add support for clang compiler (#592)

* hacks to align strings for clang... wow just wow

* start work to getting built with clang

* fix issues with struct constructors, all builds, doesn't link still

* fix some narrowing issues that clang complains about

* fix compliation of zapd

* fix null deref in VersionInfo

* builds with clang

* make stringbuilding use StringHelper instead of addition

* fix linking

* add CLANG SHIP overlay on clang built versions

* doesn't need to be volatile

* mark unknown strings as extern

* rename some stuff

* can't align extern

* hopefully fix compilation for everythign

* expandtab

* allow setting LD

* Revert "allow setting LD"

This reverts commit 711aba6db2.

maybe to use lld it should be a LDFLAG?

* -Wno-deprecated-declarations is required for newer versions of clang

on macOS 13 beta sdk, the version of apple clang requires this

* Add jenkins support for clang

* Forward CXX flags to stormlib compilation

* Move GCC only flags to check

* use exports to set multiarch setup

* Fix Jenkins forever

* use make instead of cmake --build

add some flags to build with clang-11 as well

* address review coments

- rework extraction to allow multi thread
- misc readability cleanup

* update makefile to add WARN on linux+clang

Co-authored-by: David Chavez <david@dcvz.io>
This commit is contained in:
Jeffrey Crowell 2022-07-10 10:51:12 -04:00 committed by GitHub
parent 89e07f8dbb
commit d4c1c40c1d
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GPG key ID: 4AEE18F83AFDEB23
27 changed files with 155 additions and 109 deletions

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@ -1,3 +1,4 @@
#include <string.h>
#include "global.h"
#include "vt.h"
@ -9,6 +10,9 @@ ViMode sViMode;
FaultClient sGameFaultClient;
u16 sLastButtonPressed;
// Forward declared, because this in a C++ header.
int gfx_create_framebuffer(uint32_t width, uint32_t height);
void GameState_FaultPrint(void) {
static char sBtnChars[] = "ABZSuldr*+LRudlr";
s32 i;