mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-08-19 13:00:11 -07:00
Address rando pr comments (#742)
* prefix randomizer methods with Randomizer_ * make filename a local var * remove unused file, update malon to use new names * move randomizertypes to randomizer directory * rename to Randomizer_GetSettingValue Co-authored-by: briaguya <briaguya@alice>
This commit is contained in:
parent
93bea4c151
commit
d45968270a
61 changed files with 197 additions and 217 deletions
|
|
@ -5983,7 +5983,7 @@ s32 func_80038290(GlobalContext* globalCtx, Actor* actor, Vec3s* arg2, Vec3s* ar
|
|||
}
|
||||
|
||||
s32 GetChestGameRandoGetItemId(s8 room, s16 ogDrawId, GlobalContext* globalCtx) {
|
||||
if (GetRandoSettingValue(RSK_SHUFFLE_CHEST_MINIGAME)) {
|
||||
if (Randomizer_GetSettingValue(RSK_SHUFFLE_CHEST_MINIGAME)) {
|
||||
// RANDOTODO update this logic when we implement keysanity
|
||||
// because 3drando replaces the keys not the rupees
|
||||
if (ogDrawId == GID_RUPEE_GREEN ||
|
||||
|
|
@ -5993,27 +5993,27 @@ s32 GetChestGameRandoGetItemId(s8 room, s16 ogDrawId, GlobalContext* globalCtx)
|
|||
switch(room) {
|
||||
case 1:
|
||||
if(!Flags_GetCollectible(globalCtx, 0x1B)) {
|
||||
return GetRandomizedItemIdFromKnownCheck(RC_MARKET_TREASURE_CHEST_GAME_ITEM_1, GI_RUPEE_GREEN);
|
||||
return Randomizer_GetItemIdFromKnownCheck(RC_MARKET_TREASURE_CHEST_GAME_ITEM_1, GI_RUPEE_GREEN);
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if(!Flags_GetCollectible(globalCtx, 0x1C)) {
|
||||
return GetRandomizedItemIdFromKnownCheck(RC_MARKET_TREASURE_CHEST_GAME_ITEM_2, GI_RUPEE_GREEN);
|
||||
return Randomizer_GetItemIdFromKnownCheck(RC_MARKET_TREASURE_CHEST_GAME_ITEM_2, GI_RUPEE_GREEN);
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
if(!Flags_GetCollectible(globalCtx, 0x1D)) {
|
||||
return GetRandomizedItemIdFromKnownCheck(RC_MARKET_TREASURE_CHEST_GAME_ITEM_3, GI_RUPEE_BLUE);
|
||||
return Randomizer_GetItemIdFromKnownCheck(RC_MARKET_TREASURE_CHEST_GAME_ITEM_3, GI_RUPEE_BLUE);
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
if(!Flags_GetCollectible(globalCtx, 0x1E)) {
|
||||
return GetRandomizedItemIdFromKnownCheck(RC_MARKET_TREASURE_CHEST_GAME_ITEM_4, GI_RUPEE_BLUE);
|
||||
return Randomizer_GetItemIdFromKnownCheck(RC_MARKET_TREASURE_CHEST_GAME_ITEM_4, GI_RUPEE_BLUE);
|
||||
}
|
||||
break;
|
||||
case 5:
|
||||
if(!Flags_GetCollectible(globalCtx, 0x1F)) {
|
||||
return GetRandomizedItemIdFromKnownCheck(RC_MARKET_TREASURE_CHEST_GAME_ITEM_5, GI_RUPEE_RED);
|
||||
return Randomizer_GetItemIdFromKnownCheck(RC_MARKET_TREASURE_CHEST_GAME_ITEM_5, GI_RUPEE_RED);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
|
@ -6021,7 +6021,7 @@ s32 GetChestGameRandoGetItemId(s8 room, s16 ogDrawId, GlobalContext* globalCtx)
|
|||
}
|
||||
|
||||
if(ogDrawId == GID_HEART_PIECE) {
|
||||
return GetRandomizedItemIdFromKnownCheck(RC_MARKET_TREASURE_CHEST_GAME_REWARD, GI_HEART_PIECE);
|
||||
return Randomizer_GetItemIdFromKnownCheck(RC_MARKET_TREASURE_CHEST_GAME_REWARD, GI_HEART_PIECE);
|
||||
}
|
||||
|
||||
return GI_NONE;
|
||||
|
|
@ -6031,7 +6031,7 @@ s16 GetChestGameRandoGiDrawId(s8 room, s16 ogDrawId, GlobalContext* globalCtx) {
|
|||
s32 randoGetItemId = GetChestGameRandoGetItemId(room, ogDrawId, globalCtx);
|
||||
|
||||
if(randoGetItemId != GI_NONE) {
|
||||
return GetItemModelFromId(randoGetItemId);
|
||||
return Randomizer_GetItemModelFromId(randoGetItemId);
|
||||
}
|
||||
|
||||
return ogDrawId;
|
||||
|
|
|
|||
|
|
@ -2124,7 +2124,7 @@ void Cutscene_HandleConditionalTriggers(GlobalContext* globalCtx) {
|
|||
|
||||
// If we are rando and tower escape skip is on, then set the flag to say we saw the towers fall
|
||||
// and exit.
