should be unique enough now

This commit is contained in:
briaguya 2022-05-26 03:10:44 -04:00
commit c9509e29e4

View file

@ -384,44 +384,417 @@ void EnBox_AppearAnimation(EnBox* this, GlobalContext* globalCtx) {
}
typedef enum {
KF_MIDOS_TOP_LEFT_CHEST = 22944,
KF_MIDOS_TOP_RIGHT_CHEST = 22945,
KF_MIDOS_BOTTOM_LEFT_CHEST = 22914,
KF_MIDOS_BOTTOM_RIGHT_CHEST = 22787,
KF_KOKIRI_SWORD_CHEST = 1248,
DEKU_TREE_MAP_CHEST = 2083,
DEKU_TREE_SLINGSHOT_ROOM_SIDE_CHEST = 22789, //found a dupe...
DEKU_TREE_SLINGSHOT_CHEST = 161,
DEKU_TREE_COMPASS_CHEST = 2050,
DEKU_TREE_COMPASS_ROOM_SIDE_CHEST = 22790,
DEKU_TREE_BASEMENT_CHEST = 22788,
DODONGOS_CAVERN_MAP_CHEST = 2088,
DODONGOS_CAVERN_COMPASS_CHEST = 2053,
DODONGOS_CAVERN_BOMB_FLOWER_PLATFORM_CHEST = 22982,
DODONGOS_CAVERN_BOMB_BAG_CHEST = 1604,
DODONGOS_CAVERN_END_OF_BRIDGE_CHEST = 21802,
DODONGOS_CAVERN_BOSS_ROOM_CHEST = 20512,
JABU_JABUS_BELLY_BOOMERANG_CHEST = 4289,
JABU_JABUS_BELLY_MAP_CHEST = 6178,
JABU_JABUS_BELLY_COMPASS_CHEST = -18428
// FOREST_TEMPLE_FIRST_ROOM_CHEST = 22595,
// FOREST_TEMPLE_FIRST_STALFOS_CHEST = 30784,
// FOREST_TEMPLE_RAISED_ISLAND_COURTYARD_CHEST = 22789, //found a dupe...
// FOREST_TEMPLE_MAP_CHEST = 6177,
// FOREST_TEMPLE_WELL_CHEST = 0,
// FOREST_TEMPLE_EYE_SWITCH_CHEST = 0,
// FOREST_TEMPLE_BOSS_KEY_CHEST = 0,
// FOREST_TEMPLE_FLOORMASTER_CHEST = 0,
// FOREST_TEMPLE_RED_POE_CHEST = 0,
// FOREST_TEMPLE_BOW_CHEST = 0,
// FOREST_TEMPLE_BLUE_POE_CHEST = 0,
// FOREST_TEMPLE_FALLING_CEILING_ROOM_CHEST = 0,
// FOREST_TEMPLE_BASEMENT_CHEST = 0
} AllOfTheChests;
LINKS_POCKET,
QUEEN_GOHMA,
KING_DODONGO,
BARINADE,
PHANTOM_GANON,
VOLVAGIA,
MORPHA,
BONGO_BONGO,
TWINROVA,
SONG_FROM_IMPA,
SONG_FROM_MALON,
SONG_FROM_SARIA,
SONG_FROM_ROYAL_FAMILYS_TOMB,
SONG_FROM_OCARINA_OF_TIME,
SONG_FROM_WINDMILL,
SHEIK_IN_FOREST,
SHEIK_IN_CRATER,
SHEIK_IN_ICE_CAVERN,
SHEIK_AT_COLOSSUS,
SHEIK_IN_KAKARIKO,
SHEIK_AT_TEMPLE,
KF_MIDOS_TOP_LEFT_CHEST,
KF_MIDOS_TOP_RIGHT_CHEST,
KF_MIDOS_BOTTOM_LEFT_CHEST,
KF_MIDOS_BOTTOM_RIGHT_CHEST,
KF_KOKIRI_SWORD_CHEST,
KF_STORMS_GROTTO_CHEST,
LW_OCARINA_MEMORY_GAME,
LW_TARGET_IN_WOODS,
LW_NEAR_SHORTCUTS_GROTTO_CHEST,
DEKU_THEATER_SKULL_MASK,
DEKU_THEATER_MASK_OF_TRUTH,
LW_SKULL_KID,
LW_DEKU_SCRUB_NEAR_BRIDGE,
LW_DEKU_SCRUB_GROTTO_FRONT,
SFM_WOLFOS_GROTTO_CHEST,
HF_NEAR_MARKET_GROTTO_CHEST,
HF_TEKTITE_GROTTO_FREESTANDING_POH,
HF_SOUTHEAST_GROTTO_CHEST,
HF_OPEN_GROTTO_CHEST,
HF_DEKU_SCRUB_GROTTO,
MARKET_SHOOTING_GALLERY_REWARD,
MARKET_BOMBCHU_BOWLING_FIRST_PRIZE,
MARKET_BOMBCHU_BOWLING_SECOND_PRIZE,
MARKET_LOST_DOG,
MARKET_TREASURE_CHEST_GAME_REWARD,
MARKET_10_BIG_POES,
TOT_LIGHT_ARROWS_CUTSCENE,
HC_GREAT_FAIRY_REWARD,
LLR_TALONS_CHICKENS,
LLR_FREESTANDING_POH,
KAK_ANJU_AS_CHILD,
KAK_ANJU_AS_ADULT,
KAK_IMPAS_HOUSE_FREESTANDING_POH,
KAK_WINDMILL_FREESTANDING_POH,
KAK_MAN_ON_ROOF,
KAK_OPEN_GROTTO_CHEST,
KAK_REDEAD_GROTTO_CHEST,
KAK_SHOOTING_GALLERY_REWARD,
KAK_10_GOLD_SKULLTULA_REWARD,
KAK_20_GOLD_SKULLTULA_REWARD,
KAK_30_GOLD_SKULLTULA_REWARD,
KAK_40_GOLD_SKULLTULA_REWARD,
KAK_50_GOLD_SKULLTULA_REWARD,
GRAVEYARD_SHIELD_GRAVE_CHEST,
GRAVEYARD_HEART_PIECE_GRAVE_CHEST,
GRAVEYARD_ROYAL_FAMILYS_TOMB_CHEST,
GRAVEYARD_FREESTANDING_POH,
GRAVEYARD_DAMPE_GRAVEDIGGING_TOUR,
GRAVEYARD_HOOKSHOT_CHEST,
GRAVEYARD_DAMPE_RACE_FREESTANDING_POH,
DMT_FREESTANDING_POH,
DMT_CHEST,
DMT_STORMS_GROTTO_CHEST,
DMT_GREAT_FAIRY_REWARD,
DMT_BIGGORON,
GC_DARUNIAS_JOY,
GC_POT_FREESTANDING_POH,
GC_ROLLING_GORON_AS_CHILD,
GC_ROLLING_GORON_AS_ADULT,
GC_MAZE_LEFT_CHEST,
GC_MAZE_RIGHT_CHEST,
GC_MAZE_CENTER_CHEST,
DMC_VOLCANO_FREESTANDING_POH,
DMC_WALL_FREESTANDING_POH,
DMC_UPPER_GROTTO_CHEST,
DMC_GREAT_FAIRY_REWARD,
ZR_OPEN_GROTTO_CHEST,
ZR_FROGS_IN_THE_RAIN,
ZR_FROGS_OCARINA_GAME,
ZR_NEAR_OPEN_GROTTO_FREESTANDING_POH,
ZR_NEAR_DOMAIN_FREESTANDING_POH,
ZD_DIVING_MINIGAME,
ZD_CHEST,
ZD_KING_ZORA_THAWED,
ZF_GREAT_FAIRY_REWARD,
ZF_ICEBERG_FREESTANDING_POH,
ZF_BOTTOM_FREESTANDING_POH,
LH_UNDERWATER_ITEM,
LH_CHILD_FISHING,
LH_ADULT_FISHING,
LH_LAB_DIVE,
LH_FREESTANDING_POH,
LH_SUN,
GV_CRATE_FREESTANDING_POH,
GV_WATERFALL_FREESTANDING_POH,
GV_CHEST,
GF_CHEST,
GF_HBA_1000_POINTS,
GF_HBA_1500_POINTS,
WASTELAND_CHEST,
COLOSSUS_GREAT_FAIRY_REWARD,
COLOSSUS_FREESTANDING_POH,
OGC_GREAT_FAIRY_REWARD,
DEKU_TREE_MAP_CHEST,
DEKU_TREE_SLINGSHOT_ROOM_SIDE_CHEST,
DEKU_TREE_SLINGSHOT_CHEST,
DEKU_TREE_COMPASS_CHEST,
DEKU_TREE_COMPASS_ROOM_SIDE_CHEST,
DEKU_TREE_BASEMENT_CHEST,
DEKU_TREE_QUEEN_GOHMA_HEART,
DODONGOS_CAVERN_MAP_CHEST,
DODONGOS_CAVERN_COMPASS_CHEST,
DODONGOS_CAVERN_BOMB_FLOWER_PLATFORM_CHEST,
DODONGOS_CAVERN_BOMB_BAG_CHEST,
DODONGOS_CAVERN_END_OF_BRIDGE_CHEST,
DODONGOS_CAVERN_BOSS_ROOM_CHEST,
DODONGOS_CAVERN_KING_DODONGO_HEART,
JABU_JABUS_BELLY_BOOMERANG_CHEST,
JABU_JABUS_BELLY_MAP_CHEST,
JABU_JABUS_BELLY_COMPASS_CHEST,
JABU_JABUS_BELLY_BARINADE_HEART,
BOTTOM_OF_THE_WELL_FRONT_LEFT_FAKE_WALL_CHEST,
BOTTOM_OF_THE_WELL_FRONT_CENTER_BOMBABLE_CHEST,
BOTTOM_OF_THE_WELL_BACK_LEFT_BOMBABLE_CHEST,
BOTTOM_OF_THE_WELL_UNDERWATER_LEFT_CHEST,
BOTTOM_OF_THE_WELL_FREESTANDING_KEY,
BOTTOM_OF_THE_WELL_COMPASS_CHEST,
BOTTOM_OF_THE_WELL_CENTER_SKULLTULA_CHEST,
BOTTOM_OF_THE_WELL_RIGHT_BOTTOM_FAKE_WALL_CHEST,
BOTTOM_OF_THE_WELL_FIRE_KEESE_CHEST,
BOTTOM_OF_THE_WELL_LIKE_LIKE_CHEST,
BOTTOM_OF_THE_WELL_MAP_CHEST,
BOTTOM_OF_THE_WELL_UNDERWATER_FRONT_CHEST,
BOTTOM_OF_THE_WELL_INVISIBLE_CHEST,
BOTTOM_OF_THE_WELL_LENS_OF_TRUTH_CHEST,
FOREST_TEMPLE_FIRST_ROOM_CHEST,
FOREST_TEMPLE_FIRST_STALFOS_CHEST,
FOREST_TEMPLE_RAISED_ISLAND_COURTYARD_CHEST,
FOREST_TEMPLE_MAP_CHEST,
FOREST_TEMPLE_WELL_CHEST,
FOREST_TEMPLE_EYE_SWITCH_CHEST,
FOREST_TEMPLE_BOSS_KEY_CHEST,
FOREST_TEMPLE_FLOORMASTER_CHEST,
FOREST_TEMPLE_RED_POE_CHEST,
FOREST_TEMPLE_BOW_CHEST,
FOREST_TEMPLE_BLUE_POE_CHEST,
FOREST_TEMPLE_FALLING_CEILING_ROOM_CHEST,
FOREST_TEMPLE_BASEMENT_CHEST,
FOREST_TEMPLE_PHANTOM_GANON_HEART,
FIRE_TEMPLE_NEAR_BOSS_CHEST,
FIRE_TEMPLE_FLARE_DANCER_CHEST,
FIRE_TEMPLE_BOSS_KEY_CHEST,
FIRE_TEMPLE_BIG_LAVA_ROOM_LOWER_OPEN_DOOR_CHEST,
FIRE_TEMPLE_BIG_LAVA_ROOM_BLOCKED_DOOR_CHEST,
FIRE_TEMPLE_BOULDER_MAZE_LOWER_CHEST,
FIRE_TEMPLE_BOULDER_MAZE_SIDE_ROOM_CHEST,
FIRE_TEMPLE_MAP_CHEST,
FIRE_TEMPLE_BOULDER_MAZE_SHORTCUT_CHEST,
FIRE_TEMPLE_BOULDER_MAZE_UPPER_CHEST,
FIRE_TEMPLE_SCARECROW_CHEST,
FIRE_TEMPLE_COMPASS_CHEST,
FIRE_TEMPLE_MEGATON_HAMMER_CHEST,
FIRE_TEMPLE_HIGHEST_GORON_CHEST,
FIRE_TEMPLE_VOLVAGIA_HEART,
WATER_TEMPLE_COMPASS_CHEST,
WATER_TEMPLE_MAP_CHEST,
WATER_TEMPLE_CRACKED_WALL_CHEST,
WATER_TEMPLE_TORCHES_CHEST,
WATER_TEMPLE_BOSS_KEY_CHEST,
WATER_TEMPLE_CENTRAL_PILLAR_CHEST,
WATER_TEMPLE_CENTRAL_BOW_TARGET_CHEST,
WATER_TEMPLE_LONGSHOT_CHEST,
WATER_TEMPLE_RIVER_CHEST,
WATER_TEMPLE_DRAGON_CHEST,
WATER_TEMPLE_MORPHA_HEART,
SHADOW_TEMPLE_MAP_CHEST,
SHADOW_TEMPLE_HOVER_BOOTS_CHEST,
SHADOW_TEMPLE_COMPASS_CHEST,
SHADOW_TEMPLE_EARLY_SILVER_RUPEE_CHEST,
SHADOW_TEMPLE_INVISIBLE_BLADES_VISIBLE_CHEST,
SHADOW_TEMPLE_INVISIBLE_BLADES_INVISIBLE_CHEST,
SHADOW_TEMPLE_FALLING_SPIKES_LOWER_CHEST,
SHADOW_TEMPLE_FALLING_SPIKES_UPPER_CHEST,
SHADOW_TEMPLE_FALLING_SPIKES_SWITCH_CHEST,
SHADOW_TEMPLE_INVISIBLE_SPIKES_CHEST,
SHADOW_TEMPLE_FREESTANDING_KEY,
SHADOW_TEMPLE_WIND_HINT_CHEST,
SHADOW_TEMPLE_AFTER_WIND_ENEMY_CHEST,
SHADOW_TEMPLE_AFTER_WIND_HIDDEN_CHEST,
SHADOW_TEMPLE_SPIKE_WALLS_LEFT_CHEST,
SHADOW_TEMPLE_BOSS_KEY_CHEST,
SHADOW_TEMPLE_INVISIBLE_FLOORMASTER_CHEST,
SHADOW_TEMPLE_BONGO_BONGO_HEART,
SPIRIT_TEMPLE_CHILD_BRIDGE_CHEST,
SPIRIT_TEMPLE_CHILD_EARLY_TORCHES_CHEST,
SPIRIT_TEMPLE_CHILD_CLIMB_NORTH_CHEST,
SPIRIT_TEMPLE_CHILD_CLIMB_EAST_CHEST,
SPIRIT_TEMPLE_MAP_CHEST,
SPIRIT_TEMPLE_SUN_BLOCK_ROOM_CHEST,
SPIRIT_TEMPLE_SILVER_GAUNTLETS_CHEST,
SPIRIT_TEMPLE_COMPASS_CHEST,
SPIRIT_TEMPLE_EARLY_ADULT_RIGHT_CHEST,
SPIRIT_TEMPLE_FIRST_MIRROR_LEFT_CHEST,
SPIRIT_TEMPLE_FIRST_MIRROR_RIGHT_CHEST,
SPIRIT_TEMPLE_STATUE_ROOM_NORTHEAST_CHEST,
SPIRIT_TEMPLE_STATUE_ROOM_HAND_CHEST,
SPIRIT_TEMPLE_NEAR_FOUR_ARMOS_CHEST,
SPIRIT_TEMPLE_HALLWAY_RIGHT_INVISIBLE_CHEST,
SPIRIT_TEMPLE_HALLWAY_LEFT_INVISIBLE_CHEST,
SPIRIT_TEMPLE_MIRROR_SHIELD_CHEST,
SPIRIT_TEMPLE_BOSS_KEY_CHEST,
SPIRIT_TEMPLE_TOPMOST_CHEST,
SPIRIT_TEMPLE_TWINROVA_HEART,
ICE_CAVERN_MAP_CHEST,
ICE_CAVERN_COMPASS_CHEST,
ICE_CAVERN_FREESTANDING_POH,
ICE_CAVERN_IRON_BOOTS_CHEST,
GERUDO_TRAINING_GROUND_LOBBY_LEFT_CHEST,
GERUDO_TRAINING_GROUND_LOBBY_RIGHT_CHEST,
GERUDO_TRAINING_GROUND_STALFOS_CHEST,
GERUDO_TRAINING_GROUND_BEFORE_HEAVY_BLOCK_CHEST,
GERUDO_TRAINING_GROUND_HEAVY_BLOCK_FIRST_CHEST,
GERUDO_TRAINING_GROUND_HEAVY_BLOCK_SECOND_CHEST,
GERUDO_TRAINING_GROUND_HEAVY_BLOCK_THIRD_CHEST,
GERUDO_TRAINING_GROUND_HEAVY_BLOCK_FOURTH_CHEST,
GERUDO_TRAINING_GROUND_EYE_STATUE_CHEST,
GERUDO_TRAINING_GROUND_NEAR_SCARECROW_CHEST,
GERUDO_TRAINING_GROUND_HAMMER_ROOM_CLEAR_CHEST,
GERUDO_TRAINING_GROUND_HAMMER_ROOM_SWITCH_CHEST,
GERUDO_TRAINING_GROUND_FREESTANDING_KEY,
GERUDO_TRAINING_GROUND_MAZE_RIGHT_CENTRAL_CHEST,
GERUDO_TRAINING_GROUND_MAZE_RIGHT_SIDE_CHEST,
GERUDO_TRAINING_GROUND_UNDERWATER_SILVER_RUPEE_CHEST,
GERUDO_TRAINING_GROUND_BEAMOS_CHEST,
GERUDO_TRAINING_GROUND_HIDDEN_CEILING_CHEST,
GERUDO_TRAINING_GROUND_MAZE_PATH_FIRST_CHEST,
GERUDO_TRAINING_GROUND_MAZE_PATH_SECOND_CHEST,
GERUDO_TRAINING_GROUND_MAZE_PATH_THIRD_CHEST,
GERUDO_TRAINING_GROUND_MAZE_PATH_FINAL_CHEST,
GANONS_CASTLE_FOREST_TRIAL_CHEST,
GANONS_CASTLE_WATER_TRIAL_LEFT_CHEST,
GANONS_CASTLE_WATER_TRIAL_RIGHT_CHEST,
GANONS_CASTLE_SHADOW_TRIAL_FRONT_CHEST,
GANONS_CASTLE_SHADOW_TRIAL_GOLDEN_GAUNTLETS_CHEST,
GANONS_CASTLE_LIGHT_TRIAL_FIRST_LEFT_CHEST,
GANONS_CASTLE_LIGHT_TRIAL_SECOND_LEFT_CHEST,
GANONS_CASTLE_LIGHT_TRIAL_THIRD_LEFT_CHEST,
GANONS_CASTLE_LIGHT_TRIAL_FIRST_RIGHT_CHEST,
GANONS_CASTLE_LIGHT_TRIAL_SECOND_RIGHT_CHEST,
GANONS_CASTLE_LIGHT_TRIAL_THIRD_RIGHT_CHEST,
GANONS_CASTLE_LIGHT_TRIAL_INVISIBLE_ENEMIES_CHEST,
GANONS_CASTLE_LIGHT_TRIAL_LULLABY_CHEST,
GANONS_CASTLE_SPIRIT_TRIAL_CRYSTAL_SWITCH_CHEST,
GANONS_CASTLE_SPIRIT_TRIAL_INVISIBLE_CHEST,
GANONS_TOWER_BOSS_KEY_CHEST,
} Check;
s32 GetCustomizedItemId(s16 params) {
s32 itemId = params >> 5 & 0x7F;
switch(params) {
Check GetCheckFromSceneAndParams(s16 sceneNum, s16 actorParams) {
switch(sceneNum) {
case 40:
switch(actorParams) {
case 22944:
return KF_MIDOS_TOP_LEFT_CHEST;
case 22945:
return KF_MIDOS_TOP_RIGHT_CHEST;
case 22914:
return KF_MIDOS_BOTTOM_LEFT_CHEST;
case 22787:
return KF_MIDOS_BOTTOM_RIGHT_CHEST;
}
case 85:
switch(actorParams) {
case 1248:
return KF_KOKIRI_SWORD_CHEST;
}
case 62:
switch(actorParams) {
case 22988:
return KF_STORMS_GROTTO_CHEST;
case 22964:
return LW_NEAR_SHORTCUTS_GROTTO_CHEST;
case 31409:
return SFM_WOLFOS_GROTTO_CHEST;
case 22944:
return HF_NEAR_MARKET_GROTTO_CHEST;
case 22978:
return HF_SOUTHEAST_GROTTO_CHEST;
case 22947:
return HF_OPEN_GROTTO_CHEST;
case 22984:
return KAK_OPEN_GROTTO_CHEST;
case 31434:
return KAK_REDEAD_GROTTO_CHEST;
case 23255:
return DMT_STORMS_GROTTO_CHEST;
case 23802:
return DMC_UPPER_GROTTO_CHEST;
case 22985:
return ZR_OPEN_GROTTO_CHEST;
}
case 64:
switch(actorParams) {
case 21824:
return GRAVEYARD_SHIELD_GRAVE_CHEST;
}
case 63:
switch(actorParams) {
case -22592:
return GRAVEYARD_HEART_PIECE_GRAVE_CHEST;
}
case 65:
switch(actorParams) {
case -32736:
return GRAVEYARD_ROYAL_FAMILYS_TOMB_CHEST;
}
case 72:
switch(actorParams) {
case 4352:
return GRAVEYARD_HOOKSHOT_CHEST;
}
case 96:
switch(actorParams) {
case 23201:
return DMT_CHEST;
}
case 98:
switch(actorParams) {
case 23232:
return GC_MAZE_LEFT_CHEST;
case 23201:
return GC_MAZE_RIGHT_CHEST;
case 23202:
return GC_MAZE_CENTER_CHEST;
}
case 88:
switch(actorParams) {
case -18496:
return ZD_CHEST;
}
case 90:
switch(actorParams) {
case 23200:
return GV_CHEST;
}
case 93:
switch(actorParams) {
case 1984:
return GF_CHEST;
}
case 94:
switch(actorParams) {
case -30048:
return WASTELAND_CHEST;
}
case 0:
switch(actorParams) {
case 2083:
return DEKU_TREE_MAP_CHEST;
case 22789:
return DEKU_TREE_SLINGSHOT_ROOM_SIDE_CHEST;
case 161:
return DEKU_TREE_SLINGSHOT_CHEST;
case 2050:
return DEKU_TREE_COMPASS_CHEST;
case 22790:
return DEKU_TREE_COMPASS_ROOM_SIDE_CHEST;
case 22788:
return DEKU_TREE_BASEMENT_CHEST;
}
case 1:
switch(actorParams) {
case 2088:
return DODONGOS_CAVERN_MAP_CHEST;
case 2053:
return DODONGOS_CAVERN_COMPASS_CHEST;
case 22982:
return DODONGOS_CAVERN_BOMB_FLOWER_PLATFORM_CHEST;
case 1604:
return DODONGOS_CAVERN_BOMB_BAG_CHEST;
case 21802:
return DODONGOS_CAVERN_END_OF_BRIDGE_CHEST;
case 20512:
return DODONGOS_CAVERN_BOSS_ROOM_CHEST;
}
case 2:
switch(actorParams) {
case 4289:
return JABU_JABUS_BELLY_BOOMERANG_CHEST;
case 6178:
return JABU_JABUS_BELLY_MAP_CHEST;
case -18428:
return JABU_JABUS_BELLY_COMPASS_CHEST;
}
}
}
s32 GetCustomizedItemId(s16 actorParams, s16 sceneNum) {
s32 itemId = actorParams >> 5 & 0x7F;
Check check = GetCheckFromSceneAndParams(sceneNum, actorParams);
switch(check) {
case KF_MIDOS_TOP_LEFT_CHEST:
itemId = GI_SWORD_KOKIRI;
break;
@ -479,7 +852,7 @@ void EnBox_WaitOpen(EnBox* this, GlobalContext* globalCtx) {
func_8002DBD0(&this->dyna.actor, &sp4C, &player->actor.world.pos);
if (sp4C.z > -50.0f && sp4C.z < 0.0f && fabsf(sp4C.y) < 10.0f && fabsf(sp4C.x) < 20.0f &&
Player_IsFacingActor(&this->dyna.actor, 0x3000, globalCtx)) {
func_8002F554(&this->dyna.actor, globalCtx, GetCustomizedItemId(this->dyna.actor.params));
func_8002F554(&this->dyna.actor, globalCtx, GetCustomizedItemId(this->dyna.actor.params, globalCtx->sceneNum));
}
if (Flags_GetTreasure(globalCtx, this->dyna.actor.params & 0x1F)) {
EnBox_SetupAction(this, EnBox_Open);