Merge branch 'develop' into 20220515_navi_audio_mod

This commit is contained in:
genegrey 2022-05-16 11:39:07 -04:00
commit d4eb5f8a4d
23 changed files with 354 additions and 200 deletions

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@ -2,7 +2,7 @@
## Windows
1. Install [Python](https://www.python.org/downloads/) >= 3.6.
1. Requires [Python](https://www.python.org/downloads/) >= 3.6.
2. Install [Visual Studio 2022 Community Edition](https://visualstudio.microsoft.com/vs/community/)
3. In the Visual Studio Installer, install `MSVC v142 - VS 2019 C++`.
4. Clone the Ship of Harkinian repository.
@ -57,10 +57,10 @@ OOT_PAL_GC_DBG1 checksum 0x871E1C92 (debug non-master quest)
The OTRExporter exports an `oot.otr` archive file which Ship of Harkinian requires to play.
Use the `extract_assets.py` script file to run the exporter using any of the following methods:
1) Double click on the script after placing one or more roms in the directory.
2) Drag & Drop a rom onto the script.
3) In a terminal run `python3 extract_assets.py` after placing one or more roms in the directory.
4) In a terminal run `python3 extract_assets.py <path_to_rom>`
1. Double click on the script after placing one or more roms in the directory.
2. Drag & Drop a rom onto the script.
3. In a terminal run `python3 extract_assets.py` after placing one or more roms in the directory.
4. In a terminal run `python3 extract_assets.py <path_to_rom>`
If the script finds multiple roms the user is prompted which to use. Selection is done using the number keys and then pressing the carriage return key.
If the script finds multiple roms the user is prompted which to use. Selection is done using the number keys and then pressing the carriage return key.

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@ -64,6 +64,9 @@ Refer to the [building instructions](BUILDING.md) to compile SoH.
- Affirm that you have an `/assets` folder filled with XMLs in the same directory as OTRGui.exe
- Affirm that `zapd.exe` exists in the `/assets/extractor` folder
## Nightly Builds
Nightly builds of Ship of Harkinian are available at [https://builds.shipofharkinian.com/job/SoH_Multibranch/job/develop]
## The Harbour Masters Are...

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@ -204,7 +204,7 @@ namespace Ship {
return true;
}
std::vector<SFILE_FIND_DATA> Archive::ListFiles(const std::string& searchMask) {
std::vector<SFILE_FIND_DATA> Archive::ListFiles(const std::string& searchMask) const {
auto fileList = std::vector<SFILE_FIND_DATA>();
SFILE_FIND_DATA findContext;
HANDLE hFind;
@ -248,7 +248,7 @@ namespace Ship {
return fileList;
}
bool Archive::HasFile(const std::string& filename) {
bool Archive::HasFile(const std::string& filename) const {
bool result = false;
auto start = std::chrono::steady_clock::now();
@ -267,8 +267,9 @@ namespace Ship {
return result;
}
std::string Archive::HashToString(uint64_t hash) {
return hashes[hash];
const std::string* Archive::HashToString(uint64_t hash) const {
auto it = hashes.find(hash);
return it != hashes.end() ? &it->second : nullptr;
}
bool Archive::Load(bool enableWriting, bool genCRCMap) {

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@ -34,9 +34,9 @@ namespace Ship
bool AddFile(const std::string& path, uintptr_t fileData, DWORD dwFileSize);
bool RemoveFile(const std::string& path);
bool RenameFile(const std::string& oldPath, const std::string& newPath);
std::vector<SFILE_FIND_DATA> ListFiles(const std::string& searchMask);
bool HasFile(const std::string& searchMask);
std::string HashToString(uint64_t hash);
std::vector<SFILE_FIND_DATA> ListFiles(const std::string& searchMask) const;
bool HasFile(const std::string& searchMask) const;
const std::string* HashToString(uint64_t hash) const;
protected:
bool Load(bool enableWriting, bool genCRCMap);
bool Unload();

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@ -36,7 +36,7 @@
// OTRTODO: fix header files for these
extern "C" {
char* ResourceMgr_GetNameByCRC(uint64_t crc, char* alloc);
const char* ResourceMgr_GetNameByCRC(uint64_t crc);
int32_t* ResourceMgr_LoadMtxByCRC(uint64_t crc);
Vtx* ResourceMgr_LoadVtxByCRC(uint64_t crc);
Gfx* ResourceMgr_LoadGfxByCRC(uint64_t crc);
@ -88,7 +88,7 @@ struct LoadedVertex {
static struct {
TextureCacheMap map;
list<TextureCacheMap::iterator> lru;
list<TextureCacheMapIter> lru;
vector<uint32_t> free_texture_ids;
} gfx_texture_cache;
@ -134,14 +134,14 @@ static struct RDP {
const uint8_t *addr;
uint8_t siz;
uint32_t width;
char* otr_path;
const char* otr_path;
} texture_to_load;
struct {
const uint8_t *addr;
uint32_t size_bytes;
uint32_t full_image_line_size_bytes;
uint32_t line_size_bytes;
char* otr_path;
const char* otr_path;
} loaded_texture[2];
struct {
uint8_t fmt;
@ -527,18 +527,18 @@ static bool gfx_texture_cache_lookup(int i, int tile) {
key = { orig_addr, { }, fmt, siz, palette_index };
}
auto it = gfx_texture_cache.map.find(key);
TextureCacheMap::iterator it = gfx_texture_cache.map.find(key);
if (it != gfx_texture_cache.map.end()) {
gfx_rapi->select_texture(i, it->second.texture_id);
*n = &*it;
gfx_texture_cache.lru.splice(gfx_texture_cache.lru.end(), gfx_texture_cache.lru, *(list<TextureCacheMap::iterator>::iterator*)&it->second.lru_location); // move to back
gfx_texture_cache.lru.splice(gfx_texture_cache.lru.end(), gfx_texture_cache.lru, it->second.lru_location); // move to back
return true;
}
if (gfx_texture_cache.map.size() >= TEXTURE_CACHE_MAX_SIZE) {
// Remove the texture that was least recently used
it = gfx_texture_cache.lru.front();
it = gfx_texture_cache.lru.front().it;
gfx_texture_cache.free_texture_ids.push_back(it->second.texture_id);
gfx_texture_cache.map.erase(it);
gfx_texture_cache.lru.pop_front();
@ -555,7 +555,7 @@ static bool gfx_texture_cache_lookup(int i, int tile) {
it = gfx_texture_cache.map.insert(make_pair(key, TextureCacheValue())).first;
TextureCacheNode* node = &*it;
node->second.texture_id = texture_id;
*(list<TextureCacheMap::iterator>::iterator*)&node->second.lru_location = gfx_texture_cache.lru.insert(gfx_texture_cache.lru.end(), it);
node->second.lru_location = gfx_texture_cache.lru.insert(gfx_texture_cache.lru.end(), { it });
gfx_rapi->select_texture(i, texture_id);
gfx_rapi->set_sampler_parameters(i, false, 0, 0);
@ -571,7 +571,7 @@ static void gfx_texture_cache_delete(const uint8_t* orig_addr)
bool again = false;
for (auto it = gfx_texture_cache.map.begin(bucket); it != gfx_texture_cache.map.end(bucket); ++it) {
if (it->first.texture_addr == orig_addr) {
gfx_texture_cache.lru.erase(*(list<TextureCacheMap::iterator>::iterator*)&it->second.lru_location);
gfx_texture_cache.lru.erase(it->second.lru_location);
gfx_texture_cache.free_texture_ids.push_back(it->second.texture_id);
gfx_texture_cache.map.erase(it->first);
again = true;
@ -1636,11 +1636,11 @@ static void gfx_dp_set_scissor(uint32_t mode, uint32_t ulx, uint32_t uly, uint32
rdp.viewport_or_scissor_changed = true;
}
static void gfx_dp_set_texture_image(uint32_t format, uint32_t size, uint32_t width, const void* addr, char* otr_path) {
static void gfx_dp_set_texture_image(uint32_t format, uint32_t size, uint32_t width, const void* addr, const char* otr_path) {
rdp.texture_to_load.addr = (const uint8_t*)addr;
rdp.texture_to_load.siz = size;
rdp.texture_to_load.width = width;
if ( otr_path != nullptr && !strncmp(otr_path, "__OTR__", 7)) otr_path = otr_path + 7;
if (otr_path != nullptr && !strncmp(otr_path, "__OTR__", 7)) otr_path = otr_path + 7;
rdp.texture_to_load.otr_path = otr_path;
}
@ -2114,7 +2114,7 @@ static void gfx_run_dl(Gfx* cmd) {
//puts("dl");
int dummy = 0;
char dlName[128];
char fileName[128];
const char* fileName;
Gfx* dListStart = cmd;
uint64_t ourHash = -1;
@ -2437,7 +2437,7 @@ static void gfx_run_dl(Gfx* cmd) {
uintptr_t addr = cmd->words.w1;
cmd++;
uint64_t hash = ((uint64_t)cmd->words.w0 << 32) + (uint64_t)cmd->words.w1;
ResourceMgr_GetNameByCRC(hash, fileName);
fileName = ResourceMgr_GetNameByCRC(hash);
#if _DEBUG && 0
char* tex = ResourceMgr_LoadTexByCRC(hash);
ResourceMgr_GetNameByCRC(hash, fileName);