|
||||
if (gSaveContext.n64ddFlag && GetRandoSettingValue(RSK_SKIP_TOWER_ESCAPE)) {
|
||||
if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SKIP_TOWER_ESCAPE)) {
|
||||
return;
|
||||
}
|
||||
gSaveContext.cutsceneIndex = 0xFFF0;
|
||||
|
|
|
|||
|
|
@ -509,7 +509,7 @@ void EnItem00_Init(Actor* thisx, GlobalContext* globalCtx) {
|
|||
}
|
||||
|
||||
if ((gSaveContext.n64ddFlag || getItemId != GI_NONE) && !Actor_HasParent(&this->actor, globalCtx)) {
|
||||
getItemId = GetRandomizedItemId(getItemId, this->actor.id, this->ogParams, globalCtx->sceneNum);
|
||||
getItemId = Randomizer_GetRandomizedItemId(getItemId, this->actor.id, this->ogParams, globalCtx->sceneNum);
|
||||
func_8002F554(&this->actor, globalCtx, getItemId);
|
||||
}
|
||||
|
||||
|
|
@ -548,7 +548,7 @@ void func_8001DFC8(EnItem00* this, GlobalContext* globalCtx) {
|
|||
}
|
||||
|
||||
if (this->actor.params == ITEM00_HEART_PIECE) {
|
||||
if ((CVar_GetS32("gNewDrops", 0) !=0) && !gSaveContext.n64ddFlag) {
|
||||
if (CVar_GetS32("gNewDrops", 0) && !gSaveContext.n64ddFlag) {
|
||||
this->actor.shape.yOffset = Math_SinS(this->actor.shape.rot.y) * 20.0f + 50.0f;
|
||||
} else {
|
||||
this->actor.shape.yOffset = Math_SinS(this->actor.shape.rot.y) * 150.0f + 850.0f;
|
||||
|
|
@ -881,7 +881,7 @@ void EnItem00_Update(Actor* thisx, GlobalContext* globalCtx) {
|
|||
|
||||
if ((getItemId != GI_NONE) && !Actor_HasParent(&this->actor, globalCtx)) {
|
||||
if (gSaveContext.n64ddFlag) {
|
||||
getItemId = GetRandomizedItemId(getItemId, this->actor.id, this->ogParams, globalCtx->sceneNum);
|
||||
getItemId = Randomizer_GetRandomizedItemId(getItemId, this->actor.id, this->ogParams, globalCtx->sceneNum);
|
||||
}
|
||||
func_8002F554(&this->actor, globalCtx, getItemId);
|
||||
}
|
||||
|
|
@ -1300,11 +1300,11 @@ void EnItem00_DrawCollectible(EnItem00* this, GlobalContext* globalCtx) {
|
|||
if ((gSaveContext.n64ddFlag && this->getItemId != GI_NONE) || this->actor.params == ITEM00_SMALL_KEY) {
|
||||
f32 mtxScale = 16.0f;
|
||||
Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY);
|
||||
s32 randoGetItemId = GetRandomizedItemId(this->getItemId, this->actor.id, this->ogParams, globalCtx->sceneNum);
|
||||
s32 randoGetItemId = Randomizer_GetRandomizedItemId(this->getItemId, this->actor.id, this->ogParams, globalCtx->sceneNum);
|
||||
if (randoGetItemId >= GI_MINUET_OF_FOREST && randoGetItemId <= GI_DOUBLE_DEFENSE) {
|
||||
EnItem00_CustomItemsParticles(&this->actor, globalCtx, randoGetItemId);
|
||||
}
|
||||
