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Added support for multiple game versions (#107)
* WIP Multiversion support * GC PAL Non-MQ support complete * Updated OtrGui to handle different game versions * Added version file * Added new extract mode to ZAPD and optimized OTR gen time * Fixed bug causing crash * Further optimized OTRExporter, saving around ~20 seconds. * ZAPD is now multi-threaded. * Fixed merge issue * Fixed memory leak and fog issue on pause screen. * Additional fog fixes. Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
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1203 changed files with 30620 additions and 501 deletions
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@ -16,6 +16,7 @@ enum class ZFileMode
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BuildBackground,
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Extract,
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ExternalFile,
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ExtractDirectory,
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Invalid,
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Custom = 1000, // Used for exporter file modes
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};
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@ -34,6 +35,8 @@ public:
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std::string defines;
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std::vector<ZResource*> resources;
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int workerID;
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// Default to using virtual addresses
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uint32_t segment = 0x80;
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uint32_t baseAddress, rangeStart, rangeEnd;
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@ -41,7 +44,7 @@ public:
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ZFile(const fs::path& nOutPath, const std::string& nName);
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ZFile(ZFileMode nMode, tinyxml2::XMLElement* reader, const fs::path& nBasePath,
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const fs::path& nOutPath, const std::string& filename, const fs::path& nXmlFilePath);
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const fs::path& nOutPath, const std::string& filename, const fs::path& nXmlFilePath, int nWorkerID);
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~ZFile();
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std::string GetName() const;
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@ -107,12 +110,12 @@ public:
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static void RegisterNode(std::string nodeName, ZResourceFactoryFunc* nodeFunc);
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protected:
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std::vector<uint8_t> rawData;
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std::string name;
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fs::path outName = "";
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fs::path basePath;
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fs::path outputPath;
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fs::path xmlFilePath;
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std::vector<uint8_t> rawData;
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// Keep track of every texture of this ZFile.
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// The pointers declared here are "borrowed" (somebody else is the owner),
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