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@ -46,12 +46,11 @@ struct TextureCacheValue {
uint8_t cms, cmt;
bool linear_filter;
// Old versions of libstdc++ fail to compile this
#ifdef _MSC_VER
std::list<TextureCacheMap::iterator>::iterator lru_location;
#else
std::list<int>::iterator lru_location;
#endif
std::list<struct TextureCacheMapIter>::iterator lru_location;
};
struct TextureCacheMapIter {
TextureCacheMap::iterator it;
};
extern "C" {

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@ -40,8 +40,11 @@ namespace Ship
for (size_t i = 0; i < patches.size(); i++)
{
std::string hashStr = resMgr->HashToString(patches[i].crc);
auto resShared = resMgr->GetCachedFile(hashStr);
const std::string* hashStr = resMgr->HashToString(patches[i].crc);
if (hashStr == nullptr)
continue;
auto resShared = resMgr->GetCachedFile(hashStr->c_str());
if (resShared != nullptr)
{
auto res = (Ship::DisplayList*)resShared.get();

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@ -215,7 +215,7 @@ namespace Ship {
return ToLoad;
}
std::shared_ptr<Ship::Resource> ResourceMgr::GetCachedFile(std::string FilePath) {
std::shared_ptr<Ship::Resource> ResourceMgr::GetCachedFile(const char* FilePath) const {
auto resCacheFind = ResourceCache.find(FilePath);
if (resCacheFind != ResourceCache.end() &&
@ -227,8 +227,13 @@ namespace Ship {
return nullptr;
}
std::shared_ptr<Resource> ResourceMgr::LoadResource(std::string FilePath) {
auto Promise = LoadResourceAsync(FilePath);
std::shared_ptr<Resource> ResourceMgr::LoadResource(const char* FilePath) {
auto Res = LoadResourceAsync(FilePath);
if (std::holds_alternative<std::shared_ptr<Resource>>(Res))
return std::get<std::shared_ptr<Resource>>(Res);
auto& Promise = std::get<std::shared_ptr<ResourcePromise>>(Res);
if (!Promise->bHasResourceLoaded)
{
@ -241,21 +246,18 @@ namespace Ship {
return Promise->resource;
}
std::shared_ptr<ResourcePromise> ResourceMgr::LoadResourceAsync(std::string FilePath) {
StringHelper::ReplaceOriginal(FilePath, "\\", "/");
if (StringHelper::StartsWith(FilePath, "__OTR__"))
FilePath = StringHelper::Split(FilePath, "__OTR__")[1];
std::shared_ptr<ResourcePromise> Promise = std::make_shared<ResourcePromise>();
std::variant<std::shared_ptr<Resource>, std::shared_ptr<ResourcePromise>> ResourceMgr::LoadResourceAsync(const char* FilePath) {
if (FilePath[0] == '_' && FilePath[1] == '_' && FilePath[2] == 'O' && FilePath[3] == 'T' && FilePath[4] == 'R' && FilePath[5] == '_' && FilePath[6] == '_')
FilePath += 7;
const std::lock_guard<std::mutex> ResLock(ResourceLoadMutex);
auto resCacheFind = ResourceCache.find(FilePath);
if (resCacheFind == ResourceCache.end() || resCacheFind->second->isDirty/* || !FileData->bIsLoaded*/) {
if (resCacheFind == ResourceCache.end()) {
SPDLOG_TRACE("Cache miss on Resource load: {}", FilePath.c_str());
SPDLOG_TRACE("Cache miss on Resource load: {}", FilePath);
}
std::shared_ptr<ResourcePromise> Promise = std::make_shared<ResourcePromise>();
std::shared_ptr<File> FileData = LoadFile(FilePath);
Promise->file = FileData;
@ -269,12 +271,13 @@ namespace Ship {
ResourceLoadQueue.push(Promise);
ResourceLoadNotifier.notify_all();
}
} else {
Promise->bHasResourceLoaded = true;
Promise->resource = resCacheFind->second;
}
return Promise;
return Promise;
}
else
{
return resCacheFind->second;
}
}
std::shared_ptr<std::vector<std::shared_ptr<ResourcePromise>>> ResourceMgr::CacheDirectoryAsync(std::string SearchMask) {
@ -282,10 +285,15 @@ namespace Ship {
auto fileList = OTR->ListFiles(SearchMask);
for (DWORD i = 0; i < fileList.size(); i++) {
auto file = LoadResourceAsync(fileList.operator[](i).cFileName);
if (file != nullptr) {
loadedList->push_back(file);
auto resource = LoadResourceAsync(fileList.operator[](i).cFileName);
if (std::holds_alternative<std::shared_ptr<Resource>>(resource))
{
auto promise = std::make_shared<ResourcePromise>();
promise->bHasResourceLoaded = true;
promise->resource = std::get<std::shared_ptr<Resource>>(resource);
resource = promise;
}
loadedList->push_back(std::get<std::shared_ptr<ResourcePromise>>(resource));
}
return loadedList;
@ -335,7 +343,7 @@ namespace Ship {
ResourceCache.clear();
}
std::string ResourceMgr::HashToString(uint64_t Hash) {
const std::string* ResourceMgr::HashToString(uint64_t Hash) const {
return OTR->HashToString(Hash);
}
}

