mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-08-22 22:33:43 -07:00
Merge remote-tracking branch 'origin/develop' into HEAD
This commit is contained in:
commit
bdc6f03f1a
45 changed files with 170 additions and 135 deletions
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@ -1,6 +1,6 @@
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||||||
#include <libultraship/libultraship.h>
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#include <libultraship/libultraship.h>
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||||||
|
|
||||||
class TimeDisplayWindow : public Ship::GuiWindow {
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class TimeDisplayWindow final : public Ship::GuiWindow {
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||||||
public:
|
public:
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||||||
using GuiWindow::GuiWindow;
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using GuiWindow::GuiWindow;
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||||||
|
|
||||||
|
|
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@ -7,7 +7,7 @@
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||||||
#include <imgui.h>
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#include <imgui.h>
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#include "AudioCollection.h"
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#include "AudioCollection.h"
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||||||
|
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class AudioEditor : public Ship::GuiWindow {
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class AudioEditor final : public Ship::GuiWindow {
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public:
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public:
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using GuiWindow::GuiWindow;
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using GuiWindow::GuiWindow;
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||||||
|
|
||||||
|
|
|
@ -17,7 +17,7 @@ typedef enum {
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STICK_MODE_ALWAYS_HIDDEN,
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STICK_MODE_ALWAYS_HIDDEN,
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} StickMode;
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} StickMode;
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||||||
|
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class InputViewer : public Ship::GuiWindow {
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class InputViewer final : public Ship::GuiWindow {
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public:
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public:
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using GuiWindow::GuiWindow;
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using GuiWindow::GuiWindow;
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|
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||||||
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@ -33,7 +33,7 @@ class InputViewer : public Ship::GuiWindow {
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void RenderButton(std::string btn, std::string btnOutline, int state, ImVec2 size, int outlineMode);
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void RenderButton(std::string btn, std::string btnOutline, int state, ImVec2 size, int outlineMode);
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};
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};
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class InputViewerSettingsWindow : public Ship::GuiWindow {
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class InputViewerSettingsWindow final : public Ship::GuiWindow {
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public:
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public:
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||||||
using GuiWindow::GuiWindow;
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using GuiWindow::GuiWindow;
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||||||
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|
|
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@ -17,7 +17,7 @@ typedef struct {
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N64ButtonMask defaultBtn;
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N64ButtonMask defaultBtn;
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} CustomButtonMap;
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} CustomButtonMap;
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||||||
|
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||||||
class SohInputEditorWindow : public Ship::GuiWindow {
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class SohInputEditorWindow final : public Ship::GuiWindow {
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public:
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public:
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using GuiWindow::GuiWindow;
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using GuiWindow::GuiWindow;
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~SohInputEditorWindow();
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~SohInputEditorWindow();
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||||||
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|
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@ -60,7 +60,7 @@ void CosmeticsEditor_ResetAll();
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void CosmeticsEditor_ResetGroup(CosmeticGroup group);
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void CosmeticsEditor_ResetGroup(CosmeticGroup group);
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||||||
void ApplyOrResetCustomGfxPatches(bool manualChange = true);
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void ApplyOrResetCustomGfxPatches(bool manualChange = true);
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||||||
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class CosmeticsEditorWindow : public Ship::GuiWindow {
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class CosmeticsEditorWindow final : public Ship::GuiWindow {
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public:
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public:
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||||||
using GuiWindow::GuiWindow;
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using GuiWindow::GuiWindow;
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||||||
|
|
||||||
|
|
|
@ -25,7 +25,7 @@ void MessageDebug_DisplayCustomMessage(const char* customMessage);
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#ifdef __cplusplus
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#ifdef __cplusplus
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||||||
}
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}
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||||||
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|
||||||
class MessageViewer : public Ship::GuiWindow {
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class MessageViewer final : public Ship::GuiWindow {
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public:
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public:
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static inline const char* TABLE_ID = "MessageViewer";
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static inline const char* TABLE_ID = "MessageViewer";
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using GuiWindow::GuiWindow;
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using GuiWindow::GuiWindow;
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|
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@ -3,7 +3,7 @@
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||||||
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||||||
#include <libultraship/libultraship.h>
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#include <libultraship/libultraship.h>
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class SohStatsWindow : public Ship::GuiWindow {
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class SohStatsWindow final : public Ship::GuiWindow {
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||||||
public:
|
public:
|
||||||
using GuiWindow::GuiWindow;
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using GuiWindow::GuiWindow;
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||||||
~SohStatsWindow(){};
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~SohStatsWindow(){};
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
|
|
||||||
#include <libultraship/libultraship.h>
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#include <libultraship/libultraship.h>
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||||||
|
|
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class ActorViewerWindow : public Ship::GuiWindow {
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class ActorViewerWindow final : public Ship::GuiWindow {
|
||||||
public:
|
public:
|
||||||
using GuiWindow::GuiWindow;
|
using GuiWindow::GuiWindow;
|
||||||
|
|
||||||
|
|
|
@ -20,7 +20,7 @@ extern "C" {
|
||||||
extern PlayState* gPlayState;
|
extern PlayState* gPlayState;
|
||||||
}
|
}
|
||||||
|
|
||||||
typedef enum ColRenderSetting { ColRenderDisabled, ColRenderSolid, ColRenderTransparent } ColRenderSetting;
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enum ColRenderSetting { ColRenderDisabled, ColRenderSolid, ColRenderTransparent };
|
||||||
|
|
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static std::unordered_map<int32_t, const char*> ColRenderSettingNames = {
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static std::unordered_map<int32_t, const char*> ColRenderSettingNames = {
|
||||||
{ ColRenderDisabled, "Disabled" },
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{ ColRenderDisabled, "Disabled" },
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||||||
|
|
|
@ -5,7 +5,7 @@
|
||||||
typedef enum { COLVIEW_DISABLED, COLVIEW_SOLID, COLVIEW_TRANSPARENT } ColViewerRenderSetting;
|
typedef enum { COLVIEW_DISABLED, COLVIEW_SOLID, COLVIEW_TRANSPARENT } ColViewerRenderSetting;
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
class ColViewerWindow : public Ship::GuiWindow {
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class ColViewerWindow final : public Ship::GuiWindow {
|
||||||
public:
|
public:
|
||||||
using GuiWindow::GuiWindow;
