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fix defaults + modIndex (#5201)
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1 changed files with 4 additions and 4 deletions
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@ -300,12 +300,12 @@ void RandomizerOnPlayerUpdateForRCQueueHandler() {
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// Always show ItemGet animation outside of randomizer to keep behaviour consistent in vanilla
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IS_RANDO &&
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(
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CVarGetInteger(CVAR_RANDOMIZER_ENHANCEMENT("TimeSavers.SkipGetItemAnimation"), SGIA_DISABLED) == SGIA_ALL ||
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CVarGetInteger(CVAR_RANDOMIZER_ENHANCEMENT("TimeSavers.SkipGetItemAnimation"), SGIA_JUNK) == SGIA_ALL ||
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(
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CVarGetInteger(CVAR_RANDOMIZER_ENHANCEMENT("TimeSavers.SkipGetItemAnimation"), SGIA_DISABLED) == SGIA_JUNK &&
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CVarGetInteger(CVAR_RANDOMIZER_ENHANCEMENT("TimeSavers.SkipGetItemAnimation"), SGIA_JUNK) == SGIA_JUNK &&
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(
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//crude fix to ensure map hints are readable. Ideally replace with better hint tracking.
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!(getItemEntry.getItemId >= RG_DEKU_TREE_MAP && getItemEntry.getItemId <= RG_ICE_CAVERN_MAP) && (
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!(getItemEntry.getItemId >= RG_DEKU_TREE_MAP && getItemEntry.getItemId <= RG_ICE_CAVERN_MAP && getItemEntry.modIndex == MOD_RANDOMIZER) && (
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getItemEntry.getItemCategory == ITEM_CATEGORY_JUNK ||
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getItemEntry.getItemCategory == ITEM_CATEGORY_SKULLTULA_TOKEN ||
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getItemEntry.getItemCategory == ITEM_CATEGORY_LESSER
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@ -767,7 +767,7 @@ void RandomizerOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, va_l
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}
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case VB_PLAY_SLOW_CHEST_CS: {
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// We force fast chests if SkipGetItemAnimation is enabled because the camera in the CS looks pretty wonky otherwise
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if (CVarGetInteger(CVAR_RANDOMIZER_ENHANCEMENT("TimeSavers.SkipGetItemAnimation"), SGIA_DISABLED)) {
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if (CVarGetInteger(CVAR_RANDOMIZER_ENHANCEMENT("TimeSavers.SkipGetItemAnimation"), SGIA_JUNK)) {
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*should = false;
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}
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break;
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