mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-08-20 13:23:45 -07:00
feedback
This commit is contained in:
parent
c8a3ca453d
commit
d2a603970c
2 changed files with 10 additions and 12 deletions
|
@ -115,7 +115,7 @@ void RegionTable_Init_ShadowTemple() {
|
||||||
Entrance(RR_SHADOW_TEMPLE_B2_TO_B3_CORRIDOR_B3, []{return logic->CanPassEnemy(RE_BIG_SKULLTULA);}),
|
Entrance(RR_SHADOW_TEMPLE_B2_TO_B3_CORRIDOR_B3, []{return logic->CanPassEnemy(RE_BIG_SKULLTULA);}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_SHADOW_TEMPLE_B2_TO_B3_CORRIDOR_B3] = Region("Shadow Temple B2 to B3 Corridor B2", SCENE_SHADOW_TEMPLE, {}, {}, {
|
areaTable[RR_SHADOW_TEMPLE_B2_TO_B3_CORRIDOR_B3] = Region("Shadow Temple B2 to B3 Corridor B3", SCENE_SHADOW_TEMPLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_SHADOW_TEMPLE_B2_TO_B3_CORRIDOR_B2, []{return logic->CanUse(RG_HOOKSHOT);}),
|
Entrance(RR_SHADOW_TEMPLE_B2_TO_B3_CORRIDOR_B2, []{return logic->CanUse(RG_HOOKSHOT);}),
|
||||||
Entrance(RR_SHADOW_TEMPLE_UPPER_HUGE_PIT, []{return logic->CanPassEnemy(RE_BIG_SKULLTULA);}),
|
Entrance(RR_SHADOW_TEMPLE_UPPER_HUGE_PIT, []{return logic->CanPassEnemy(RE_BIG_SKULLTULA);}),
|
||||||
|
@ -149,8 +149,8 @@ void RegionTable_Init_ShadowTemple() {
|
||||||
areaTable[RR_SHADOW_TEMPLE_STONE_UMBRELLA] = Region("Shadow Temple Stone Umbrella", SCENE_SHADOW_TEMPLE, {}, {
|
areaTable[RR_SHADOW_TEMPLE_STONE_UMBRELLA] = Region("Shadow Temple Stone Umbrella", SCENE_SHADOW_TEMPLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_SHADOW_TEMPLE_FALLING_SPIKES_LOWER_CHEST, true),
|
LOCATION(RC_SHADOW_TEMPLE_FALLING_SPIKES_LOWER_CHEST, true),
|
||||||
LOCATION(RC_SHADOW_TEMPLE_GS_FALLING_SPIKES_ROOM, logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_BOOMERANG) ||
|
//Assuming the known setup for RT_SHADOW_UMBRELLA and RT_SHADOW_UMBRELLA_GS, probably possible without sword + shield.
|
||||||
(ctx->GetTrickOption(RT_SHADOW_UMBRELLA_GS) && ctx->GetTrickOption(RT_SHADOW_UMBRELLA) && logic->CanUse(RG_HOVER_BOOTS) && logic->CanStandingShield() && logic->CanUse(RG_MASTER_SWORD))),
|
LOCATION(RC_SHADOW_TEMPLE_GS_FALLING_SPIKES_ROOM, logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_BOOMERANG) || (ctx->GetTrickOption(RT_SHADOW_UMBRELLA_GS) && ctx->GetTrickOption(RT_SHADOW_UMBRELLA) && logic->CanUse(RG_HOVER_BOOTS) && logic->CanStandingShield() && logic->CanUse(RG_MASTER_SWORD))),
|
||||||
LOCATION(RC_SHADOW_TEMPLE_FALLING_SPIKES_POT_1, logic->CanBreakPots()),
|
LOCATION(RC_SHADOW_TEMPLE_FALLING_SPIKES_POT_1, logic->CanBreakPots()),
|
||||||
LOCATION(RC_SHADOW_TEMPLE_FALLING_SPIKES_POT_2, logic->CanBreakPots()),
|
LOCATION(RC_SHADOW_TEMPLE_FALLING_SPIKES_POT_2, logic->CanBreakPots()),
|
||||||
}, {
|
}, {
|