|
using GuiWindow::GuiWindow;
|
||||||
|
|
||||||
|
|
|
@ -106,7 +106,7 @@ char z2ASCII(int code) {
|
||||||
return char(ret);
|
return char(ret);
|
||||||
}
|
}
|
||||||
|
|
||||||
typedef enum MagicLevel { MAGIC_LEVEL_NONE, MAGIC_LEVEL_SINGLE, MAGIC_LEVEL_DOUBLE };
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enum MagicLevel { MAGIC_LEVEL_NONE, MAGIC_LEVEL_SINGLE, MAGIC_LEVEL_DOUBLE };
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|
|
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std::unordered_map<int8_t, const char*> magicLevelMap = {
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std::unordered_map<int8_t, const char*> magicLevelMap = {
|
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{ MAGIC_LEVEL_NONE, "None" },
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{ MAGIC_LEVEL_NONE, "None" },
|
||||||
|
@ -114,7 +114,7 @@ std::unordered_map<int8_t, const char*> magicLevelMap = {
|
||||||
{ MAGIC_LEVEL_DOUBLE, "Double" },
|
{ MAGIC_LEVEL_DOUBLE, "Double" },
|
||||||
};
|
};
|
||||||
|
|
||||||
typedef enum AudioOutput {
|
enum AudioOutput {
|
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AUDIO_STEREO,
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AUDIO_STEREO,
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AUDIO_MONO,
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AUDIO_MONO,
|
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AUDIO_HEADSET,
|
AUDIO_HEADSET,
|
||||||
|
@ -128,7 +128,7 @@ std::unordered_map<uint8_t, const char*> audioMap = {
|
||||||
{ AUDIO_SURROUND, "Surround" },
|
{ AUDIO_SURROUND, "Surround" },
|
||||||
};
|
};
|
||||||
|
|
||||||
typedef enum ZTarget {
|
enum ZTarget {
|
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Z_TARGET_SWITCH,
|
Z_TARGET_SWITCH,
|
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Z_TARGET_HOLD,
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Z_TARGET_HOLD,
|
||||||
};
|
};
|
||||||
|
|
|
@ -1770,7 +1770,7 @@ const std::vector<std::string> state3 = {
|
||||||
"Travelling to Hook Target",
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"Travelling to Hook Target",
|
||||||
};
|
};
|
||||||
|
|
||||||
class SaveEditorWindow : public Ship::GuiWindow {
|
class SaveEditorWindow final : public Ship::GuiWindow {
|
||||||
public:
|
public:
|
||||||
using GuiWindow::GuiWindow;
|
using GuiWindow::GuiWindow;
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
|
|
||||||
#include <libultraship/libultraship.h>
|
#include <libultraship/libultraship.h>
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||||||
|
|
||||||
class DLViewerWindow : public Ship::GuiWindow {
|
class DLViewerWindow final : public Ship::GuiWindow {
|
||||||
public:
|
public:
|
||||||
using GuiWindow::GuiWindow;
|
using GuiWindow::GuiWindow;
|
||||||
|
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
#include <libultraship/libultraship.h>
|
#include <libultraship/libultraship.h>
|
||||||
|
|
||||||
class HookDebuggerWindow : public Ship::GuiWindow {
|
class HookDebuggerWindow final : public Ship::GuiWindow {
|
||||||
public:
|
public:
|
||||||
using GuiWindow::GuiWindow;
|
using GuiWindow::GuiWindow;
|
||||||
|
|
||||||
|
|
|
@ -33,7 +33,7 @@ typedef struct {
|
||||||
uint32_t y;
|
uint32_t y;
|
||||||
} ValueTableElement;
|
} ValueTableElement;
|
||||||
|
|
||||||
class ValueViewerWindow : public Ship::GuiWindow {
|
class ValueViewerWindow final : public Ship::GuiWindow {
|
||||||
public:
|
public:
|
||||||
using GuiWindow::GuiWindow;
|
using GuiWindow::GuiWindow;
|
||||||
|
|
||||||
|
|
|
@ -22,6 +22,7 @@ DEFINE_HOOK(OnFlagSet, (int16_t flagType, int16_t flag));
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DEFINE_HOOK(OnFlagUnset, (int16_t flagType, int16_t flag));
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DEFINE_HOOK(OnFlagUnset, (int16_t flagType, int16_t flag));
|
||||||
DEFINE_HOOK(OnSceneSpawnActors, ());
|
DEFINE_HOOK(OnSceneSpawnActors, ());
|
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DEFINE_HOOK(OnPlayerUpdate, ());
|
DEFINE_HOOK(OnPlayerUpdate, ());
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|
DEFINE_HOOK(OnSetDoAction, (uint16_t action));
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DEFINE_HOOK(OnOcarinaSongAction, ());
|
DEFINE_HOOK(OnOcarinaSongAction, ());
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DEFINE_HOOK(OnCuccoOrChickenHatch, ());
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DEFINE_HOOK(OnCuccoOrChickenHatch, ());
|
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DEFINE_HOOK(OnShopSlotChange, (uint8_t cursorIndex, int16_t price));
|
DEFINE_HOOK(OnShopSlotChange, (uint8_t cursorIndex, int16_t price));
|
||||||
|
|
|
@ -85,6 +85,10 @@ void GameInteractor_ExecuteOnPlayerUpdate() {
|
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnPlayerUpdate>();
|
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnPlayerUpdate>();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void GameInteractor_ExecuteOnSetDoAction(uint16_t action) {
|
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|
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnSetDoAction>(action);
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||||||
|
}
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|
|
||||||
void GameInteractor_ExecuteOnOcarinaSongAction() {
|
void GameInteractor_ExecuteOnOcarinaSongAction() {
|
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnOcarinaSongAction>();
|
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnOcarinaSongAction>();
|
||||||
}
|
}
|
||||||
|
|
|
@ -25,6 +25,7 @@ void GameInteractor_ExecuteOnFlagSet(int16_t flagType, int16_t flag);
|
||||||
void GameInteractor_ExecuteOnFlagUnset(int16_t flagType, int16_t flag);
|
void GameInteractor_ExecuteOnFlagUnset(int16_t flagType, int16_t flag);
|
||||||
void GameInteractor_ExecuteOnSceneSpawnActors();
|
void GameInteractor_ExecuteOnSceneSpawnActors();
|
||||||
void GameInteractor_ExecuteOnPlayerUpdate();
|
void GameInteractor_ExecuteOnPlayerUpdate();
|
||||||
|
void GameInteractor_ExecuteOnSetDoAction(uint16_t action);
|
||||||
void GameInteractor_ExecuteOnOcarinaSongAction();
|
void GameInteractor_ExecuteOnOcarinaSongAction();
|
||||||
void GameInteractor_ExecuteOnCuccoOrChickenHatch();
|
void GameInteractor_ExecuteOnCuccoOrChickenHatch();
|
||||||
void GameInteractor_ExecuteOnActorInit(void* actor);
|
void GameInteractor_ExecuteOnActorInit(void* actor);
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
#include <libultraship/libultraship.h>
|
#include <libultraship/libultraship.h>
|
||||||
|
|
||||||
class GameplayStatsWindow : public Ship::GuiWindow {
|
class GameplayStatsWindow final : public Ship::GuiWindow {
|
||||||
public:
|
public:
|
||||||
using GuiWindow::GuiWindow;
|
using GuiWindow::GuiWindow;
|
||||||
|
|
||||||
|
|
|
@ -219,18 +219,18 @@ void ProcessExits(Region* region, GetAccessibleLocationsStruct& gals, Randomizer
|
||||||
}
|
}
|
||||||
ValidateSphereZero(gals);
|
ValidateSphereZero(gals);
|
||||||
}
|
}
|
||||||
|
// If the exit is accessible and hasn't been added yet, add it to the pool
|
||||||
|
// RANDOTODO do we want to add the region after the loop now, considering we
|
||||||
|
// are processing the new region immediately. Maybe a reverse for loop in ProcessRegion?
|
||||||
|
if (!exitRegion->addedToPool) {
|
||||||
|
exitRegion->addedToPool = true;
|
||||||
|
gals.regionPool.push_back(exit.GetConnectedRegionKey());
|
||||||
|
}
|
||||||
|
|
||||||
// process the region we just expanded to, to reduce looping
|
// process the region we just expanded to, to reduce looping
|
||||||
ProcessRegion(exitRegion, gals, ignore, stopOnBeatable, addToPlaythrough);
|
ProcessRegion(exitRegion, gals, ignore, stopOnBeatable, addToPlaythrough);
|
||||||
}
|
}
|
||||||
|
|
||||||
// If the exit is accessible and hasn't been added yet, add it to the pool
|
|
||||||
// RANDOTODO do we want to add the region after the loop now, considering we
|
|
||||||
// are processing the new region immediately. Maybe a reverse for loop in ProcessRegion?
|
|
||||||
if (!exitRegion->addedToPool && exit.ConditionsMet()) {
|
|
||||||
exitRegion->addedToPool = true;
|
|
||||||
gals.regionPool.push_back(exit.GetConnectedRegionKey());
|
|
||||||
}
|
|
||||||
|
|
||||||
if (addToPlaythrough) {
|
if (addToPlaythrough) {
|
||||||
// RANDOTODO Should this match the regular spheres?
|
// RANDOTODO Should this match the regular spheres?
|
||||||
// Add shuffled entrances to the entrance playthrough
|
// Add shuffled entrances to the entrance playthrough
|
||||||
|
@ -327,13 +327,12 @@ bool IsBeatableWithout(RandomizerCheck excludedCheck, bool replaceItem,
|
||||||
auto ctx = Rando::Context::GetInstance();
|
auto ctx = Rando::Context::GetInstance();
|
||||||
RandomizerGet copy = ctx->GetItemLocation(excludedCheck)->GetPlacedRandomizerGet(); // Copy out item
|
RandomizerGet copy = ctx->GetItemLocation(excludedCheck)->GetPlacedRandomizerGet(); // Copy out item
|
||||||
ctx->GetItemLocation(excludedCheck)->SetPlacedItem(RG_NONE); // Write in empty item
|
ctx->GetItemLocation(excludedCheck)->SetPlacedItem(RG_NONE); // Write in empty item
|
||||||
ctx->playthroughBeatable = false;
|
|
||||||
logic->Reset();
|
logic->Reset();
|
||||||
CheckBeatable(ignore);
|
bool result = CheckBeatable(ignore);
|
||||||
if (replaceItem) {
|
if (replaceItem) {
|
||||||
ctx->GetItemLocation(excludedCheck)->SetPlacedItem(copy); // Immediately put item back
|
ctx->GetItemLocation(excludedCheck)->SetPlacedItem(copy); // Immediately put item back
|
||||||
}
|
}
|
||||||
return ctx->playthroughBeatable;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Reset non-Logic-class logic, and optionally apply the initial inventory
|
// Reset non-Logic-class logic, and optionally apply the initial inventory
|
||||||
|
@ -581,6 +580,7 @@ void GeneratePlaythrough() {
|
||||||
// return if the seed is currently beatable or not
|
// return if the seed is currently beatable or not
|
||||||
bool CheckBeatable(RandomizerGet ignore /* = RG_NONE*/) {
|
bool CheckBeatable(RandomizerGet ignore /* = RG_NONE*/) {
|
||||||
auto ctx = Rando::Context::GetInstance();
|
auto ctx = Rando::Context::GetInstance();
|
||||||
|
ctx->playthroughBeatable = false;
|
||||||
GetAccessibleLocationsStruct gals(0);
|
GetAccessibleLocationsStruct gals(0);
|
||||||
ResetLogic(ctx, gals, true);
|
ResetLogic(ctx, gals, true);
|
||||||
do {
|
do {
|
||||||
|
@ -929,10 +929,8 @@ static void AssumedFill(const std::vector<RandomizerGet>& items, const std::vect
|
||||||
// If ALR is off, then we check beatability after placing the item.
