Rando: Shuffle Hyrule Loach (Rando V3) (#3805)

* Shuffle Hyrule Loach

* Remove rando specific loach text override

* Remove duplicated enhancement from fishsanity

* Re-run Build

* Re-run Build

* Changed to be an option within fishsanity

* Rename cvar and fix check tracker

* Fix build

* Re-run build

* Re-re-run build

* Update z_fishing.c

* Fix AllHyruleLoaches

* Fix static data

* Fix hint spacing

* Restrict loach hint to "Shuffle only Hyrule Loach"

* Update settings.cpp

* Address review
This commit is contained in:
Pepe20129 2024-07-23 17:56:44 +02:00 committed by GitHub
parent 3bcd93428e
commit c68cecec71
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17 changed files with 144 additions and 68 deletions

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@ -161,6 +161,8 @@ void RandomizerCheckObjects::UpdateImGuiVisibility() {
CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleAdultTrade"), RO_GENERIC_NO)) &&
(location.GetRandomizerCheck() != RC_KF_KOKIRI_SWORD_CHEST ||
CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleKokiriSword"), RO_GENERIC_NO)) &&
(location.GetRandomizerCheck() != RC_LH_HYRULE_LOACH ||
CVarGetInteger(CVAR_RANDOMIZER_SETTING("Fishsanity"), RO_GENERIC_NO) == RO_FISHSANITY_HYRULE_LOACH) &&
(location.GetRandomizerCheck() != RC_ZR_MAGIC_BEAN_SALESMAN ||
CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleBeans"), RO_GENERIC_NO)) &&
(location.GetRandomizerCheck() != RC_HC_MALON_EGG ||