Added support for multiple game versions (#107)

* WIP Multiversion support

* GC PAL Non-MQ support complete

* Updated OtrGui to handle different game versions

* Added version file

* Added new extract mode to ZAPD and optimized OTR gen time

* Fixed bug causing crash

* Further optimized OTRExporter, saving around ~20 seconds.

* ZAPD is now multi-threaded.

* Fixed merge issue

* Fixed memory leak and fog issue on pause screen.

* Additional fog fixes.

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
This commit is contained in:
Nicholas Estelami 2022-03-31 19:42:44 -04:00 committed by GitHub
parent 572e9fb9d0
commit c80f9fbd57
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GPG key ID: 4AEE18F83AFDEB23
1203 changed files with 30620 additions and 501 deletions

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@ -71,7 +71,7 @@ void SetCsCamera::DeclareReferences(const std::string& prefix)
{
std::string camPointsName;
Globals::Instance->GetSegmentedPtrName(cameras.at(0).GetCamAddress(), parent, "Vec3s",
camPointsName);
camPointsName, parent->workerID);
std::string declaration;
size_t index = 0;
@ -103,7 +103,8 @@ void SetCsCamera::DeclareReferences(const std::string& prefix)
std::string SetCsCamera::GetBodySourceCode() const
{
std::string listName;
Globals::Instance->GetSegmentedPtrName(cmdArg2, parent, "CsCameraEntry", listName);
Globals::Instance->GetSegmentedPtrName(cmdArg2, parent, "CsCameraEntry", listName,
parent->workerID);
return StringHelper::Sprintf("SCENE_CMD_ACTOR_CUTSCENE_CAM_LIST(%i, %s)", cameras.size(),
listName.c_str());
}