|
// If ALR is off, then we check beatability after placing the item.
|
||||||
// If the game is beatable, then we can stop placing items with logic.
|
// If the game is beatable, then we can stop placing items with logic.
|
||||||
if (!ctx->GetOption(RSK_ALL_LOCATIONS_REACHABLE)) {
|
if (!ctx->GetOption(RSK_ALL_LOCATIONS_REACHABLE)) {
|
||||||
ctx->playthroughBeatable = false;
|
|
||||||
logic->Reset();
|
logic->Reset();
|
||||||
CheckBeatable();
|
if (CheckBeatable()) {
|
||||||
if (ctx->playthroughBeatable) {
|
|
||||||
SPDLOG_DEBUG("Game beatable, now placing items randomly. " + std::to_string(itemsToPlace.size()) +
|
SPDLOG_DEBUG("Game beatable, now placing items randomly. " + std::to_string(itemsToPlace.size()) +
|
||||||
" major items remaining.\n\n");
|
" major items remaining.\n\n");
|
||||||
FastFill(itemsToPlace, GetEmptyLocations(allowedLocations), true);
|
FastFill(itemsToPlace, GetEmptyLocations(allowedLocations), true);
|
||||||
|
|
|
@ -2358,7 +2358,7 @@ void StaticData::HintTable_Init() {
|
||||||
{QM_YELLOW, QM_GREEN}));
|
{QM_YELLOW, QM_GREEN}));
|
||||||
|
|
||||||
hintTextTable[RHT_BIGGORON_HINT] = HintText(CustomMessage("Arrrrrre you here to claim my finest #[[1]]#? Shoooooow me your #Claim Check#.",
|
hintTextTable[RHT_BIGGORON_HINT] = HintText(CustomMessage("Arrrrrre you here to claim my finest #[[1]]#? Shoooooow me your #Claim Check#.",
|
||||||
/*german*/ "Arrrrr, bist du hier, um mein feinsten #[[1]]# zu beanspruchen? Zeig mir deinen #Zertifikat#!"
|
/*german*/ "Arrrrr, bist du hier, um mein feinsten #[[1]]# zu beanspruchen? Zeig mir deinen #Zertifikat#!",
|
||||||
/*french*/ "Eeeeeees-tu ici pour réclaaaaaamer mon plus beau #[[1]]#? Moooooontre-moi ton #Certificat#.",
|
/*french*/ "Eeeeeees-tu ici pour réclaaaaaamer mon plus beau #[[1]]#? Moooooontre-moi ton #Certificat#.",
|
||||||
{QM_GREEN, QM_RED}));
|
{QM_GREEN, QM_RED}));
|
||||||
|
|
||||||
|
|
|
@ -16,7 +16,7 @@ extern "C" {
|
||||||
#include "soh/Enhancements/randomizer/item.h"
|
#include "soh/Enhancements/randomizer/item.h"
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
class PlandomizerWindow : public Ship::GuiWindow {
|
class PlandomizerWindow final : public Ship::GuiWindow {
|
||||||
public:
|
public:
|
||||||
using GuiWindow::GuiWindow;
|
using GuiWindow::GuiWindow;
|
||||||
|
|
||||||
|
|
|
@ -535,6 +535,8 @@ void Rando::StaticData::RegisterCrateLocations() {
|
||||||
locationTable[RC_SPIRIT_TEMPLE_BEFORE_CHILD_CLIMB_SMALL_CRATE_2] = Location::SmallCrate(RC_SPIRIT_TEMPLE_BEFORE_CHILD_CLIMB_SMALL_CRATE_2, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-1151, -939), "Before Child Climb Small Crate 2", RHT_CRATE_SPIRIT_TEMPLE, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_BEFORE_CHILD_CLIMB_SMALL_CRATE_2));
|
locationTable[RC_SPIRIT_TEMPLE_BEFORE_CHILD_CLIMB_SMALL_CRATE_2] = Location::SmallCrate(RC_SPIRIT_TEMPLE_BEFORE_CHILD_CLIMB_SMALL_CRATE_2, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-1151, -939), "Before Child Climb Small Crate 2", RHT_CRATE_SPIRIT_TEMPLE, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_BEFORE_CHILD_CLIMB_SMALL_CRATE_2));
|
||||||
locationTable[RC_JABU_JABUS_BELLY_MQ_TRIPLE_HALLWAY_SMALL_CRATE_1] = Location::SmallCrate(RC_JABU_JABUS_BELLY_MQ_TRIPLE_HALLWAY_SMALL_CRATE_1, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-512, -4592), "MQ Triple Hallway Small Crate 1", RHT_CRATE_JABU_JABU, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_TRIPLE_HALLWAY_SMALL_CRATE_1));
|
locationTable[RC_JABU_JABUS_BELLY_MQ_TRIPLE_HALLWAY_SMALL_CRATE_1] = Location::SmallCrate(RC_JABU_JABUS_BELLY_MQ_TRIPLE_HALLWAY_SMALL_CRATE_1, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-512, -4592), "MQ Triple Hallway Small Crate 1", RHT_CRATE_JABU_JABU, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_TRIPLE_HALLWAY_SMALL_CRATE_1));
|
||||||
locationTable[RC_JABU_JABUS_BELLY_MQ_TRIPLE_HALLWAY_SMALL_CRATE_2] = Location::SmallCrate(RC_JABU_JABUS_BELLY_MQ_TRIPLE_HALLWAY_SMALL_CRATE_2, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-666, -4671), "MQ Triple Hallway Small Crate 2", RHT_CRATE_JABU_JABU, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_TRIPLE_HALLWAY_SMALL_CRATE_2));
|
locationTable[RC_JABU_JABUS_BELLY_MQ_TRIPLE_HALLWAY_SMALL_CRATE_2] = Location::SmallCrate(RC_JABU_JABUS_BELLY_MQ_TRIPLE_HALLWAY_SMALL_CRATE_2, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-666, -4671), "MQ Triple Hallway Small Crate 2", RHT_CRATE_JABU_JABU, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_TRIPLE_HALLWAY_SMALL_CRATE_2));
|
||||||
|
locationTable[RC_JABU_JABUS_BELLY_MQ_JIGGLIES_SMALL_CRATE_1] = Location::SmallCrate(RC_JABU_JABUS_BELLY_MQ_JIGGLIES_SMALL_CRATE_1, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-1381, -2115), "MQ Jigglies Small Crate 1", RHT_CRATE_JABU_JABU, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_JIGGLIES_SMALL_CRATE_1));
|
||||||
|
locationTable[RC_JABU_JABUS_BELLY_MQ_JIGGLIES_SMALL_CRATE_2] = Location::SmallCrate(RC_JABU_JABUS_BELLY_MQ_JIGGLIES_SMALL_CRATE_2, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-1341, -2116), "MQ Jigglies Small Crate 2", RHT_CRATE_JABU_JABU, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_JIGGLIES_SMALL_CRATE_2));
|
||||||
locationTable[RC_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_1] = Location::SmallCrate(RC_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_1, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(1599, -1322), "MQ Frozen Eye Switch Small Crate 1", RHT_CRATE_FOREST_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_1));
|
locationTable[RC_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_1] = Location::SmallCrate(RC_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_1, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(1599, -1322), "MQ Frozen Eye Switch Small Crate 1", RHT_CRATE_FOREST_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_1));
|
||||||
locationTable[RC_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_2] = Location::SmallCrate(RC_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_2, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(2364, -873), "MQ Frozen Eye Switch Small Crate 2", RHT_CRATE_FOREST_TEMPLE, RG_ARROWS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_2));
