TWEAK: Submenus for the enhancement menu

This thing is slowly getting bigger and bigger, better to do some organisation soon enough :)
This commit is contained in:
PurpleHato 2022-05-14 21:33:41 +02:00
commit c395f28530

View file

@ -661,9 +661,8 @@ namespace SohImGui {
if (ImGui::BeginMenu("Enhancements"))
{
ImGui::Text("Gameplay");
ImGui::Separator();
if (ImGui::BeginMenu("Gameplay"))
{
EnhancementSliderInt("Text Speed: %dx", "##TEXTSPEED", "gTextSpeed", 1, 5, "");
EnhancementSliderInt("King Zora Speed: %dx", "##WEEPSPEED", "gMweepSpeed", 1, 5, "");
@ -676,9 +675,11 @@ namespace SohImGui {
EnhancementCheckbox("Visual Stone of Agony", "gVisualAgony");
Tooltip("Displays an icon and plays a sound when Stone of Agony should be activated, for those without rumble");
ImGui::Text("Graphics");
ImGui::Separator();
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Graphics"))
{
EnhancementCheckbox("N64 Mode", "gN64Mode");
Tooltip("Sets aspect ratio to 4:3 and lowers resolution to 240p, the N64's native resolution");
@ -690,8 +691,11 @@ namespace SohImGui {
EnhancementCheckbox("Always show dungeon entrances", "gAlwaysShowDungeonMinimapIcon");
Tooltip("Always shows dungeon entrance icons on the minimap");
ImGui::Text("Fixes");
ImGui::Separator();
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Fixes"))
{
EnhancementCheckbox("Fix L&R Pause menu", "gUniformLR");
Tooltip("Makes the L and R buttons in the pause menu the same color");
EnhancementCheckbox("Fix Dungeon entrances", "gFixDungeonMinimapIcon");
@ -699,6 +703,9 @@ namespace SohImGui {
EnhancementCheckbox("Fix Two Handed idle animations", "gTwoHandedIdle");
Tooltip("Makes two handed idle animation play, a seemingly finished animation that was disabled on accident in the original game");
ImGui::EndMenu();
}
EXPERIMENTAL();
EnhancementCheckbox("60 fps interpolation", "g60FPS");