Added support for multiple game versions (#107)

* WIP Multiversion support

* GC PAL Non-MQ support complete

* Updated OtrGui to handle different game versions

* Added version file

* Added new extract mode to ZAPD and optimized OTR gen time

* Fixed bug causing crash

* Further optimized OTRExporter, saving around ~20 seconds.

* ZAPD is now multi-threaded.

* Fixed merge issue

* Fixed memory leak and fog issue on pause screen.

* Additional fog fixes.

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
This commit is contained in:
Nicholas Estelami 2022-03-31 19:42:44 -04:00 committed by GitHub
parent 572e9fb9d0
commit c80f9fbd57
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GPG key ID: 4AEE18F83AFDEB23
1203 changed files with 30620 additions and 501 deletions

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@ -3,6 +3,7 @@
#include "Utils/BitConverter.h"
#include "Utils/StringHelper.h"
#include "ZFile.h"
#include <Globals.h>
REGISTER_ZFILENODE(PlayerAnimationData, ZPlayerAnimationData);
@ -54,6 +55,9 @@ std::string ZPlayerAnimationData::GetBodySourceCode() const
{
std::string declaration = "";
if (Globals::Instance->otrMode)
return "";
size_t index = 0;
for (const auto& entry : limbRotData)
{