remove temporary code from testing

This commit is contained in:
briaguya 2022-05-28 14:37:49 -04:00
commit c987a286e4
2 changed files with 2 additions and 16 deletions

View file

@ -1012,7 +1012,7 @@ extern "C" GetItemID GetItemFromSceneAndParams(s16 sceneNum, s16 actorParams, Ge
return OTRGlobals::Instance->gRandomizer->GetItemFromSceneAndParams(sceneNum, actorParams, ogItemId);
}
// use an explicit (s32) cast on the position values from the Vec3f when calling
extern "C" GetItemID GetItemFromSceneParamsAndHomePos(s16 sceneNum, s16 actorParams, s32 homePosX, s32 homePosY, s32 homePosZ, GetItemID ogItemId) {
// the position values are broken here
return OTRGlobals::Instance->gRandomizer->GetItemFromSceneParamsAndHomePos(sceneNum, actorParams, homePosX, homePosY, homePosZ, ogItemId);
}

View file

@ -388,17 +388,6 @@ s32 EnBox_GetRandomizedItemId(s16 actorParams, s16 sceneNum) {
return 0 - itemId;
}
s32 EnBox_GetRandomizedItemIdTestDefinitelyDeleteThis(s16 actorParams, s16 sceneNum, Vec3f homePos) {
// KF_MIDOS_TOP_LEFT_CHEST
if(actorParams == 22944) {
s32 itemId = GetItemFromSceneParamsAndHomePos(sceneNum, actorParams, (s32)homePos.x, (s32)homePos.y, (s32)homePos.z, actorParams >> 5 & 0x7F);
return 0 - itemId;
} else {
s32 itemId = GetItemFromSceneAndParams(sceneNum, actorParams, actorParams >> 5 & 0x7F);
return 0 - itemId;
}
}
/**
* Chest is ready to be open
*/
@ -440,11 +429,8 @@ void EnBox_WaitOpen(EnBox* this, GlobalContext* globalCtx) {
func_8002DBD0(&this->dyna.actor, &sp4C, &player->actor.world.pos);
if (sp4C.z > -50.0f && sp4C.z < 0.0f && fabsf(sp4C.y) < 10.0f && fabsf(sp4C.x) < 20.0f &&
Player_IsFacingActor(&this->dyna.actor, 0x3000, globalCtx)) {
// func_8002F554(&this->dyna.actor, globalCtx,
// EnBox_GetRandomizedItemId(this->dyna.actor.params, globalCtx->sceneNum));
func_8002F554(&this->dyna.actor, globalCtx,
EnBox_GetRandomizedItemIdTestDefinitelyDeleteThis(this->dyna.actor.params, globalCtx->sceneNum, this->dyna.actor.home.pos));
EnBox_GetRandomizedItemId(this->dyna.actor.params, globalCtx->sceneNum));
}
if (Flags_GetTreasure(globalCtx, this->dyna.actor.params & 0x1F)) {
EnBox_SetupAction(this, EnBox_Open);