||||||
|
@ -389,7 +389,7 @@ void RegionTable_Init_ShadowTemple() {
|
||||||
LOCATION(RC_SHADOW_TEMPLE_MQ_WHISPERING_WALLS_POT_2, logic->CanBreakPots()),
|
LOCATION(RC_SHADOW_TEMPLE_MQ_WHISPERING_WALLS_POT_2, logic->CanBreakPots()),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_SHADOW_TEMPLE_MQ_WHISPERING_WALLS_START, []{return true;}),
|
Entrance(RR_SHADOW_TEMPLE_WHISPERING_WALLS_START, []{return ctx->GetTrickOption(RT_LENS_SHADOW) || logic->CanUse(RG_LENS_OF_TRUTH);}),
|
||||||
Entrance(RR_SHADOW_TEMPLE_MQ_WHISPERING_WALLS_SIDE_ROOM, []{return true;}),
|
Entrance(RR_SHADOW_TEMPLE_MQ_WHISPERING_WALLS_SIDE_ROOM, []{return true;}),
|
||||||
});
|
});
|
||||||
|
|
||||||
|
@ -457,13 +457,13 @@ void RegionTable_Init_ShadowTemple() {
|
||||||
//WARNING if there's any way past here to ship without already reaching the other side the key logic in this dungeon becomes Quantum
|
//WARNING if there's any way past here to ship without already reaching the other side the key logic in this dungeon becomes Quantum
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_SHADOW_TEMPLE_MQ_B2_TO_B3_CORRIDOR_B2] = Region("Shadow Temple MQ B2 to B3 Corridor", SCENE_SHADOW_TEMPLE, {}, {}, {
|
areaTable[RR_SHADOW_TEMPLE_MQ_B2_TO_B3_CORRIDOR_B2] = Region("Shadow Temple MQ B2 to B3 Corridor B2", SCENE_SHADOW_TEMPLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_SHADOW_TEMPLE_MQ_FIRST_BEAMOS, []{return logic->SmallKeys(RR_SHADOW_TEMPLE, 2);}),
|
Entrance(RR_SHADOW_TEMPLE_MQ_FIRST_BEAMOS, []{return logic->SmallKeys(RR_SHADOW_TEMPLE, 2);}),
|
||||||
Entrance(RR_SHADOW_TEMPLE_MQ_UPPER_HUGE_PIT, []{return true;}),
|
Entrance(RR_SHADOW_TEMPLE_MQ_UPPER_HUGE_PIT, []{return true;}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_SHADOW_TEMPLE_MQ_B2_TO_B3_CORRIDOR_B3] = Region("Shadow Temple MQ B2 to B3 Corridor", SCENE_SHADOW_TEMPLE, {}, {}, {
|
areaTable[RR_SHADOW_TEMPLE_MQ_B2_TO_B3_CORRIDOR_B3] = Region("Shadow Temple MQ B2 to B3 Corridor B3", SCENE_SHADOW_TEMPLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_SHADOW_TEMPLE_MQ_B2_TO_B3_CORRIDOR_B3, []{return logic->CanUse(RG_HOOKSHOT);}),
|
Entrance(RR_SHADOW_TEMPLE_MQ_B2_TO_B3_CORRIDOR_B3, []{return logic->CanUse(RG_HOOKSHOT);}),
|
||||||
Entrance(RR_SHADOW_TEMPLE_MQ_UPPER_HUGE_PIT, []{return true;}),
|
Entrance(RR_SHADOW_TEMPLE_MQ_UPPER_HUGE_PIT, []{return true;}),
|
||||||
|
@ -525,8 +525,7 @@ void RegionTable_Init_ShadowTemple() {
|
||||||
//GS can be killed with pot
|
//GS can be killed with pot
|
||||||
//Assuming the known setup for RT_SHADOW_UMBRELLA and RT_SHADOW_UMBRELLA_GS, probably possible without sword + shield.
|
//Assuming the known setup for RT_SHADOW_UMBRELLA and RT_SHADOW_UMBRELLA_GS, probably possible without sword + shield.
