Added support for multiple game versions (#107)

* WIP Multiversion support

* GC PAL Non-MQ support complete

* Updated OtrGui to handle different game versions

* Added version file

* Added new extract mode to ZAPD and optimized OTR gen time

* Fixed bug causing crash

* Further optimized OTRExporter, saving around ~20 seconds.

* ZAPD is now multi-threaded.

* Fixed merge issue

* Fixed memory leak and fog issue on pause screen.

* Additional fog fixes.

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
This commit is contained in:
Nicholas Estelami 2022-03-31 19:42:44 -04:00 committed by GitHub
parent 572e9fb9d0
commit c80f9fbd57
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
1203 changed files with 30620 additions and 501 deletions

View file

@ -102,8 +102,7 @@ std::string ZArray::GetBodySourceCode() const
const auto& res = resList[i];
output += "\t";
if (res->GetResourceType() == ZResourceType::Scalar ||
res->GetResourceType() == ZResourceType::Vertex)
if (res->GetResourceType() == ZResourceType::Scalar || res->GetResourceType() == ZResourceType::Vertex)
output += resList.at(i)->GetBodySourceCode();
else
output += StringHelper::Sprintf("{ %s }", resList.at(i)->GetBodySourceCode().c_str());