fix kf exit

This commit is contained in:
Demur Rumed 2025-06-30 02:35:57 +00:00
commit c708517346
2 changed files with 2 additions and 2 deletions

View file

@ -184,7 +184,7 @@ s16 Grotto_GetEntranceValueHandlingGrottoRando(s16 nextEntranceIndex) {
}
// Translates and overrides the passed in entrance index if it corresponds to a
// special grotto entrance (grotto load or returnpoint) and updates player respawn data correctly.
// special grotto entrance (grotto load or return point) and updates player respawn data correctly.
s16 Grotto_OverrideSpecialEntrance(s16 nextEntranceIndex) {
// Don't change anything unless grotto shuffle has been enabled

View file

@ -2313,7 +2313,7 @@ extern "C" int CustomMessage_RetrieveIfExists(PlayState* play) {
entrance = ENTR_LINKS_HOUSE_1;
break;
case TEXT_KOKIRI_EXIT_SIGN:
entrance = ENTR_LOST_WOODS_BRIDGE_WEST_EXIT;
entrance = ENTR_LOST_WOODS_BRIDGE_EAST_EXIT;
break;
case TEXT_ZD_SIGN:
if (gPlayState->sceneNum == SCENE_ZORAS_DOMAIN) {