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Adjusted player camera height & fixed fov
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6c8eb951e2
commit
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1 changed files with 2 additions and 1 deletions
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@ -1480,7 +1480,7 @@ s32 Camera_Free(Camera* camera) {
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at.x = Camera_LERPCeilF(camera->player->actor.world.pos.x, camera->at.x, camSpeed, 1.0f);
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at.y = Camera_LERPCeilF(camera->player->actor.world.pos.y + (camera->player->rideActor != NULL
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? Player_GetHeight(camera->player) / 2
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: Player_GetHeight(camera->player)),
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: Player_GetHeight(camera->player)) / 1.2f,
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camera->at.y,
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camSpeed, 1.0f);
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at.z = Camera_LERPCeilF(camera->player->actor.world.pos.z, camera->at.z, camSpeed, 1.0f);
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@ -1528,6 +1528,7 @@ s32 Camera_Free(Camera* camera) {
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Camera_Vec3fVecSphGeoAdd(&camera->eye, &at, &eyeAdjustment);
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camera->at = at;
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camera->fov = Camera_LERPCeilF(60.0f, camera->fov, camSpeed / 2, 1.0f);
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camera->eyeNext = camera->eye;
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return 1;
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