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update lus (#1965)
* update lus * rename things to fix build Co-authored-by: briaguya <briaguya@alice>
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8 changed files with 44 additions and 43 deletions
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@ -828,11 +828,11 @@ void GetItem_DrawGenericMusicNote(PlayState* play, s16 drawId) {
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OPEN_DISPS(play->state.gfxCtx);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, __FILE__, __LINE__), G_MTX_MODELVIEW | G_MTX_LOAD);
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gsDPSetGrayscaleColor(POLY_XLU_DISP++, colors[color_slot][0], colors[color_slot][1], colors[color_slot][2], 255);
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gsSPGrayscale(POLY_XLU_DISP++, true);
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gDPSetGrayscaleColor(POLY_XLU_DISP++, colors[color_slot][0], colors[color_slot][1], colors[color_slot][2], 255);
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gSPGrayscale(POLY_XLU_DISP++, true);
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func_80093D18(play->state.gfxCtx);
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gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]);
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gsSPGrayscale(POLY_XLU_DISP++, false);
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gSPGrayscale(POLY_XLU_DISP++, false);
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CLOSE_DISPS(play->state.gfxCtx);
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}
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