GetItem_Draw(globalCtx, GetItemModelFromId(randoGetItemId));
|
||||
GetItem_Draw(globalCtx, Randomizer_GetItemModelFromId(randoGetItemId));
|
||||
} else {
|
||||
s32 texIndex = this->actor.params - 3;
|
||||
|
||||
|
|
@ -1360,11 +1360,11 @@ void EnItem00_DrawHeartPiece(EnItem00* this, GlobalContext* globalCtx) {
|
|||
if (gSaveContext.n64ddFlag) {
|
||||
f32 mtxScale = 16.0f;
|
||||
Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY);
|
||||
s32 randoGetItemId = GetRandomizedItemId(GI_HEART_PIECE, this->actor.id, this->ogParams, globalCtx->sceneNum);
|
||||
s32 randoGetItemId = Randomizer_GetRandomizedItemId(GI_HEART_PIECE, this->actor.id, this->ogParams, globalCtx->sceneNum);
|
||||
if (randoGetItemId >= GI_MINUET_OF_FOREST && randoGetItemId <= GI_DOUBLE_DEFENSE) {
|
||||
EnItem00_CustomItemsParticles(&this->actor, globalCtx, randoGetItemId);
|
||||
}
|
||||
GetItem_Draw(globalCtx, GetItemModelFromId(randoGetItemId));
|
||||
GetItem_Draw(globalCtx, Randomizer_GetItemModelFromId(randoGetItemId));
|
||||
} else {
|
||||
s32 pad;
|
||||
|
||||
|
|
|
|||
|
|
@ -1676,11 +1676,11 @@ void Message_OpenText(GlobalContext* globalCtx, u16 textId) {
|
|||
// if we're rando'd and talking to a gossip stone
|
||||
if (gSaveContext.n64ddFlag &&
|
||||
textId == 0x2053 &&
|
||||
GetRandoSettingValue(RSK_GOSSIP_STONE_HINTS) != 0 &&
|
||||
(GetRandoSettingValue(RSK_GOSSIP_STONE_HINTS) == 1 ||
|
||||
(GetRandoSettingValue(RSK_GOSSIP_STONE_HINTS) == 2 &&
|
||||
Randomizer_GetSettingValue(RSK_GOSSIP_STONE_HINTS) != 0 &&
|
||||
(Randomizer_GetSettingValue(RSK_GOSSIP_STONE_HINTS) == 1 ||
|
||||
(Randomizer_GetSettingValue(RSK_GOSSIP_STONE_HINTS) == 2 &&
|
||||
Player_GetMask(globalCtx) == PLAYER_MASK_TRUTH) ||
|
||||
(GetRandoSettingValue(RSK_GOSSIP_STONE_HINTS) == 3 &&
|
||||
(Randomizer_GetSettingValue(RSK_GOSSIP_STONE_HINTS) == 3 &&
|
||||
CHECK_QUEST_ITEM(QUEST_STONE_OF_AGONY)))) {
|
||||
|
||||
s16 actorParams = msgCtx->talkActor->params;
|
||||
|
|
@ -1700,14 +1700,14 @@ void Message_OpenText(GlobalContext* globalCtx, u16 textId) {
|
|||
}
|
||||
}
|
||||
|
||||
RandomizerCheck hintCheck = GetCheckFromActor(globalCtx->sceneNum, msgCtx->talkActor->id, actorParams);
|
||||
RandomizerCheck hintCheck = Randomizer_GetCheckFromActor(globalCtx->sceneNum, msgCtx->talkActor->id, actorParams);
|
||||
|
||||
// Pass the sizeof the message buffer so we don't hardcode any sizes and can rely on globals.
|
||||
// If no hint can be found, this just returns 0 size and doesn't modify the buffer, so no worries.