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@ -4,6 +4,7 @@
#include <string>
#include <thread>
#include <queue>
#include <variant>
#include "Resource.h"
#include "GlobalCtx2.h"
@ -25,7 +26,7 @@ namespace Ship
std::shared_ptr<Archive> GetArchive() { return OTR; }
std::shared_ptr<GlobalCtx2> GetContext() { return Context.lock(); }
std::string HashToString(uint64_t Hash);
const std::string* HashToString(uint64_t Hash) const;
void InvalidateResourceCache();
@ -33,9 +34,10 @@ namespace Ship
void SetGameVersion(uint32_t newGameVersion);
std::shared_ptr<File> LoadFileAsync(std::string FilePath);
std::shared_ptr<File> LoadFile(std::string FilePath);
std::shared_ptr<Ship::Resource> GetCachedFile(std::string FilePath);
std::shared_ptr<Resource> LoadResource(std::string FilePath);
std::shared_ptr<ResourcePromise> LoadResourceAsync(std::string FilePath);
std::shared_ptr<Ship::Resource> GetCachedFile(const char* FilePath) const;
std::shared_ptr<Resource> LoadResource(const char* FilePath);
std::shared_ptr<Resource> LoadResource(const std::string& FilePath) { return LoadResource(FilePath.c_str()); }
std::variant<std::shared_ptr<Resource>, std::shared_ptr<ResourcePromise>> LoadResourceAsync(const char* FilePath);
std::shared_ptr<std::vector<std::shared_ptr<Resource>>> CacheDirectory(std::string SearchMask);
std::shared_ptr<std::vector<std::shared_ptr<ResourcePromise>>> CacheDirectoryAsync(std::string SearchMask);
std::shared_ptr<std::vector<std::shared_ptr<Resource>>> DirtyDirectory(std::string SearchMask);
@ -50,7 +52,7 @@ namespace Ship
std::weak_ptr<GlobalCtx2> Context;
volatile bool bIsRunning;
std::map<std::string, std::shared_ptr<File>> FileCache;
std::map<std::string, std::shared_ptr<Resource>> ResourceCache;
std::map<std::string, std::shared_ptr<Resource>, std::less<>> ResourceCache;
std::queue<std::shared_ptr<File>> FileLoadQueue;
std::queue<std::shared_ptr<ResourcePromise>> ResourceLoadQueue;
std::shared_ptr<Archive> OTR;

