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Random Cucco Storms
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1 changed files with 11 additions and 0 deletions
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@ -6,6 +6,7 @@
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#include "z_en_elf.h"
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#include "z_en_elf.h"
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#include "objects/gameplay_keep/gameplay_keep.h"
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#include "objects/gameplay_keep/gameplay_keep.h"
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#include "overlays/actors/ovl_En_Niw/z_en_niw.h"
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#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_5 | ACTOR_FLAG_25)
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#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_5 | ACTOR_FLAG_25)
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@ -1432,10 +1433,12 @@ void func_80A053F0(Actor* thisx, PlayState* play) {
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gSaveContext.naviTimer = 0;
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gSaveContext.naviTimer = 0;
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}
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}
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// Unequip current shield randomly. Averages once every 1000 frames AKA 1000/20 = 50 seconds.
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if (Rand_ZeroOne() < 0.001f) {
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if (Rand_ZeroOne() < 0.001f) {
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player->currentShield = PLAYER_SHIELD_NONE;
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player->currentShield = PLAYER_SHIELD_NONE;
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}
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}
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// Unequip current equipped C and dpad buttons. Averages once every 10000 frames AKA 10000/20 = 500 seconds.
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if (Rand_ZeroOne() < 0.0001f) {
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if (Rand_ZeroOne() < 0.0001f) {
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gSaveContext.equips.buttonItems[1] = gSaveContext.equips.buttonItems[2] =
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gSaveContext.equips.buttonItems[1] = gSaveContext.equips.buttonItems[2] =
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gSaveContext.equips.buttonItems[3] = ITEM_NONE;
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gSaveContext.equips.buttonItems[3] = ITEM_NONE;
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@ -1443,10 +1446,18 @@ void func_80A053F0(Actor* thisx, PlayState* play) {
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gSaveContext.equips.buttonItems[6] = gSaveContext.equips.buttonItems[7] = ITEM_NONE;
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gSaveContext.equips.buttonItems[6] = gSaveContext.equips.buttonItems[7] = ITEM_NONE;
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}
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}
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// Unequip ocarina when set to dpad down.
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if (gSaveContext.equips.buttonItems[5] == ITEM_OCARINA_FAIRY ||
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if (gSaveContext.equips.buttonItems[5] == ITEM_OCARINA_FAIRY ||
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gSaveContext.equips.buttonItems[5] == ITEM_OCARINA_TIME) {
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gSaveContext.equips.buttonItems[5] == ITEM_OCARINA_TIME) {
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gSaveContext.equips.buttonItems[5] = ITEM_NONE;
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gSaveContext.equips.buttonItems[5] = ITEM_NONE;
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}
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}
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// Randomly spawn a cucco storm. Averages once every 12500 frames AKA 12500/20 = 625 seconds.
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if (Rand_ZeroOne() < 0.00008f) {
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EnNiw* cucco = (EnNiw*)Actor_Spawn(&play->actorCtx, gPlayState, ACTOR_EN_NIW, player->actor.world.pos.x,
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player->actor.world.pos.y + 2200, player->actor.world.pos.z, 0, 0, 0, 0, 0);
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cucco->actionFunc = func_80AB70A0_nocutscene;
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}
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}
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}
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}
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}
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