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Added support for multiple game versions (#107)
* WIP Multiversion support * GC PAL Non-MQ support complete * Updated OtrGui to handle different game versions * Added version file * Added new extract mode to ZAPD and optimized OTR gen time * Fixed bug causing crash * Further optimized OTRExporter, saving around ~20 seconds. * ZAPD is now multi-threaded. * Fixed merge issue * Fixed memory leak and fog issue on pause screen. * Additional fog fixes. Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
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ZAPDTR/ZAPD/yaz0/yaz0.h
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ZAPDTR/ZAPD/yaz0/yaz0.h
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#pragma once
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#include <vector>
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void yaz0_decode(const uint8_t* src, uint8_t* dest, int32_t destsize);
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std::vector<uint8_t> yaz0_encode(const uint8_t* src, int src_size);
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