void BgPoEvent_Reset(void) { - sBlocksAtRest = 0; - sPuzzleState = 0; - blockPushDist = 0.0f; + sBgPoEventBlocksAtRest = 0; + sBgPoEventPuzzleState = 0; + sBgPoEventblockPushDist = 0.0f; } \ No newline at end of file diff --git a/soh/src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c b/soh/src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c index 33e94d172..58d0f62d8 100644 --- a/soh/src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c +++ b/soh/src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c @@ -45,7 +45,7 @@ static InitChainEntry sInitChain[] = { ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_STOP), }; -static u32 D_808A9508 = 0; +u32 D_808A9508 = 0; void BgRelayObjects_Init(Actor* thisx, GlobalContext* globalCtx) { BgRelayObjects* this = (BgRelayObjects*)thisx; s32 pad; diff --git a/soh/src/overlays/actors/ovl_Bg_Spot18_Basket/z_bg_spot18_basket.c b/soh/src/overlays/actors/ovl_Bg_Spot18_Basket/z_bg_spot18_basket.c index 2e9297e4c..caa727c69 100644 --- a/soh/src/overlays/actors/ovl_Bg_Spot18_Basket/z_bg_spot18_basket.c +++ b/soh/src/overlays/actors/ovl_Bg_Spot18_Basket/z_bg_spot18_basket.c @@ -84,7 +84,7 @@ void func_808B7710(Actor* thisx, GlobalContext* globalCtx) { this->dyna.actor.colChkInfo.mass = MASS_IMMOVABLE; } -static s16 D_808B85D0 = 0; +s16 D_808B85D0 = 0; void func_808B7770(BgSpot18Basket* this, GlobalContext* globalCtx, f32 arg2) { Vec3f acceleration; Vec3f velocity; diff --git a/soh/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c b/soh/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c index e4a5afc65..f7132bcaf 100644 --- a/soh/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c +++ b/soh/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c @@ -105,35 +105,17 @@ static ColliderCylinderInit sLightBallCylinderInit = { static u8 D_808E4C58[] = { 0, 12, 10, 12, 14, 16, 12, 14, 16, 12, 14, 16, 12, 14, 16, 10, 16, 14 }; static Vec3f sZeroVec = { 0.0f, 0.0f, 0.0f }; -static EnGanonMant* sCape; +EnGanonMant* sBossGanonCape; -static s32 sSeed1; -static s32 sSeed2; -static s32 sSeed3; +s32 sBossGanonSeed1; +s32 sBossGanonSeed3; +s32 sBossGanonSeed2; -static BossGanon* sGanondorf; +BossGanon* sBossGanonGanondorf; -static EnZl3* sZelda; +EnZl3* sBossGanonZelda; -typedef struct { - /* 0x00 */ u8 type; - /* 0x01 */ u8 timer; - /* 0x04 */ Vec3f pos; - /* 0x10 */ Vec3f velocity; - /* 0x1C */ Vec3f accel; - /* 0x28 */ Color_RGB8 color; - /* 0x2C */ s16 alpha; - /* 0x2E */ s16 unk_2E; - /* 0x30 */ s16 unk_30; - /* 0x34 */ f32 scale; - /* 0x38 */ f32 unk_38; // scale target mostly, but used for other things - /* 0x3C */ f32 unk_3C; // mostly z rot - /* 0x40 */ f32 unk_40; - /* 0x44 */ f32 unk_44; // mostly x rot - /* 0x48 */ f32 unk_48; // mostly y rot -} GanondorfEffect; // size = 0x4C - -GanondorfEffect sEffectBuf[200]; +GanondorfEffect sBossGanonEffectBuf[200]; void BossGanonEff_SpawnWindowShard(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, f32 scale) { static Color_RGB8 shardColors[] = { { 255, 175, 85 }, { 155, 205, 155 }, { 155, 125, 55 } }; @@ -348,13 +330,13 @@ void BossGanon_Init(Actor* thisx, GlobalContext* globalCtx2) { if (thisx->params < 0x64) { Flags_SetSwitch(globalCtx, 0x14); - globalCtx->specialEffects = sEffectBuf; + globalCtx->specialEffects = sBossGanonEffectBuf; - for (i = 0; i < ARRAY_COUNT(sEffectBuf); i++) { - sEffectBuf[i].type = GDF_EFF_NONE; + for (i = 0; i < ARRAY_COUNT(sBossGanonEffectBuf); i++) { + sBossGanonEffectBuf[i].type = GDF_EFF_NONE; } - sGanondorf = this; + sBossGanonGanondorf = this; thisx->colChkInfo.health = 40; Actor_ProcessInitChain(thisx, sInitChain); ActorShape_Init(&thisx->shape, 0, NULL, 0); @@ -381,7 +363,7 @@ void BossGanon_Init(Actor* thisx, GlobalContext* globalCtx2) { BossGanon_SetupTowerCutscene(this, globalCtx); } - sCape = (EnGanonMant*)Actor_SpawnAsChild(&globalCtx->actorCtx, thisx, globalCtx, ACTOR_EN_GANON_MANT, 0.0f, + sBossGanonCape = (EnGanonMant*)Actor_SpawnAsChild(&globalCtx->actorCtx, thisx, globalCtx, ACTOR_EN_GANON_MANT, 0.0f, 0.0f, 0.0f, 0, 0, 0, 1); Actor_ChangeCategory(globalCtx, &globalCtx->actorCtx, thisx, ACTORCAT_BOSS); } else { @@ -538,10 +520,10 @@ void BossGanon_IntroCutscene(BossGanon* this, GlobalContext* globalCtx) { gSegments[6] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[this->animBankIndex].segment); - sCape->backPush = -2.0f; - sCape->backSwayMagnitude = 0.25f; - sCape->sideSwayMagnitude = -1.0f; - sCape->minDist = 0.0f; + sBossGanonCape->backPush = -2.0f; + sBossGanonCape->backSwayMagnitude = 0.25f; + sBossGanonCape->sideSwayMagnitude = -1.0f; + sBossGanonCape->minDist = 0.0f; this->csTimer++; @@ -584,13 +566,13 @@ void BossGanon_IntroCutscene(BossGanon* this, GlobalContext* globalCtx) { this->useOpenHand = true; BossGanon_SetIntroCsCamera(this, 0); this->csState = 1; - sZelda = (EnZl3*)Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_EN_ZL3, 0.0f, + sBossGanonZelda = (EnZl3*)Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_EN_ZL3, 0.0f, 220.0f, -150.0f, 0, 0, 0, 0x2000); } Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_EN_GANON_ORGAN, 0.0f, 0.0f, 0.0f, 0, 0, 0, 1); - sCape->minY = 57.0f; + sBossGanonCape->minY = 57.0f; // fallthrough case 1: this->envLightMode = 3; @@ -736,7 +718,7 @@ void BossGanon_IntroCutscene(BossGanon* this, GlobalContext* globalCtx) { this->csState = 9; this->csTimer = 0; func_8002DF54(globalCtx, &this->actor, 8); - sZelda->unk_3C8 = 0; + sBossGanonZelda->unk_3C8 = 0; this->triforceType = GDF_TRIFORCE_ZELDA; this->fwork[GDF_TRIFORCE_SCALE] = 10.0f; this->fwork[GDF_TRIFORCE_PRIM_A] = 0.0f; @@ -755,7 +737,7 @@ void BossGanon_IntroCutscene(BossGanon* this, GlobalContext* globalCtx) { Math_ApproachF(&this->fwork[GDF_TRIFORCE_ENV_G], 200.0f, 1.0f, 3.0f); if (this->csTimer == 30) { - sZelda->unk_3C8 = 1; + sBossGanonZelda->unk_3C8 = 1; } if (this->csTimer >= 32) { @@ -847,7 +829,7 @@ void BossGanon_IntroCutscene(BossGanon* this, GlobalContext* globalCtx) { this->csTimer = 0; BossGanon_SetIntroCsCamera(this, 11); this->unk_198 = 2; - sZelda->unk_3C8 = 2; + sBossGanonZelda->unk_3C8 = 2; this->timers[2] = 110; this->envLightMode = 3; } @@ -883,7 +865,7 @@ void BossGanon_IntroCutscene(BossGanon* this, GlobalContext* globalCtx) { if (this->csTimer > 10) { if (this->csTimer == 62) { - sCape->attachRightArmTimer = 20.0f; + sBossGanonCape->attachRightArmTimer = 20.0f; } if (this->csTimer == 57) { @@ -1076,7 +1058,7 @@ void BossGanon_IntroCutscene(BossGanon* this, GlobalContext* globalCtx) { Animation_MorphToPlayOnce(&this->skelAnime, &gDorfGetUp3Anim, 0.0f); SkelAnime_Update(&this->skelAnime); this->actor.shape.yOffset = 0.0f; - sCape->attachShouldersTimer = 18.0f; + sBossGanonCape->attachShouldersTimer = 18.0f; Audio_PlayActorSound2(&this->actor, NA_SE_EV_GANON_MANTLE); this->unk_198 = 0; Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_GANONDORF_BOSS); @@ -1101,9 +1083,9 @@ void BossGanon_IntroCutscene(BossGanon* this, GlobalContext* globalCtx) { Math_ApproachF(&this->actor.world.pos.y, 228.0f, 0.05f, 2.0f); Math_ApproachF(&this->actor.world.pos.z, -230.0f, 0.05f, 4.0f); - sCape->backPush = -3.0f; - sCape->backSwayMagnitude = 0.25f; - sCape->sideSwayMagnitude = -3.0f; + sBossGanonCape->backPush = -3.0f; + sBossGanonCape->backSwayMagnitude = 0.25f; + sBossGanonCape->sideSwayMagnitude = -3.0f; sin = Math_SinS(this->csTimer * 1500); this->actor.velocity.y = this->fwork[GDF_FWORK_0] * sin * 0.04f; @@ -1136,10 +1118,10 @@ void BossGanon_IntroCutscene(BossGanon* this, GlobalContext* globalCtx) { BossGanon_SetupWait(this, globalCtx); } - if (sZelda != NULL) { - sZelda->actor.world.pos.x = 0.0f; - sZelda->actor.world.pos.y = 350.0f; - sZelda->actor.world.pos.z = 0.0f; + if (sBossGanonZelda != NULL) { + sBossGanonZelda->actor.world.pos.x = 0.0f; + sBossGanonZelda->actor.world.pos.y = 350.0f; + sBossGanonZelda->actor.world.pos.z = 0.0f; } } @@ -1529,7 +1511,7 @@ void BossGanon_DeathAndTowerCutscene(BossGanon* this, GlobalContext* globalCtx) this->fwork[1] = Animation_GetLastFrame(&object_ganon_anime2_Anim_00EA00); this->csState = 101; this->skelAnime.playSpeed = 0.0f; - sZelda = (EnZl3*)Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_EN_ZL3, 0.0f, + sBossGanonZelda = (EnZl3*)Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_EN_ZL3, 0.0f, 6000.0f, 0.0f, 0, 0, 0, 0x2000); player->actor.world.pos.x = -472.0f; @@ -1551,12 +1533,12 @@ void BossGanon_DeathAndTowerCutscene(BossGanon* this, GlobalContext* globalCtx) this->csCamAt.z = -100.0f; - sCape->backPush = -2.0f; - sCape->backSwayMagnitude = 0.25f; - sCape->sideSwayMagnitude = -1.0f; - sCape->minDist = 0.0f; - sCape->minY = 4104.0f; - sCape->tearTimer = 20; + sBossGanonCape->backPush = -2.0f; + sBossGanonCape->backSwayMagnitude = 0.25f; + sBossGanonCape->sideSwayMagnitude = -1.0f; + sBossGanonCape->minDist = 0.0f; + sBossGanonCape->minY = 4104.0f; + sBossGanonCape->tearTimer = 20; this->whiteFillAlpha = 255.0f; globalCtx->envCtx.unk_D8 = 1.0f; @@ -1620,27 +1602,27 @@ void BossGanon_DeathAndTowerCutscene(BossGanon* this, GlobalContext* globalCtx) if (this->csTimer == 90) { this->csState = 103; this->csTimer = 0; - sZelda->actor.world.pos.x = -472.0f; - sZelda->actor.world.pos.y = 4352.0f; - sZelda->actor.world.pos.z = -200.0f; - sZelda->unk_3C8 = 3; + sBossGanonZelda->actor.world.pos.x = -472.0f; + sBossGanonZelda->actor.world.pos.y = 4352.0f; + sBossGanonZelda->actor.world.pos.z = -200.0f; + sBossGanonZelda->unk_3C8 = 3; } break; case 103: - Audio_PlayActorSound2(&sZelda->actor, NA_SE_EV_DOWN_TO_GROUND - SFX_FLAG); - Math_ApproachF(&sZelda->actor.world.pos.y, 4102.0f, 0.05f, 1.5f); + Audio_PlayActorSound2(&sBossGanonZelda->actor, NA_SE_EV_DOWN_TO_GROUND - SFX_FLAG); + Math_ApproachF(&sBossGanonZelda->actor.world.pos.y, 4102.0f, 0.05f, 1.5f); this->csCamEye.x = -242.0f; this->csCamEye.y = 4122.0f; this->csCamEye.z = -190.0f; - this->csCamAt.x = sZelda->actor.world.pos.x; - this->csCamAt.y = sZelda->actor.world.pos.y + 40.0f + 5.0f; - this->csCamAt.z = sZelda->actor.world.pos.z; + this->csCamAt.x = sBossGanonZelda->actor.world.pos.x; + this->csCamAt.y = sBossGanonZelda->actor.world.pos.y + 40.0f + 5.0f; + this->csCamAt.z = sBossGanonZelda->actor.world.pos.z; if (this->csTimer == 200) { - sZelda->actor.world.pos.y = 4102.0f; + sBossGanonZelda->actor.world.pos.y = 4102.0f; this->csState = 104; this->csTimer = 0; } else { @@ -1652,20 +1634,20 @@ void BossGanon_DeathAndTowerCutscene(BossGanon* this, GlobalContext* globalCtx) this->csCamEye.y = 4147.0f; this->csCamEye.z = -200.0f; - this->csCamAt.x = sZelda->actor.world.pos.x; - this->csCamAt.y = sZelda->actor.world.pos.y + 40.0f + 5.0f; - this->csCamAt.z = sZelda->actor.world.pos.z; + this->csCamAt.x = sBossGanonZelda->actor.world.pos.x; + this->csCamAt.y = sBossGanonZelda->actor.world.pos.y + 40.0f + 5.0f; + this->csCamAt.z = sBossGanonZelda->actor.world.pos.z; if (this->csTimer >= 10) { Math_ApproachZeroF(&globalCtx->envCtx.unk_D8, 1.0f, 0.05f); } if (this->csTimer == 10) { - sZelda->unk_3C8 = 8; + sBossGanonZelda->unk_3C8 = 8; } if (this->csTimer == 50) { - sZelda->unk_3C8 = 4; + sBossGanonZelda->unk_3C8 = 4; } if (this->csTimer == 100) { @@ -1679,9 +1661,9 @@ void BossGanon_DeathAndTowerCutscene(BossGanon* this, GlobalContext* globalCtx) this->csCamEye.y = 4154.0f; this->csCamEye.z = -182.0f; - this->csCamAt.x = sZelda->actor.world.pos.x - 5.0f; - this->csCamAt.y = sZelda->actor.world.pos.y + 40.0f + 5.0f; - this->csCamAt.z = sZelda->actor.world.pos.z - 25.0f; + this->csCamAt.x = sBossGanonZelda->actor.world.pos.x - 5.0f; + this->csCamAt.y = sBossGanonZelda->actor.world.pos.y + 40.0f + 5.0f; + this->csCamAt.z = sBossGanonZelda->actor.world.pos.z - 25.0f; if (this->csTimer == 10) { Message_StartTextbox(globalCtx, 0x70D0, NULL); @@ -1698,7 +1680,7 @@ void BossGanon_DeathAndTowerCutscene(BossGanon* this, GlobalContext* globalCtx) func_80078884(NA_SE_EV_EARTHQUAKE - SFX_FLAG); if (this->csTimer == 20) { - sZelda->unk_3C8 = 5; + sBossGanonZelda->unk_3C8 = 5; func_8002DF54(globalCtx, &this->actor, 0x39); } @@ -1747,15 +1729,15 @@ void BossGanon_DeathAndTowerCutscene(BossGanon* this, GlobalContext* globalCtx) this->csCamEye.y = 4154.0f; this->csCamEye.z = -182.0f; - this->csCamAt.x = sZelda->actor.world.pos.x - 5.0f; - this->csCamAt.y = sZelda->actor.world.pos.y + 40.0f + 5.0f; - this->csCamAt.z = sZelda->actor.world.pos.z - 25.0f; + this->csCamAt.x = sBossGanonZelda->actor.world.pos.x - 5.0f; + this->csCamAt.y = sBossGanonZelda->actor.world.pos.y + 40.0f + 5.0f; + this->csCamAt.z = sBossGanonZelda->actor.world.pos.z - 25.0f; this->unk_70C = Math_SinS(this->csTimer * 0x6300) * 0.3f; func_80078884(NA_SE_EV_EARTHQUAKE - SFX_FLAG); if (this->csTimer == 70) { - sZelda->unk_3C8 = 6; + sBossGanonZelda->unk_3C8 = 6; } if (this->csTimer == 90) { @@ -1778,12 +1760,12 @@ void BossGanon_DeathAndTowerCutscene(BossGanon* this, GlobalContext* globalCtx) this->csCamEye.y = 4154.0f; this->csCamEye.z = -242.0f; - this->csCamAt.x = (sZelda->actor.world.pos.x - 5.0f) - 30.0f; - this->csCamAt.y = (sZelda->actor.world.pos.y + 40.0f + 5.0f) - 20.0f; - this->csCamAt.z = (sZelda->actor.world.pos.z - 25.0f) + 80.0f; + this->csCamAt.x = (sBossGanonZelda->actor.world.pos.x - 5.0f) - 30.0f; + this->csCamAt.y = (sBossGanonZelda->actor.world.pos.y + 40.0f + 5.0f) - 20.0f; + this->csCamAt.z = (sBossGanonZelda->actor.world.pos.z - 25.0f) + 80.0f; if ((this->csTimer > 50) && (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_NONE)) { - sZelda->unk_3C8 = 7; + sBossGanonZelda->unk_3C8 = 7; this->csState = 108; this->csTimer = 0; } @@ -1793,9 +1775,9 @@ void BossGanon_DeathAndTowerCutscene(BossGanon* this, GlobalContext* globalCtx) this->unk_70C = Math_SinS(this->csTimer * 0x6300) * 0.8f; func_80078884(NA_SE_EV_EARTHQUAKE - SFX_FLAG); - this->csCamAt.x = (sZelda->actor.world.pos.x - 5.0f) - 30.0f; - this->csCamAt.y = (sZelda->actor.world.pos.y + 40.0f + 5.0f) - 20.0f; - this->csCamAt.z = (sZelda->actor.world.pos.z - 25.0f) + 80.0f; + this->csCamAt.x = (sBossGanonZelda->actor.world.pos.x - 5.0f) - 30.0f; + this->csCamAt.y = (sBossGanonZelda->actor.world.pos.y + 40.0f + 5.0f) - 20.0f; + this->csCamAt.z = (sBossGanonZelda->actor.world.pos.z - 25.0f) + 80.0f; if (this->csTimer > 50) { mainCam = Gameplay_GetCamera(globalCtx, MAIN_CAM); @@ -1905,7 +1887,7 @@ void BossGanon_PoundFloor(BossGanon* this, GlobalContext* globalCtx) { break; case 1: - sCape->gravity = -1.0f; + sBossGanonCape->gravity = -1.0f; this->envLightMode = 1; Math_ApproachF(&this->actor.velocity.y, -50.0f, 1.0f, 10.0f); this->actor.world.pos.y += this->actor.velocity.y; @@ -1952,7 +1934,7 @@ void BossGanon_PoundFloor(BossGanon* this, GlobalContext* globalCtx) { this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gDorfGetUp3Anim); Animation_MorphToPlayOnce(&this->skelAnime, &gDorfGetUp3Anim, 0.0f); SkelAnime_Update(&this->skelAnime); - sCape->attachShouldersTimer = 18.0f; + sBossGanonCape->attachShouldersTimer = 18.0f; Audio_PlayActorSound2(&this->actor, NA_SE_EV_GANON_MANTLE); this->unk_1C2 = 4; } @@ -2136,7 +2118,7 @@ void BossGanon_ChargeBigMagic(BossGanon* this, GlobalContext* globalCtx) { } if (this->timers[0] == 1) { - sCape->attachLeftArmTimer = 15.0f; + sBossGanonCape->attachLeftArmTimer = 15.0f; Audio_PlayActorSound2(&this->actor, NA_SE_EV_GANON_MANTLE); } @@ -2174,7 +2156,7 @@ void BossGanon_ChargeBigMagic(BossGanon* this, GlobalContext* globalCtx) { } if (Animation_OnFrame(&this->skelAnime, 3.0f)) { - sCape->attachShouldersTimer = 26.0f; + sBossGanonCape->attachShouldersTimer = 26.0f; Audio_PlayActorSound2(&this->actor, NA_SE_EV_GANON_MANTLE); } @@ -2202,7 +2184,7 @@ void BossGanon_SetupWait(BossGanon* this, GlobalContext* globalCtx) { this->fwork[GDF_FWORK_0] = 0.0f; this->timers[0] = (s16)Rand_ZeroFloat(64.0f) + 30; this->unk_1C2 = 0; - sCape->minY = 2.0f; + sBossGanonCape->minY = 2.0f; } void BossGanon_Wait(BossGanon* this, GlobalContext* globalCtx) { @@ -2213,10 +2195,10 @@ void BossGanon_Wait(BossGanon* this, GlobalContext* globalCtx) { this->legSwayEnabled = true; - sCape->backPush = -3.0f; - sCape->backSwayMagnitude = 0.25f; - sCape->sideSwayMagnitude = -3.0f; - sCape->minDist = 20.0f; + sBossGanonCape->backPush = -3.0f; + sBossGanonCape->backSwayMagnitude = 0.25f; + sBossGanonCape->sideSwayMagnitude = -3.0f; + sBossGanonCape->minDist = 20.0f; SkelAnime_Update(&this->skelAnime); @@ -2271,10 +2253,10 @@ void BossGanon_SetupChargeLightBall(BossGanon* this, GlobalContext* globalCtx) { void BossGanon_ChargeLightBall(BossGanon* this, GlobalContext* globalCtx) { SkelAnime_Update(&this->skelAnime); - sCape->backPush = -3.0f; - sCape->backSwayMagnitude = 1.25f; - sCape->sideSwayMagnitude = -2.0f; - sCape->minDist = 10.0f; + sBossGanonCape->backPush = -3.0f; + sBossGanonCape->backSwayMagnitude = 1.25f; + sBossGanonCape->sideSwayMagnitude = -2.0f; + sBossGanonCape->minDist = 10.0f; if (this->timers[0] < 17) { this->envLightMode = 1; @@ -2355,7 +2337,7 @@ void BossGanon_PlayTennis(BossGanon* this, GlobalContext* globalCtx) { rand = Rand_ZeroOne() * 1.99f; this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(volleyAnims[rand]); Animation_MorphToPlayOnce(&this->skelAnime, volleyAnims[rand], 0.0f); - sCape->attachRightArmTimer = capeRightArmDurations[rand]; + sBossGanonCape->attachRightArmTimer = capeRightArmDurations[rand]; Audio_PlayActorSound2(&this->actor, NA_SE_EV_GANON_MANTLE); this->startVolley = false; } @@ -2383,7 +2365,7 @@ void BossGanon_SetupBlock(BossGanon* this, GlobalContext* globalCtx) { } this->unk_1C2 = 0; - sCape->attachLeftArmTimer = this->timers[0] = 10; + sBossGanonCape->attachLeftArmTimer = this->timers[0] = 10; Audio_PlayActorSound2(&this->actor, NA_SE_EV_GANON_MANTLE); this->handLightBallScale = 0.0f; } @@ -2391,10 +2373,10 @@ void BossGanon_SetupBlock(BossGanon* this, GlobalContext* globalCtx) { void BossGanon_Block(BossGanon* this, GlobalContext* globalCtx) { this->collider.base.colType = 9; SkelAnime_Update(&this->skelAnime); - sCape->backPush = -9.0f; - sCape->backSwayMagnitude = 0.25f; - sCape->sideSwayMagnitude = -2.0f; - sCape->minDist = 13.0f; + sBossGanonCape->backPush = -9.0f; + sBossGanonCape->backSwayMagnitude = 0.25f; + sBossGanonCape->sideSwayMagnitude = -2.0f; + sBossGanonCape->minDist = 13.0f; if (this->unk_1C2 == 0) { if (this->timers[0] == 0) { @@ -2402,11 +2384,11 @@ void BossGanon_Block(BossGanon* this, GlobalContext* globalCtx) { Animation_MorphToPlayOnce(&this->skelAnime, &gDorfBlockReleaseAnim, 0.0f); this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gDorfBlockReleaseAnim); SkelAnime_Update(&this->skelAnime); - sCape->attachShouldersTimer = 15.0f; + sBossGanonCape->attachShouldersTimer = 15.0f; Audio_PlayActorSound2(&this->actor, NA_SE_EV_GANON_MANTLE); } } else { - sCape->sideSwayMagnitude = -13.0f; + sBossGanonCape->sideSwayMagnitude = -13.0f; if (Animation_OnFrame(&this->skelAnime, this->fwork[GDF_FWORK_1])) { BossGanon_SetupWait(this, globalCtx); @@ -2429,7 +2411,7 @@ void BossGanon_SetupHitByLightBall(BossGanon* this, GlobalContext* globalCtx) { this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gDorfBigMagicHitAnim); Animation_MorphToPlayOnce(&this->skelAnime, &gDorfBigMagicHitAnim, 0); this->timers[0] = 70; - sCape->attachRightArmTimer = sCape->attachLeftArmTimer = 0; + sBossGanonCape->attachRightArmTimer = sBossGanonCape->attachLeftArmTimer = 0; for (i = 1; i < 15; i++) { this->unk_4E4[i] = D_808E4C58[i]; @@ -2466,7 +2448,7 @@ void BossGanon_HitByLightBall(BossGanon* this, GlobalContext* globalCtx) { Animation_MorphToPlayOnce(&this->skelAnime, &gDorfGetUp3Anim, 0.0f); this->unk_1C2 = 2; SkelAnime_Update(&this->skelAnime); - sCape->attachShouldersTimer = 18.0f; + sBossGanonCape->attachShouldersTimer = 18.0f; Audio_PlayActorSound2(&this->actor, NA_SE_EV_GANON_MANTLE); Audio_PlayActorSound2(&this->actor, NA_SE_EN_GANON_RESTORE); this->timers[2] = 130; @@ -2500,7 +2482,7 @@ void BossGanon_SetupVulnerable(BossGanon* this, GlobalContext* globalCtx) { BossGanon_SetAnimationObject(this, globalCtx, OBJECT_GANON_ANIME1); this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gDorfLightArrowHitAnim); Animation_MorphToPlayOnce(&this->skelAnime, &gDorfLightArrowHitAnim, 0.0f); - sCape->attachRightArmTimer = sCape->attachLeftArmTimer = 0; + sBossGanonCape->attachRightArmTimer = sBossGanonCape->attachLeftArmTimer = 0; this->actionFunc = BossGanon_Vulnerable; this->actor.velocity.x = 0.0f; @@ -2508,10 +2490,10 @@ void BossGanon_SetupVulnerable(BossGanon* this, GlobalContext* globalCtx) { this->actor.velocity.z = 0.0f; this->unk_1C2 = 0; - sCape->backPush = -4.0f; - sCape->backSwayMagnitude = 0.75f; - sCape->sideSwayMagnitude = -3.0f; - sCape->minDist = 20.0f; + sBossGanonCape->backPush = -4.0f; + sBossGanonCape->backSwayMagnitude = 0.75f; + sBossGanonCape->sideSwayMagnitude = -3.0f; + sBossGanonCape->minDist = 20.0f; for (i = 0; i < 10; i++) { Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_BOSS_GANON, this->unk_1FC.x, @@ -2571,7 +2553,7 @@ void BossGanon_Vulnerable(BossGanon* this, GlobalContext* globalCtx) { break; case 2: - sCape->minDist = 0.0f; + sBossGanonCape->minDist = 0.0f; this->actor.velocity.y = this->actor.velocity.y - 0.5f; if (this->actor.world.pos.y < 40.0f) { @@ -2625,7 +2607,7 @@ void BossGanon_Vulnerable(BossGanon* this, GlobalContext* globalCtx) { this->unk_1C2 = 6; this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gDorfGetUp2Anim); Animation_MorphToPlayOnce(&this->skelAnime, &gDorfGetUp2Anim, 0.0f); - sCape->minDist = 20.0f; + sBossGanonCape->minDist = 20.0f; this->unk_19F = 1; } break; @@ -2646,7 +2628,7 @@ void BossGanon_Vulnerable(BossGanon* this, GlobalContext* globalCtx) { Animation_MorphToPlayOnce(&this->skelAnime, &gDorfGetUp3Anim, 0.0f); this->unk_1C2 = 8; SkelAnime_Update(&this->skelAnime); - sCape->attachShouldersTimer = 18.0f; + sBossGanonCape->attachShouldersTimer = 18.0f; Audio_PlayActorSound2(&this->actor, NA_SE_EV_GANON_MANTLE); Audio_PlayActorSound2(&this->actor, NA_SE_EN_GANON_RESTORE); break; @@ -2743,10 +2725,10 @@ void BossGanon_UpdateDamage(BossGanon* this, GlobalContext* globalCtx) { this->actor.colChkInfo.health -= damage; } - for (i = 0; i < ARRAY_COUNT(sCape->strands); i++) { + for (i = 0; i < ARRAY_COUNT(sBossGanonCape->strands); i++) { for (j = 1; j < 12; j++) { - sCape->strands[i].velocities[j].x = Rand_CenteredFloat(15.0f); - sCape->strands[i].velocities[j].z = Rand_CenteredFloat(15.0f); + sBossGanonCape->strands[i].velocities[j].x = Rand_CenteredFloat(15.0f); + sBossGanonCape->strands[i].velocities[j].z = Rand_CenteredFloat(15.0f); } } @@ -2762,16 +2744,16 @@ void BossGanon_UpdateDamage(BossGanon* this, GlobalContext* globalCtx) { Audio_PlayActorSound2(&this->actor, NA_SE_EN_GANON_CUTBODY); BossGanon_SetupDamaged(this, globalCtx); this->unk_1A6 = 15; - sCape->tearTimer = 1; + sBossGanonCape->tearTimer = 1; } } } else if (acHitInfo->toucher.dmgFlags & 0x1F8A4) { Audio_PlayActorSound2(&this->actor, 0); - for (i = 0; i < ARRAY_COUNT(sCape->strands); i++) { + for (i = 0; i < ARRAY_COUNT(sBossGanonCape->strands); i++) { for (j = 1; j < 12; j++) { - sCape->strands[i].velocities[j].x = Rand_CenteredFloat(15.0f); - sCape->strands[i].velocities[j].z = Rand_CenteredFloat(15.0f); + sBossGanonCape->strands[i].velocities[j].x = Rand_CenteredFloat(15.0f); + sBossGanonCape->strands[i].velocities[j].z = Rand_CenteredFloat(15.0f); } } } @@ -2841,7 +2823,7 @@ void BossGanon_Update(Actor* thisx, GlobalContext* globalCtx2) { } this->collider.base.colType = 3; - sCape->gravity = -3.0f; + sBossGanonCape->gravity = -3.0f; this->shockGlow = false; this->actor.flags &= ~ACTOR_FLAG_0; this->unk_1A2++; @@ -3334,20 +3316,20 @@ void BossGanon_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList } void BossGanon_InitRand(s32 seedInit0, s32 seedInit1, s32 seedInit2) { - sSeed1 = seedInit0; - sSeed2 = seedInit1; - sSeed3 = seedInit2; + sBossGanonSeed1 = seedInit0; + sBossGanonSeed2 = seedInit1; + sBossGanonSeed3 = seedInit2; } f32 BossGanon_RandZeroOne(void) { // Wichmann-Hill algorithm f32 randFloat; - sSeed1 = (sSeed1 * 171) % 30269; - sSeed2 = (sSeed2 * 172) % 30307; - sSeed3 = (sSeed3 * 170) % 30323; + sBossGanonSeed1 = (sBossGanonSeed1 * 171) % 30269; + sBossGanonSeed2 = (sBossGanonSeed2 * 172) % 30307; + sBossGanonSeed3 = (sBossGanonSeed3 * 170) % 30323; - randFloat = (sSeed1 / 30269.0f) + (sSeed2 / 30307.0f) + (sSeed3 / 30323.0f); + randFloat = (sBossGanonSeed1 / 30269.0f) + (sBossGanonSeed2 / 30307.0f) + (sBossGanonSeed3 / 30323.0f); while (randFloat >= 1.0f) { randFloat -= 1.0f; @@ -3559,7 +3541,7 @@ void BossGanon_DrawTriforce(BossGanon* this, GlobalContext* globalCtx) { this->triforcePos.y += 3.0f; this->triforcePos.z += -2.0f; } else if (this->triforceType == GDF_TRIFORCE_ZELDA) { - this->triforcePos = sZelda->unk_31C; + this->triforcePos = sBossGanonZelda->unk_31C; this->triforcePos.y += 1.8f; this->triforcePos.z += 4.0f; @@ -3734,9 +3716,9 @@ void BossGanon_GenShadowTexture(u8* tex, BossGanon* this, GlobalContext* globalC for (i = 0; i < 12; i++) { for (j = 0; j < 12; j++) { - sp7C.x = sCape->strands[i].joints[j].x - this->actor.world.pos.x; - sp7C.y = sCape->strands[i].joints[j].y - this->actor.world.pos.y + 76.0f + 100.0f + 30.0f; - sp7C.z = sCape->strands[i].joints[j].z - this->actor.world.pos.z; + sp7C.x = sBossGanonCape->strands[i].joints[j].x - this->actor.world.pos.x; + sp7C.y = sBossGanonCape->strands[i].joints[j].y - this->actor.world.pos.y + 76.0f + 100.0f + 30.0f; + sp7C.z = sBossGanonCape->strands[i].joints[j].z - this->actor.world.pos.z; Matrix_MultVec3f(&sp7C, &sp70); @@ -3746,7 +3728,7 @@ void BossGanon_GenShadowTexture(u8* tex, BossGanon* this, GlobalContext* globalC baseX = (s32)(sp70.x + 32.0f); baseY = (s16)sp70.y * 0x40; - if (!sCape->strands[i].torn[j]) { + if (!sBossGanonCape->strands[i].torn[j]) { for (y = -1, addY = -0x40; y <= 1; y++, addY += 0x40) { for (x = -3; x <= 3; x++) { index = baseX + x + baseY + addY; @@ -3827,13 +3809,13 @@ void BossGanon_Draw(Actor* thisx, GlobalContext* globalCtx) { BossGanon_DrawEffects(globalCtx); - sCape->actor.world.pos = this->actor.world.pos; + sBossGanonCape->actor.world.pos = this->actor.world.pos; - sCape->rightForearmPos = this->unk_214; - sCape->leftForearmPos = this->unk_220; + sBossGanonCape->rightForearmPos = this->unk_214; + sBossGanonCape->leftForearmPos = this->unk_220; - sCape->rightShoulderPos = this->unk_22C; - sCape->leftShoulderPos = this->unk_238; + sBossGanonCape->rightShoulderPos = this->unk_22C; + sBossGanonCape->leftShoulderPos = this->unk_238; BossGanon_DrawShock(this, globalCtx); BossGanon_DrawHandLightBall(this, globalCtx); @@ -4628,7 +4610,7 @@ void BossGanon_UpdateEffects(GlobalContext* globalCtx) { spA0.x = 0.0f; spA0.y = 0.0f; - for (i = 0; i < ARRAY_COUNT(sEffectBuf); i++, eff++) { + for (i = 0; i < ARRAY_COUNT(sBossGanonEffectBuf); i++, eff++) { if (eff->type != GDF_EFF_NONE) { eff->pos.x += eff->velocity.x; eff->pos.y += eff->velocity.y; @@ -4662,9 +4644,9 @@ void BossGanon_UpdateEffects(GlobalContext* globalCtx) { eff->alpha = 255; } } else if (eff->type == GDF_EFF_BLACK_DOT) { - xDiff = sGanondorf->unk_278.x - eff->pos.x; - yDiff = sGanondorf->unk_278.y - eff->pos.y; - zDiff = sGanondorf->unk_278.z - eff->pos.z; + xDiff = sBossGanonGanondorf->unk_278.x - eff->pos.x; + yDiff = sBossGanonGanondorf->unk_278.y - eff->pos.y; + zDiff = sBossGanonGanondorf->unk_278.z - eff->pos.z; yRot = Math_FAtan2F(xDiff, zDiff); @@ -4704,9 +4686,9 @@ void BossGanon_UpdateEffects(GlobalContext* globalCtx) { if (eff->unk_2E == GDF_SHOCK_DORF_YELLOW) { bodyPart = (s16)Rand_ZeroFloat(13.9f) + 1; - eff->pos.x = sGanondorf->unk_2EC[bodyPart].x + Rand_CenteredFloat(20.0f); - eff->pos.y = sGanondorf->unk_2EC[bodyPart].y + Rand_CenteredFloat(20.0f); - eff->pos.z = sGanondorf->unk_2EC[bodyPart].z + Rand_CenteredFloat(20.0f); + eff->pos.x = sBossGanonGanondorf->unk_2EC[bodyPart].x + Rand_CenteredFloat(20.0f); + eff->pos.y = sBossGanonGanondorf->unk_2EC[bodyPart].y + Rand_CenteredFloat(20.0f); + eff->pos.z = sBossGanonGanondorf->unk_2EC[bodyPart].z + Rand_CenteredFloat(20.0f); } else { bodyPart = (s16)Rand_ZeroFloat(17.9f); @@ -4799,7 +4781,7 @@ void BossGanon_UpdateEffects(GlobalContext* globalCtx) { if (((eff->scale * 150.0f) < distToPlayer) && (distToPlayer < (eff->scale * 300.0f))) { eff->timer = 150; - func_8002F6D4(globalCtx, &sGanondorf->actor, 7.0f, sGanondorf->actor.yawTowardsPlayer, 0.0f, + func_8002F6D4(globalCtx, &sBossGanonGanondorf->actor, 7.0f, sBossGanonGanondorf->actor.yawTowardsPlayer, 0.0f, 0x20); } } @@ -4940,7 +4922,7 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) { 255); gDPSetEnvColor(POLY_XLU_DISP++, sLightningEnvColors[(eff->timer * 3) + 0], sLightningEnvColors[(eff->timer * 3) + 1], sLightningEnvColors[(eff->timer * 3) + 2], 0); - Matrix_Translate(sGanondorf->unk_260.x, sGanondorf->unk_260.y, sGanondorf->unk_260.z, MTXMODE_NEW); + Matrix_Translate(sBossGanonGanondorf->unk_260.x, sBossGanonGanondorf->unk_260.y, sBossGanonGanondorf->unk_260.z, MTXMODE_NEW); Matrix_RotateY(eff->unk_48, MTXMODE_APPLY); Matrix_RotateZ(eff->unk_3C, MTXMODE_APPLY); Matrix_Scale(eff->scale, eff->scale, eff->scale, MTXMODE_APPLY); @@ -5032,16 +5014,11 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) { #include "overlays/ovl_Boss_Ganon/ovl_Boss_Ganon.h" void BossGanon_Reset(void) { - -static EnGanonMant* sCape; - - sSeed1 = 0; - sSeed2 = 0; - sSeed3 = 0; - sGanondorf = NULL; - sZelda = NULL; - sCape = NULL; - - - memset(sEffectBuf, 0, sizeof(sEffectBuf)); -} + sBossGanonSeed1 = 0; + sBossGanonSeed2 = 0; + sBossGanonSeed3 = 0; + sBossGanonGanondorf = NULL; + sBossGanonZelda = NULL; + sBossGanonCape = NULL; + memset(sBossGanonEffectBuf, 0, sizeof(sBossGanonEffectBuf)); +} \ No newline at end of file diff --git a/soh/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.h b/soh/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.h index a3e3e503e..69a983717 100644 --- a/soh/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.h +++ b/soh/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.h @@ -53,6 +53,24 @@ typedef enum { /* 2 */ GDF_TRIFORCE_DORF } GanondorfTriforceType; +typedef struct { + /* 0x00 */ u8 type; + /* 0x01 */ u8 timer; + /* 0x04 */ Vec3f pos; + /* 0x10 */ Vec3f velocity; + /* 0x1C */ Vec3f accel; + /* 0x28 */ Color_RGB8 color; + /* 0x2C */ s16 alpha; + /* 0x2E */ s16 unk_2E; + /* 0x30 */ s16 unk_30; + /* 0x34 */ f32 scale; + /* 0x38 */ f32 unk_38; // scale target mostly, but used for other things + /* 0x3C */ f32 unk_3C; // mostly z rot + /* 0x40 */ f32 unk_40; + /* 0x44 */ f32 unk_44; // mostly x rot + /* 0x48 */ f32 unk_48; // mostly y rot +} GanondorfEffect; // size = 0x4C + typedef struct BossGanon { /* 0x0000 */ Actor actor; /* 0x014C */ s32 animBankIndex; diff --git a/soh/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c b/soh/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c index 21fd1a149..b946054b8 100644 --- a/soh/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c +++ b/soh/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c @@ -49,21 +49,40 @@ const ActorInit Boss_Ganon2_InitVars = { #include "z_boss_ganon2_data.c" +Vec3f D_8090EB20; + +EnZl3* sBossGanon2Zelda; + +Actor* D_8090EB30; + +BossGanon2Effect sBossGanon2Particles[100]; + +s32 sBossGanon2Seed1; +s32 sBossGanon2Seed2; +s32 sBossGanon2Seed3; + +Vec3f D_809105D8[4]; + +Vec3f D_80910608[4]; + +s8 D_80910638; + + void BossGanon2_InitRand(s32 seedInit0, s32 seedInit1, s32 seedInit2) { - sSeed1 = seedInit0; - sSeed2 = seedInit1; - sSeed3 = seedInit2; + sBossGanon2Seed1 = seedInit0; + sBossGanon2Seed2 = seedInit1; + sBossGanon2Seed3 = seedInit2; } f32 BossGanon2_RandZeroOne(void) { // Wichmann-Hill algorithm f32 randFloat; - sSeed1 = (sSeed1 * 171) % 30269; - sSeed2 = (sSeed2 * 172) % 30307; - sSeed3 = (sSeed3 * 170) % 30323; + sBossGanon2Seed1 = (sBossGanon2Seed1 * 171) % 30269; + sBossGanon2Seed2 = (sBossGanon2Seed2 * 172) % 30307; + sBossGanon2Seed3 = (sBossGanon2Seed3 * 170) % 30323; - randFloat = (sSeed1 / 30269.0f) + (sSeed2 / 30307.0f) + (sSeed3 / 30323.0f); + randFloat = (sBossGanon2Seed1 / 30269.0f) + (sBossGanon2Seed2 / 30307.0f) + (sBossGanon2Seed3 / 30323.0f); while (randFloat >= 1.0f) { randFloat -= 1.0f; } @@ -114,7 +133,7 @@ void func_808FD27C(GlobalContext* globalCtx, Vec3f* position, Vec3f* velocity, f BossGanon2Effect* effect = globalCtx->specialEffects; s16 i; - for (i = 0; i < ARRAY_COUNT(sParticles); i++, effect++) { + for (i = 0; i < ARRAY_COUNT(sBossGanon2Particles); i++, effect++) { if (effect->type == 0) { effect->type = 2; effect->position = *position; @@ -136,10 +155,10 @@ void BossGanon2_Init(Actor* thisx, GlobalContext* globalCtx) { s32 pad; s16 i; - globalCtx->specialEffects = sParticles; + globalCtx->specialEffects = sBossGanon2Particles; - for (i = 0; i < ARRAY_COUNT(sParticles); i++) { - sParticles[i].type = 0; + for (i = 0; i < ARRAY_COUNT(sBossGanon2Particles); i++) { + sBossGanon2Particles[i].type = 0; } this->actor.colChkInfo.mass = MASS_IMMOVABLE; @@ -204,13 +223,13 @@ void func_808FD5F4(BossGanon2* this, GlobalContext* globalCtx) { Gameplay_ChangeCameraStatus(globalCtx, MAIN_CAM, CAM_STAT_WAIT); Gameplay_ChangeCameraStatus(globalCtx, this->unk_39E, CAM_STAT_ACTIVE); this->unk_39C = 1; - sZelda = (EnZl3*)Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_EN_ZL3, 970.0f, + sBossGanon2Zelda = (EnZl3*)Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_EN_ZL3, 970.0f, 1086.0f, -200.0f, 0, 0, 0, 1); - sZelda->unk_3C8 = 0; - sZelda->actor.world.pos.x = 970.0f; - sZelda->actor.world.pos.y = 1086.0f; - sZelda->actor.world.pos.z = -214.0f; - sZelda->actor.shape.rot.y = -0x7000; + sBossGanon2Zelda->unk_3C8 = 0; + sBossGanon2Zelda->actor.world.pos.x = 970.0f; + sBossGanon2Zelda->actor.world.pos.y = 1086.0f; + sBossGanon2Zelda->actor.world.pos.z = -214.0f; + sBossGanon2Zelda->actor.shape.rot.y = -0x7000; this->unk_3BC.x = 0.0f; this->unk_3BC.y = 1.0f; this->unk_3BC.z = 0.0f; @@ -258,20 +277,20 @@ void func_808FD5F4(BossGanon2* this, GlobalContext* globalCtx) { player->actor.world.pos.x = 970.0f; player->actor.world.pos.y = 1086.0f; player->actor.world.pos.z = -166.0f; - sZelda->actor.world.pos.x = 974.0f; - sZelda->actor.world.pos.y = 1086.0f; - sZelda->actor.world.pos.z = -186.0f; + sBossGanon2Zelda->actor.world.pos.x = 974.0f; + sBossGanon2Zelda->actor.world.pos.y = 1086.0f; + sBossGanon2Zelda->actor.world.pos.z = -186.0f; player->actor.shape.rot.y = -0x5000; - sZelda->actor.shape.rot.y = -0x5000; + sBossGanon2Zelda->actor.shape.rot.y = -0x5000; if (this->unk_398 == 60) { Message_StartTextbox(globalCtx, 0x70D4, NULL); } if (this->unk_398 == 40) { - sZelda->unk_3C8 = 1; + sBossGanon2Zelda->unk_3C8 = 1; func_8002DF54(globalCtx, &this->actor, 0x4E); } if (this->unk_398 == 85) { - sZelda->unk_3C8 = 2; + sBossGanon2Zelda->unk_3C8 = 2; func_8002DF54(globalCtx, &this->actor, 0x4F); } this->unk_3A4.x = 930.0f; @@ -300,14 +319,14 @@ void func_808FD5F4(BossGanon2* this, GlobalContext* globalCtx) { Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_STOP); } if (this->unk_398 == 20) { - sZelda->unk_3C8 = 3; + sBossGanon2Zelda->unk_3C8 = 3; func_8002DF54(globalCtx, &this->actor, 0x50); } if (this->unk_398 == 55) { this->unk_39C = 4; this->unk_398 = 0; this->unk_410.x = 0.0f; - sZelda->unk_3C8 = 4; + sBossGanon2Zelda->unk_3C8 = 4; func_8002DF54(globalCtx, &this->actor, 0x50); } break; @@ -347,11 +366,11 @@ void func_808FD5F4(BossGanon2* this, GlobalContext* globalCtx) { player->actor.world.pos.x = 490.0f; player->actor.world.pos.y = 1086.0f; player->actor.world.pos.z = -166.0f; - sZelda->actor.world.pos.x = 724.0f; - sZelda->actor.world.pos.y = 1086.0f; - sZelda->actor.world.pos.z = -186.0f; + sBossGanon2Zelda->actor.world.pos.x = 724.0f; + sBossGanon2Zelda->actor.world.pos.y = 1086.0f; + sBossGanon2Zelda->actor.world.pos.z = -186.0f; player->actor.shape.rot.y = -0x4000; - sZelda->actor.shape.rot.y = -0x5000; + sBossGanon2Zelda->actor.shape.rot.y = -0x5000; this->unk_3A4.x = 410.0f; this->unk_3A4.y = 1096.0f; this->unk_3A4.z = -110.0f; @@ -370,7 +389,7 @@ void func_808FD5F4(BossGanon2* this, GlobalContext* globalCtx) { this->unk_339 = 4; } if (this->unk_398 == 30) { - sZelda->unk_3C8 = 5; + sBossGanon2Zelda->unk_3C8 = 5; func_8002DF54(globalCtx, &this->actor, 0x51); } if (this->unk_398 == 50) { @@ -384,11 +403,11 @@ void func_808FD5F4(BossGanon2* this, GlobalContext* globalCtx) { player->actor.world.pos.x = 490.0f; player->actor.world.pos.y = 1086.0f; player->actor.world.pos.z = -166.0f; - sZelda->actor.world.pos.x = 724.0f; - sZelda->actor.world.pos.y = 1086.0f; - sZelda->actor.world.pos.z = -186.0f; + sBossGanon2Zelda->actor.world.pos.x = 724.0f; + sBossGanon2Zelda->actor.world.pos.y = 1086.0f; + sBossGanon2Zelda->actor.world.pos.z = -186.0f; player->actor.shape.rot.y = -0x4000; - sZelda->actor.shape.rot.y = -0x5000; + sBossGanon2Zelda->actor.shape.rot.y = -0x5000; this->unk_3A4.x = 450.0f; this->unk_3A4.y = 1121.0f; this->unk_3A4.z = -158.0f; @@ -457,9 +476,9 @@ void func_808FD5F4(BossGanon2* this, GlobalContext* globalCtx) { player->actor.world.pos.y = 1086.0f; player->actor.world.pos.z = -266.0f; player->actor.shape.rot.y = -0x4000; - sZelda->actor.world.pos.x = 724.0f; - sZelda->actor.world.pos.y = 1086.0f; - sZelda->actor.world.pos.z = -186.0f; + sBossGanon2Zelda->actor.world.pos.x = 724.0f; + sBossGanon2Zelda->actor.world.pos.y = 1086.0f; + sBossGanon2Zelda->actor.world.pos.z = -186.0f; this->unk_3A4.x = this->actor.world.pos.x + -10.0f; this->unk_3A4.y = this->actor.world.pos.y + 80.0f; this->unk_3A4.z = this->actor.world.pos.z + 50.0f; @@ -770,9 +789,9 @@ void func_808FD5F4(BossGanon2* this, GlobalContext* globalCtx) { BossGanon2Effect* effect = globalCtx->specialEffects; effect->unk_2E = 1; - effect->position.x = sZelda->actor.world.pos.x + 50.0f + 10.0f; - effect->position.y = sZelda->actor.world.pos.y + 350.0f; - effect->position.z = sZelda->actor.world.pos.z - 25.0f; + effect->position.x = sBossGanon2Zelda->actor.world.pos.x + 50.0f + 10.0f; + effect->position.y = sBossGanon2Zelda->actor.world.pos.y + 350.0f; + effect->position.z = sBossGanon2Zelda->actor.world.pos.z - 25.0f; effect->velocity.x = 0.0f; effect->velocity.z = 0.0f; effect->velocity.y = -30.0f; @@ -782,15 +801,15 @@ void func_808FD5F4(BossGanon2* this, GlobalContext* globalCtx) { break; } case 26: - this->unk_3A4.x = sZelda->actor.world.pos.x + 100.0f + 30.0f; - this->unk_3A4.y = sZelda->actor.world.pos.y + 10.0f; - this->unk_3A4.z = sZelda->actor.world.pos.z + 5.0f; - this->unk_3B0.x = sZelda->actor.world.pos.x; - this->unk_3B0.y = sZelda->actor.world.pos.y + 30.0f; - this->unk_3B0.z = sZelda->actor.world.pos.z - 20.0f; + this->unk_3A4.x = sBossGanon2Zelda->actor.world.pos.x + 100.0f + 30.0f; + this->unk_3A4.y = sBossGanon2Zelda->actor.world.pos.y + 10.0f; + this->unk_3A4.z = sBossGanon2Zelda->actor.world.pos.z + 5.0f; + this->unk_3B0.x = sBossGanon2Zelda->actor.world.pos.x; + this->unk_3B0.y = sBossGanon2Zelda->actor.world.pos.y + 30.0f; + this->unk_3B0.z = sBossGanon2Zelda->actor.world.pos.z - 20.0f; this->unk_3BC.z = -0.5f; if (this->unk_398 == 13) { - sZelda->unk_3C8 = 6; + sBossGanon2Zelda->unk_3C8 = 6; } if (this->unk_398 == 50) { this->unk_39C = 27; @@ -879,7 +898,7 @@ void func_808FD5F4(BossGanon2* this, GlobalContext* globalCtx) { func_808FFDB0(this, globalCtx); this->unk_1A2[1] = 50; this->actor.flags |= ACTOR_FLAG_0; - sZelda->unk_3C8 = 7; + sBossGanon2Zelda->unk_3C8 = 7; } break; } @@ -1323,12 +1342,12 @@ void func_80900890(BossGanon2* this, GlobalContext* globalCtx) { break; case 2: this->unk_1A2[0] = 300; - this->unk_3A4.x = sZelda->actor.world.pos.x - 100.0f; - this->unk_3A4.y = sZelda->actor.world.pos.y + 30.0f; - this->unk_3A4.z = (sZelda->actor.world.pos.z + 30.0f) - 60.0f; - this->unk_3B0.x = sZelda->actor.world.pos.x; - this->unk_3B0.y = sZelda->actor.world.pos.y + 30.0f; - this->unk_3B0.z = sZelda->actor.world.pos.z - 10.0f; + this->unk_3A4.x = sBossGanon2Zelda->actor.world.pos.x - 100.0f; + this->unk_3A4.y = sBossGanon2Zelda->actor.world.pos.y + 30.0f; + this->unk_3A4.z = (sBossGanon2Zelda->actor.world.pos.z + 30.0f) - 60.0f; + this->unk_3B0.x = sBossGanon2Zelda->actor.world.pos.x; + this->unk_3B0.y = sBossGanon2Zelda->actor.world.pos.y + 30.0f; + this->unk_3B0.z = sBossGanon2Zelda->actor.world.pos.z - 10.0f; Math_ApproachZeroF(&this->unk_324, 1.0f, 5.0f); Math_ApproachF(&globalCtx->envCtx.unk_D8, 1.0f, 1.0f, 1.0f / 51); if (this->unk_1A2[1] == 80) { @@ -1356,8 +1375,8 @@ void func_80900890(BossGanon2* this, GlobalContext* globalCtx) { func_8002DF54(globalCtx, &this->actor, 0x60); this->unk_398 = 0; case 11: - player->actor.world.pos.x = sZelda->actor.world.pos.x + 50.0f + 10.0f; - player->actor.world.pos.z = sZelda->actor.world.pos.z - 25.0f; + player->actor.world.pos.x = sBossGanon2Zelda->actor.world.pos.x + 50.0f + 10.0f; + player->actor.world.pos.z = sBossGanon2Zelda->actor.world.pos.z - 25.0f; player->actor.shape.rot.y = -0x8000; this->unk_3A4.x = (player->actor.world.pos.x + 100.0f) - 80.0f; this->unk_3A4.y = (player->actor.world.pos.y + 60.0f) - 40.0f; @@ -1482,7 +1501,7 @@ void func_8090120C(BossGanon2* this, GlobalContext* globalCtx) { func_8002DF54(globalCtx, &this->actor, 8); this->unk_39C = 1; this->unk_398 = 0; - sZelda->unk_3C8 = 9; + sBossGanon2Zelda->unk_3C8 = 9; this->unk_31C = 0; this->unk_1A2[2] = 0; this->unk_336 = 0; @@ -1522,9 +1541,9 @@ void func_8090120C(BossGanon2* this, GlobalContext* globalCtx) { player->actor.shape.rot.y = -0x4000; player->actor.world.pos.x = 200.0f; player->actor.world.pos.z = 30.0f; - sZelda->actor.world.pos.x = 340.0f; - sZelda->actor.world.pos.z = -250.0f; - sZelda->actor.world.rot.y = sZelda->actor.shape.rot.y = -0x2000; + sBossGanon2Zelda->actor.world.pos.x = 340.0f; + sBossGanon2Zelda->actor.world.pos.z = -250.0f; + sBossGanon2Zelda->actor.world.rot.y = sBossGanon2Zelda->actor.shape.rot.y = -0x2000; this->unk_3A4.x = 250; this->unk_3A4.y = 1150.0f; this->unk_3A4.z = 0.0f; @@ -1543,9 +1562,9 @@ void func_8090120C(BossGanon2* this, GlobalContext* globalCtx) { this->unk_3A4.x = 250; this->unk_3A4.y = 1150.0f; this->unk_3A4.z = 0.0f; - Math_ApproachF(&this->unk_3B0.x, sZelda->actor.world.pos.x, 0.2f, 20.0f); - Math_ApproachF(&this->unk_3B0.y, sZelda->actor.world.pos.y + 50.0f, 0.2f, 10.0f); - Math_ApproachF(&this->unk_3B0.z, sZelda->actor.world.pos.z, 0.2f, 20.0f); + Math_ApproachF(&this->unk_3B0.x, sBossGanon2Zelda->actor.world.pos.x, 0.2f, 20.0f); + Math_ApproachF(&this->unk_3B0.y, sBossGanon2Zelda->actor.world.pos.y + 50.0f, 0.2f, 10.0f); + Math_ApproachF(&this->unk_3B0.z, sBossGanon2Zelda->actor.world.pos.z, 0.2f, 20.0f); if (this->unk_398 == 50) { this->unk_39C = 3; this->unk_398 = 0; @@ -1557,9 +1576,9 @@ void func_8090120C(BossGanon2* this, GlobalContext* globalCtx) { this->unk_3A4.x = 330.0f; this->unk_3A4.y = 1120.0f; this->unk_3A4.z = -150.0f; - this->unk_3B0.x = sZelda->actor.world.pos.x; - this->unk_3B0.y = sZelda->actor.world.pos.y + 40.0f; - this->unk_3B0.z = sZelda->actor.world.pos.z; + this->unk_3B0.x = sBossGanon2Zelda->actor.world.pos.x; + this->unk_3B0.y = sBossGanon2Zelda->actor.world.pos.y + 40.0f; + this->unk_3B0.z = sBossGanon2Zelda->actor.world.pos.z; if (this->unk_398 == 10) { Message_StartTextbox(globalCtx, 0x70D8, NULL); } @@ -1572,7 +1591,7 @@ void func_8090120C(BossGanon2* this, GlobalContext* globalCtx) { if (this->unk_398 > 10) { Math_ApproachZeroF(&this->unk_37C, 1.0f, 10.0f); if (this->unk_398 == 30) { - sZelda->unk_3C8 = 10; + sBossGanon2Zelda->unk_3C8 = 10; } this->unk_339 = 23; Math_ApproachZeroF(&globalCtx->envCtx.unk_D8, 1.0f, 0.05f); @@ -1743,7 +1762,7 @@ void func_8090120C(BossGanon2* this, GlobalContext* globalCtx) { if (this->unk_398 == 40) { this->unk_39C = 9; this->unk_398 = 0; - sZelda->unk_3C8 = 11; + sBossGanon2Zelda->unk_3C8 = 11; Message_StartTextbox(globalCtx, 0x70D9, NULL); this->unk_336 = 0; globalCtx->envCtx.unk_D8 = 0.0f; @@ -1754,9 +1773,9 @@ void func_8090120C(BossGanon2* this, GlobalContext* globalCtx) { this->unk_3A4.x = 330.0f; this->unk_3A4.y = 1120.0f; this->unk_3A4.z = -150.0f; - this->unk_3B0.x = sZelda->actor.world.pos.x; - this->unk_3B0.y = sZelda->actor.world.pos.y + 40.0f; - this->unk_3B0.z = sZelda->actor.world.pos.z; + this->unk_3B0.x = sBossGanon2Zelda->actor.world.pos.x; + this->unk_3B0.y = sBossGanon2Zelda->actor.world.pos.y + 40.0f; + this->unk_3B0.z = sBossGanon2Zelda->actor.world.pos.z; if (this->unk_398 > 60) { this->unk_39C = 10; this->unk_398 = 0; @@ -1771,26 +1790,26 @@ void func_8090120C(BossGanon2* this, GlobalContext* globalCtx) { if ((this->unk_398 >= 40) && (this->unk_398 <= 110)) { Math_ApproachF(&globalCtx->envCtx.unk_D8, 1.0f, 1.0f, 0.02f); Math_ApproachF(&this->unk_384, 10.0f, 0.1f, 0.2f); - Audio_PlayActorSound2(&sZelda->actor, NA_SE_EV_GOD_LIGHTBALL_2 - SFX_FLAG); + Audio_PlayActorSound2(&sBossGanon2Zelda->actor, NA_SE_EV_GOD_LIGHTBALL_2 - SFX_FLAG); } else { Math_ApproachZeroF(&this->unk_384, 1.0f, 0.2f); } if (this->unk_398 > 130) { - Math_ApproachF(&this->unk_3B0.y, (sZelda->actor.world.pos.y + 40.0f + 10.0f) - 20.0f, 0.1f, + Math_ApproachF(&this->unk_3B0.y, (sBossGanon2Zelda->actor.world.pos.y + 40.0f + 10.0f) - 20.0f, 0.1f, this->unk_410.x); } else { - Math_ApproachF(&this->unk_3B0.y, sZelda->actor.world.pos.y + 40.0f + 10.0f, 0.05f, + Math_ApproachF(&this->unk_3B0.y, sBossGanon2Zelda->actor.world.pos.y + 40.0f + 10.0f, 0.05f, this->unk_410.x * 0.25f); } Math_ApproachF(&this->unk_410.x, 1.0f, 1.0f, 0.01f); if (this->unk_398 == 10) { - sZelda->unk_3C8 = 12; + sBossGanon2Zelda->unk_3C8 = 12; } if (this->unk_398 == 110) { - sZelda->unk_3C8 = 13; + sBossGanon2Zelda->unk_3C8 = 13; } if (this->unk_398 == 140) { - Audio_PlayActorSound2(&sZelda->actor, NA_SE_EV_HUMAN_BOUND); + Audio_PlayActorSound2(&sBossGanon2Zelda->actor, NA_SE_EV_HUMAN_BOUND); } if (this->unk_398 < 160) { break; @@ -1845,7 +1864,7 @@ void func_80902348(BossGanon2* this, GlobalContext* globalCtx) { } func_8002F6D4(globalCtx, &this->actor, 15.0f, this->actor.yawTowardsPlayer + phi_v0_2, 2.0f, 0); - sZelda->unk_3C8 = 8; + sBossGanon2Zelda->unk_3C8 = 8; this->unk_316 = 10; break; } @@ -1864,7 +1883,7 @@ void func_80902348(BossGanon2* this, GlobalContext* globalCtx) { player->isBurning = true; func_8002F6D4(globalCtx, &this->actor, 10.0f, Math_Atan2S(temp_f12, temp_f2), 0.0f, 0x10); - sZelda->unk_3C8 = 8; + sBossGanon2Zelda->unk_3C8 = 8; } } } @@ -2168,7 +2187,7 @@ void BossGanon2_Update(Actor* thisx, GlobalContext* globalCtx) { if (D_80906D78 != 0) { D_80906D78 = 0; - for (i2 = 0; i2 < ARRAY_COUNT(sParticles); i2++) { + for (i2 = 0; i2 < ARRAY_COUNT(sBossGanon2Particles); i2++) { angle = Rand_ZeroFloat(2 * M_PI); sp44 = Rand_ZeroFloat(40.0f) + 10.0f; sp58 = this->actor.world.pos; @@ -2641,7 +2660,7 @@ void func_80904FC8(BossGanon2* this, GlobalContext* globalCtx) { gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, 200); gDPSetEnvColor(POLY_XLU_DISP++, 255, 200, 0, 0); gSPDisplayList(POLY_XLU_DISP++, ovl_Boss_Ganon2_DL_00B308); - Matrix_Translate(sZelda->actor.world.pos.x, sZelda->actor.world.pos.y + 80.0f, sZelda->actor.world.pos.z, + Matrix_Translate(sBossGanon2Zelda->actor.world.pos.x, sBossGanon2Zelda->actor.world.pos.y + 80.0f, sBossGanon2Zelda->actor.world.pos.z, MTXMODE_NEW); Matrix_ReplaceRotation(&globalCtx->billboardMtxF); Matrix_Scale(this->unk_384, this->unk_384, this->unk_384, MTXMODE_APPLY); @@ -2728,8 +2747,8 @@ void func_80905674(BossGanon2* this, GlobalContext* globalCtx) { this->unk_19C * -8, 32, 32)); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 170, (s16)this->unk_37C); gDPSetEnvColor(POLY_XLU_DISP++, 255, 200, 0, 128); - Matrix_Translate(sZelda->actor.world.pos.x + 100.0f, sZelda->actor.world.pos.y + 35.0f + 7.0f, - sZelda->actor.world.pos.z - 100.0f, MTXMODE_NEW); + Matrix_Translate(sBossGanon2Zelda->actor.world.pos.x + 100.0f, sBossGanon2Zelda->actor.world.pos.y + 35.0f + 7.0f, + sBossGanon2Zelda->actor.world.pos.z - 100.0f, MTXMODE_NEW); Matrix_RotateY(-M_PI / 4.0f, MTXMODE_APPLY); Matrix_Scale(0.040000003f, 0.040000003f, this->unk_380, MTXMODE_APPLY); Matrix_RotateX(M_PI / 2.0f, MTXMODE_APPLY); @@ -2826,7 +2845,7 @@ void func_80905DA8(BossGanon2* this, GlobalContext* globalCtx) { Vec3f sp78; s16 i; - for (i = 0; i < ARRAY_COUNT(sParticles); i++, effect++) { + for (i = 0; i < ARRAY_COUNT(sBossGanon2Particles); i++, effect++) { if (effect->type != 0) { effect->position.x += effect->velocity.x; effect->position.y += effect->velocity.y; @@ -2934,7 +2953,7 @@ void func_809060E8(GlobalContext* globalCtx) { effect = effects; - for (i = 0; i < ARRAY_COUNT(sParticles); i++, effect++) { + for (i = 0; i < ARRAY_COUNT(sBossGanon2Particles); i++, effect++) { if (effect->type == 2) { if (!usingObjectGEff) { BossGanon2_SetObjectSegment(NULL, globalCtx, OBJECT_GEFF, true); @@ -3080,12 +3099,12 @@ void BossGanon2_Reset(void) { D_8090EB20.y = 0; D_8090EB20.z = 0; D_80910638 = 0; - sZelda = NULL; + sBossGanon2Zelda = NULL; D_8090EB30 = NULL; - sSeed1 = 0; - sSeed2 = 0; - sSeed3 = 0; + sBossGanon2Seed1 = 0; + sBossGanon2Seed2 = 0; + sBossGanon2Seed3 = 0; memset(D_809105D8, 0, sizeof(D_809105D8)); memset(D_80910608, 0, sizeof(D_80910608)); - memset(sParticles, 0, sizeof(sParticles)); -} + memset(sBossGanon2Particles, 0, sizeof(sBossGanon2Particles)); +} \ No newline at end of file diff --git a/soh/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.h b/soh/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.h index 3d2625231..6271f5c14 100644 --- a/soh/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.h +++ b/soh/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.h @@ -4,6 +4,20 @@ #include "ultra64.h" #include "global.h" + +typedef struct { + /* 0x00 */ u8 type; + /* 0x01 */ u8 unk_01; + /* 0x04 */ Vec3f position; + /* 0x10 */ Vec3f velocity; + /* 0x1C */ Vec3f accel; + /* 0x28 */ char unk_28[0x6]; + /* 0x2E */ s16 unk_2E; + /* 0x30 */ char unk_30[0x4]; + /* 0x34 */ f32 scale; + /* 0x38 */ Vec3f unk_38; +} BossGanon2Effect; // size = 0x44 + struct BossGanon2; typedef void (*BossGanon2ActionFunc)(struct BossGanon2*, GlobalContext*); diff --git a/soh/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2_data.c b/soh/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2_data.c index 47201ed0d..e19b36bd6 100644 --- a/soh/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2_data.c +++ b/soh/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2_data.c @@ -2,19 +2,6 @@ #include "overlays/actors/ovl_En_Zl3/z_en_zl3.h" #include "objects/object_ganon2/object_ganon2.h" -typedef struct { - /* 0x00 */ u8 type; - /* 0x01 */ u8 unk_01; - /* 0x04 */ Vec3f position; - /* 0x10 */ Vec3f velocity; - /* 0x1C */ Vec3f accel; - /* 0x28 */ char unk_28[0x6]; - /* 0x2E */ s16 unk_2E; - /* 0x30 */ char unk_30[0x4]; - /* 0x34 */ f32 scale; - /* 0x38 */ Vec3f unk_38; -} BossGanon2Effect; // size = 0x44 - static Vec3f D_80906D60 = { 0.0f, 0.0f, 0.0f }; static Vec3f D_80906D6C = { 0.0f, 0.0f, 500.0f }; @@ -326,31 +313,7 @@ static s16 D_809071CC[] = { 1, -1, 1, 1, 3, 4, 1, 6, 7, 2, 9, 10, 2, 12, 13 }; static u8 D_809071EC[] = { 3, 2, 2, 1, 3, 3, 1, 3, 3, 1, 0, 3, 1, 0, 3 }; -// padding -static u32 D_809071FC[2] = { 0 }; - #include "overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2.h" -static Vec3f D_8090EB20; - -static EnZl3* sZelda; - -static Actor* D_8090EB30; - -// unused -static UNK_TYPE D_8090EB34; - -static BossGanon2Effect sParticles[100]; - -static s32 sSeed1; -static s32 sSeed2; -static s32 sSeed3; - -// unused -static UNK_TYPE D_809105DC; - -static Vec3f D_809105D8[4]; - -static Vec3f D_80910608[4]; - -static s8 D_80910638; +// padding +//static u32 D_809071FC[2] = { 0 }; diff --git a/soh/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.c b/soh/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.c index c6d8a8032..ec4899a28 100644 --- a/soh/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.c +++ b/soh/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.c @@ -144,25 +144,25 @@ static f32 sFlatWidth[41] = { #include "z_boss_mo_colchk.c" static BossMoEffect sEffects[300]; -static s32 sSeed1; -static s32 sSeed2; -static s32 sSeed3; +static s32 sBossGanonSeed1; +static s32 sBossGanonSeed2; +static s32 sBossGanonSeed3; void BossMo_InitRand(s32 seedInit0, s32 seedInit1, s32 seedInit2) { - sSeed1 = seedInit0; - sSeed2 = seedInit1; - sSeed3 = seedInit2; + sBossGanonSeed1 = seedInit0; + sBossGanonSeed2 = seedInit1; + sBossGanonSeed3 = seedInit2; } f32 BossMo_RandZeroOne(void) { // Wichmann-Hill algorithm f32 randFloat; - sSeed1 = (sSeed1 * 171) % 30269; - sSeed2 = (sSeed2 * 172) % 30307; - sSeed3 = (sSeed3 * 170) % 30323; + sBossGanonSeed1 = (sBossGanonSeed1 * 171) % 30269; + sBossGanonSeed2 = (sBossGanonSeed2 * 172) % 30307; + sBossGanonSeed3 = (sBossGanonSeed3 * 170) % 30323; - randFloat = (sSeed1 / 30269.0f) + (sSeed2 / 30307.0f) + (sSeed3 / 30323.0f); + randFloat = (sBossGanonSeed1 / 30269.0f) + (sBossGanonSeed2 / 30307.0f) + (sBossGanonSeed3 / 30323.0f); while (randFloat >= 1.0f) { randFloat -= 1.0f; } @@ -3588,7 +3588,7 @@ void BossMo_Reset(void) { sMorphaTent1 = NULL; sMorphaTent2 = NULL; memset(sEffects, 0, sizeof(sEffects)); - sSeed1 = 0; - sSeed2 = 0; - sSeed3 = 0; -} + sBossGanonSeed1 = 0; + sBossGanonSeed2 = 0; + sBossGanonSeed3 = 0; +} \ No newline at end of file diff --git a/soh/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.c b/soh/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.c index 6b31635b9..3c8fa9d91 100644 --- a/soh/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.c +++ b/soh/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.c @@ -7,34 +7,6 @@ #define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_2 | ACTOR_FLAG_4 | ACTOR_FLAG_5) -typedef enum { - /* 0 */ TWEFF_NONE, - /* 1 */ TWEFF_DOT, - /* 2 */ TWEFF_2, - /* 3 */ TWEFF_3, - /* 4 */ TWEFF_RING, - /* 5 */ TWEFF_PLYR_FRZ, - /* 6 */ TWEFF_FLAME, - /* 7 */ TWEFF_MERGEFLAME, - /* 8 */ TWEFF_SHLD_BLST, - /* 9 */ TWEFF_SHLD_DEFL, - /* 10 */ TWEFF_SHLD_HIT -} TwEffType; - -typedef enum { - /* 0 */ EFF_ARGS, - /* 1 */ EFF_UNKS1, - /* 2 */ EFF_WORK_MAX -} EffectWork; - -typedef enum { - /* 0 */ EFF_SCALE, - /* 1 */ EFF_DIST, - /* 2 */ EFF_ROLL, - /* 3 */ EFF_YAW, - /* 4 */ EFF_FWORK_MAX -} EffectFWork; - typedef enum { /* 0x00 */ TW_KOTAKE, /* 0x01 */ TW_KOUME, @@ -47,19 +19,6 @@ typedef enum { /* 0x69 */ TW_DEATHBALL_KOUME } TwinrovaType; -typedef struct { - /* 0x0000 */ u8 type; - /* 0x0001 */ u8 frame; - /* 0x0004 */ Vec3f pos; - /* 0x0010 */ Vec3f curSpeed; - /* 0x001C */ Vec3f accel; - /* 0x0028 */ Color_RGB8 color; - /* 0x002C */ s16 alpha; - /* 0x002E */ s16 work[EFF_WORK_MAX]; - /* 0x0034 */ f32 workf[EFF_FWORK_MAX]; - /* 0x0044 */ Actor* target; -} BossTwEffect; - void BossTw_Init(Actor* thisx, GlobalContext* globalCtx); void BossTw_Destroy(Actor* thisx, GlobalContext* globalCtx); void BossTw_Update(Actor* thisx, GlobalContext* globalCtx); @@ -200,7 +159,7 @@ static Vec3f sTwinrovaPillarPos[] = { { 0.0f, 380.0f, -580.0f }, }; -static u8 sTwInitalized = false; +u8 sTwInitalized = false; static InitChainEntry sInitChain[] = { ICHAIN_U8(targetMode, 5, ICHAIN_CONTINUE), @@ -233,7 +192,7 @@ static u8 D_8094C878; static s16 D_8094C87A; static s16 D_8094C87C; static u8 D_8094C87E; -static BossTwEffect sTwEffects[150]; +BossTwEffect sTwEffects[150]; void BossTw_AddDotEffect(GlobalContext* globalCtx, Vec3f* initalPos, Vec3f* initalSpeed, Vec3f* accel, f32 scale, s16 args, s16 countLimit) { diff --git a/soh/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.h b/soh/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.h index 575997c26..51b664726 100644 --- a/soh/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.h +++ b/soh/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.h @@ -4,9 +4,46 @@ #include "ultra64.h" #include "global.h" -struct BossTw; +typedef enum { + /* 0 */ TWEFF_NONE, + /* 1 */ TWEFF_DOT, + /* 2 */ TWEFF_2, + /* 3 */ TWEFF_3, + /* 4 */ TWEFF_RING, + /* 5 */ TWEFF_PLYR_FRZ, + /* 6 */ TWEFF_FLAME, + /* 7 */ TWEFF_MERGEFLAME, + /* 8 */ TWEFF_SHLD_BLST, + /* 9 */ TWEFF_SHLD_DEFL, + /* 10 */ TWEFF_SHLD_HIT +} TwEffType; -typedef void (*BossTwActionFunc)(struct BossTw* this, GlobalContext* globalCtx); +typedef enum { + /* 0 */ EFF_ARGS, + /* 1 */ EFF_UNKS1, + /* 2 */ EFF_WORK_MAX +} EffectWork; + +typedef enum { + /* 0 */ EFF_SCALE, + /* 1 */ EFF_DIST, + /* 2 */ EFF_ROLL, + /* 3 */ EFF_YAW, + /* 4 */ EFF_FWORK_MAX +} EffectFWork; + +typedef struct { + /* 0x0000 */ u8 type; + /* 0x0001 */ u8 frame; + /* 0x0004 */ Vec3f pos; + /* 0x0010 */ Vec3f curSpeed; + /* 0x001C */ Vec3f accel; + /* 0x0028 */ Color_RGB8 color; + /* 0x002C */ s16 alpha; + /* 0x002E */ s16 work[EFF_WORK_MAX]; + /* 0x0034 */ f32 workf[EFF_FWORK_MAX]; + /* 0x0044 */ Actor* target; +} BossTwEffect; typedef enum { /* 0 */ CS_TIMER_1, @@ -55,6 +92,10 @@ typedef enum { /* 26 */ FWORK_MAX } TwFwork; +struct BossTw; + +typedef void (*BossTwActionFunc)(struct BossTw*, GlobalContext* globalCtx); + typedef struct BossTw { /* 0x0000 */ Actor actor; /* 0x014C */ BossTwActionFunc actionFunc; diff --git a/soh/src/overlays/actors/ovl_Demo_6K/z_demo_6k.c b/soh/src/overlays/actors/ovl_Demo_6K/z_demo_6k.c index 4f75a03cd..acff25c75 100644 --- a/soh/src/overlays/actors/ovl_Demo_6K/z_demo_6k.c +++ b/soh/src/overlays/actors/ovl_Demo_6K/z_demo_6k.c @@ -307,7 +307,7 @@ void func_8096712C(Demo6K* this, GlobalContext* globalCtx) { } } -static Vec3f velocity = { 0.0f, 0.0f, 0.0f }; +Vec3f sDemo6kVelocity = { 0.0f, 0.0f, 0.0f }; void func_80967244(Demo6K* this, GlobalContext* globalCtx) { static Vec3f accel = { 0.0f, 0.0f, 0.0f }; static Color_RGBA8 primColor = { 255, 255, 255, 0 }; @@ -324,9 +324,9 @@ void func_80967244(Demo6K* this, GlobalContext* globalCtx) { rand1 = Rand_ZeroFloat(0xFFFF); rand2 = Rand_ZeroFloat(0xFFFF); - velocity.x = Math_SinS(rand2) * Math_CosS(rand1) * 20.0f; - velocity.z = Math_CosS(rand2) * Math_CosS(rand1) * 20.0f; - velocity.y = Math_SinS(rand1) * 