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@ -363,7 +363,7 @@ namespace SohImGui {
ModInternal::registerHookListener({ CONTROLLER_READ, [](const HookEvent ev) {
pads = static_cast<OSContPad*>(ev->baseArgs["cont_pad"]);
}});
} });
Game::InitSettings();
}
@ -402,7 +402,7 @@ namespace SohImGui {
EnhancementRadioButton("French", "gLanguages", 2);
*/
int val = CVar_GetS32(cvarName.c_str(), 0);
if (ImGui::RadioButton(text.c_str(), id==val)) {
if (ImGui::RadioButton(text.c_str(), id == val)) {
CVar_SetS32(cvarName.c_str(), (int)id);
needs_save = true;
}
@ -505,12 +505,12 @@ namespace SohImGui {
}
}
void Tooltip(std::string text){
void Tooltip(std::string text) {
if (ImGui::IsItemHovered())
ImGui::SetTooltip("%s", text.c_str());
}
void DrawMainMenuAndCalculateGameSize() {
void DrawMainMenuAndCalculateGameSize() {
console->Update();
ImGuiBackendNewFrame();
ImGuiWMNewFrame();
@ -626,10 +626,10 @@ namespace SohImGui {
if (ImGui::BeginMenu("Graphics"))
{
EnhancementSliderInt("Internal Resolution: %dx", "##IMul", "gInternalResolution", 1, 8, "");
Tooltip("Increases the render resolution of the game, up to 8x your output resolution,\nas a more intensive but effective form of anti-aliasing");
Tooltip("Increases the render resolution of the game, up to 8x your output resolution,\nas a more intensive but effective form of anti-aliasing");
gfx_current_dimensions.internal_mul = CVar_GetS32("gInternalResolution", 1);
EnhancementSliderInt("MSAA: %d", "##IMSAA", "gMSAAValue", 1, 8, "");
Tooltip("Activates anti-aliasing when above 1, up to 8x for 8 samples for every pixel");
Tooltip("Activates anti-aliasing when above 1, up to 8x for 8 samples for every pixel");
gfx_msaa_level = CVar_GetS32("gMSAAValue", 1);
EXPERIMENTAL();
@ -641,7 +641,7 @@ namespace SohImGui {
INFO("New Filter: %s", filters[fId]);
gapi->set_texture_filter((FilteringMode)fId);
CVar_SetS32("gTextureFilter", (int) fId);
CVar_SetS32("gTextureFilter", (int)fId);
needs_save = true;
}
@ -661,49 +661,59 @@ namespace SohImGui {
if (ImGui::BeginMenu("Enhancements"))
{
ImGui::Text("Gameplay");
ImGui::Separator();
if (ImGui::BeginMenu("Gameplay"))
{
EnhancementSliderInt("Text Speed: %dx", "##TEXTSPEED", "gTextSpeed", 1, 5, "");
EnhancementSliderInt("King Zora Speed: %dx", "##WEEPSPEED", "gMweepSpeed", 1, 5, "");
EnhancementSliderInt("Text Speed: %dx", "##TEXTSPEED", "gTextSpeed", 1, 5, "");
EnhancementSliderInt("King Zora Speed: %dx", "##WEEPSPEED", "gMweepSpeed", 1, 5, "");
EnhancementCheckbox("Skip Text", "gSkipText");
Tooltip("Holding down B skips text");
EnhancementCheckbox("Mute Low HP Alarm", "gLowHpAlarm");
Tooltip("Disable the low HP beeping sound");
EnhancementCheckbox("Minimal UI", "gMinimalUI");
Tooltip("Hides most of the UI when not needed");
EnhancementCheckbox("Visual Stone of Agony", "gVisualAgony");
Tooltip("Displays an icon and plays a sound when Stone of Agony should be activated, for those without rumble");
EnhancementCheckbox("Faster Block Push", "gFasterBlockPush");
EnhancementCheckbox("Assignable Tunics and Boots", "gAssignableTunicsAndBoots");
Tooltip("Allows equiping the tunic and boots to c-buttons");
EnhancementCheckbox("MM Bunny Hood", "gMMBunnyHood");
Tooltip("Wearing the Bunny Hood grants a speed increase like in Majora's Mask");
EnhancementCheckbox("Disable Navi Call Audio", "gDisableNaviCallAudio");
Tooltip("Disables the voice audio when Navi calls you");
ImGui::EndMenu();
}
EnhancementCheckbox("Skip Text", "gSkipText");
Tooltip("Holding down B skips text");
EnhancementCheckbox("Minimal UI", "gMinimalUI");
Tooltip("Hides most of the UI when not needed");
EnhancementCheckbox("MM Bunny Hood", "gMMBunnyHood");
Tooltip("Wearing the Bunny Hood grants a speed increase like in Majora's Mask");
EnhancementCheckbox("Visual Stone of Agony", "gVisualAgony");
Tooltip("Displays an icon and plays a sound when Stone of Agony should be activated, for those without rumble");
EnhancementCheckbox("Disable Navi Call Audio", "gDisableNaviCallAudio");
Tooltip("Disables the voice audio when Navi calls you");
if (ImGui::BeginMenu("Graphics"))
{
EnhancementCheckbox("N64 Mode", "gN64Mode");
Tooltip("Sets aspect ratio to 4:3 and lowers resolution to 240p, the N64's native resolution");
EnhancementCheckbox("Animated Link in Pause Menu", "gPauseLiveLink");
EnhancementCheckbox("Enable 3D Dropped items", "gNewDrops");
EnhancementCheckbox("Dynamic Wallet Icon", "gDynamicWalletIcon");
Tooltip("Changes the rupee in the wallet icon to match the wallet size you currently have");
EnhancementCheckbox("Always show dungeon entrances", "gAlwaysShowDungeonMinimapIcon");
Tooltip("Always shows dungeon entrance icons on the minimap");
ImGui::Text("Graphics");
ImGui::Separator();
ImGui::EndMenu();
}
EnhancementCheckbox("N64 Mode", "gN64Mode");
Tooltip("Sets aspect ratio to 4:3 and lowers resolution to 240p, the N64's native resolution");
if (ImGui::BeginMenu("Fixes"))
{
EnhancementCheckbox("Fix L&R Pause menu", "gUniformLR");
Tooltip("Makes the L and R buttons in the pause menu the same color");
EnhancementCheckbox("Fix Dungeon entrances", "gFixDungeonMinimapIcon");
Tooltip("Show dungeon entrances icon only when it should be");
EnhancementCheckbox("Fix Two Handed idle animations", "gTwoHandedIdle");
Tooltip("Makes two handed idle animation play, a seemingly finished animation that was disabled on accident in the original game");
EnhancementCheckbox("Animated Link in Pause Menu", "gPauseLiveLink");
EnhancementCheckbox("Enable 3D Dropped items", "gNewDrops");
EnhancementCheckbox("Faster Block Push", "gFasterBlockPush");
EnhancementCheckbox("Dynamic Wallet Icon", "gDynamicWalletIcon");
Tooltip("Changes the rupee in the wallet icon to match the wallet size you currently have");
EnhancementCheckbox("Always show dungeon entrances", "gAlwaysShowDungeonMinimapIcon");
Tooltip("Always shows dungeon entrance icons on the minimap");
ImGui::Text("Fixes");
ImGui::Separator();
EnhancementCheckbox("Fix L&R Pause menu", "gUniformLR");
Tooltip("Makes the L and R buttons in the pause menu the same color");
EnhancementCheckbox("Fix Dungeon entrances", "gFixDungeonMinimapIcon");
Tooltip("Show dungeon entrances icon only when it should be");
EnhancementCheckbox("Fix Two Handed idle animations", "gTwoHandedIdle");
Tooltip("Makes two handed idle animation play, a seemingly finished animation that was disabled on accident in the original game");
ImGui::EndMenu();
}
EXPERIMENTAL();
EnhancementCheckbox("60 fps interpolation", "g60FPS");
EnhancementCheckbox("60FPS Interpolation", "g60FPS");
EnhancementCheckbox("Disable LOD", "gDisableLOD");
Tooltip("Turns off the level of detail setting, making models always use their higher poly variants");
@ -747,19 +757,19 @@ namespace SohImGui {
}
EnhancementCheckbox("No Clip", "gNoClip");
Tooltip("Allows you to walk through walls");
Tooltip("Allows you to walk through walls");
EnhancementCheckbox("Climb Everything", "gClimbEverything");
Tooltip("Makes every surface in the game climbable");
Tooltip("Makes every surface in the game climbable");
EnhancementCheckbox("Moon Jump on L", "gMoonJumpOnL");
Tooltip("Holding L makes you float into the air");
Tooltip("Holding L makes you float into the air");
EnhancementCheckbox("Super Tunic", "gSuperTunic");
Tooltip("Makes every tunic have the effects of every other tunic");
Tooltip("Makes every tunic have the effects of every other tunic");
EnhancementCheckbox("Easy ISG", "gEzISG");
Tooltip("Automatically activates the Infinite Sword glitch, making you constantly swing your sword");
Tooltip("Automatically activates the Infinite Sword glitch, making you constantly swing your sword");
EnhancementCheckbox("Unrestricted Items", "gNoRestrictItems");
Tooltip("Allows you to use all items at any age");
Tooltip("Allows you to use any item at any location");
EnhancementCheckbox("Freeze Time", "gFreezeTime");
Tooltip("Freezes the time of day");
Tooltip("Freezes the time of day");
ImGui::EndMenu();
}
@ -767,12 +777,12 @@ namespace SohImGui {
if (ImGui::BeginMenu("Developer Tools"))
{
EnhancementCheckbox("OoT Debug Mode", "gDebugEnabled");
Tooltip("Enables Debug Mode, allowing you to select maps with L + R + Z, noclip with L + D-pad Right,\nand open the debug menu with L on the pause screen");
Tooltip("Enables Debug Mode, allowing you to select maps with L + R + Z, noclip with L + D-pad Right,\nand open the debug menu with L on the pause screen");
ImGui::Separator();
EnhancementCheckbox("Stats", "gStatsEnabled");
Tooltip("Shows the stats window, with your FPS and frametimes, and the OS you're playing on");
Tooltip("Shows the stats window, with your FPS and frametimes, and the OS you're playing on");
EnhancementCheckbox("Console", "gConsoleEnabled");
Tooltip("Enables the console window, allowing you to input commands, type help for some examples");
Tooltip("Enables the console window, allowing you to input commands, type help for some examples");
console->opened = CVar_GetS32("gConsoleEnabled", 0);
ImGui::EndMenu();
@ -782,7 +792,7 @@ namespace SohImGui {
if (ImGui::BeginMenu(category.first.c_str())) {
for (const std::string& name : category.second) {
std::string varName(name);
varName.erase(std::ranges::remove_if(varName, isspace).begin(), varName.end());
varName.erase(std::ranges::remove_if(varName, isspace).begin(), varName.end());
std::string toggleName = "g" + varName + "Enabled";
EnhancementCheckbox(name, toggleName);