|
||||
msgCtx->msgLength = font->msgLength = CopyHintFromCheck(hintCheck, font->msgBuf, sizeof(font->msgBuf));
|
||||
msgCtx->msgLength = font->msgLength = Randomizer_CopyHintFromCheck(hintCheck, font->msgBuf, sizeof(font->msgBuf));
|
||||
} else if (gSaveContext.n64ddFlag && (textId == 0x7040 || textId == 0x7088)) {
|
||||
// rando hints at altar
|
||||
msgCtx->msgLength = font->msgLength = CopyAltarMessage(font->msgBuf, sizeof(font->msgBuf));
|
||||
msgCtx->msgLength = font->msgLength = Randomizer_CopyAltarMessage(font->msgBuf, sizeof(font->msgBuf));
|
||||
} else if (textId == 0x00b4 && CVar_GetS32("gInjectSkulltulaCount", 0) != 0) {
|
||||
switch (gSaveContext.language) {
|
||||
case LANGUAGE_FRA:
|
||||
|
|
@ -1731,9 +1731,9 @@ void Message_OpenText(GlobalContext* globalCtx, u16 textId) {
|
|||
msgCtx->msgLength = font->msgLength = CopyScrubMessage(textId, font->msgBuf, sizeof(font->msgBuf));
|
||||
} else if (gSaveContext.n64ddFlag && textId == 0x70CC) {
|
||||
if (INV_CONTENT(ITEM_ARROW_LIGHT) == ITEM_ARROW_LIGHT) {
|
||||
msgCtx->msgLength = font->msgLength = CopyGanonText(font->msgBuf, sizeof(font->msgBuf));
|
||||
msgCtx->msgLength = font->msgLength = Randomizer_CopyGanonText(font->msgBuf, sizeof(font->msgBuf));
|
||||
} else {
|
||||
msgCtx->msgLength = font->msgLength = CopyGanonHintText(font->msgBuf, sizeof(font->msgBuf));
|
||||
msgCtx->msgLength = font->msgLength = Randomizer_CopyGanonHintText(font->msgBuf, sizeof(font->msgBuf));
|
||||
}
|
||||
} else {
|
||||
msgCtx->msgLength = font->msgLength;
|
||||
|
|
|
|||
|
|
@ -1810,13 +1810,13 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
|
|||
return ITEM_NONE;
|
||||
} else if (item == ITEM_WALLET_ADULT) {
|
||||
Inventory_ChangeUpgrade(UPG_WALLET, 1);
|
||||
if (gSaveContext.n64ddFlag && GetRandoSettingValue(RSK_FULL_WALLETS)) {
|
||||
if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_FULL_WALLETS)) {
|
||||
Rupees_ChangeBy(200);
|
||||
}
|
||||
return ITEM_NONE;
|
||||
} else if (item == ITEM_WALLET_GIANT) {
|
||||
Inventory_ChangeUpgrade(UPG_WALLET, 2);
|
||||
if (gSaveContext.n64ddFlag && GetRandoSettingValue(RSK_FULL_WALLETS)) {
|
||||
if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_FULL_WALLETS)) {
|
||||
Rupees_ChangeBy(500);
|
||||
}
|
||||
return ITEM_NONE;
|
||||
|
|
|
|||
|
|
@ -198,7 +198,7 @@ void GivePlayerRandoRewardSongOfTime(GlobalContext* globalCtx, RandomizerCheck c
|
|||
|
||||
if (gSaveContext.entranceIndex == 0x050F && player != NULL && !Player_InBlockingCsMode(globalCtx, player) &&
|
||||
!Flags_GetTreasure(globalCtx, 0x1F) && gSaveContext.nextTransition == 0xFF) {
|
||||
GetItemID getItemId = GetRandomizedItemIdFromKnownCheck(check, GI_SONG_OF_TIME);
|
||||
GetItemID getItemId = Randomizer_GetItemIdFromKnownCheck(check, GI_SONG_OF_TIME);
|
||||
GiveItemWithoutActor(globalCtx, getItemId);
|
||||
