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Graphics backend enhancements etc. (#163)
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21 changed files with 872 additions and 588 deletions
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@ -977,6 +977,7 @@ void LightContext_RemoveLight(GlobalContext* globalCtx, LightContext* lightCtx,
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Lights* Lights_NewAndDraw(GraphicsContext* gfxCtx, u8 ambientR, u8 ambientG, u8 ambientB, u8 numLights, u8 r, u8 g,
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u8 b, s8 x, s8 y, s8 z);
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Lights* Lights_New(GraphicsContext* gfxCtx, u8 ambientR, u8 ambientG, u8 ambientB);
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void Lights_GlowCheckPrepare(GlobalContext* globalCtx);
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void Lights_GlowCheck(GlobalContext* globalCtx);
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void Lights_DrawGlow(GlobalContext* globalCtx);
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void ZeldaArena_CheckPointer(void* ptr, size_t size, const char* name, const char* action);
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