View file

@ -119,17 +119,16 @@ extern "C" {
ModInternal::callBindHook(0);
}
char* ResourceMgr_GetNameByCRC(uint64_t crc, char* alloc) {
std::string hashStr = Ship::GlobalCtx2::GetInstance()->GetResourceManager()->HashToString(crc);
strcpy(alloc, hashStr.c_str());
return (char*)hashStr.c_str();
const char* ResourceMgr_GetNameByCRC(uint64_t crc) {
const std::string* hashStr = Ship::GlobalCtx2::GetInstance()->GetResourceManager()->HashToString(crc);
return hashStr != nullptr ? hashStr->c_str() : nullptr;
}
Vtx* ResourceMgr_LoadVtxByCRC(uint64_t crc) {
std::string hashStr = Ship::GlobalCtx2::GetInstance()->GetResourceManager()->HashToString(crc);
const std::string* hashStr = Ship::GlobalCtx2::GetInstance()->GetResourceManager()->HashToString(crc);
if (hashStr != "") {
auto res = std::static_pointer_cast<Ship::Array>(Ship::GlobalCtx2::GetInstance()->GetResourceManager()->LoadResource(hashStr));
if (hashStr != nullptr) {
auto res = std::static_pointer_cast<Ship::Array>(Ship::GlobalCtx2::GetInstance()->GetResourceManager()->LoadResource(hashStr->c_str()));
//if (res != nullptr)
return (Vtx*)res->vertices.data();
@ -142,10 +141,10 @@ extern "C" {
}
int32_t* ResourceMgr_LoadMtxByCRC(uint64_t crc) {
std::string hashStr = Ship::GlobalCtx2::GetInstance()->GetResourceManager()->HashToString(crc);
const std::string* hashStr = Ship::GlobalCtx2::GetInstance()->GetResourceManager()->HashToString(crc);
if (hashStr != "") {
auto res = std::static_pointer_cast<Ship::Matrix>(Ship::GlobalCtx2::GetInstance()->GetResourceManager()->LoadResource(hashStr));
if (hashStr != nullptr) {
auto res = std::static_pointer_cast<Ship::Matrix>(Ship::GlobalCtx2::GetInstance()->GetResourceManager()->LoadResource(hashStr->c_str()));
return (int32_t*)res->mtx.data();
} else {
return nullptr;
@ -153,10 +152,10 @@ extern "C" {
}
Gfx* ResourceMgr_LoadGfxByCRC(uint64_t crc) {
std::string hashStr = Ship::GlobalCtx2::GetInstance()->GetResourceManager()->HashToString(crc);
const std::string* hashStr = Ship::GlobalCtx2::GetInstance()->GetResourceManager()->HashToString(crc);
if (hashStr != "") {
auto res = std::static_pointer_cast<Ship::DisplayList>(Ship::GlobalCtx2::GetInstance()->GetResourceManager()->LoadResource(hashStr));
if (hashStr != nullptr) {
auto res = std::static_pointer_cast<Ship::DisplayList>(Ship::GlobalCtx2::GetInstance()->GetResourceManager()->LoadResource(hashStr->c_str()));
return (Gfx*)&res->instructions[0];
} else {
return nullptr;
@ -164,14 +163,14 @@ extern "C" {
}
char* ResourceMgr_LoadTexByCRC(uint64_t crc) {
const std::string hashStr = Ship::GlobalCtx2::GetInstance()->GetResourceManager()->HashToString(crc);
const std::string* hashStr = Ship::GlobalCtx2::GetInstance()->GetResourceManager()->HashToString(crc);
if (!hashStr.empty()) {
const auto res = static_cast<Ship::Texture*>(Ship::GlobalCtx2::GetInstance()->GetResourceManager()->LoadResource(hashStr).get());
if (hashStr != nullptr) {
const auto res = static_cast<Ship::Texture*>(Ship::GlobalCtx2::GetInstance()->GetResourceManager()->LoadResource(hashStr->c_str()).get());
ModInternal::bindHook(LOAD_TEXTURE);
ModInternal::initBindHook(2,
HookParameter({.name = "path", .parameter = (void*)hashStr.c_str() }),
HookParameter({.name = "path", .parameter = (void*)hashStr->c_str() }),
HookParameter({.name = "texture", .parameter = static_cast<void*>(&res->imageData) })
);
ModInternal::callBindHook(0);
@ -184,11 +183,11 @@ extern "C" {
void ResourceMgr_RegisterResourcePatch(uint64_t hash, uint32_t instrIndex, uintptr_t origData)
{
std::string hashStr = Ship::GlobalCtx2::GetInstance()->GetResourceManager()->HashToString(hash);
const std::string* hashStr = Ship::GlobalCtx2::GetInstance()->GetResourceManager()->HashToString(hash);
if (hashStr != "")
if (hashStr != nullptr)
{
auto res = (Ship::Texture*)Ship::GlobalCtx2::GetInstance()->GetResourceManager()->LoadResource(hashStr).get();
auto res = (Ship::Texture*)Ship::GlobalCtx2::GetInstance()->GetResourceManager()->LoadResource(hashStr->c_str()).get();
Ship::Patch patch;
patch.crc = hash;

View file

@ -78,6 +78,12 @@ typedef enum {
/* 0x15 */ SLOT_BOTTLE_4,
/* 0x16 */ SLOT_TRADE_ADULT,
/* 0x17 */ SLOT_TRADE_CHILD,
/* 0x18 */ SLOT_TUNIC_KOKIRI,
/* 0x19 */ SLOT_TUNIC_GORON,
/* 0x1A */ SLOT_TUNIC_ZORA,
/* 0x1B */ SLOT_BOOTS_KOKIRI,
/* 0x1C */ SLOT_BOOTS_IRON,
/* 0x1D */ SLOT_BOOTS_HOVER,
/* 0xFF */ SLOT_NONE = 0xFF
} InventorySlot;

View file

@ -128,7 +128,16 @@ typedef enum {
/* 0x40 */ PLAYER_AP_MASK_GERUDO,
/* 0x41 */ PLAYER_AP_MASK_TRUTH,
/* 0x42 */ PLAYER_AP_LENS,
/* 0x43 */ PLAYER_AP_MAX
/* 0x43 */ PLAYER_AP_SHIELD_DEKU,
/* 0x44 */ PLAYER_AP_SHIELD_HYLIAN,
/* 0x45 */ PLAYER_AP_SHIELD_MIRROR,
/* 0x46 */ PLAYER_AP_TUNIC_KOKIRI,
/* 0x47 */ PLAYER_AP_TUNIC_GORON,
/* 0x48 */ PLAYER_AP_TUNIC_ZORA,
/* 0x49 */ PLAYER_AP_BOOTS_KOKIRI,
/* 0x4A */ PLAYER_AP_BOOTS_IRON,
/* 0x4B */ PLAYER_AP_BOOTS_HOVER,
/* 0x4C */ PLAYER_AP_MAX
} PlayerActionParam;
typedef enum {

View file

@ -478,7 +478,10 @@ static void RunFrame()
Graph_StartFrame();
PadMgr_ThreadEntry(&gPadMgr);
// TODO: Workaround for rumble being too long. Implement os thread functions.
for (int i = 0; i < 3; i++) {
PadMgr_ThreadEntry(&gPadMgr);
}
Graph_Update(&runFrameContext.gfxCtx, runFrameContext.gameState);
ticksB = GetPerfCounter();

View file

@ -498,8 +498,8 @@ void HealthMeter_HandleCriticalAlarm(GlobalContext* globalCtx) {
if (interfaceCtx->unk_22A <= 0) {
interfaceCtx->unk_22A = 0;
interfaceCtx->unk_22C = 0;
if (!Player_InCsMode(globalCtx) && (globalCtx->pauseCtx.state == 0) &&
(globalCtx->pauseCtx.debugState == 0) && HealthMeter_IsCritical() && !Gameplay_InCsMode(globalCtx)) {
if (CVar_GetS32("gLowHpAlarm", 0) == 0 && !Player_InCsMode(globalCtx) && (globalCtx->pauseCtx.state == 0) &&
(globalCtx->pauseCtx.debugState == 0) && HealthMeter_IsCritical() && !Gameplay_InCsMode(globalCtx)) {
func_80078884(NA_SE_SY_HITPOINT_ALARM);
}
}

View file

@ -753,7 +753,15 @@ void func_80083108(GlobalContext* globalCtx) {
gSaveContext.buttonStatus[0] = BTN_DISABLED;
for (i = 1; i < 4; i++) {
if (func_8008F2F8(globalCtx) == 2) {
if ((gSaveContext.equips.buttonItems[i] >= ITEM_SHIELD_DEKU) &&
(gSaveContext.equips.buttonItems[i] <= ITEM_BOOTS_HOVER)) {
// Equipment on c-buttons is always enabled
if (gSaveContext.buttonStatus[i] == BTN_DISABLED) {
sp28 = 1;
}
gSaveContext.buttonStatus[i] = BTN_ENABLED;
} else if (func_8008F2F8(globalCtx) == 2) {
if ((gSaveContext.equips.buttonItems[i] != ITEM_HOOKSHOT) &&
(gSaveContext.equips.buttonItems[i] != ITEM_LONGSHOT)) {
if (gSaveContext.buttonStatus[i] == BTN_ENABLED) {

View file

@ -29,7 +29,8 @@ s16 sBootData[PLAYER_BOOTS_MAX][17] = {
// Used to map action params to model groups
u8 sActionModelGroups[] = {
3, 15, 10, 2, 2, 5, 10, 11, 6, 6, 6, 6, 6, 6, 6, 6, 9, 9, 7, 7, 8, 3, 3, 6, 3, 3, 3, 3, 12, 13, 14, 14, 14, 14,
14, 14, 14, 14, 14, 14, 14, 14, 14, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
14, 14, 14, 14, 14, 14, 14, 14, 14, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3
};
TextTriggerEntry sTextTriggers[] = {

View file

@ -427,7 +427,8 @@ void EnFloormas_SetupFreeze(EnFloormas* this) {
}
void EnFloormas_Die(EnFloormas* this, GlobalContext* globalCtx) {
if (this->actor.scale.x > 0.004f) {
//Originally was doing > 0.004f, better fix thanks Gary :D
if (this->actor.scale.x > (f32)0.004f) {
// split
this->actor.shape.rot.y = this->actor.yawTowardsPlayer + 0x8000;
EnFloormas_SetupSplit((EnFloormas*)this->actor.child);

View file

@ -898,6 +898,15 @@ static s8 sItemActionParams[] = {
PLAYER_AP_SWORD_KOKIRI,
PLAYER_AP_SWORD_MASTER,
PLAYER_AP_SWORD_BGS,
PLAYER_AP_SHIELD_DEKU,
PLAYER_AP_SHIELD_HYLIAN,
PLAYER_AP_SHIELD_MIRROR,
PLAYER_AP_TUNIC_KOKIRI,
PLAYER_AP_TUNIC_GORON,
PLAYER_AP_TUNIC_ZORA,
PLAYER_AP_BOOTS_KOKIRI,
PLAYER_AP_BOOTS_IRON,
PLAYER_AP_BOOTS_HOVER,
};
static s32(*D_80853EDC[])(Player* this, GlobalContext* globalCtx) = {
@ -910,7 +919,8 @@ static s32(*D_80853EDC[])(Player* this, GlobalContext* globalCtx) = {
func_8083485C, func_8083485C, func_8083485C, func_8083485C, func_8083485C, func_8083485C, func_8083485C,
func_8083485C, func_8083485C, func_8083485C, func_8083485C, func_8083485C, func_8083485C, func_8083485C,
func_8083485C, func_8083485C, func_8083485C, func_8083485C, func_8083485C, func_8083485C, func_8083485C,
func_8083485C, func_8083485C, func_8083485C, func_8083485C,
func_8083485C, func_8083485C, func_8083485C, func_8083485C, func_8083485C, func_8083485C, func_8083485C,
func_8083485C, func_8083485C, func_8083485C, func_8083485C, func_8083485C, func_8083485C,
};
static void (*D_80853FE8[])(GlobalContext* globalCtx, Player* this) = {
@ -923,7 +933,8 @@ static void (*D_80853FE8[])(GlobalContext* globalCtx, Player* this) = {
func_80833770, func_80833770, func_80833770, func_80833770, func_80833770, func_80833770, func_80833770,
func_80833770, func_80833770, func_80833770, func_80833770, func_80833770, func_80833770, func_80833770,
func_80833770, func_80833770, func_80833770, func_80833770, func_80833770, func_80833770, func_80833770,
func_80833770, func_80833770, func_80833770, func_80833770,
func_80833770, func_80833770, func_80833770, func_80833770, func_80833770, func_80833770, func_80833770,
func_80833770, func_80833770, func_80833770, func_80833770, func_80833770, func_80833770,
};
typedef enum {
@ -2752,7 +2763,8 @@ void func_80835F44(GlobalContext* globalCtx, Player* this, s32 item) {
if ((actionParam == PLAYER_AP_NONE) || !(this->stateFlags1 & PLAYER_STATE1_27) ||
((this->actor.bgCheckFlags & 1) &&
((actionParam == PLAYER_AP_HOOKSHOT) || (actionParam == PLAYER_AP_LONGSHOT)))) {
((actionParam == PLAYER_AP_HOOKSHOT) || (actionParam == PLAYER_AP_LONGSHOT))) ||
((actionParam >= PLAYER_AP_SHIELD_DEKU) && (actionParam <= PLAYER_AP_BOOTS_HOVER))) {
if ((globalCtx->bombchuBowlingStatus == 0) &&
(((actionParam == PLAYER_AP_STICK) && (AMMO(ITEM_STICK) == 0)) ||
@ -2764,6 +2776,33 @@ void func_80835F44(GlobalContext* globalCtx, Player* this, s32 item) {
return;
}
if (actionParam >= PLAYER_AP_BOOTS_KOKIRI) {
u16 bootsValue = actionParam - PLAYER_AP_BOOTS_KOKIRI + 1;
if (CUR_EQUIP_VALUE(EQUIP_BOOTS) == bootsValue) {
Inventory_ChangeEquipment(EQUIP_BOOTS, 1);
} else {
Inventory_ChangeEquipment(EQUIP_BOOTS, bootsValue);
}
Player_SetEquipmentData(globalCtx, this);
return;
}
if (actionParam >= PLAYER_AP_TUNIC_KOKIRI) {
u16 tunicValue = actionParam - PLAYER_AP_TUNIC_KOKIRI + 1;
if (CUR_EQUIP_VALUE(EQUIP_TUNIC) == tunicValue) {
Inventory_ChangeEquipment(EQUIP_TUNIC, 1);
} else {
Inventory_ChangeEquipment(EQUIP_TUNIC, tunicValue);
}
Player_SetEquipmentData(globalCtx, this);
return;
}
if (actionParam >= PLAYER_AP_SHIELD_DEKU) {
// Changing shields through action commands is unimplemented
return;
}
if (actionParam == PLAYER_AP_LENS) {
if (func_80087708(globalCtx, 0, 3)) {
if (globalCtx->actorCtx.unk_03 != 0) {

View file

@ -471,39 +471,76 @@ void KaleidoScope_DrawEquipment(GlobalContext* globalCtx) {
KaleidoScope_SetCursorVtx(pauseCtx, cursorSlot * 4, pauseCtx->equipVtx);
if ((pauseCtx->cursorSpecialPos == 0) && (cursorItem != PAUSE_ITEM_NONE) && (pauseCtx->state == 6) &&
(pauseCtx->unk_1E4 == 0) && CHECK_BTN_ALL(input->press.button, BTN_A) &&
(pauseCtx->unk_1E4 == 0) &&
CHECK_BTN_ANY(input->press.button, BTN_A | BTN_CLEFT | BTN_CDOWN | BTN_CRIGHT) &&
(pauseCtx->cursorX[PAUSE_EQUIP] != 0)) {
if ((gEquipAgeReqs[pauseCtx->cursorY[PAUSE_EQUIP]][pauseCtx->cursorX[PAUSE_EQUIP]] == 9) ||
(gEquipAgeReqs[pauseCtx->cursorY[PAUSE_EQUIP]][pauseCtx->cursorX[PAUSE_EQUIP]] ==
((void)0, gSaveContext.linkAge))) {
Inventory_ChangeEquipment(pauseCtx->cursorY[PAUSE_EQUIP], pauseCtx->cursorX[PAUSE_EQUIP]);
if (CHECK_BTN_ALL(input->press.button, BTN_A)) {
Inventory_ChangeEquipment(pauseCtx->cursorY[PAUSE_EQUIP], pauseCtx->cursorX[PAUSE_EQUIP]);
if (pauseCtx->cursorY[PAUSE_EQUIP] == 0) {
gSaveContext.infTable[29] = 0;
gSaveContext.equips.buttonItems[0] = cursorItem;
if (pauseCtx->cursorY[PAUSE_EQUIP] == 0) {
gSaveContext.infTable[29] = 0;
gSaveContext.equips.buttonItems[0] = cursorItem;
if ((pauseCtx->cursorX[PAUSE_EQUIP] == 3) && (gSaveContext.bgsFlag != 0)) {
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_BGS;
gSaveContext.swordHealth = 8;
} else {
if (gSaveContext.equips.buttonItems[0] == ITEM_HEART_PIECE_2) {
if ((pauseCtx->cursorX[PAUSE_EQUIP] == 3) && (gSaveContext.bgsFlag != 0)) {
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_BGS;
gSaveContext.swordHealth = 8;
} else {
if (gSaveContext.equips.buttonItems[0] == ITEM_HEART_PIECE_2) {
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_BGS;
}
if ((gSaveContext.equips.buttonItems[0] == ITEM_SWORD_BGS) && (gSaveContext.bgsFlag == 0) &&
(gBitFlags[3] & gSaveContext.inventory.equipment)) {
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_KNIFE;
}
}
if ((gSaveContext.equips.buttonItems[0] == ITEM_SWORD_BGS) && (gSaveContext.bgsFlag == 0) &&
(gBitFlags[3] & gSaveContext.inventory.equipment)) {
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_KNIFE;
}
Interface_LoadItemIcon1(globalCtx, 0);
}
Interface_LoadItemIcon1(globalCtx, 0);
Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
pauseCtx->unk_1E4 = 7;
sEquipTimer = 10;
} else if (CVar_GetS32("gAssignableTunicsAndBoots", 0) != 0) {
// Only allow assigning tunic and boots to c-buttons
if (pauseCtx->cursorY[PAUSE_EQUIP] > 1) {
u16 slot = 0;
switch (cursorItem) {
case ITEM_TUNIC_KOKIRI:
slot = SLOT_TUNIC_KOKIRI;
break;
case ITEM_TUNIC_GORON:
slot = SLOT_TUNIC_GORON;
break;
case ITEM_TUNIC_ZORA:
slot = SLOT_TUNIC_ZORA;
break;
case ITEM_BOOTS_KOKIRI:
slot = SLOT_BOOTS_KOKIRI;
break;
case ITEM_BOOTS_IRON:
slot = SLOT_BOOTS_IRON;
break;
case ITEM_BOOTS_HOVER:
slot = SLOT_BOOTS_HOVER;
break;
default:
break;
}
KaleidoScope_SetupItemEquip(globalCtx, cursorItem, slot,
pauseCtx->equipVtx[cursorSlot * 4].v.ob[0] * 10,
pauseCtx->equipVtx[cursorSlot * 4].v.ob[1] * 10);
}
}
Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
pauseCtx->unk_1E4 = 7;
sEquipTimer = 10;
} else {
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
if (CHECK_BTN_ALL(input->press.button, BTN_A)) {
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
} else if ((CVar_GetS32("gAssignableTunicsAndBoots", 0) != 0) && (pauseCtx->cursorY[PAUSE_EQUIP] > 1)) {
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
}
}
}

View file

@ -351,43 +351,9 @@ void KaleidoScope_DrawItemSelect(GlobalContext* globalCtx) {
if (((gSlotAgeReqs[cursorSlot] == 9) ||
(gSlotAgeReqs[cursorSlot] == ((void)0, gSaveContext.linkAge))) &&
(cursorItem != ITEM_SOLD_OUT)) {
if (CHECK_BTN_ALL(input->press.button, BTN_CLEFT)) {
pauseCtx->equipTargetCBtn = 0;
} else if (CHECK_BTN_ALL(input->press.button, BTN_CDOWN)) {
pauseCtx->equipTargetCBtn = 1;
} else if (CHECK_BTN_ALL(input->press.button, BTN_CRIGHT)) {
pauseCtx->equipTargetCBtn = 2;
}
pauseCtx->equipTargetItem = cursorItem;
pauseCtx->equipTargetSlot = cursorSlot;
pauseCtx->unk_1E4 = 3;
pauseCtx->equipAnimX = pauseCtx->itemVtx[index].v.ob[0] * 10;
pauseCtx->equipAnimY = pauseCtx->itemVtx[index].v.ob[1] * 10;
pauseCtx->equipAnimAlpha = 255;
sEquipAnimTimer = 0;
sEquipState = 3;
sEquipMoveTimer = 10;
if ((pauseCtx->equipTargetItem == ITEM_ARROW_FIRE) ||
(pauseCtx->equipTargetItem == ITEM_ARROW_ICE) ||
(pauseCtx->equipTargetItem == ITEM_ARROW_LIGHT)) {
index = 0;
if (pauseCtx->equipTargetItem == ITEM_ARROW_ICE) {
index = 1;
}
if (pauseCtx->equipTargetItem == ITEM_ARROW_LIGHT) {
index = 2;
}
Audio_PlaySoundGeneral(NA_SE_SY_SET_FIRE_ARROW + index, &D_801333D4, 4, &D_801333E0,
&D_801333E0, &D_801333E8);
pauseCtx->equipTargetItem = 0xBF + index;
sEquipState = 0;
pauseCtx->equipAnimAlpha = 0;
sEquipMoveTimer = 6;
} else {
Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
}
KaleidoScope_SetupItemEquip(globalCtx, cursorItem, cursorSlot,
pauseCtx->itemVtx[index].v.ob[0] * 10,
pauseCtx->itemVtx[index].v.ob[1] * 10);
} else {
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
@ -419,7 +385,9 @@ void KaleidoScope_DrawItemSelect(GlobalContext* globalCtx) {
gDPSetEnvColor(POLY_KAL_DISP++, 0, 0, 0, 0);
for (i = 0, j = 24 * 4; i < 3; i++, j += 4) {
if (gSaveContext.equips.buttonItems[i + 1] != ITEM_NONE) {
if ((gSaveContext.equips.buttonItems[i + 1] != ITEM_NONE) &&
!((gSaveContext.equips.buttonItems[i + 1] >= ITEM_SHIELD_DEKU) &&
(gSaveContext.equips.buttonItems[i + 1] <= ITEM_BOOTS_HOVER))) {
gSPVertex(POLY_KAL_DISP++, &pauseCtx->itemVtx[j], 4, 0);
POLY_KAL_DISP = KaleidoScope_QuadTextureIA8(POLY_KAL_DISP, gEquippedItemOutlineTex, 32, 32, 0);
}
@ -496,6 +464,46 @@ void KaleidoScope_DrawItemSelect(GlobalContext* globalCtx) {
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_kaleido_item.c", 516);
}
void KaleidoScope_SetupItemEquip(GlobalContext* globalCtx, u16 item, u16 slot, s16 animX, s16 animY) {
Input* input = &globalCtx->state.input[0];
PauseContext* pauseCtx = &globalCtx->pauseCtx;
if (CHECK_BTN_ALL(input->press.button, BTN_CLEFT)) {
pauseCtx->equipTargetCBtn = 0;
} else if (CHECK_BTN_ALL(input->press.button, BTN_CDOWN)) {
pauseCtx->equipTargetCBtn = 1;
} else if (CHECK_BTN_ALL(input->press.button, BTN_CRIGHT)) {
pauseCtx->equipTargetCBtn = 2;
}
pauseCtx->equipTargetItem = item;
pauseCtx->equipTargetSlot = slot;
pauseCtx->unk_1E4 = 3;
pauseCtx->equipAnimX = animX;
pauseCtx->equipAnimY = animY;
pauseCtx->equipAnimAlpha = 255;
sEquipAnimTimer = 0;
sEquipState = 3;
sEquipMoveTimer = 10;
if ((pauseCtx->equipTargetItem == ITEM_ARROW_FIRE) || (pauseCtx->equipTargetItem == ITEM_ARROW_ICE) ||
(pauseCtx->equipTargetItem == ITEM_ARROW_LIGHT)) {
u16 index = 0;
if (pauseCtx->equipTargetItem == ITEM_ARROW_ICE) {
index = 1;
}
if (pauseCtx->equipTargetItem == ITEM_ARROW_LIGHT) {
index = 2;
}
Audio_PlaySoundGeneral(NA_SE_SY_SET_FIRE_ARROW + index, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
pauseCtx->equipTargetItem = 0xBF + index;
sEquipState = 0;
pauseCtx->equipAnimAlpha = 0;
sEquipMoveTimer = 6;
} else {
Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
}
}
static s16 sCButtonPosX[] = { 66, 90, 114 };
static s16 sCButtonPosY[] = { 110, 92, 110 };

View file

@ -18,6 +18,7 @@ void KaleidoScope_DrawPlayerWork(GlobalContext* globalCtx);
void KaleidoScope_DrawEquipment(GlobalContext* globalCtx);
void KaleidoScope_SetCursorVtx(PauseContext* pauseCtx, u16 index, Vtx* vtx);
void KaleidoScope_DrawItemSelect(GlobalContext* globalCtx);
void KaleidoScope_SetupItemEquip(GlobalContext* globalCtx, u16 item, u16 slot, s16 animX, s16 animY);
void KaleidoScope_UpdateItemEquip(GlobalContext* globalCtx);
void KaleidoScope_DrawDungeonMap(GlobalContext* globalCtx, GraphicsContext* gfxCtx);
void KaleidoScope_DrawWorldMap(GlobalContext* globalCtx, GraphicsContext* gfxCtx);

View file

@ -916,6 +916,13 @@ void KaleidoScope_SwitchPage(PauseContext* pauseCtx, u8 pt) {
gSaveContext.buttonStatus[3] = D_8082AB6C[pauseCtx->pageIndex + pt][3];
gSaveContext.buttonStatus[4] = D_8082AB6C[pauseCtx->pageIndex + pt][4];
if ((CVar_GetS32("gAssignableTunicsAndBoots", 0) != 0) && (D_8082ABEC[pauseCtx->mode] == PAUSE_EQUIP)) {
gSaveContext.buttonStatus[1] = BTN_ENABLED;
gSaveContext.buttonStatus[2] = BTN_ENABLED;
gSaveContext.buttonStatus[3] = BTN_ENABLED;
gSaveContext.buttonStatus[4] = BTN_ENABLED;
}
osSyncPrintf("kscope->kscp_pos+pt = %d\n", pauseCtx->pageIndex + pt);
gSaveContext.unk_13EA = 0;
@ -2902,7 +2909,16 @@ void func_808265BC(GlobalContext* globalCtx) {
gSaveContext.buttonStatus[2] = D_8082AB6C[pauseCtx->pageIndex][2];
gSaveContext.buttonStatus[3] = D_8082AB6C[pauseCtx->pageIndex][3];
gSaveContext.buttonStatus[4] = D_8082AB6C[pauseCtx->pageIndex][4];
pauseCtx->pageIndex = D_8082ABEC[pauseCtx->mode];
if ((CVar_GetS32("gAssignableTunicsAndBoots", 0) != 0) && (pauseCtx->pageIndex == PAUSE_EQUIP)) {
gSaveContext.buttonStatus[1] = BTN_ENABLED;
gSaveContext.buttonStatus[2] = BTN_ENABLED;
gSaveContext.buttonStatus[3] = BTN_ENABLED;
gSaveContext.buttonStatus[4] = BTN_ENABLED;
}
pauseCtx->unk_1E4 = 0;
pauseCtx->state++;
pauseCtx->alpha = 255;