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Added support for multiple game versions (#107)
* WIP Multiversion support * GC PAL Non-MQ support complete * Updated OtrGui to handle different game versions * Added version file * Added new extract mode to ZAPD and optimized OTR gen time * Fixed bug causing crash * Further optimized OTRExporter, saving around ~20 seconds. * ZAPD is now multi-threaded. * Fixed merge issue * Fixed memory leak and fog issue on pause screen. * Additional fog fixes. Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
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1203 changed files with 30620 additions and 501 deletions
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@ -1001,9 +1001,8 @@ void Skybox_Setup(GlobalContext* globalCtx, SkyboxContext* skyboxCtx, s16 skybox
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LoadSkyboxPalette(globalCtx, skyboxCtx, 2, gBackAlleyHouseBg3Tlut, 16, 16);
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break;
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default:
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skyboxCtx->staticSegments[0] = GameState_Alloc(&globalCtx->state, 0x10000 * 8, "../z_vr_box.c", 1226);
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//skyboxCtx->staticSegments[1] = GameState_Alloc(&globalCtx->state, 0x10000 * 8, "../z_vr_box.c", 1226);
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skyboxCtx->staticSegments[1] = malloc(0x10000 * 8); // OTRTODO
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skyboxCtx->staticSegments[0] = GameState_Alloc(&globalCtx->state, 0x10000 * 4, "../z_vr_box.c", 1226);
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skyboxCtx->staticSegments[1] = GameState_Alloc(&globalCtx->state, 0x10000 * 4, "../z_vr_box.c", 1226);
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skyboxCtx->palettes = GameState_Alloc(&globalCtx->state, 0x1000, "../z_vr_box.c", 1226);
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break;
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}
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