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https://github.com/HarbourMasters/Shipwright.git
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get it to build for linux and add tts logging
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parent
727565c0da
commit
c213e15751
8 changed files with 47 additions and 7 deletions
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@ -8,7 +8,7 @@
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#include <stdio.h>
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#include <string>
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#include <float.h>
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#include "overlays\actors\ovl_Boss_Goma\z_boss_goma.h"
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#include "overlays/actors/ovl_Boss_Goma/z_boss_goma.h"
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//Declarations specific to chests.
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#include "overlays/actors/ovl_En_Box/z_en_box.h"
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extern "C" {
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@ -22,7 +22,7 @@ extern "C" {
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void EnKarebaba_DeadItemDrop(EnKarebaba*, PlayState*);
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}
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//Declarations specific to Torches
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#include "overlays\actors\ovl_Obj_Syokudai\z_obj_syokudai.h"
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#include "overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.h"
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//User data for the general helper VA.
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typedef struct
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{
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@ -39,7 +39,7 @@ typedef float f32;
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typedef int8_t s8;
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typedef uint8_t u8;
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//Processing for our custom audio positioning.
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static float lerp(float x, float y, float z) {
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static float lerp_aae(float x, float y, float z) {
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return (1.0 - z) * x + z * y;
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}
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@ -48,9 +48,9 @@ static float lerp(float x, float y, float z) {
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return 0;
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float leftover = ma_volume_db_to_linear(AAE_MAX_DB_REDUCTION);
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float normDist = fabs(extras->distToPlayer) / extras->maxDistance;
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float db = lerp(0, AAE_MAX_DB_REDUCTION, normDist);
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float db = lerp_aae(0, AAE_MAX_DB_REDUCTION, normDist);
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float gain = ma_volume_db_to_linear(db);
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gain -= lerp(0, leftover, normDist);
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gain -= lerp_aae(0, leftover, normDist);
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return gain;
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}
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//Borrow the pan calculation from the game itself. Todo: this is technical debt, so copy/ revise it or something at some point.
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@ -148,7 +148,7 @@ void AccessibleAudioEngine::doPrepare(SoundAction& action)
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//This should not loop more than twice.
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uint32_t nextChunk = nFrames;
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ma_pcm_rb_acquire_write(&preparedOutput, &nextChunk, (void**)&chunk);//Might reduce nextChunk if there isn't enough buffer space available to accommodate the request.
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uint64_t framesRead = 0;
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ma_uint64 framesRead = 0;
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ma_engine_read_pcm_frames(&engine, chunk, nextChunk, &framesRead);
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//Even if we get fewer frames than expected, we should still submit a full buffer of silence.
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if (framesRead < nextChunk)
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@ -357,7 +357,7 @@ void AccessibleAudioEngine::postHighPrioritySoundAction(SoundAction& action) {
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return;
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slot->extras.cutoff = action.cutoff;
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ma_lpf_config config =
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ma_lpf_config_init(ma_format_f32, AAE_CHANNELS, AAE_SAMPLE_RATE, lerp(0.0, AAE_SAMPLE_RATE / 2, action.cutoff), AAE_LPF_ORDER);
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ma_lpf_config_init(ma_format_f32, AAE_CHANNELS, AAE_SAMPLE_RATE, lerp_aae(0.0, AAE_SAMPLE_RATE / 2, action.cutoff), AAE_LPF_ORDER);
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ma_lpf_reinit(&config, &slot->extras.filter);
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}
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@ -5,6 +5,7 @@
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#include <thread>
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#include <mutex>
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#include <deque>
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#include <condition_variable>
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#include <string>
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#include <unordered_map>
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#include <array>
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@ -2,6 +2,7 @@
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#include "z64.h"
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#include "macros.h"
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#include "functions.h"
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#include <cmath>
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extern "C" {
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s32 func_80839768(PlayState* play, Player* p, Vec3f* arg2, CollisionPoly** arg3, s32* arg4, Vec3f* arg5);
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void func_8083E298(CollisionPoly* arg0, Vec3f* arg1, s16* arg2);
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16
soh/soh/Enhancements/speechsynthesizer/SpeechLogger.cpp
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16
soh/soh/Enhancements/speechsynthesizer/SpeechLogger.cpp
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@ -0,0 +1,16 @@
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#include "SpeechLogger.h"
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#include <libultraship/libultraship.h>
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SpeechLogger::SpeechLogger() {
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}
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void SpeechLogger::Speak(const char* text, const char* language) {
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lusprintf(__FILE__, __LINE__, 2, "Spoken Text (%s): %s", language, text);
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}
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bool SpeechLogger::DoInit() {
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return true;
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}
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void SpeechLogger::DoUninitialize() {
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}
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soh/soh/Enhancements/speechsynthesizer/SpeechLogger.h
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soh/soh/Enhancements/speechsynthesizer/SpeechLogger.h
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@ -0,0 +1,17 @@
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#ifndef SOHSpeechLogger_h
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#define SOHSpeechLogger_h
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#include "SpeechSynthesizer.h"
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class SpeechLogger : public SpeechSynthesizer {
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public:
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SpeechLogger();
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void Speak(const char* text, const char* language);
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protected:
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bool DoInit(void);
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void DoUninitialize(void);
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};
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#endif
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@ -36,3 +36,5 @@ class SpeechSynthesizer {
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#elif defined(__APPLE__)
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#include "DarwinSpeechSynthesizer.h"
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#endif
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#include "SpeechLogger.h"
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@ -1042,6 +1042,9 @@ extern "C" void InitOTR() {
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#elif defined(_WIN32)
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SpeechSynthesizer::Instance = new SAPISpeechSynthesizer();
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SpeechSynthesizer::Instance->Init();
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#else
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SpeechSynthesizer::Instance = new SpeechLogger();
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SpeechSynthesizer::Instance->Init();
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#endif
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clearMtx = (uintptr_t)&gMtxClear;
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