diff --git a/soh/soh/Enhancements/accessible-actors/AccessibleAudioEngine.h b/soh/soh/Enhancements/accessible-actors/AccessibleAudioEngine.h index 559b18f37..f25b79586 100644 --- a/soh/soh/Enhancements/accessible-actors/AccessibleAudioEngine.h +++ b/soh/soh/Enhancements/accessible-actors/AccessibleAudioEngine.h @@ -1,5 +1,5 @@ -#ifndef ACCESSIBLE_AUDIO_ENGINE_H -#define ACCESSIBLE_AUDIO_ENGINE_H +#pragma once + #include "miniaudio/miniaudio.h" #include #include @@ -149,4 +149,3 @@ class AccessibleAudioEngine { void prepare(); void cacheDecodedSample(std::string& path, void* data, size_t size); }; -#endif diff --git a/soh/soh/Enhancements/accessible-actors/ActorAccessibility.cpp b/soh/soh/Enhancements/accessible-actors/ActorAccessibility.cpp index ab46d5844..ccdd7f639 100644 --- a/soh/soh/Enhancements/accessible-actors/ActorAccessibility.cpp +++ b/soh/soh/Enhancements/accessible-actors/ActorAccessibility.cpp @@ -441,7 +441,7 @@ void ActorAccessibility_RunAccessibilityForAllActors(PlayState* play) { aa->currentRoom = play->roomCtx.curRoom.num; } if (aa->glossary->currentScene != play->sceneNum || aa->glossary->currentRoom != play->roomCtx.curRoom.num) { - if (aa->glossary->GlossaryStarted = true) { + if (aa->glossary->GlossaryStarted) { aa->glossary->cooldown = 0; aa->glossary->GlossaryStarted = false; freezeActors = false;