20.0f; + sDemo6kVelocity.x = Math_SinS(rand2) * Math_CosS(rand1) * 20.0f; + sDemo6kVelocity.z = Math_CosS(rand2) * Math_CosS(rand1) * 20.0f; + sDemo6kVelocity.y = Math_SinS(rand1) * 20.0f; accel.y = 0.0f; @@ -342,7 +342,7 @@ void func_80967244(Demo6K* this, GlobalContext* globalCtx) { scale = 18000; } - EffectSsKiraKira_SpawnFocused(globalCtx, &pos, &velocity, &accel, &primColor, &envColor, scale, 20); + EffectSsKiraKira_SpawnFocused(globalCtx, &pos, &sDemo6kVelocity, &accel, &primColor, &envColor, scale, 20); } void func_80967410(Demo6K* this, GlobalContext* globalCtx) { @@ -820,7 +820,7 @@ void func_809691BC(Demo6K* this, GlobalContext* globalCtx, s32 params) { } void Demo6K_Reset(void) { - velocity.x = 0.0f; - velocity.y = 0.0f; - velocity.z = 0.0f; + sDemo6kVelocity.x = 0.0f; + sDemo6kVelocity.y = 0.0f; + sDemo6kVelocity.z = 0.0f; } \ No newline at end of file diff --git a/soh/src/overlays/actors/ovl_Demo_Kekkai/z_demo_kekkai.c b/soh/src/overlays/actors/ovl_Demo_Kekkai/z_demo_kekkai.c index a94fa36af..53044464c 100644 --- a/soh/src/overlays/actors/ovl_Demo_Kekkai/z_demo_kekkai.c +++ b/soh/src/overlays/actors/ovl_Demo_Kekkai/z_demo_kekkai.c @@ -132,7 +132,7 @@ void DemoKekkai_Destroy(Actor* thisx, GlobalContext* globalCtx) { Collider_DestroyCylinder(globalCtx, &this->collider2); } -static Vec3f vel = { 0.0f, 0.0f, 0.0f }; +Vec3f demoKekkaiVel = { 0.0f, 0.0f, 0.0f }; void DemoKekkai_SpawnParticles(DemoKekkai* this, GlobalContext* globalCtx) { static Vec3f accel = { 0.0f, 0.0f, 0.0f }; static Color_RGBA8 lightYellow = { 255, 255, 170, 0 }; @@ -144,15 +144,15 @@ void DemoKekkai_SpawnParticles(DemoKekkai* this, GlobalContext* globalCtx) { s16 roll = Rand_ZeroFloat(65535.0f); s16 yaw = Rand_ZeroFloat(65535.0f); - vel.x = Math_SinS(yaw) * Math_CosS(roll) * Rand_ZeroFloat(8.0f); - vel.z = Math_CosS(yaw) * Math_CosS(roll) * Rand_ZeroFloat(8.0f); - vel.y = Math_SinS(roll) * Rand_ZeroFloat(3.0f); + demoKekkaiVel.x = Math_SinS(yaw) * Math_CosS(roll) * Rand_ZeroFloat(8.0f); + demoKekkaiVel.z = Math_CosS(yaw) * Math_CosS(roll) * Rand_ZeroFloat(8.0f); + demoKekkaiVel.y = Math_SinS(roll) * Rand_ZeroFloat(3.0f); - pos.x = (vel.x * 7.0f) + this->actor.world.pos.x; - pos.y = (vel.y * 20.0f) + this->actor.world.pos.y + 120.0f; - pos.z = (vel.z * 7.0f) + this->actor.world.pos.z; + pos.x = (demoKekkaiVel.x * 7.0f) + this->actor.world.pos.x; + pos.y = (demoKekkaiVel.y * 20.0f) + this->actor.world.pos.y + 120.0f; + pos.z = (demoKekkaiVel.z * 7.0f) + this->actor.world.pos.z; - EffectSsKiraKira_SpawnFocused(globalCtx, &pos, &vel, &accel, &lightYellow, &darkRed, 3000, + EffectSsKiraKira_SpawnFocused(globalCtx, &pos, &demoKekkaiVel, &accel, &lightYellow, &darkRed, 3000, (s32)Rand_ZeroFloat(40.0f) + 45); } } @@ -338,7 +338,7 @@ void DemoKekkai_DrawTowerBarrier(Actor* thisx, GlobalContext* globalCtx) { } void DemoKekkai_Reset(void) { - vel.x = 0.0f; - vel.y = 0.0f; - vel.z = 0.0f; + demoKekkaiVel.x = 0.0f; + demoKekkaiVel.y = 0.0f; + demoKekkaiVel.z = 0.0f; } \ No newline at end of file diff --git a/soh/src/overlays/actors/ovl_En_Bw/z_en_bw.c b/soh/src/overlays/actors/ovl_En_Bw/z_en_bw.c index 14e9ff15c..6eaa2f777 100644 --- a/soh/src/overlays/actors/ovl_En_Bw/z_en_bw.c +++ b/soh/src/overlays/actors/ovl_En_Bw/z_en_bw.c @@ -122,7 +122,7 @@ static DamageTable sDamageTable = { /* Unknown 2 */ DMG_ENTRY(0, 0x0), }; -static s32 sSlugGroup = 0; +s32 sSlugGroup = 0; void EnBw_SetupAction(EnBw* this, EnBwActionFunc actionFunc) { this->actionFunc = actionFunc; diff --git a/soh/src/overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.c b/soh/src/overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.c index e68eaabb1..274505978 100644 --- a/soh/src/overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.c +++ b/soh/src/overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.c @@ -35,7 +35,7 @@ const ActorInit En_Clear_Tag_InitVars = { (ActorResetFunc)EnClearTag_Reset, }; -static u8 sIsEffectsInitialized = false; +u8 sClearTagIsEffectsInitialized = false; static Vec3f sZeroVector = { 0.0f, 0.0f, 0.0f }; @@ -79,10 +79,10 @@ static ColliderCylinderInit sLaserCylinderInit = { { 15, 30, 10, { 0, 0, 0 } }, }; -static UNK_TYPE4 D_809D5C98 = 0; // unused -static UNK_TYPE4 D_809D5C9C = 0; // unused +//static UNK_TYPE4 D_809D5C98 = 0; // unused +//static UNK_TYPE4 D_809D5C9C = 0; // unused -static EnClearTagEffect sClearTagEffects[CLEAR_TAG_EFFECT_MAX_COUNT]; +EnClearTagEffect sClearTagEffects[CLEAR_TAG_EFFECT_MAX_COUNT]; #include "overlays/ovl_En_Clear_Tag/ovl_En_Clear_Tag.h" @@ -273,8 +273,8 @@ void EnClearTag_Init(Actor* thisx, GlobalContext* globalCtx) { } // Initialize all effects to available if effects have not been initialized. - if (!sIsEffectsInitialized) { - sIsEffectsInitialized = true; + if (!sClearTagIsEffectsInitialized) { + sClearTagIsEffectsInitialized = true; globalCtx->specialEffects = &sClearTagEffects[0]; for (i = 0; i < CLEAR_TAG_EFFECT_MAX_COUNT; i++) { sClearTagEffects[i].type = CLEAR_TAG_EFFECT_AVAILABLE; @@ -1027,5 +1027,5 @@ void EnClearTag_DrawEffects(GlobalContext* globalCtx) { void EnClearTag_Reset(void) { memset(sClearTagEffects, 0, sizeof(sClearTagEffects)); - sIsEffectsInitialized = false; + sClearTagIsEffectsInitialized = false; } \ No newline at end of file diff --git a/soh/src/overlays/actors/ovl_En_Fr/z_en_fr.c b/soh/src/overlays/actors/ovl_En_Fr/z_en_fr.c index 38c86eda3..c84a22fb8 100644 --- a/soh/src/overlays/actors/ovl_En_Fr/z_en_fr.c +++ b/soh/src/overlays/actors/ovl_En_Fr/z_en_fr.c @@ -84,18 +84,7 @@ sEnFrPointers.flags = 12 - Deactivate frogs, frogs will jump back into the water */ -typedef struct { - u8 flags; - EnFr* frogs[5]; -} EnFrPointers; - -typedef struct { - f32 xzDist; - f32 yaw; - f32 yDist; -} LogSpotToFromWater; - -static EnFrPointers sEnFrPointers = { +EnFrPointers sEnFrPointers = { 0x00, { NULL, @@ -106,6 +95,7 @@ static EnFrPointers sEnFrPointers = { }, }; + // Flags for gSaveContext.eventChkInf[13] static u16 sSongIndex[] = { 0x0002, 0x0004, 0x0010, 0x0008, 0x0020, 0x0040, 0x0001, 0x0000, diff --git a/soh/src/overlays/actors/ovl_En_Fr/z_en_fr.h b/soh/src/overlays/actors/ovl_En_Fr/z_en_fr.h index ba2ef5014..cca5a53d9 100644 --- a/soh/src/overlays/actors/ovl_En_Fr/z_en_fr.h +++ b/soh/src/overlays/actors/ovl_En_Fr/z_en_fr.h @@ -28,6 +28,17 @@ typedef enum { /* 07 */ FROG_NO_SONG } FrogSongType; +typedef struct { + u8 flags; + EnFr* frogs[5]; +} EnFrPointers; + +typedef struct { + f32 xzDist; + f32 yaw; + f32 yDist; +} LogSpotToFromWater; + typedef struct EnFr { /* 0x0000 */ Actor actor; /* 0x014C */ SkelAnime skelAnime; // Frog Skeleton diff --git a/soh/src/overlays/actors/ovl_En_Insect/z_en_insect.c b/soh/src/overlays/actors/ovl_En_Insect/z_en_insect.c index 649c1b747..bd529ea55 100644 --- a/soh/src/overlays/actors/ovl_En_Insect/z_en_insect.c +++ b/soh/src/overlays/actors/ovl_En_Insect/z_en_insect.c @@ -32,9 +32,9 @@ void func_80A7D26C(EnInsect* this, GlobalContext* globalCtx); void func_80A7D39C(EnInsect* this); void func_80A7D460(EnInsect* this, GlobalContext* globalCtx); -static f32 D_80A7DEB0 = 0.0f; -static s16 D_80A7DEB4 = 0; -static s16 D_80A7DEB8 = 0; +f32 D_80A7DEB0 = 0.0f; +s16 D_80A7DEB4 = 0; +s16 D_80A7DEB8 = 0; const ActorInit En_Insect_InitVars = { ACTOR_EN_INSECT, diff --git a/soh/src/overlays/actors/ovl_En_Ishi/z_en_ishi.c b/soh/src/overlays/actors/ovl_En_Ishi/z_en_ishi.c index 4ce8fae20..11573dba0 100644 --- a/soh/src/overlays/actors/ovl_En_Ishi/z_en_ishi.c +++ b/soh/src/overlays/actors/ovl_En_Ishi/z_en_ishi.c @@ -29,8 +29,8 @@ void EnIshi_SpawnFragmentsLarge(EnIshi* this, GlobalContext* globalCtx); void EnIshi_SpawnDustSmall(EnIshi* this, GlobalContext* globalCtx); void EnIshi_SpawnDustLarge(EnIshi* this, GlobalContext* globalCtx); -static s16 sRotSpeedX = 0; -static s16 sRotSpeedY = 0; +s16 sRockRotSpeedX = 0; +s16 sRockRotSpeedY = 0; const ActorInit En_Ishi_InitVars = { ACTOR_EN_ISHI, @@ -405,11 +405,11 @@ void EnIshi_SetupFly(EnIshi* this) { this->actor.velocity.x = Math_SinS(this->actor.world.rot.y) * this->actor.speedXZ; this->actor.velocity.z = Math_CosS(this->actor.world.rot.y) * this->actor.speedXZ; if ((this->actor.params & 1) == ROCK_SMALL) { - sRotSpeedX = (Rand_ZeroOne() - 0.5f) * 16000.0f; - sRotSpeedY = (Rand_ZeroOne() - 0.5f) * 2400.0f; + sRockRotSpeedX = (Rand_ZeroOne() - 0.5f) * 16000.0f; + sRockRotSpeedY = (Rand_ZeroOne() - 0.5f) * 2400.0f; } else { - sRotSpeedX = (Rand_ZeroOne() - 0.5f) * 8000.0f; - sRotSpeedY = (Rand_ZeroOne() - 0.5f) * 1600.0f; + sRockRotSpeedX = (Rand_ZeroOne() - 0.5f) * 8000.0f; + sRockRotSpeedY = (Rand_ZeroOne() - 0.5f) * 1600.0f; } this->actor.colChkInfo.mass = 240; this->actionFunc = EnIshi_Fly; @@ -455,8 +455,8 @@ void EnIshi_Fly(EnIshi* this, GlobalContext* globalCtx) { EffectSsGRipple_Spawn(globalCtx, &contactPos, 500, 1300, 8); } this->actor.minVelocityY = -6.0f; - sRotSpeedX >>= 2; - sRotSpeedY >>= 2; + sRockRotSpeedX >>= 2; + sRockRotSpeedY >>= 2; SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 40, NA_SE_EV_DIVE_INTO_WATER_L); this->actor.bgCheckFlags &= ~0x40; } @@ -464,8 +464,8 @@ void EnIshi_Fly(EnIshi* this, GlobalContext* globalCtx) { EnIshi_Fall(this); func_80A7ED94(&this->actor.velocity, D_80A7FA28[type]); func_8002D7EC(&this->actor); - this->actor.shape.rot.x += sRotSpeedX; - this->actor.shape.rot.y += sRotSpeedY; + this->actor.shape.rot.x += sRockRotSpeedX; + this->actor.shape.rot.y += sRockRotSpeedY; Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 7.5f, 35.0f, 0.0f, 0xC5); Collider_UpdateCylinder(&this->actor, &this->collider); CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base); @@ -502,6 +502,6 @@ void