Flags_SetTreasure(globalCtx, 0x1F);
|
||||
}
|
||||
|
|
@ -212,7 +212,7 @@ void GivePlayerRandoRewardNocturne(GlobalContext* globalCtx, RandomizerCheck che
|
|||
gSaveContext.entranceIndex == 0x0195) && LINK_IS_ADULT && CHECK_QUEST_ITEM(QUEST_MEDALLION_FOREST) &&
|
||||
CHECK_QUEST_ITEM(QUEST_MEDALLION_FIRE) && CHECK_QUEST_ITEM(QUEST_MEDALLION_WATER) && player != NULL &&
|
||||
!Player_InBlockingCsMode(globalCtx, player) && !Flags_GetEventChkInf(0xAA)) {
|
||||
GetItemID getItemId = GetRandomizedItemIdFromKnownCheck(check, GI_NOCTURNE_OF_SHADOW);
|
||||
GetItemID getItemId = Randomizer_GetItemIdFromKnownCheck(check, GI_NOCTURNE_OF_SHADOW);
|
||||
GiveItemWithoutActor(globalCtx, getItemId);
|
||||
Flags_SetEventChkInf(0xAA);
|
||||
}
|
||||
|
|
@ -224,7 +224,7 @@ void GivePlayerRandoRewardRequiem(GlobalContext* globalCtx, RandomizerCheck chec
|
|||
if ((gSaveContext.gameMode == 0) && (gSaveContext.respawnFlag <= 0) && (gSaveContext.cutsceneIndex < 0xFFF0)) {
|
||||
if ((gSaveContext.entranceIndex == 0x01E1) && !Flags_GetEventChkInf(0xAC) && player != NULL &&
|
||||
!Player_InBlockingCsMode(globalCtx, player)) {
|
||||
GetItemID getItemId = GetRandomizedItemIdFromKnownCheck(check, GI_SONG_OF_TIME);
|
||||
GetItemID getItemId = Randomizer_GetItemIdFromKnownCheck(check, GI_SONG_OF_TIME);
|
||||
GiveItemWithoutActor(globalCtx, getItemId);
|
||||
Flags_SetEventChkInf(0xAC);
|
||||
}
|
||||
|
|
@ -238,7 +238,7 @@ void GivePlayerRandoRewardZeldaLightArrowsGift(GlobalContext* globalCtx, Randomi
|
|||
(gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_TOKINOMA) &&
|
||||
!Flags_GetTreasure(globalCtx, 0x1E) && player != NULL && !Player_InBlockingCsMode(globalCtx, player) &&
|
||||
globalCtx->sceneLoadFlag == 0 && player->getItemId == GI_NONE) {
|
||||
GetItemID getItemId = GetRandomizedItemIdFromKnownCheck(check, GI_ARROW_LIGHT);
|
||||
GetItemID getItemId = Randomizer_GetItemIdFromKnownCheck(check, GI_ARROW_LIGHT);
|
||||
GiveItemWithoutActor(globalCtx, getItemId);
|
||||
Flags_SetTreasure(globalCtx, 0x1E);
|
||||
}
|
||||
|
|
@ -247,7 +247,7 @@ void GivePlayerRandoRewardZeldaLightArrowsGift(GlobalContext* globalCtx, Randomi
|
|||
void GivePlayerRandoRewardSariaGift(GlobalContext* globalCtx, RandomizerCheck check) {
|
||||
Player* player = GET_PLAYER(globalCtx);
|
||||
if (gSaveContext.entranceIndex == 0x05E0) {
|
||||
GetItemID getItemId = GetRandomizedItemIdFromKnownCheck(check, GI_ZELDAS_LULLABY);
|
||||
GetItemID getItemId = Randomizer_GetItemIdFromKnownCheck(check, GI_ZELDAS_LULLABY);
|
||||
|
||||
if ((!Flags_GetEventChkInf(0xC1) || (player->getItemId == getItemId && getItemId != GI_ICE_TRAP)) &&
|
||||
player != NULL && !Player_InBlockingCsMode(globalCtx, player)) {
|
||||
|
|
@ -271,7 +271,7 @@ void Gameplay_Init(GameState* thisx) {
|
|||
u8 tempSetupIndex;
|
||||
s32 pad[2];
|
||||
|
||||
if (gSaveContext.n64ddFlag && GetRandoSettingValue(RSK_SKIP_CHILD_STEALTH)) {
