Added support for multiple game versions (#107)

* WIP Multiversion support

* GC PAL Non-MQ support complete

* Updated OtrGui to handle different game versions

* Added version file

* Added new extract mode to ZAPD and optimized OTR gen time

* Fixed bug causing crash

* Further optimized OTRExporter, saving around ~20 seconds.

* ZAPD is now multi-threaded.

* Fixed merge issue

* Fixed memory leak and fog issue on pause screen.

* Additional fog fixes.

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
This commit is contained in:
Nicholas Estelami 2022-03-31 19:42:44 -04:00 committed by GitHub
parent 572e9fb9d0
commit c80f9fbd57
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GPG key ID: 4AEE18F83AFDEB23
1203 changed files with 30620 additions and 501 deletions

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@ -89,7 +89,8 @@ void ZSkeleton::DeclareReferences(const std::string& prefix)
std::string ZSkeleton::GetBodySourceCode() const
{
std::string limbArrayName;
Globals::Instance->GetSegmentedPtrName(limbsArrayAddress, parent, "", limbArrayName);
Globals::Instance->GetSegmentedPtrName(limbsArrayAddress, parent, "", limbArrayName,
parent->workerID);
switch (type)
{
@ -245,7 +246,8 @@ std::string ZLimbTable::GetBodySourceCode() const
for (size_t i = 0; i < count; i++)
{
std::string limbName;
Globals::Instance->GetSegmentedPtrName(limbsAddresses[i], parent, "", limbName);
Globals::Instance->GetSegmentedPtrName(limbsAddresses[i], parent, "", limbName,
parent->workerID);
body += StringHelper::Sprintf("\t%s,", limbName.c_str());
if (i + 1 < count)