Added support for multiple game versions (#107)

* WIP Multiversion support

* GC PAL Non-MQ support complete

* Updated OtrGui to handle different game versions

* Added version file

* Added new extract mode to ZAPD and optimized OTR gen time

* Fixed bug causing crash

* Further optimized OTRExporter, saving around ~20 seconds.

* ZAPD is now multi-threaded.

* Fixed merge issue

* Fixed memory leak and fog issue on pause screen.

* Additional fog fixes.

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
This commit is contained in:
Nicholas Estelami 2022-03-31 19:42:44 -04:00 committed by GitHub
parent 572e9fb9d0
commit c80f9fbd57
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
1203 changed files with 30620 additions and 501 deletions

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@ -349,9 +349,12 @@ std::string TextureColorChangingParams::GetBodySourceCode() const
std::string envColorListName;
std::string frameDataListName;
Globals::Instance->GetSegmentedPtrName(primColorListAddress, parent, "", primColorListName);
Globals::Instance->GetSegmentedPtrName(envColorListAddress, parent, "", envColorListName);
Globals::Instance->GetSegmentedPtrName(frameDataListAddress, parent, "", frameDataListName);
Globals::Instance->GetSegmentedPtrName(primColorListAddress, parent, "", primColorListName,
parent->workerID);
Globals::Instance->GetSegmentedPtrName(envColorListAddress, parent, "", envColorListName,
parent->workerID);
Globals::Instance->GetSegmentedPtrName(frameDataListAddress, parent, "", frameDataListName,
parent->workerID);
std::string bodyStr = StringHelper::Sprintf(
"\n %d, %d, %s, %s, %s,\n", animLength, colorListCount, primColorListName.c_str(),
@ -423,7 +426,8 @@ void TextureCyclingParams::DeclareReferences([[maybe_unused]] const std::string&
for (const auto& tex : textureList)
{
bool texFound = Globals::Instance->GetSegmentedPtrName(tex, parent, "", texName);
bool texFound =
Globals::Instance->GetSegmentedPtrName(tex, parent, "", texName, parent->workerID);
// texName is a raw segmented pointer. This occurs if the texture is not declared
// separately since we cannot read the format. In theory we could scan DLists for the
@ -477,9 +481,10 @@ std::string TextureCyclingParams::GetBodySourceCode() const
std::string textureListName;
std::string textureIndexListName;
Globals::Instance->GetSegmentedPtrName(textureListAddress, parent, "", textureListName);
Globals::Instance->GetSegmentedPtrName(textureListAddress, parent, "", textureListName,
parent->workerID);
Globals::Instance->GetSegmentedPtrName(textureIndexListAddress, parent, "",
textureIndexListName);
textureIndexListName, parent->workerID);
std::string bodyStr = StringHelper::Sprintf(
"\n %d, %s, %s,\n", cycleLength, textureListName.c_str(), textureIndexListName.c_str());
@ -652,7 +657,8 @@ std::string ZTextureAnimation::GetBodySourceCode() const
for (const auto& entry : entries)
{
std::string paramName;
Globals::Instance->GetSegmentedPtrName(entry.paramsPtr, parent, "", paramName);
Globals::Instance->GetSegmentedPtrName(entry.paramsPtr, parent, "", paramName,
parent->workerID);
bodyStr += StringHelper::Sprintf("\t{ %d, %d, %s },\n", entry.segment, entry.type,
paramName.c_str());