|
||||
if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SKIP_CHILD_STEALTH)) {
|
||||
if (gSaveContext.entranceIndex == 0x7A) {
|
||||
gSaveContext.entranceIndex = 0x400;
|
||||
} else if (gSaveContext.entranceIndex == 0x296) {
|
||||
|
|
|
|||
|
|
@ -416,7 +416,7 @@ void GiveLinkDungeonReward(GetItemID getItemId) {
|
|||
}
|
||||
|
||||
void GiveLinksPocketMedallion() {
|
||||
GetItemID getItemId = GetRandomizedItemIdFromKnownCheck(RC_LINKS_POCKET, RG_NONE);
|
||||
GetItemID getItemId = Randomizer_GetItemIdFromKnownCheck(RC_LINKS_POCKET, RG_NONE);
|
||||
|
||||
GiveLinkDungeonReward(getItemId);
|
||||
}
|
||||
|
|
@ -644,7 +644,7 @@ void Sram_InitSave(FileChooseContext* fileChooseCtx) {
|
|||
// Give Link's pocket item
|
||||
GiveLinksPocketMedallion();
|
||||
|
||||
int openForest = GetRandoSettingValue(RSK_FOREST);
|
||||
int openForest = Randomizer_GetSettingValue(RSK_FOREST);
|
||||
switch (openForest) {
|
||||
case 0: // closed
|
||||
break;
|
||||
|
|
@ -657,28 +657,28 @@ void Sram_InitSave(FileChooseContext* fileChooseCtx) {
|
|||
break;
|
||||
}
|
||||
|
||||
int doorOfTime = GetRandoSettingValue(RSK_DOOR_OF_TIME);
|
||||
int doorOfTime = Randomizer_GetSettingValue(RSK_DOOR_OF_TIME);
|
||||
switch (doorOfTime) {
|
||||
case 0: // open
|
||||
gSaveContext.eventChkInf[4] |= 0x800;
|
||||
break;
|
||||
}
|
||||
|
||||
int kakGate = GetRandoSettingValue(RSK_KAK_GATE);
|
||||
int kakGate = Randomizer_GetSettingValue(RSK_KAK_GATE);
|
||||
switch (kakGate) {
|
||||
case 1: // open
|
||||
gSaveContext.infTable[7] |= 0x40;
|
||||
break;
|
||||
}
|
||||
|
||||
if(GetRandoSettingValue(RSK_STARTING_KOKIRI_SWORD)) GiveLinkKokiriSword();
|
||||
if(GetRandoSettingValue(RSK_STARTING_DEKU_SHIELD)) GiveLinkDekuShield();
|
||||
if(Randomizer_GetSettingValue(RSK_STARTING_KOKIRI_SWORD)) GiveLinkKokiriSword();
|
||||
if(Randomizer_GetSettingValue(RSK_STARTING_DEKU_SHIELD)) GiveLinkDekuShield();
|
||||
|
||||
if(GetRandoSettingValue(RSK_STARTING_OCARINA)) {
|
||||
if(Randomizer_GetSettingValue(RSK_STARTING_OCARINA)) {
|
||||
INV_CONTENT(ITEM_OCARINA_FAIRY) = ITEM_OCARINA_FAIRY;
|
||||
}
|
||||
|
||||
if(GetRandoSettingValue(RSK_STARTING_MAPS_COMPASSES)) {
|
||||
if(Randomizer_GetSettingValue(RSK_STARTING_MAPS_COMPASSES)) {
|
||||
uint32_t mapBitMask = 1 << 1;
|
||||
uint32_t compassBitMask = 1 << 2;
|
||||
uint32_t startingDungeonItemsBitMask = mapBitMask | compassBitMask;
|
||||
|
|
@ -687,13 +687,13 @@ void Sram_InitSave(FileChooseContext* fileChooseCtx) {
|
|||
}
|
||||
}
|
||||
|
||||
if (GetRandoSettingValue(RSK_STARTING_CONSUMABLES)) {
|
||||
if (Randomizer_GetSettingValue(RSK_STARTING_CONSUMABLES)) {
|
||||
GiveLinkDekuSticks(10);
|
||||
GiveLinkDekuNuts(20);
|
||||
}
|
||||
|
||||
if(GetRandoSettingValue(RSK_SKIP_CHILD_ZELDA)) {
|
||||
s32 giid = GetRandomizedItemIdFromKnownCheck(RC_SONG_FROM_IMPA, GI_ZELDAS_LULLABY);