|
locationTable[RC_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_2] = Location::SmallCrate(RC_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_2, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(2364, -873), "MQ Frozen Eye Switch Small Crate 2", RHT_CRATE_FOREST_TEMPLE, RG_ARROWS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_2));
|
||||||
locationTable[RC_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_3] = Location::SmallCrate(RC_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_3, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(2312, -874), "MQ Frozen Eye Switch Small Crate 3", RHT_CRATE_FOREST_TEMPLE, RG_ARROWS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_3));
|
locationTable[RC_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_3] = Location::SmallCrate(RC_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_3, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(2312, -874), "MQ Frozen Eye Switch Small Crate 3", RHT_CRATE_FOREST_TEMPLE, RG_ARROWS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_3));
|
||||||
|
|
|
@ -497,7 +497,7 @@ void Rando::StaticData::RegisterGrassLocations() {
|
||||||
locationTable[RC_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_1] = Location::Grass(RC_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_1, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-91, -2815), "MQ Basement Grass 1", RHT_JABU_JABUS_BELLY_GRASS, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_1));
|
locationTable[RC_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_1] = Location::Grass(RC_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_1, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-91, -2815), "MQ Basement Grass 1", RHT_JABU_JABUS_BELLY_GRASS, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_1));
|
||||||
locationTable[RC_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_2] = Location::Grass(RC_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_2, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(231, -3575), "MQ Basement Grass 2", RHT_JABU_JABUS_BELLY_GRASS, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_2));
|
locationTable[RC_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_2] = Location::Grass(RC_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_2, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(231, -3575), "MQ Basement Grass 2", RHT_JABU_JABUS_BELLY_GRASS, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_2));
|
||||||
locationTable[RC_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_3] = Location::Grass(RC_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_3, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(305, -3481), "MQ Basement Grass 3", RHT_JABU_JABUS_BELLY_GRASS, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_3));
|
locationTable[RC_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_3] = Location::Grass(RC_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_3, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(305, -3481), "MQ Basement Grass 3", RHT_JABU_JABUS_BELLY_GRASS, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_3));
|
||||||
locationTable[RC_JABU_JABUS_BELLY_MQ_WIGGLERS_GRASS] = Location::Grass(RC_JABU_JABUS_BELLY_MQ_WIGGLERS_GRASS, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-1089, -1489), "MQ Wigglers Grass", RHT_JABU_JABUS_BELLY_GRASS, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_WIGGLERS_GRASS));
|
locationTable[RC_JABU_JABUS_BELLY_MQ_JIGGLIES_GRASS] = Location::Grass(RC_JABU_JABUS_BELLY_MQ_JIGGLIES_GRASS, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-1089, -1489), "MQ Jigglies Grass", RHT_JABU_JABUS_BELLY_GRASS, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_JIGGLIES_GRASS));
|
||||||
locationTable[RC_JABU_JABUS_BELLY_MQ_FALLING_LIKE_LIKE_GRASS] = Location::Grass(RC_JABU_JABUS_BELLY_MQ_FALLING_LIKE_LIKE_GRASS, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(652, -5687), "MQ Like Like Grass", RHT_JABU_JABUS_BELLY_GRASS, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_FALLING_LIKE_LIKE_GRASS));
|
locationTable[RC_JABU_JABUS_BELLY_MQ_FALLING_LIKE_LIKE_GRASS] = Location::Grass(RC_JABU_JABUS_BELLY_MQ_FALLING_LIKE_LIKE_GRASS, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(652, -5687), "MQ Like Like Grass", RHT_JABU_JABUS_BELLY_GRASS, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_FALLING_LIKE_LIKE_GRASS));
|
||||||
locationTable[RC_JABU_JABUS_BELLY_MQ_BASEMENT_BOOMERANG_GRASS] = Location::Grass(RC_JABU_JABUS_BELLY_MQ_BASEMENT_BOOMERANG_GRASS, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(1228, -2647), "MQ Basement Boomerang Grass", RHT_JABU_JABUS_BELLY_GRASS, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_BASEMENT_BOOMERANG_GRASS));
|
locationTable[RC_JABU_JABUS_BELLY_MQ_BASEMENT_BOOMERANG_GRASS] = Location::Grass(RC_JABU_JABUS_BELLY_MQ_BASEMENT_BOOMERANG_GRASS, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(1228, -2647), "MQ Basement Boomerang Grass", RHT_JABU_JABUS_BELLY_GRASS, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_BASEMENT_BOOMERANG_GRASS));
|
||||||
locationTable[RC_JABU_JABUS_BELLY_MQ_AFTER_BIG_OCTO_GRASS_1] = Location::Grass(RC_JABU_JABUS_BELLY_MQ_AFTER_BIG_OCTO_GRASS_1, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-1360, -3606), "MQ After Big Octo Grass 1", RHT_JABU_JABUS_BELLY_GRASS, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_AFTER_BIG_OCTO_GRASS_1));
|
locationTable[RC_JABU_JABUS_BELLY_MQ_AFTER_BIG_OCTO_GRASS_1] = Location::Grass(RC_JABU_JABUS_BELLY_MQ_AFTER_BIG_OCTO_GRASS_1, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-1360, -3606), "MQ After Big Octo Grass 1", RHT_JABU_JABUS_BELLY_GRASS, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_AFTER_BIG_OCTO_GRASS_1));
|
||||||
|
|
|
@ -1489,62 +1489,62 @@ int EntranceShuffler::ShuffleAllEntrances() {
|
||||||
// If a boss room is inside a boss door, make the blue warp go outside the dungeon's entrance
|
// If a boss room is inside a boss door, make the blue warp go outside the dungeon's entrance
|
||||||
std::map<std::string, Entrance*> bossExits = {
|
std::map<std::string, Entrance*> bossExits = {
|
||||||
{ EntranceNameByRegions(RR_DEKU_TREE_BOSS_ROOM, RR_DEKU_TREE_BOSS_ENTRYWAY),
