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Implement Cow of Time enhancement
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2 changed files with 3 additions and 1 deletions
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@ -118,7 +118,7 @@ void EnCow_Init(Actor* thisx, GlobalContext* globalCtx) {
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func_809DEE9C(this);
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this->actionFunc = func_809DF96C;
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if (globalCtx->sceneNum == SCENE_LINK_HOME) {
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if (!LINK_IS_ADULT) {
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if (!LINK_IS_ADULT && !CVar_GetS32("gCowOfTime", 0)) {
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Actor_Kill(&this->actor);
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return;
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}
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