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Fixed merge issues
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700bce684d
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6 changed files with 144 additions and 219 deletions
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@ -744,24 +744,24 @@ void func_8008F470(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTable,
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gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(sMouthTextures[eyeIndex]));
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#endif
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if (tunic == PLAYER_TUNIC_KOKIRI) {
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Color_RGB8 sTemp = { CVar_GetS32("gTunic_Kokiri_Red", &sTunicColors[PLAYER_TUNIC_KOKIRI].r),
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CVar_GetS32("gTunic_Kokiri_Green", &sTunicColors[PLAYER_TUNIC_KOKIRI].g),
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CVar_GetS32("gTunic_Kokiri_Blue", &sTunicColors[PLAYER_TUNIC_KOKIRI].b) };
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Color_RGB8 sTemp = { CVar_GetS32("gTunic_Kokiri_Red", sTunicColors[PLAYER_TUNIC_KOKIRI].r),
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CVar_GetS32("gTunic_Kokiri_Green", sTunicColors[PLAYER_TUNIC_KOKIRI].g),
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CVar_GetS32("gTunic_Kokiri_Blue", sTunicColors[PLAYER_TUNIC_KOKIRI].b) };
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color = &sTemp;
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} else if (tunic == PLAYER_TUNIC_GORON) {
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Color_RGB8 sTemp = { CVar_GetS32("gTunic_Goron_Red", &sTunicColors[PLAYER_TUNIC_GORON].r),
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CVar_GetS32("gTunic_Goron_Green", &sTunicColors[PLAYER_TUNIC_GORON].g),
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CVar_GetS32("gTunic_Goron_Blue", &sTunicColors[PLAYER_TUNIC_GORON].b) };
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Color_RGB8 sTemp = { CVar_GetS32("gTunic_Goron_Red", sTunicColors[PLAYER_TUNIC_GORON].r),
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CVar_GetS32("gTunic_Goron_Green", sTunicColors[PLAYER_TUNIC_GORON].g),
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CVar_GetS32("gTunic_Goron_Blue", sTunicColors[PLAYER_TUNIC_GORON].b) };
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color = &sTemp;
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} else if (tunic == PLAYER_TUNIC_ZORA) {
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Color_RGB8 sTemp = { CVar_GetS32("gTunic_Zora_Red", &sTunicColors[PLAYER_TUNIC_ZORA].r),
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CVar_GetS32("gTunic_Zora_Green", &sTunicColors[PLAYER_TUNIC_ZORA].g),
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CVar_GetS32("gTunic_Zora_Blue", &sTunicColors[PLAYER_TUNIC_ZORA].b) };
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Color_RGB8 sTemp = { CVar_GetS32("gTunic_Zora_Red", sTunicColors[PLAYER_TUNIC_ZORA].r),
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CVar_GetS32("gTunic_Zora_Green", sTunicColors[PLAYER_TUNIC_ZORA].g),
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CVar_GetS32("gTunic_Zora_Blue", sTunicColors[PLAYER_TUNIC_ZORA].b) };
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color = &sTemp;
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} else {
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Color_RGB8 sTemp = { CVar_GetS32("gTunic_Kokiri_Red", &sTunicColors[PLAYER_TUNIC_KOKIRI].r),
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CVar_GetS32("gTunic_Kokiri_Green", &sTunicColors[PLAYER_TUNIC_KOKIRI].g),
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CVar_GetS32("gTunic_Kokiri_Blue", &sTunicColors[PLAYER_TUNIC_KOKIRI].b) };
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Color_RGB8 sTemp = { CVar_GetS32("gTunic_Kokiri_Red", sTunicColors[PLAYER_TUNIC_KOKIRI].r),
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CVar_GetS32("gTunic_Kokiri_Green", sTunicColors[PLAYER_TUNIC_KOKIRI].g),
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CVar_GetS32("gTunic_Kokiri_Blue", sTunicColors[PLAYER_TUNIC_KOKIRI].b) };
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color = &sTemp;
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}
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gDPSetEnvColor(POLY_OPA_DISP++, color->r, color->g, color->b, 0);
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