|
{ EntranceNameByRegions(RR_DEKU_TREE_BOSS_ROOM, RR_DEKU_TREE_BOSS_ENTRYWAY),
|
||||||
GetEntrance(EntranceNameByRegions(RR_DEKU_TREE_ENTRYWAY, RR_KF_OUTSIDE_DEKU_TREE)) },
|
GetEntrance(RR_DEKU_TREE_ENTRYWAY, RR_KF_OUTSIDE_DEKU_TREE) },
|
||||||
{ EntranceNameByRegions(RR_DODONGOS_CAVERN_BOSS_ROOM, RR_DODONGOS_CAVERN_BOSS_ENTRYWAY),
|
{ EntranceNameByRegions(RR_DODONGOS_CAVERN_BOSS_ROOM, RR_DODONGOS_CAVERN_BOSS_ENTRYWAY),
|
||||||
GetEntrance(EntranceNameByRegions(RR_DODONGOS_CAVERN_ENTRYWAY, RR_DEATH_MOUNTAIN_TRAIL)) },
|
GetEntrance(RR_DODONGOS_CAVERN_ENTRYWAY, RR_DEATH_MOUNTAIN_TRAIL) },
|
||||||
{ EntranceNameByRegions(RR_JABU_JABUS_BELLY_BOSS_ROOM, RR_JABU_JABUS_BELLY_BOSS_ENTRYWAY),
|
{ EntranceNameByRegions(RR_JABU_JABUS_BELLY_BOSS_ROOM, RR_JABU_JABUS_BELLY_BOSS_ENTRYWAY),
|
||||||
GetEntrance(EntranceNameByRegions(RR_JABU_JABUS_BELLY_ENTRYWAY, RR_ZORAS_FOUNTAIN)) },
|
GetEntrance(RR_JABU_JABUS_BELLY_ENTRYWAY, RR_ZORAS_FOUNTAIN) },
|
||||||
{ EntranceNameByRegions(RR_FOREST_TEMPLE_BOSS_ROOM, RR_FOREST_TEMPLE_BOSS_ENTRYWAY),
|
{ EntranceNameByRegions(RR_FOREST_TEMPLE_BOSS_ROOM, RR_FOREST_TEMPLE_BOSS_ENTRYWAY),
|
||||||
GetEntrance(EntranceNameByRegions(RR_FOREST_TEMPLE_ENTRYWAY, RR_SACRED_FOREST_MEADOW)) },
|
GetEntrance(RR_FOREST_TEMPLE_ENTRYWAY, RR_SACRED_FOREST_MEADOW) },
|
||||||
{ EntranceNameByRegions(RR_FIRE_TEMPLE_BOSS_ROOM, RR_FIRE_TEMPLE_BOSS_ENTRYWAY),
|
{ EntranceNameByRegions(RR_FIRE_TEMPLE_BOSS_ROOM, RR_FIRE_TEMPLE_BOSS_ENTRYWAY),
|
||||||
GetEntrance(EntranceNameByRegions(RR_FIRE_TEMPLE_ENTRYWAY, RR_DMC_CENTRAL_LOCAL)) },
|
GetEntrance(RR_FIRE_TEMPLE_ENTRYWAY, RR_DMC_CENTRAL_LOCAL) },
|
||||||
{ EntranceNameByRegions(RR_WATER_TEMPLE_BOSS_ROOM, RR_WATER_TEMPLE_BOSS_ENTRYWAY),
|
{ EntranceNameByRegions(RR_WATER_TEMPLE_BOSS_ROOM, RR_WATER_TEMPLE_BOSS_ENTRYWAY),
|
||||||
GetEntrance(EntranceNameByRegions(RR_WATER_TEMPLE_ENTRYWAY, RR_LAKE_HYLIA)) },
|
GetEntrance(RR_WATER_TEMPLE_ENTRYWAY, RR_LAKE_HYLIA) },
|
||||||
{ EntranceNameByRegions(RR_SPIRIT_TEMPLE_BOSS_ROOM, RR_SPIRIT_TEMPLE_BOSS_ENTRYWAY),
|
{ EntranceNameByRegions(RR_SPIRIT_TEMPLE_BOSS_ROOM, RR_SPIRIT_TEMPLE_BOSS_ENTRYWAY),
|
||||||
GetEntrance(EntranceNameByRegions(RR_SPIRIT_TEMPLE_ENTRYWAY, RR_DESERT_COLOSSUS_OUTSIDE_TEMPLE)) },
|
GetEntrance(RR_SPIRIT_TEMPLE_ENTRYWAY, RR_DESERT_COLOSSUS_OUTSIDE_TEMPLE) },
|
||||||
{ EntranceNameByRegions(RR_SHADOW_TEMPLE_BOSS_ROOM, RR_SHADOW_TEMPLE_BOSS_ENTRYWAY),
|
{ EntranceNameByRegions(RR_SHADOW_TEMPLE_BOSS_ROOM, RR_SHADOW_TEMPLE_BOSS_ENTRYWAY),
|
||||||
GetEntrance(EntranceNameByRegions(RR_SHADOW_TEMPLE_ENTRYWAY, RR_GRAVEYARD_WARP_PAD_REGION)) },
|
GetEntrance(RR_SHADOW_TEMPLE_ENTRYWAY, RR_GRAVEYARD_WARP_PAD_REGION) },
|
||||||
};
|
};
|
||||||
|
|
||||||
// If a boss room is inside a dungeon entrance (or inside a dungeon which is inside a dungeon entrance), make
|
// If a boss room is inside a dungeon entrance (or inside a dungeon which is inside a dungeon entrance), make
|
||||||
// the blue warp go to that dungeon's blue warp target
|
// the blue warp go to that dungeon's blue warp target
|
||||||
std::map<std::string, Entrance*> dungeonExits = {
|
std::map<std::string, Entrance*> dungeonExits = {
|
||||||
{ EntranceNameByRegions(RR_DEKU_TREE_ENTRYWAY, RR_KF_OUTSIDE_DEKU_TREE),
|
{ EntranceNameByRegions(RR_DEKU_TREE_ENTRYWAY, RR_KF_OUTSIDE_DEKU_TREE),
|
||||||
GetEntrance(EntranceNameByRegions(RR_DEKU_TREE_BOSS_ROOM, RR_KF_OUTSIDE_DEKU_TREE)) },
|
GetEntrance(RR_DEKU_TREE_BOSS_ROOM, RR_KF_OUTSIDE_DEKU_TREE) },
|
||||||
{ EntranceNameByRegions(RR_DODONGOS_CAVERN_ENTRYWAY, RR_DEATH_MOUNTAIN_TRAIL),
|
{ EntranceNameByRegions(RR_DODONGOS_CAVERN_ENTRYWAY, RR_DEATH_MOUNTAIN_TRAIL),
|
||||||
GetEntrance(EntranceNameByRegions(RR_DODONGOS_CAVERN_BOSS_ROOM, RR_DEATH_MOUNTAIN_TRAIL)) },
|
GetEntrance(RR_DODONGOS_CAVERN_BOSS_ROOM, RR_DEATH_MOUNTAIN_TRAIL) },
|
||||||
{ EntranceNameByRegions(RR_JABU_JABUS_BELLY_ENTRYWAY, RR_ZORAS_FOUNTAIN),
|
{ EntranceNameByRegions(RR_JABU_JABUS_BELLY_ENTRYWAY, RR_ZORAS_FOUNTAIN),
|
||||||
GetEntrance(EntranceNameByRegions(RR_JABU_JABUS_BELLY_BOSS_ROOM, RR_ZORAS_FOUNTAIN)) },
|
GetEntrance(RR_JABU_JABUS_BELLY_BOSS_ROOM, RR_ZORAS_FOUNTAIN) },
|
||||||
{ EntranceNameByRegions(RR_FOREST_TEMPLE_ENTRYWAY, RR_SACRED_FOREST_MEADOW),
|
{ EntranceNameByRegions(RR_FOREST_TEMPLE_ENTRYWAY, RR_SACRED_FOREST_MEADOW),
|
||||||
GetEntrance(EntranceNameByRegions(RR_FOREST_TEMPLE_BOSS_ROOM, RR_SACRED_FOREST_MEADOW)) },
|
GetEntrance(RR_FOREST_TEMPLE_BOSS_ROOM, RR_SACRED_FOREST_MEADOW) },
|
||||||
{ EntranceNameByRegions(RR_FIRE_TEMPLE_ENTRYWAY, RR_DMC_CENTRAL_LOCAL),
|
{ EntranceNameByRegions(RR_FIRE_TEMPLE_ENTRYWAY, RR_DMC_CENTRAL_LOCAL),
|
||||||
GetEntrance(EntranceNameByRegions(RR_FIRE_TEMPLE_BOSS_ROOM, RR_DMC_CENTRAL_LOCAL)) },
|
GetEntrance(RR_FIRE_TEMPLE_BOSS_ROOM, RR_DMC_CENTRAL_LOCAL) },
|
||||||
{ EntranceNameByRegions(RR_WATER_TEMPLE_ENTRYWAY, RR_LAKE_HYLIA),
|
{ EntranceNameByRegions(RR_WATER_TEMPLE_ENTRYWAY, RR_LAKE_HYLIA),
|
||||||
GetEntrance(EntranceNameByRegions(RR_WATER_TEMPLE_BOSS_ROOM, RR_LAKE_HYLIA)) },
|
GetEntrance(RR_WATER_TEMPLE_BOSS_ROOM, RR_LAKE_HYLIA) },
|
||||||
{ EntranceNameByRegions(RR_SPIRIT_TEMPLE_ENTRYWAY, RR_DESERT_COLOSSUS_OUTSIDE_TEMPLE),
|
{ EntranceNameByRegions(RR_SPIRIT_TEMPLE_ENTRYWAY, RR_DESERT_COLOSSUS_OUTSIDE_TEMPLE),
|
||||||
GetEntrance(EntranceNameByRegions(RR_SPIRIT_TEMPLE_BOSS_ROOM, RR_DESERT_COLOSSUS)) },
|
GetEntrance(RR_SPIRIT_TEMPLE_BOSS_ROOM, RR_DESERT_COLOSSUS) },
|
||||||
{ EntranceNameByRegions(RR_SHADOW_TEMPLE_ENTRYWAY, RR_GRAVEYARD_WARP_PAD_REGION),
|
{ EntranceNameByRegions(RR_SHADOW_TEMPLE_ENTRYWAY, RR_GRAVEYARD_WARP_PAD_REGION),
|
||||||
GetEntrance(EntranceNameByRegions(RR_SHADOW_TEMPLE_BOSS_ROOM, RR_GRAVEYARD_WARP_PAD_REGION)) },
|
GetEntrance(RR_SHADOW_TEMPLE_BOSS_ROOM, RR_GRAVEYARD_WARP_PAD_REGION) },
|
||||||
};
|
};
|
||||||
|
|
||||||
// Pair <BlueWarp exit, BossRoom reverse exit>
|
// Pair <BlueWarp exit, BossRoom reverse exit>
|
||||||
std::vector<EntrancePair> bossRoomExitPairs = {
|
std::vector<EntrancePair> bossRoomExitPairs = {
|
||||||
{ GetEntrance(EntranceNameByRegions(RR_DEKU_TREE_BOSS_ROOM, RR_KF_OUTSIDE_DEKU_TREE)),
|
{ GetEntrance(RR_DEKU_TREE_BOSS_ROOM, RR_KF_OUTSIDE_DEKU_TREE),
|
||||||
