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https://github.com/HarbourMasters/Shipwright.git
synced 2025-07-30 11:39:07 -07:00
Fixed Lens of truth and sandstorm to be widescreen (#254)
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parent
8c18b4b057
commit
c5f120b6f8
7 changed files with 80 additions and 23 deletions
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@ -957,7 +957,7 @@ void TitleCard_InitPlaceName(GlobalContext* globalCtx, TitleCardContext* titleCt
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default:
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titleCtx->texture = NULL;
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return;
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}
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char newName[512];
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@ -1122,7 +1122,7 @@ void Actor_Init(Actor* actor, GlobalContext* globalCtx) {
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CollisionCheck_InitInfo(&actor->colChkInfo);
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actor->floorBgId = BGCHECK_SCENE;
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ActorShape_Init(&actor->shape, 0.0f, NULL, 0.0f);
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//if (Object_IsLoaded(&globalCtx->objectCtx, actor->objBankIndex))
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//if (Object_IsLoaded(&globalCtx->objectCtx, actor->objBankIndex))
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{
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//Actor_SetObjectDependency(globalCtx, actor);
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actor->init(actor, globalCtx);
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@ -2358,7 +2358,7 @@ void Actor_UpdateAll(GlobalContext* globalCtx, ActorContext* actorCtx) {
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actor->sfx = 0;
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if (actor->init != NULL) {
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if (Object_IsLoaded(&globalCtx->objectCtx, actor->objBankIndex))
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if (Object_IsLoaded(&globalCtx->objectCtx, actor->objBankIndex))
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{
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Actor_SetObjectDependency(globalCtx, actor);
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actor->init(actor, globalCtx);
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@ -2547,10 +2547,16 @@ void func_80030FA8(GraphicsContext* gfxCtx) {
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gDPLoadTextureBlock(POLY_XLU_DISP++, gLensOfTruthMaskTex, G_IM_FMT_I, G_IM_SIZ_8b, 64, 64, 0,
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G_TX_MIRROR | G_TX_CLAMP, G_TX_MIRROR | G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD);
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gDPSetTileSize(POLY_XLU_DISP++, G_TX_RENDERTILE, 384, 224, 892, 732);
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gSPTextureRectangle(POLY_XLU_DISP++, 0, 0, 1280, 960, G_TX_RENDERTILE, 2240, 1600, 576, 597);
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gDPPipeSync(POLY_XLU_DISP++);
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s32 x = OTRGetRectDimensionFromLeftEdge(0) << 2;
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s32 w = OTRGetRectDimensionFromRightEdge(SCREEN_WIDTH) << 2;
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float ratio = OTRGetAspectRatio();
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gDPSetTileSize(POLY_XLU_DISP++, G_TX_RENDERTILE, 384, 224, 892, 732);
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// TODO: Do correct math to fix it
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gSPWideTextureRectangle(POLY_XLU_DISP++, x, 0, x + abs(x), 960, G_TX_RENDERTILE, 0, 0, 0, 0);
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gSPWideTextureRectangle(POLY_XLU_DISP++, 0, 0, w, 960, G_TX_RENDERTILE, 2240, 1600, 576, 597);
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gDPPipeSync(POLY_XLU_DISP++);
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CLOSE_DISPS(gfxCtx, "../z_actor.c", 6183);
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}
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@ -2894,7 +2900,7 @@ void Actor_FreeOverlay(ActorOverlay* actorOverlay) {
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osSyncPrintf(VT_FGCOL(CYAN));
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if (actorOverlay->numLoaded == 0) {
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if (actorOverlay->initInfo->reset != NULL) {
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actorOverlay->initInfo->reset();
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}
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@ -3020,7 +3026,7 @@ Actor* Actor_Spawn(ActorContext* actorCtx, GlobalContext* globalCtx, s16 actorId
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if (objBankIndex < 0 && !gMapLoading)
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objBankIndex = 0;
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if ((objBankIndex < 0) ||
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((actorInit->category == ACTORCAT_ENEMY) && Flags_GetClear(globalCtx, globalCtx->roomCtx.curRoom.num))) {
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// "No data bank!! <data bank=%d> (profilep->bank=%d)"
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