EnIshi_Draw(Actor* thisx, GlobalContext* globalCtx) { } void EnIshi_Reset(void) { - sRotSpeedX = 0; - sRotSpeedY = 0; + sRockRotSpeedX = 0; + sRockRotSpeedY = 0; } \ No newline at end of file diff --git a/soh/src/overlays/actors/ovl_En_Niw/z_en_niw.c b/soh/src/overlays/actors/ovl_En_Niw/z_en_niw.c index c6e23b8b9..5cf7abc25 100644 --- a/soh/src/overlays/actors/ovl_En_Niw/z_en_niw.c +++ b/soh/src/overlays/actors/ovl_En_Niw/z_en_niw.c @@ -35,7 +35,7 @@ void EnNiw_FeatherSpawn(EnNiw* this, Vec3f* pos, Vec3f* vel, Vec3f* accel, f32 s void EnNiw_FeatherUpdate(EnNiw* this, GlobalContext* globalCtx); void EnNiw_FeatherDraw(EnNiw* this, GlobalContext* globalCtx); -static s16 D_80AB85E0 = 0; +s16 D_80AB85E0 = 0; const ActorInit En_Niw_InitVars = { ACTOR_EN_NIW, @@ -70,9 +70,9 @@ static s16 sKakarikoFlagList[] = { 0x0200, 0x0400, 0x0800, 0x1000, 0x2000, 0x4000, 0x8000, }; -static u8 sLowerRiverSpawned = false; +u8 sLowerRiverSpawned = false; -static u8 sUpperRiverSpawned = false; +u8 sUpperRiverSpawned = false; static ColliderCylinderInit sCylinderInit1 = { { diff --git a/soh/src/overlays/actors/ovl_En_Po_Field/z_en_po_field.c b/soh/src/overlays/actors/ovl_En_Po_Field/z_en_po_field.c index 93f48417e..63b386238 100644 --- a/soh/src/overlays/actors/ovl_En_Po_Field/z_en_po_field.c +++ b/soh/src/overlays/actors/ovl_En_Po_Field/z_en_po_field.c @@ -126,7 +126,7 @@ static DamageTable sDamageTable = { /* Unknown 2 */ DMG_ENTRY(0, 0x0), }; -static s32 sNumSpawned = 0; +s32 sEnPoFieldNumSpawned = 0; static Vec3f sFieldMiddle = { -1000.0f, 0.0f, 6500.0f }; @@ -145,22 +145,22 @@ static EnPoFieldInfo sPoFieldInfo[2] = { static Vec3f D_80AD714C = { 0.0f, 1400.0f, 0.0f }; -static Vec3s sSpawnPositions[10]; -static u8 sSpawnSwitchFlags[10]; +Vec3s sEnPoFieldSpawnPositions[10]; +u8 sEnPoFieldSpawnSwitchFlags[10]; static MtxF sLimb7Mtx; void EnPoField_Init(Actor* thisx, GlobalContext* globalCtx) { EnPoField* this = (EnPoField*)thisx; s32 pad; - if (sNumSpawned != 10) { - sSpawnPositions[sNumSpawned].x = this->actor.world.pos.x; - sSpawnPositions[sNumSpawned].y = this->actor.world.pos.y; - sSpawnPositions[sNumSpawned].z = this->actor.world.pos.z; - sSpawnSwitchFlags[sNumSpawned] = this->actor.params & 0xFF; - sNumSpawned++; + if (sEnPoFieldNumSpawned != 10) { + sEnPoFieldSpawnPositions[sEnPoFieldNumSpawned].x = this->actor.world.pos.x; + sEnPoFieldSpawnPositions[sEnPoFieldNumSpawned].y = this->actor.world.pos.y; + sEnPoFieldSpawnPositions[sEnPoFieldNumSpawned].z = this->actor.world.pos.z; + sEnPoFieldSpawnSwitchFlags[sEnPoFieldNumSpawned] = this->actor.params & 0xFF; + sEnPoFieldNumSpawned++; } - if (sNumSpawned >= 2) { + if (sEnPoFieldNumSpawned >= 2) { this->actor.params = 0xFF; Actor_Kill(&this->actor); return; @@ -407,10 +407,10 @@ void EnPoField_WaitForSpawn(EnPoField* this, GlobalContext* globalCtx) { this->actionTimer--; } if (this->actionTimer == 0) { - for (i = 0; i < sNumSpawned; i++) { - if (fabsf(sSpawnPositions[i].x - player->actor.world.pos.x) < 150.0f && - fabsf(sSpawnPositions[i].z - player->actor.world.pos.z) < 150.0f) { - if (Flags_GetSwitch(globalCtx, sSpawnSwitchFlags[i])) { + for (i = 0; i < sEnPoFieldNumSpawned; i++) { + if (fabsf(sEnPoFieldSpawnPositions[i].x - player->actor.world.pos.x) < 150.0f && + fabsf(sEnPoFieldSpawnPositions[i].z - player->actor.world.pos.z) < 150.0f) { + if (Flags_GetSwitch(globalCtx, sEnPoFieldSpawnSwitchFlags[i])) { if (player->stateFlags1 & 0x800000) { // Player riding Epona return; } else { @@ -711,7 +711,7 @@ void EnPoField_SoulInteract(EnPoField* this, GlobalContext* globalCtx) { } else { this->actor.textId = 0x508F; Item_Give(globalCtx, ITEM_BIG_POE); - Flags_SetSwitch(globalCtx, sSpawnSwitchFlags[this->spawnFlagIndex]); + Flags_SetSwitch(globalCtx, sEnPoFieldSpawnSwitchFlags[this->spawnFlagIndex]); } } else { Audio_PlayActorSound2(&this->actor, NA_SE_EN_PO_LAUGH); @@ -1009,8 +1009,8 @@ void EnPoField_DrawSoul(Actor* thisx, GlobalContext* globalCtx) { } void EnPoField_Reset(void) { - sNumSpawned = 0; + sEnPoFieldNumSpawned = 0; - memset(sSpawnPositions, 0, sizeof(sSpawnPositions)); - memset(sSpawnSwitchFlags, 0, sizeof(sSpawnSwitchFlags)); + memset(sEnPoFieldSpawnPositions, 0, sizeof(sEnPoFieldSpawnPositions)); + memset(sEnPoFieldSpawnSwitchFlags, 0, sizeof(sEnPoFieldSpawnSwitchFlags)); } \ No newline at end of file diff --git a/soh/src/overlays/actors/ovl_En_Takara_Man/z_en_takara_man.c b/soh/src/overlays/actors/ovl_En_Takara_Man/z_en_takara_man.c index 71cd47144..c1d169dfe 100644 --- a/soh/src/overlays/actors/ovl_En_Takara_Man/z_en_takara_man.c +++ b/soh/src/overlays/actors/ovl_En_Takara_Man/z_en_takara_man.c @@ -35,7 +35,7 @@ const ActorInit En_Takara_Man_InitVars = { (ActorResetFunc)EnTakaraMan_Reset, }; -static u8 sTakaraIsInitialized = false; +u8 sTakaraIsInitialized = false; void EnTakaraMan_Reset(Actor* thisx, GlobalContext* globalCtx) { sTakaraIsInitialized = false; diff --git a/soh/src/overlays/actors/ovl_En_Xc/z_en_xc.c b/soh/src/overlays/actors/ovl_En_Xc/z_en_xc.c index c64f9acb7..92497bf3e 100644 --- a/soh/src/overlays/actors/ovl_En_Xc/z_en_xc.c +++ b/soh/src/overlays/actors/ovl_En_Xc/z_en_xc.c @@ -447,7 +447,7 @@ void func_80B3D118(GlobalContext* globalCtx) { static Vec3f D_80B42DA0; -static s32 D_80B41D90 = 0; +s32 D_80B41D90 = 0; void EnXc_SetColossusWindSFX(GlobalContext* globalCtx) { if (gSaveContext.sceneSetupIndex == 4) { static Vec3f sPos = { 0.0f, 0.0f, 0.0f }; @@ -484,17 +484,17 @@ void EnXc_SetColossusWindSFX(GlobalContext* globalCtx) { } } -static s32 sFlameSpawned = false; +s32 sEnXcFlameSpawned = false; void EnXc_SpawnFlame(EnXc* this, GlobalContext* globalCtx) { - if (!sFlameSpawned) { + if (!sEnXcFlameSpawned) { CsCmdActorAction* npcAction = EnXc_GetCsCmd(globalCtx, 0); f32 xPos = npcAction->startPos.x; f32 yPos = npcAction->startPos.y; f32 zPos = npcAction->startPos.z; this->flameActor = Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_LIGHT, xPos, yPos, zPos, 0, 0, 0, 5); - sFlameSpawned = true; + sEnXcFlameSpawned = true; } } @@ -519,7 +519,7 @@ void EnXc_DestroyFlame(EnXc* this) { Actor_Kill(&this->actor); } -static s32 D_80B41DA8 = 1; +s32 D_80B41DA8 = 1; void EnXc_InitFlame(EnXc* this, GlobalContext* globalCtx) { s32 pad; s16 sceneNum = globalCtx->sceneNum; @@ -1402,7 +1402,7 @@ void func_80B3F534(GlobalContext* globalCtx) { } } -static s32 D_80B41DAC = 1; +s32 D_80B41DAC = 1; void func_80B3F59C(EnXc* this, GlobalContext* globalCtx) { CsCmdActorAction* npcAction = EnXc_GetCsCmd(globalCtx, 0); @@ -2430,7 +2430,7 @@ const ActorInit En_Xc_InitVars = { void EnXc_Reset(void) { D_80B41D90 = 0; - sFlameSpawned = false; + sEnXcFlameSpawned = false; D_80B41DA8 = 1; D_80B41DAC = 1; } \ No newline at end of file diff --git a/soh/src/overlays/actors/ovl_En_Zf/z_en_zf.c b/soh/src/overlays/actors/ovl_En_Zf/z_en_zf.c index c5ed809db..a6b0f5809 100644 --- a/soh/src/overlays/actors/ovl_En_Zf/z_en_zf.c +++ b/soh/src/overlays/actors/ovl_En_Zf/z_en_zf.c @@ -97,8 +97,8 @@ static Vec3f sPlatformPositions[] = { }; // These seem to relate to the tagging in/out the minibosses do -static s16 D_80B4A1B0 = 0; -static s16 D_80B4A1B4 = 1; +s16 D_80B4A1B0 = 0; +s16 D_80B4A1B4 = 1; const ActorInit En_Zf_InitVars = { ACTOR_EN_ZF, diff --git a/soh/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c b/soh/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c index 8ad3a2cef..6ea271bf4 100644 --- a/soh/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c +++ b/soh/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c @@ -45,7 +45,7 @@ static void* sEyeTextures[] = { gZelda2EyeOpenTex, gZelda2EyeHalfTex, gZelda2Eye static void* sMouthTextures[] = { gZelda2MouthSeriousTex, gZelda2MouthHappyTex, gZelda2MouthOpenTex }; -static s32 D_80B5A468 = 0; +s32 D_80B5A468 = 0; static Vec3f D_80B5A46C = { 0.0f, 0.0f, 0.0f }; @@ -55,7 +55,7 @@ static f32 D_80B5A484 = 0.0f; static Vec3f D_80B5A488 = { 0.0f, 0.0f, 0.0f }; -static s32 D_80B5A494 = -1; +s32 D_80B5A494 = -1; static Vec3f D_80B5A498 = { 148.0f, 260.0f, -87.0f }; @@ -63,7 +63,7 @@ static Vec3f D_80B5A4A4 = { -12.0f, 260.0f, -147.0f }; static Vec3f D_80B5A4B0 = { 42.0f, 260.0f, 13.0f }; -static u32 D_80B5A4BC = 0; +u32 D_80B5A4BC = 0; void func_80B533B0(Actor* thisx, GlobalContext* globalCtx) { EnZl3* this = (EnZl3*)thisx; diff --git a/soh/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.c b/soh/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.c index 237f1e926..b01bcf1d9 100644 --- a/soh/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.c +++ b/soh/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.c @@ -57,8 +57,8 @@ const ActorInit Object_Kankyo_InitVars = { (ActorResetFunc)ObjectKankyo_Reset, }; -static u8 sIsSpawned = false; -static s16 sTrailingFairies = 0; +u8 sKankyoIsSpawned = false; +s16 sTrailingFairies = 0; void ObjectKankyo_SetupAction(ObjectKankyo* this, ObjectKankyoActionFunc action) { this->actionFunc = action; @@ -76,18 +76,18 @@ void ObjectKankyo_Init(Actor* thisx, GlobalContext* globalCtx) { this->actor.room = -1; switch (this->actor.params) { case 0: - if (!sIsSpawned) { + if (!sKankyoIsSpawned) { ObjectKankyo_SetupAction(this, ObjectKankyo_Fairies); - sIsSpawned = true; + sKankyoIsSpawned = true; } else { Actor_Kill(&this->actor); } break; case 3: - if (!sIsSpawned) { + if (!sKankyoIsSpawned) { ObjectKankyo_SetupAction(this, ObjectKankyo_Snow); - sIsSpawned = true; + sKankyoIsSpawned = true; } else { Actor_Kill(&this->actor); } @@ -939,6 +939,6 @@ void ObjectKankyo_DrawBeams(ObjectKankyo* this2, GlobalContext* globalCtx2) { } void ObjectKankyo_Reset(void) { - sIsSpawned = false; + sKankyoIsSpawned = false; sTrailingFairies = 0; } \ No newline at end of file