From c2fed1a382e82080a9607ec9dc10cdee92ffdf0d Mon Sep 17 00:00:00 2001 From: Christopher Leggett Date: Thu, 25 Aug 2022 14:16:43 -0400 Subject: [PATCH] Fixes Lost Woods Bridge Ice Trap in Rando (#1313) --- soh/src/code/z_play.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/soh/src/code/z_play.c b/soh/src/code/z_play.c index 7ab9905a7..6b311fd4c 100644 --- a/soh/src/code/z_play.c +++ b/soh/src/code/z_play.c @@ -255,10 +255,10 @@ void GivePlayerRandoRewardSariaGift(GlobalContext* globalCtx, RandomizerCheck ch if (gSaveContext.entranceIndex == 0x05E0) { GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(check, RG_ZELDAS_LULLABY); - if ((!Flags_GetEventChkInf(0xC1) || (player->getItemId == getItemEntry.getItemId && getItemEntry.getItemId != GI_ICE_TRAP)) && - player != NULL && !Player_InBlockingCsMode(globalCtx, player)) { + if (!Flags_GetEventChkInf(0xC1) && player != NULL && !Player_InBlockingCsMode(globalCtx, player)) { GiveItemEntryWithoutActor(globalCtx, getItemEntry); - Flags_SetEventChkInf(0xC1); + player->pendingFlag.flagType = FLAG_EVENT_CHECK_INF; + player->pendingFlag.flagID = 0xC1; } } }