|
||||||
//Handling the trick here instead of upper as using the block to climb is not a valid method for getting this skull without other tricks to use the block before it is intended
|
//Handling the trick here instead of upper as using the block to climb is not a valid method for getting this skull without other tricks to use the block before it is intended
|
||||||
LOCATION(RC_SHADOW_TEMPLE_MQ_GS_FALLING_SPIKES_ROOM, logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_BOOMERANG) ||
|
LOCATION(RC_SHADOW_TEMPLE_MQ_GS_FALLING_SPIKES_ROOM, logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_BOOMERANG) || (ctx->GetTrickOption(RT_SHADOW_UMBRELLA_GS) && ctx->GetTrickOption(RT_SHADOW_UMBRELLA) && logic->CanUse(RG_HOVER_BOOTS) && logic->CanStandingShield() && logic->CanUse(RG_MASTER_SWORD))),
|
||||||
(ctx->GetTrickOption(RT_SHADOW_UMBRELLA_GS) && ctx->GetTrickOption(RT_SHADOW_UMBRELLA) && logic->CanUse(RG_HOVER_BOOTS) && logic->CanStandingShield() && logic->CanUse(RG_MASTER_SWORD))),
|
|
||||||
LOCATION(RC_SHADOW_TEMPLE_MQ_LOWER_UMBRELLA_WEST_POT, logic->CanBreakPots()),
|
LOCATION(RC_SHADOW_TEMPLE_MQ_LOWER_UMBRELLA_WEST_POT, logic->CanBreakPots()),
|
||||||
LOCATION(RC_SHADOW_TEMPLE_MQ_LOWER_UMBRELLA_EAST_POT, logic->CanBreakPots()),
|
LOCATION(RC_SHADOW_TEMPLE_MQ_LOWER_UMBRELLA_EAST_POT, logic->CanBreakPots()),
|
||||||
LOCATION(RC_SHADOW_TEMPLE_MQ_UPPER_UMBRELLA_SOUTH_POT, logic->CanUse(RG_BOOMERANG)),
|
LOCATION(RC_SHADOW_TEMPLE_MQ_UPPER_UMBRELLA_SOUTH_POT, logic->CanUse(RG_BOOMERANG)),
|
||||||
|
|
|
@ -970,15 +970,14 @@ void Settings::CreateOptions() {
|
||||||
"where the eye is.");
|
"where the eye is.");
|
||||||
OPT_TRICK(RT_SHADOW_UMBRELLA, RCQUEST_BOTH, RA_SHADOW_TEMPLE, { Tricks::Tag::EXPERT },
|
OPT_TRICK(RT_SHADOW_UMBRELLA, RCQUEST_BOTH, RA_SHADOW_TEMPLE, { Tricks::Tag::EXPERT },
|
||||||
"Shadow Temple Stone Umbrella Skip",
|
"Shadow Temple Stone Umbrella Skip",
|
||||||
"A very precise Hover Boots movement from off of the lower chest can get you on top of the crushing "
|
"A very precise Hover Boots movement from off of the lower chest can get you on top of the falling "
|
||||||
"spikes without needing to pull the block. Applies to both Vanilla and Master Quest.");
|
"spikes without needing to pull the block. Applies to both Vanilla and Master Quest.");
|
||||||
OPT_TRICK(RT_SHADOW_UMBRELLA_GS, RCQUEST_BOTH, RA_SHADOW_TEMPLE, { Tricks::Tag::EXPERT },
|
OPT_TRICK(RT_SHADOW_UMBRELLA_GS, RCQUEST_BOTH, RA_SHADOW_TEMPLE, { Tricks::Tag::EXPERT },
|
||||||
"Shadow Temple Falling Spikes GS with Hover Boots",
|
"Shadow Temple Falling Spikes GS with Hover Boots",
|
||||||
"After killing the Skulltula, a very precise Hover Boots movement from off of the lower chest can get "
|
"After killing the Skulltula, a very precise Hover Boots movement from off of the lower chest can get "
|
||||||
"you on top of the crushing spikes without needing to pull the block. From there, another very precise "
|
"you on top of the falling spikes without needing to pull the block. From there, another very precise "
|
||||||
"Hover Boots movement can be used to obtain the token without needing the Hookshot. Applies to both "
|
"Hover Boots movement can be used to obtain the token without needing the Hookshot. Applies to both "
|
||||||
"Vanilla and Master Quest. For obtaining the chests in this room with just Hover Boots, be sure to "
|
"Vanilla and Master Quest. Assumes you can always reach the upper level of the room.");
|
||||||
"enable \"Shadow Temple Stone Umbrella Skip\".");
|
|
||||||
OPT_TRICK(RT_SHADOW_FREESTANDING_KEY, RCQUEST_VANILLA, RA_SHADOW_TEMPLE, { Tricks::Tag::NOVICE },
|
OPT_TRICK(RT_SHADOW_FREESTANDING_KEY, RCQUEST_VANILLA, RA_SHADOW_TEMPLE, { Tricks::Tag::NOVICE },
|
||||||
"Shadow Temple Freestanding Key with Bombchu",
|
"Shadow Temple Freestanding Key with Bombchu",
|
||||||
"Release the Bombchu with good timing so that it explodes near the bottom of the pot.");
|
"Release the Bombchu with good timing so that it explodes near the bottom of the pot.");
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue