Added support for multiple game versions (#107)

* WIP Multiversion support

* GC PAL Non-MQ support complete

* Updated OtrGui to handle different game versions

* Added version file

* Added new extract mode to ZAPD and optimized OTR gen time

* Fixed bug causing crash

* Further optimized OTRExporter, saving around ~20 seconds.

* ZAPD is now multi-threaded.

* Fixed merge issue

* Fixed memory leak and fog issue on pause screen.

* Additional fog fixes.

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
This commit is contained in:
Nicholas Estelami 2022-03-31 19:42:44 -04:00 committed by GitHub
parent 572e9fb9d0
commit c80f9fbd57
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GPG key ID: 4AEE18F83AFDEB23
1203 changed files with 30620 additions and 501 deletions

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@ -1495,26 +1495,6 @@ void Gameplay_InitScene(GlobalContext* globalCtx, s32 spawn)
void Gameplay_SpawnScene(GlobalContext* globalCtx, s32 sceneNum, s32 spawn) {
OTRGameplay_SpawnScene(globalCtx, sceneNum, spawn);
return;
SceneTableEntry* scene = &gSceneTable[sceneNum];
scene->unk_13 = 0;
globalCtx->loadedScene = scene;
globalCtx->sceneNum = sceneNum;
globalCtx->sceneConfig = scene->config;
osSyncPrintf("\nSCENE SIZE %fK\n", (scene->sceneFile.vromEnd - scene->sceneFile.vromStart) / 1024.0f);
globalCtx->sceneSegment = Gameplay_LoadFile(globalCtx, &scene->sceneFile);
scene->unk_13 = 0;
ASSERT(globalCtx->sceneSegment != NULL, "this->sceneSegment != NULL", "../z_play.c", 4960);
gSegments[2] = VIRTUAL_TO_PHYSICAL(globalCtx->sceneSegment);
Gameplay_InitScene(globalCtx, spawn);
osSyncPrintf("ROOM SIZE=%fK\n", func_80096FE8(globalCtx, &globalCtx->roomCtx) / 1024.0f);
}
void func_800C016C(GlobalContext* globalCtx, Vec3f* src, Vec3f* dest) {