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2 changed files with 5 additions and 4 deletions
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@ -359,8 +359,9 @@ Region::Region(std::string regionName_, SceneID scene_, bool timePass_, std::set
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}
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}
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Region::Region(std::string regionName_, SceneID scene_, std::vector<EventAccess> events_,
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Region::Region(std::string regionName_, SceneID scene_, std::vector<EventAccess> events_,
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std::vector<LocationAccess> locations_, std::list<Rando::Entrance> exits_)
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std::vector<LocationAccess> locations_, std::list<Rando::Entrance> exits_)
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: regionName(std::move(regionName_)), scene(scene_), timePass(GetTimePassFromScene(scene_)), areas(CalculateAreas(scene_)), events(std::move(events_)),
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: regionName(std::move(regionName_)), scene(scene_), timePass(GetTimePassFromScene(scene_)),
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locations(std::move(locations_)), exits(std::move(exits_)) {
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areas(CalculateAreas(scene_)), events(std::move(events_)), locations(std::move(locations_)),
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exits(std::move(exits_)) {
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}
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}
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Region::~Region() = default;
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Region::~Region() = default;
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@ -116,8 +116,8 @@ enum class EntranceType;
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class Region {
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class Region {
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public:
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public:
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Region();
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Region();
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Region(std::string regionName_, SceneID scene_, bool timePass, std::set<RandomizerArea> areas, std::vector<EventAccess> events_,
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Region(std::string regionName_, SceneID scene_, bool timePass, std::set<RandomizerArea> areas,
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std::vector<LocationAccess> locations_, std::list<Rando::Entrance> exits_);
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std::vector<EventAccess> events_, std::vector<LocationAccess> locations_, std::list<Rando::Entrance> exits_);
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Region(std::string regionName_, SceneID scene_, std::vector<EventAccess> events_,
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Region(std::string regionName_, SceneID scene_, std::vector<EventAccess> events_,
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std::vector<LocationAccess> locations_, std::list<Rando::Entrance> exits_);
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std::vector<LocationAccess> locations_, std::list<Rando::Entrance> exits_);
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~Region();
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~Region();
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