update lus (#1965)

* update lus

* rename things to fix build

Co-authored-by: briaguya <briaguya@alice>
This commit is contained in:
briaguya 2022-11-14 23:01:06 -05:00 committed by GitHub
parent e7597bae30
commit c9a3dcdb44
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GPG key ID: 4AEE18F83AFDEB23
8 changed files with 44 additions and 43 deletions

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@ -1380,7 +1380,7 @@ void Play_Draw(PlayState* play) {
gfxP = Graph_GfxPlusOne(sp1CC);
gSPDisplayList(OVERLAY_DISP++, gfxP);
gsSPGrayscale(gfxP++, false);
gSPGrayscale(gfxP++, false);
if ((play->transitionMode == 3) || (play->transitionMode == 11) ||
(play->transitionCtx.transitionType >= 56)) {
@ -1398,8 +1398,8 @@ void Play_Draw(PlayState* play) {
TransitionFade_Draw(&play->transitionFade, &gfxP);
if (D_801614B0.a > 0) {
gsDPSetGrayscaleColor(gfxP++, D_801614B0.r, D_801614B0.g, D_801614B0.b, D_801614B0.a);
gsSPGrayscale(gfxP++, true);
gDPSetGrayscaleColor(gfxP++, D_801614B0.r, D_801614B0.g, D_801614B0.b, D_801614B0.a);
gSPGrayscale(gfxP++, true);
}
gSPEndDisplayList(gfxP++);