|
||||
if(Randomizer_GetSettingValue(RSK_SKIP_CHILD_ZELDA)) {
|
||||
s32 giid = Randomizer_GetItemIdFromKnownCheck(RC_SONG_FROM_IMPA, GI_ZELDAS_LULLABY);
|
||||
|
||||
if(giid >= GI_ZELDAS_LULLABY && giid <= GI_PRELUDE_OF_LIGHT) {
|
||||
GiveLinkSong(giid);
|
||||
|
|
@ -780,7 +780,7 @@ void Sram_InitSave(FileChooseContext* fileChooseCtx) {
|
|||
} else if (giid == GI_DOUBLE_DEFENSE) {
|
||||
GiveLinkDoubleDefense();
|
||||
} else {
|
||||
s32 iid = GetItemIDFromGetItemID(giid);
|
||||
s32 iid = Randomizer_GetItemIDFromGetItemID(giid);
|
||||
if (iid != -1) INV_CONTENT(iid) = iid;
|
||||
}
|
||||
|
||||
|
|
@ -801,18 +801,18 @@ void Sram_InitSave(FileChooseContext* fileChooseCtx) {
|
|||
INV_CONTENT(ITEM_LETTER_ZELDA) = ITEM_LETTER_ZELDA;
|
||||
}
|
||||
|
||||
if (GetRandoSettingValue(RSK_FULL_WALLETS)) {
|
||||
if (Randomizer_GetSettingValue(RSK_FULL_WALLETS)) {
|
||||
GiveLinkRupees(9001);
|
||||
}
|
||||
|
||||
// For Ganon's boss key "Start With" is 0
|
||||
if(GetRandoSettingValue(RSK_GANONS_BOSS_KEY) == 0) {
|
||||
if(Randomizer_GetSettingValue(RSK_GANONS_BOSS_KEY) == 0) {
|
||||
gSaveContext.inventory.dungeonItems[10] |= 1;
|
||||
}
|
||||
|
||||
HIGH_SCORE(HS_POE_POINTS) = 1000 - (100 * GetRandoSettingValue(RSK_BIG_POE_COUNT));
|
||||
HIGH_SCORE(HS_POE_POINTS) = 1000 - (100 * Randomizer_GetSettingValue(RSK_BIG_POE_COUNT));
|
||||
|
||||
if(GetRandoSettingValue(RSK_SKIP_EPONA_RACE)) {
|
||||
if(Randomizer_GetSettingValue(RSK_SKIP_EPONA_RACE)) {
|
||||
gSaveContext.eventChkInf[1] |= (1 << 8);
|
||||
}
|
||||
|
||||
|
|
@ -839,7 +839,7 @@ void Sram_InitSave(FileChooseContext* fileChooseCtx) {
|
|||
gSaveContext.infTable[25] |= 0x20;
|
||||
|
||||
// fast gerudo fortress
|
||||
if (GetRandoSettingValue(RSK_GERUDO_FORTRESS) == 1 || GetRandoSettingValue(RSK_GERUDO_FORTRESS) == 2) {
|
||||
if (Randomizer_GetSettingValue(RSK_GERUDO_FORTRESS) == 1 || Randomizer_GetSettingValue(RSK_GERUDO_FORTRESS) == 2) {
|
||||
gSaveContext.eventChkInf[9] |= 2;
|
||||
gSaveContext.eventChkInf[9] |= 4;
|
||||
gSaveContext.eventChkInf[9] |= 8;
|
||||
|
|
@ -858,14 +858,14 @@ void Sram_InitSave(FileChooseContext* fileChooseCtx) {
|
|||
}
|
||||
|
||||
// open gerudo fortress
|
||||
if (GetRandoSettingValue(RSK_GERUDO_FORTRESS) == 2) {
|
||||
if (Randomizer_GetSettingValue(RSK_GERUDO_FORTRESS) == 2) {
|
||||
gSaveContext.eventChkInf[9] |= 1;
|
||||
gSaveContext.sceneFlags[12].swch |= (1 << 0x01);
|
||||
gSaveContext.sceneFlags[12].swch |= (1 << 0x05);
|
||||
gSaveContext.sceneFlags[12].swch |= (1 << 0x11);
|
||||
gSaveContext.sceneFlags[12].collect |= (1 << 0x0C);
|
||||
|
||||
if (!GetRandoSettingValue(RSK_SHUFFLE_GERUDO_MEMBERSHIP_CARD)) {
|
||||
if (!Randomizer_GetSettingValue(RSK_SHUFFLE_GERUDO_MEMBERSHIP_CARD)) {
|
||||
GiveLinkGerudoCard();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue