mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-08-22 14:23:44 -07:00
various merge fixes
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parent
5c4e722b9b
commit
c16f153485
5 changed files with 44 additions and 66 deletions
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@ -233,26 +233,26 @@ static LRESULT CALLBACK gfx_dxgi_wnd_proc(HWND h_wnd, UINT message, WPARAM w_par
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event_impl.win32 = { h_wnd, static_cast<int>(message), static_cast<int>(w_param), static_cast<int>(l_param) };
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SohImGui::Update(event_impl);
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switch (message) {
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case WM_SIZE:
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dxgi.current_width = (uint32_t)(l_param & 0xffff);
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dxgi.current_height = (uint32_t)(l_param >> 16);
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break;
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case WM_DESTROY:
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exit(0);
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case WM_PAINT:
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if (dxgi.in_paint) {
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dxgi.recursive_paint_detected = true;
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return DefWindowProcW(h_wnd, message, w_param, l_param);
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} else {
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if (dxgi.run_one_game_iter != nullptr) {
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dxgi.in_paint = true;
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dxgi.run_one_game_iter();
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dxgi.in_paint = false;
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if (dxgi.recursive_paint_detected) {
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dxgi.recursive_paint_detected = false;
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InvalidateRect(h_wnd, nullptr, false);
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UpdateWindow(h_wnd);
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}
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case WM_SIZE:
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dxgi.current_width = (uint32_t)(l_param & 0xffff);
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dxgi.current_height = (uint32_t)(l_param >> 16);
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break;
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case WM_DESTROY:
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exit(0);
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case WM_PAINT:
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if (dxgi.in_paint) {
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dxgi.recursive_paint_detected = true;
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return DefWindowProcW(h_wnd, message, w_param, l_param);
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}
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else {
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if (dxgi.run_one_game_iter != nullptr) {
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dxgi.in_paint = true;
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dxgi.run_one_game_iter();
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dxgi.in_paint = false;
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if (dxgi.recursive_paint_detected) {
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dxgi.recursive_paint_detected = false;
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InvalidateRect(h_wnd, nullptr, false);
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UpdateWindow(h_wnd);
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}
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}
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}
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@ -280,8 +280,9 @@ static LRESULT CALLBACK gfx_dxgi_wnd_proc(HWND h_wnd, UINT message, WPARAM w_par
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}
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else {
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return DefWindowProcW(h_wnd, message, w_param, l_param);
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}
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return 0;
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}
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return 0;
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}
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void gfx_dxgi_init(const char* game_name, bool start_in_fullscreen) {
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@ -234,7 +234,6 @@ extern "C" void LoadItemLocations(const char* spoilerFileName);
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static void gfx_sdl_handle_events(void) {
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SDL_Event event;
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char* dropped_filedir;
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while (SDL_PollEvent(&event)) {
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SohImGui::EventImpl event_impl;
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event_impl.sdl = { &event };
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@ -256,12 +255,8 @@ static void gfx_sdl_handle_events(void) {
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}
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break;
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case SDL_DROPFILE:
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{
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#ifndef __linux__
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LoadItemLocations(event.drop.file);
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#endif
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break;
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}
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case SDL_QUIT:
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exit(0);
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}
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@ -91,12 +91,12 @@ namespace SohImGui {
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ImVec4 navi_prop_o_col;
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const char* RainbowColorCvarList[] = {
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//This is the list of possible CVars that has rainbow effect.
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"gTunic_Kokiri_","gTunic_Goron_","gTunic_Zora_",
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"gCCHeartsPrim","gDDCCHeartsPrim",
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"gCCABtnPrim","gCCBBtnPrim","gCCCBtnPrim","gCCStartBtnPrim",
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"gCCMagicBorderPrim","gCCMagicPrim","gCCMagicUsePrim",
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"gCCMinimapPrim","gCCRupeePrim","gCCKeysPrim"
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//This is the list of possible CVars that has rainbow effect.
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"gTunic_Kokiri_","gTunic_Goron_","gTunic_Zora_",
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"gCCHeartsPrim","gDDCCHeartsPrim",
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"gCCABtnPrim","gCCBBtnPrim","gCCCBtnPrim","gCCStartBtnPrim",
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"gCCMagicBorderPrim","gCCMagicPrim","gCCMagicUsePrim",
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"gCCMinimapPrim","gCCRupeePrim","gCCKeysPrim"
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};
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const char* filters[3] = {
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@ -259,7 +259,8 @@ namespace SohImGui {
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}
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void LoadRainbowColor() {
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for (uint16_t s=0; s <= sizeof(RainbowColorCvarList); s++) {
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u8 arrayLength = sizeof(RainbowColorCvarList) / sizeof(*RainbowColorCvarList);
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for (u8 s = 0; s < arrayLength; s++) {
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std::string cvarName = RainbowColorCvarList[s];
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std::string Cvar_Red = cvarName;
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Cvar_Red += "R";
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@ -270,8 +271,8 @@ namespace SohImGui {
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std::string Cvar_RBM = cvarName;
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Cvar_RBM += "RBM";
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std::string RBM_HUE = cvarName;
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RBM_HUE+="Hue";
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f32 Canon = 10.f*s;
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RBM_HUE += "Hue";
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f32 Canon = 10.f * s;
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ImVec4 NewColor;
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const f32 deltaTime = 1.0f / ImGui::GetIO().Framerate;
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f32 hue = CVar_GetFloat(RBM_HUE.c_str(), 0.0f);
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@ -283,20 +284,20 @@ namespace SohImGui {
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u8 i = current_hue / 60 + 1;
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u8 a = (-current_hue / 60.0f + i) * 255;
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u8 b = (current_hue / 60.0f + (1 - i)) * 255;
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switch (i) {
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case 1: NewColor.x = 255; NewColor.y = b; NewColor.z = 0; break;
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case 2: NewColor.x = a; NewColor.y = 255; NewColor.z = 0; break;
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case 3: NewColor.x = 0; NewColor.y = 255; NewColor.z = b; break;
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case 4: NewColor.x = 0; NewColor.y = a; NewColor.z = 255; break;
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case 5: NewColor.x = b; NewColor.y = 0; NewColor.z = 255; break;
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case 6: NewColor.x = 255; NewColor.y = 0; NewColor.z = a; break;
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case 1: NewColor.x = 255; NewColor.y = b; NewColor.z = 0; break;
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case 2: NewColor.x = a; NewColor.y = 255; NewColor.z = 0; break;
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case 3: NewColor.x = 0; NewColor.y = 255; NewColor.z = b; break;
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case 4: NewColor.x = 0; NewColor.y = a; NewColor.z = 255; break;
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case 5: NewColor.x = b; NewColor.y = 0; NewColor.z = 255; break;
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case 6: NewColor.x = 255; NewColor.y = 0; NewColor.z = a; break;
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}
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if(CVar_GetS32(Cvar_RBM.c_str(), 0) != 0) {
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CVar_SetS32(Cvar_Red.c_str(), ClampFloatToInt(NewColor.x,0,255));
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CVar_SetS32(Cvar_Green.c_str(), ClampFloatToInt(NewColor.y,0,255));
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CVar_SetS32(Cvar_Blue.c_str(), ClampFloatToInt(NewColor.z,0,255));
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if (CVar_GetS32(Cvar_RBM.c_str(), 0) != 0) {
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CVar_SetS32(Cvar_Red.c_str(), ClampFloatToInt(NewColor.x, 0, 255));
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CVar_SetS32(Cvar_Green.c_str(), ClampFloatToInt(NewColor.y, 0, 255));
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CVar_SetS32(Cvar_Blue.c_str(), ClampFloatToInt(NewColor.z, 0, 255));
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}
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}
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}
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@ -8,8 +8,6 @@
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#include "soh/frame_interpolation.h"
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#include "soh/frame_interpolation.h"
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static s16 sUnused = 106;
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static s16 sScreenFillAlpha = 255;
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@ -169,8 +167,6 @@ void FileChoose_FinishFadeIn(GameState* thisx) {
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}
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}
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Sprite sprDPad = { gHookshotIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
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void SpriteLoad(FileChooseContext* this, Sprite* sprite) {
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OPEN_DISPS(this->state.gfxCtx, "gfx.c", 12);
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@ -211,14 +207,11 @@ void DrawSeedHashSprites(FileChooseContext* this) {
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// Draw Seed Icons
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u16 xStart = 64;
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for (u8 i = 0; i < 5; i++) {
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// gSaveContext.seedIcons[i];
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// hacky check to make sure we leaded the icons
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if(gSaveContext.seedIcons[i].height) {
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if (gSaveContext.seedIcons[i].height) {
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SpriteLoad(this, &gSaveContext.seedIcons[i]);
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SpriteDraw(this, &gSaveContext.seedIcons[i], xStart + (40 * i), 10, 24, 24);
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}
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// SpriteLoad(this, &sprDPad);
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// SpriteDraw(this, &sprDPad, xStart + (40 * i), 10, 24, 24);
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}
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gDPPipeSync(POLY_OPA_DISP++);
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@ -448,18 +448,6 @@ void FileChoose_DrawNameEntry(GameState* thisx) {
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}
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dayTime = ((void)0, gSaveContext.dayTime);
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// hacky function for testing
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// while drag and drop is broken on linux
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// enter "rando" as file name
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if(this->fileNames[1][0] == '5' &&
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this->fileNames[1][1] == '$' &&
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this->fileNames[1][2] == '1' &&
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this->fileNames[1][3] == '\'' &&
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this->fileNames[1][4] == '2')
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{
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ParseItemLocations("spoiler.json");
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}
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Sram_InitSave(this, &this->sramCtx);
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