GetEntrance(EntranceNameByRegions(RR_DEKU_TREE_BOSS_ROOM, RR_DEKU_TREE_BOSS_ENTRYWAY)) },
|
GetEntrance(RR_DEKU_TREE_BOSS_ROOM, RR_DEKU_TREE_BOSS_ENTRYWAY) },
|
||||||
{ GetEntrance(EntranceNameByRegions(RR_DODONGOS_CAVERN_BOSS_ROOM, RR_DEATH_MOUNTAIN_TRAIL)),
|
{ GetEntrance(RR_DODONGOS_CAVERN_BOSS_ROOM, RR_DEATH_MOUNTAIN_TRAIL),
|
||||||
GetEntrance(EntranceNameByRegions(RR_DODONGOS_CAVERN_BOSS_ROOM, RR_DODONGOS_CAVERN_BOSS_ENTRYWAY)) },
|
GetEntrance(RR_DODONGOS_CAVERN_BOSS_ROOM, RR_DODONGOS_CAVERN_BOSS_ENTRYWAY) },
|
||||||
{ GetEntrance(EntranceNameByRegions(RR_JABU_JABUS_BELLY_BOSS_ROOM, RR_ZORAS_FOUNTAIN)),
|
{ GetEntrance(RR_JABU_JABUS_BELLY_BOSS_ROOM, RR_ZORAS_FOUNTAIN),
|
||||||
GetEntrance(EntranceNameByRegions(RR_JABU_JABUS_BELLY_BOSS_ROOM, RR_JABU_JABUS_BELLY_BOSS_ENTRYWAY)) },
|
GetEntrance(RR_JABU_JABUS_BELLY_BOSS_ROOM, RR_JABU_JABUS_BELLY_BOSS_ENTRYWAY) },
|
||||||
{ GetEntrance(EntranceNameByRegions(RR_FOREST_TEMPLE_BOSS_ROOM, RR_SACRED_FOREST_MEADOW)),
|
{ GetEntrance(RR_FOREST_TEMPLE_BOSS_ROOM, RR_SACRED_FOREST_MEADOW),
|
||||||
GetEntrance(EntranceNameByRegions(RR_FOREST_TEMPLE_BOSS_ROOM, RR_FOREST_TEMPLE_BOSS_ENTRYWAY)) },
|
GetEntrance(RR_FOREST_TEMPLE_BOSS_ROOM, RR_FOREST_TEMPLE_BOSS_ENTRYWAY) },
|
||||||
{ GetEntrance(EntranceNameByRegions(RR_FIRE_TEMPLE_BOSS_ROOM, RR_DMC_CENTRAL_LOCAL)),
|
{ GetEntrance(RR_FIRE_TEMPLE_BOSS_ROOM, RR_DMC_CENTRAL_LOCAL),
|
||||||
GetEntrance(EntranceNameByRegions(RR_FIRE_TEMPLE_BOSS_ROOM, RR_FIRE_TEMPLE_BOSS_ENTRYWAY)) },
|
GetEntrance(RR_FIRE_TEMPLE_BOSS_ROOM, RR_FIRE_TEMPLE_BOSS_ENTRYWAY) },
|
||||||
{ GetEntrance(EntranceNameByRegions(RR_WATER_TEMPLE_BOSS_ROOM, RR_LAKE_HYLIA)),
|
{ GetEntrance(RR_WATER_TEMPLE_BOSS_ROOM, RR_LAKE_HYLIA),
|
||||||
GetEntrance(EntranceNameByRegions(RR_WATER_TEMPLE_BOSS_ROOM, RR_WATER_TEMPLE_BOSS_ENTRYWAY)) },
|
GetEntrance(RR_WATER_TEMPLE_BOSS_ROOM, RR_WATER_TEMPLE_BOSS_ENTRYWAY) },
|
||||||
{ GetEntrance(EntranceNameByRegions(RR_SPIRIT_TEMPLE_BOSS_ROOM, RR_DESERT_COLOSSUS)),
|
{ GetEntrance(RR_SPIRIT_TEMPLE_BOSS_ROOM, RR_DESERT_COLOSSUS),
|
||||||
GetEntrance(EntranceNameByRegions(RR_SPIRIT_TEMPLE_BOSS_ROOM, RR_SPIRIT_TEMPLE_BOSS_ENTRYWAY)) },
|
GetEntrance(RR_SPIRIT_TEMPLE_BOSS_ROOM, RR_SPIRIT_TEMPLE_BOSS_ENTRYWAY) },
|
||||||
{ GetEntrance(EntranceNameByRegions(RR_SHADOW_TEMPLE_BOSS_ROOM, RR_GRAVEYARD_WARP_PAD_REGION)),
|
{ GetEntrance(RR_SHADOW_TEMPLE_BOSS_ROOM, RR_GRAVEYARD_WARP_PAD_REGION),
|
||||||
GetEntrance(EntranceNameByRegions(RR_SHADOW_TEMPLE_BOSS_ROOM, RR_SHADOW_TEMPLE_BOSS_ENTRYWAY)) },
|
GetEntrance(RR_SHADOW_TEMPLE_BOSS_ROOM, RR_SHADOW_TEMPLE_BOSS_ENTRYWAY) },
|
||||||
};
|
};
|
||||||
|
|
||||||
for (EntrancePair pair : bossRoomExitPairs) {
|
for (EntrancePair pair : bossRoomExitPairs) {
|
||||||
|
|
|
@ -286,12 +286,12 @@ void Rando::StaticData::InitItemTable() {
|
||||||
itemTable[RG_TREASURE_GAME_HEART] = Item(RG_TREASURE_GAME_HEART, Text{ "Piece of Heart (WINNER)", "Quart de Coeur (Chasse-aux-Trésors)", "Herzstück (Schatztruhenminispiel)" }, ITEMTYPE_ITEM, GI_HEART_PIECE_WIN, true, LOGIC_PIECE_OF_HEART, RHT_TREASURE_GAME_HEART, ITEM_HEART_PIECE_2, OBJECT_GI_HEARTS, GID_HEART_PIECE, 0xFA, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_NONE);
|
itemTable[RG_TREASURE_GAME_HEART] = Item(RG_TREASURE_GAME_HEART, Text{ "Piece of Heart (WINNER)", "Quart de Coeur (Chasse-aux-Trésors)", "Herzstück (Schatztruhenminispiel)" }, ITEMTYPE_ITEM, GI_HEART_PIECE_WIN, true, LOGIC_PIECE_OF_HEART, RHT_TREASURE_GAME_HEART, ITEM_HEART_PIECE_2, OBJECT_GI_HEARTS, GID_HEART_PIECE, 0xFA, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_NONE);
|
||||||
itemTable[RG_TREASURE_GAME_GREEN_RUPEE] = Item(RG_TREASURE_GAME_GREEN_RUPEE, Text{ "Green Rupee (LOSER)", "Rubis Vert (Chasse-aux-Trésors)", "Grüner Rubin (Schatztruhenminispiel)" }, ITEMTYPE_ITEM, GI_RUPEE_GREEN_LOSE, false, LOGIC_NONE, RHT_TREASURE_GAME_GREEN_RUPEE, ITEM_RUPEE_GREEN, OBJECT_GI_RUPY, GID_RUPEE_GREEN, 0xF4, 0x00, CHEST_ANIM_SHORT, ITEM_CATEGORY_MAJOR, MOD_NONE);
|
itemTable[RG_TREASURE_GAME_GREEN_RUPEE] = Item(RG_TREASURE_GAME_GREEN_RUPEE, Text{ "Green Rupee (LOSER)", "Rubis Vert (Chasse-aux-Trésors)", "Grüner Rubin (Schatztruhenminispiel)" }, ITEMTYPE_ITEM, GI_RUPEE_GREEN_LOSE, false, LOGIC_NONE, RHT_TREASURE_GAME_GREEN_RUPEE, ITEM_RUPEE_GREEN, OBJECT_GI_RUPY, GID_RUPEE_GREEN, 0xF4, 0x00, CHEST_ANIM_SHORT, ITEM_CATEGORY_MAJOR, MOD_NONE);
|
||||||
// Shop
|
// Shop
|
||||||
itemTable[RG_BUY_DEKU_NUTS_5] = Item(RG_BUY_DEKU_NUTS_5, Text{ "Buy Deku Nut (5)", "Acheter: Noix Mojo (5)", "Deku-Nuß kaufen (5)" }, ITEMTYPE_SHOP, GI_NUTS_5_2, true, LOGIC_NUTS, RHT_DEKU_NUTS_5, ITEM_NUTS_5, OBJECT_GI_NUTS, GID_NUTS, 0x34, 0x0C, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, false, 15);
|
itemTable[RG_BUY_DEKU_NUTS_5] = Item(RG_BUY_DEKU_NUTS_5, Text{ "Buy Deku Nut (5)", "Acheter: Noix Mojo (5)", "Deku-Nuß kaufen (5)" }, ITEMTYPE_SHOP, GI_NUTS_5_2, true, LOGIC_BUY_NUTS, RHT_DEKU_NUTS_5, ITEM_NUTS_5, OBJECT_GI_NUTS, GID_NUTS, 0x34, 0x0C, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, false, 15);
|
||||||
itemTable[RG_BUY_ARROWS_30] = Item(RG_BUY_ARROWS_30, Text{ "Buy Arrows (30)", "Acheter: Flèches (30)", "Pfeile kaufen (30)" }, ITEMTYPE_SHOP, GI_ARROWS_MEDIUM, true, LOGIC_BUY_ARROW, RHT_ARROWS_30, ITEM_ARROWS_MEDIUM, OBJECT_GI_ARROW, GID_ARROWS_MEDIUM, 0xE6, 0x49, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, false, 60);
|
itemTable[RG_BUY_ARROWS_30] = Item(RG_BUY_ARROWS_30, Text{ "Buy Arrows (30)", "Acheter: Flèches (30)", "Pfeile kaufen (30)" }, ITEMTYPE_SHOP, GI_ARROWS_MEDIUM, true, LOGIC_BUY_ARROW, RHT_ARROWS_30, ITEM_ARROWS_MEDIUM, OBJECT_GI_ARROW, GID_ARROWS_MEDIUM, 0xE6, 0x49, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, false, 60);
|
||||||
itemTable[RG_BUY_ARROWS_50] = Item(RG_BUY_ARROWS_50, Text{ "Buy Arrows (50)", "Acheter: Flèches (50)", "Pfeile kaufen (50)" }, ITEMTYPE_SHOP, GI_ARROWS_LARGE, true, LOGIC_BUY_ARROW, RHT_ARROWS_30, ITEM_ARROWS_LARGE, OBJECT_GI_ARROW, GID_ARROWS_LARGE, 0xE6, 0x4A, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, false, 90);
|
itemTable[RG_BUY_ARROWS_50] = Item(RG_BUY_ARROWS_50, Text{ "Buy Arrows (50)", "Acheter: Flèches (50)", "Pfeile kaufen (50)" }, ITEMTYPE_SHOP, GI_ARROWS_LARGE, true, LOGIC_BUY_ARROW, RHT_ARROWS_30, ITEM_ARROWS_LARGE, OBJECT_GI_ARROW, GID_ARROWS_LARGE, 0xE6, 0x4A, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, false, 90);
|
||||||
itemTable[RG_BUY_BOMBS_525] = Item(RG_BUY_BOMBS_525, Text{ "Buy Bombs (5) [25]", "Acheter: Bombes (5) [25]", "Bomben kaufen (5) [25]" }, ITEMTYPE_SHOP, GI_BOMBS_5, true, LOGIC_BUY_BOMB, RHT_BOMBS_5, ITEM_BOMBS_5, OBJECT_GI_BOMB_1, GID_BOMB, 0x32, 0x59, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, false, 25);
|
itemTable[RG_BUY_BOMBS_525] = Item(RG_BUY_BOMBS_525, Text{ "Buy Bombs (5) [25]", "Acheter: Bombes (5) [25]", "Bomben kaufen (5) [25]" }, ITEMTYPE_SHOP, GI_BOMBS_5, true, LOGIC_BUY_BOMB, RHT_BOMBS_5, ITEM_BOMBS_5, OBJECT_GI_BOMB_1, GID_BOMB, 0x32, 0x59, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, false, 25);
|
||||||
itemTable[RG_BUY_DEKU_NUTS_10] = Item(RG_BUY_DEKU_NUTS_10, Text{ "Buy Deku Nut (10)", "Acheter: Noix Mojo (10)", "Deku-Nuß kaufen (10)" }, ITEMTYPE_SHOP, GI_NUTS_10, true, LOGIC_NUTS, RHT_DEKU_NUTS_10, ITEM_NUTS_10, OBJECT_GI_NUTS, GID_NUTS, 0x34, 0x0C, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, false, 30);
|
itemTable[RG_BUY_DEKU_NUTS_10] = Item(RG_BUY_DEKU_NUTS_10, Text{ "Buy Deku Nut (10)", "Acheter: Noix Mojo (10)", "Deku-Nuß kaufen (10)" }, ITEMTYPE_SHOP, GI_NUTS_10, true, LOGIC_BUY_NUTS, RHT_DEKU_NUTS_10, ITEM_NUTS_10, OBJECT_GI_NUTS, GID_NUTS, 0x34, 0x0C, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, false, 30);
|
||||||
itemTable[RG_BUY_DEKU_STICK_1] = Item(RG_BUY_DEKU_STICK_1, Text{ "Buy Deku Stick (1)", "Acheter: Bâton Mojo (1)", "Deku-Stab kaufen (1)" }, ITEMTYPE_SHOP, GI_STICKS_1, true, LOGIC_STICKS, RHT_DEKU_STICK_1, ITEM_STICK, OBJECT_GI_STICK, GID_STICK, 0x37, 0x0D, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, false, 10);
|
itemTable[RG_BUY_DEKU_STICK_1] = Item(RG_BUY_DEKU_STICK_1, Text{ "Buy Deku Stick (1)", "Acheter: Bâton Mojo (1)", "Deku-Stab kaufen (1)" }, ITEMTYPE_SHOP, GI_STICKS_1, true, LOGIC_BUY_STICKS, RHT_DEKU_STICK_1, ITEM_STICK, OBJECT_GI_STICK, GID_STICK, 0x37, 0x0D, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, false, 10);
|
||||||
itemTable[RG_BUY_BOMBS_10] = Item(RG_BUY_BOMBS_10, Text{ "Buy Bombs (10)", "Acheter: Bombes (10)", "Bomben kaufen (10)" }, ITEMTYPE_SHOP, GI_BOMBS_10, true, LOGIC_BUY_BOMB, RHT_BOMBS_10, ITEM_BOMBS_10, OBJECT_GI_BOMB_1, GID_BOMB, 0x32, 0x59, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, false, 50);
|
itemTable[RG_BUY_BOMBS_10] = Item(RG_BUY_BOMBS_10, Text{ "Buy Bombs (10)", "Acheter: Bombes (10)", "Bomben kaufen (10)" }, ITEMTYPE_SHOP, GI_BOMBS_10, true, LOGIC_BUY_BOMB, RHT_BOMBS_10, ITEM_BOMBS_10, OBJECT_GI_BOMB_1, GID_BOMB, 0x32, 0x59, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, false, 50);
|
||||||
itemTable[RG_BUY_FISH] = Item(RG_BUY_FISH, Text{ "Buy Fish", "Acheter: Poisson", "Fisch kaufen" }, ITEMTYPE_SHOP, GI_FISH, true, LOGIC_FISH_ACCESS, RHT_BOTTLE_WITH_FISH, ITEM_FISH, OBJECT_GI_FISH, GID_FISH, 0x47, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_JUNK, MOD_NONE, false, 200);
|
itemTable[RG_BUY_FISH] = Item(RG_BUY_FISH, Text{ "Buy Fish", "Acheter: Poisson", "Fisch kaufen" }, ITEMTYPE_SHOP, GI_FISH, true, LOGIC_FISH_ACCESS, RHT_BOTTLE_WITH_FISH, ITEM_FISH, OBJECT_GI_FISH, GID_FISH, 0x47, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_JUNK, MOD_NONE, false, 200);
|
||||||
itemTable[RG_BUY_RED_POTION_30] = Item(RG_BUY_RED_POTION_30, Text{ "Buy Red Potion [30]", "Acheter: Potion Rouge [30]", "Rotes Elixier kaufen [30]" }, ITEMTYPE_SHOP, GI_POTION_RED, false, LOGIC_NONE, RHT_BOTTLE_WITH_RED_POTION, ITEM_POTION_RED, OBJECT_GI_LIQUID, GID_POTION_RED, 0x43, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_JUNK, MOD_NONE, false, 30);
|
itemTable[RG_BUY_RED_POTION_30] = Item(RG_BUY_RED_POTION_30, Text{ "Buy Red Potion [30]", "Acheter: Potion Rouge [30]", "Rotes Elixier kaufen [30]" }, ITEMTYPE_SHOP, GI_POTION_RED, false, LOGIC_NONE, RHT_BOTTLE_WITH_RED_POTION, ITEM_POTION_RED, OBJECT_GI_LIQUID, GID_POTION_RED, 0x43, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_JUNK, MOD_NONE, false, 30);
|
||||||
|
|
|
@ -627,13 +627,10 @@ std::vector<Rando::Entrance*> GetShuffleableEntrances(Rando::EntranceType type,
|
||||||
return entrancesToShuffle;
|
return entrancesToShuffle;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Get the specific entrance by name
|
Rando::Entrance* GetEntrance(RandomizerRegion source, RandomizerRegion destination) {
|
||||||
Rando::Entrance* GetEntrance(const std::string name) {
|
for (auto& exit : RegionTable(source)->exits) {
|
||||||
for (RandomizerRegion region : Regions::GetAllRegions()) {
|
if (exit.GetConnectedRegionKey() == destination) {
|
||||||
for (auto& exit : RegionTable(region)->exits) {
|
return &exit;
|
||||||
if (exit.GetName() == name) {
|
|
||||||
return &exit;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -350,7 +350,7 @@ extern void DumpWorldGraph(std::string str);
|
||||||
void RegionTable_Init();
|
void RegionTable_Init();
|
||||||
Region* RegionTable(const RandomizerRegion regionKey);
|
Region* RegionTable(const RandomizerRegion regionKey);
|
||||||
std::vector<Rando::Entrance*> GetShuffleableEntrances(Rando::EntranceType type, bool onlyPrimary = true);
|
std::vector<Rando::Entrance*> GetShuffleableEntrances(Rando::EntranceType type, bool onlyPrimary = true);
|
||||||
Rando::Entrance* GetEntrance(const std::string name);
|
Rando::Entrance* GetEntrance(RandomizerRegion source, RandomizerRegion destination);
|
||||||
|
|
||||||
// Overworld
|
// Overworld
|
||||||
void RegionTable_Init_KokiriForest();
|
void RegionTable_Init_KokiriForest();
|
||||||
|
|
|
@ -312,9 +312,11 @@ void RegionTable_Init_JabuJabusBelly() {
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_JABU_JABUS_BELLY_MQ_COW, logic->CanUse(RG_EPONAS_SONG) && logic->CanUse(RG_FAIRY_SLINGSHOT)),
|
LOCATION(RC_JABU_JABUS_BELLY_MQ_COW, logic->CanUse(RG_EPONAS_SONG) && logic->CanUse(RG_FAIRY_SLINGSHOT)),
|
||||||
LOCATION(RC_JABU_JABUS_BELLY_MQ_WIGGLERS_GRASS, logic->CanCutShrubs()),
|
LOCATION(RC_JABU_JABUS_BELLY_MQ_JIGGLIES_GRASS, logic->CanCutShrubs()),
|
||||||
LOCATION(RC_JABU_JABUS_BELLY_MQ_AFTER_BIG_OCTO_GRASS_1, logic->CanCutShrubs()),
|
LOCATION(RC_JABU_JABUS_BELLY_MQ_AFTER_BIG_OCTO_GRASS_1, logic->CanCutShrubs()),
|
||||||
LOCATION(RC_JABU_JABUS_BELLY_MQ_AFTER_BIG_OCTO_GRASS_2, logic->CanCutShrubs()),
|
LOCATION(RC_JABU_JABUS_BELLY_MQ_AFTER_BIG_OCTO_GRASS_2, logic->CanCutShrubs()),
|
||||||
|
LOCATION(RC_JABU_JABUS_BELLY_MQ_JIGGLIES_SMALL_CRATE_1, logic->CanUse(RG_FAIRY_SLINGSHOT) && logic->CanBreakSmallCrates()),
|
||||||
|
LOCATION(RC_JABU_JABUS_BELLY_MQ_JIGGLIES_SMALL_CRATE_2, logic->CanUse(RG_FAIRY_SLINGSHOT) && logic->CanBreakSmallCrates()),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_JABU_JABUS_BELLY_MQ_LIFT_ROOM, []{return logic->CanUse(RG_BOOMERANG) && logic->CanUse(RG_FAIRY_SLINGSHOT);}),
|
Entrance(RR_JABU_JABUS_BELLY_MQ_LIFT_ROOM, []{return logic->CanUse(RG_BOOMERANG) && logic->CanUse(RG_FAIRY_SLINGSHOT);}),
|
||||||
|
|
|
@ -322,11 +322,9 @@ bool Logic::CanUse(RandomizerGet itemName) {
|
||||||
case RG_KOKIRI_SWORD:
|
case RG_KOKIRI_SWORD:
|
||||||
return IsChild; // || KokiriSwordAsAdult;
|
return IsChild; // || KokiriSwordAsAdult;
|
||||||
case RG_NUTS:
|
case RG_NUTS:
|
||||||
return (NutPot || NutCrate || DekuBabaNuts) &&
|
return ((NutPot || NutCrate || DekuBabaNuts) && AmmoCanDrop) || GetInLogic(LOGIC_BUY_NUTS);
|
||||||
AmmoCanDrop; // RANDOTODO BuyNuts currently mixed in with Nuts, should be seperate as BuyNuts are
|
|
||||||
// also a Nuts source
|
|
||||||
case RG_STICKS:
|
case RG_STICKS:
|
||||||
return IsChild /* || StickAsAdult;*/ && (StickPot || DekuBabaSticks);
|
return IsChild /* || StickAsAdult;*/ && (StickPot || DekuBabaSticks || GetInLogic(LOGIC_BUY_STICKS));
|
||||||
case RG_DEKU_SHIELD:
|
case RG_DEKU_SHIELD:
|
||||||
return IsChild; // || DekuShieldAsAdult;
|
return IsChild; // || DekuShieldAsAdult;
|
||||||
case RG_PROGRESSIVE_BOMB_BAG:
|
case RG_PROGRESSIVE_BOMB_BAG:
|
||||||
|
|
|
@ -1552,7 +1552,7 @@ std::map<RandomizerCheck, RandomizerInf> rcToRandomizerInf = {
|
||||||
{ RC_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_1, RAND_INF_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_1 },
|
{ RC_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_1, RAND_INF_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_1 },
|
||||||
{ RC_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_2, RAND_INF_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_2 },
|
{ RC_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_2, RAND_INF_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_2 },
|
||||||
{ RC_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_3, RAND_INF_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_3 },
|
{ RC_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_3, RAND_INF_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_3 },
|
||||||
{ RC_JABU_JABUS_BELLY_MQ_WIGGLERS_GRASS, RAND_INF_JABU_JABUS_BELLY_MQ_WIGGLERS_GRASS },
|
{ RC_JABU_JABUS_BELLY_MQ_JIGGLIES_GRASS, RAND_INF_JABU_JABUS_BELLY_MQ_JIGGLIES_GRASS },
|
||||||
{ RC_JABU_JABUS_BELLY_MQ_AFTER_BIG_OCTO_GRASS_1, RAND_INF_JABU_JABUS_BELLY_MQ_AFTER_BIG_OCTO_GRASS_1 },
|
{ RC_JABU_JABUS_BELLY_MQ_AFTER_BIG_OCTO_GRASS_1, RAND_INF_JABU_JABUS_BELLY_MQ_AFTER_BIG_OCTO_GRASS_1 },
|
||||||
{ RC_JABU_JABUS_BELLY_MQ_AFTER_BIG_OCTO_GRASS_2, RAND_INF_JABU_JABUS_BELLY_MQ_AFTER_BIG_OCTO_GRASS_2 },
|
{ RC_JABU_JABUS_BELLY_MQ_AFTER_BIG_OCTO_GRASS_2, RAND_INF_JABU_JABUS_BELLY_MQ_AFTER_BIG_OCTO_GRASS_2 },
|
||||||
{ RC_JABU_JABUS_BELLY_MQ_FALLING_LIKE_LIKE_GRASS, RAND_INF_JABU_JABUS_BELLY_MQ_FALLING_LIKE_LIKE_GRASS },
|
{ RC_JABU_JABUS_BELLY_MQ_FALLING_LIKE_LIKE_GRASS, RAND_INF_JABU_JABUS_BELLY_MQ_FALLING_LIKE_LIKE_GRASS },
|
||||||
|
@ -3023,6 +3023,14 @@ std::map<RandomizerCheck, RandomizerInf> rcToRandomizerInf = {
|
||||||
RC_JABU_JABUS_BELLY_MQ_TRIPLE_HALLWAY_SMALL_CRATE_2,
|
RC_JABU_JABUS_BELLY_MQ_TRIPLE_HALLWAY_SMALL_CRATE_2,
|
||||||
RAND_INF_JABU_JABUS_BELLY_MQ_TRIPLE_HALLWAY_SMALL_CRATE_2,
|
RAND_INF_JABU_JABUS_BELLY_MQ_TRIPLE_HALLWAY_SMALL_CRATE_2,
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
RC_JABU_JABUS_BELLY_MQ_JIGGLIES_SMALL_CRATE_1,
|
||||||
|
RAND_INF_JABU_JABUS_BELLY_MQ_JIGGLIES_SMALL_CRATE_1,
|
||||||
|
},
|
||||||
|
{
|
||||||
|
RC_JABU_JABUS_BELLY_MQ_JIGGLIES_SMALL_CRATE_2,
|
||||||
|
RAND_INF_JABU_JABUS_BELLY_MQ_JIGGLIES_SMALL_CRATE_2,
|
||||||
|
},
|
||||||
{
|
{
|
||||||
RC_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_1,
|
RC_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_1,
|
||||||
RAND_INF_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_1,
|
RAND_INF_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_1,
|
||||||
|
|
|
@ -184,10 +184,10 @@ typedef enum {
|
||||||
LOGIC_GREG,
|
LOGIC_GREG,
|
||||||
LOGIC_PIECE_OF_HEART,
|
LOGIC_PIECE_OF_HEART,
|
||||||
LOGIC_HEART_CONTAINER,
|
LOGIC_HEART_CONTAINER,
|
||||||
LOGIC_NUTS,
|
LOGIC_BUY_NUTS,
|
||||||
LOGIC_BUY_ARROW,
|
LOGIC_BUY_ARROW,
|
||||||
LOGIC_BUY_BOMB,
|
LOGIC_BUY_BOMB,
|
||||||
LOGIC_STICKS,
|
LOGIC_BUY_STICKS,
|
||||||
LOGIC_FISH_ACCESS,
|
LOGIC_FISH_ACCESS,
|
||||||
LOGIC_BUY_MAGIC_POTION,
|
LOGIC_BUY_MAGIC_POTION,
|
||||||
LOGIC_BUY_BOMBCHUS,
|
LOGIC_BUY_BOMBCHUS,
|
||||||
|
@ -2576,6 +2576,8 @@ typedef enum {
|
||||||
// MQ Dungeon Small Crates
|
// MQ Dungeon Small Crates
|
||||||
RC_JABU_JABUS_BELLY_MQ_TRIPLE_HALLWAY_SMALL_CRATE_1,
|
RC_JABU_JABUS_BELLY_MQ_TRIPLE_HALLWAY_SMALL_CRATE_1,
|
||||||
RC_JABU_JABUS_BELLY_MQ_TRIPLE_HALLWAY_SMALL_CRATE_2,
|
RC_JABU_JABUS_BELLY_MQ_TRIPLE_HALLWAY_SMALL_CRATE_2,
|
||||||
|
RC_JABU_JABUS_BELLY_MQ_JIGGLIES_SMALL_CRATE_1,
|
||||||
|
RC_JABU_JABUS_BELLY_MQ_JIGGLIES_SMALL_CRATE_2,
|
||||||
RC_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_1,
|
RC_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_1,
|
||||||
RC_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_2,
|
RC_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_2,
|
||||||
RC_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_3,
|
RC_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_3,
|
||||||
|
@ -3448,7 +3450,7 @@ typedef enum {
|
||||||
RC_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_1,
|
RC_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_1,
|
||||||
RC_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_2,
|
RC_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_2,
|
||||||
RC_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_3,
|
RC_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_3,
|
||||||
RC_JABU_JABUS_BELLY_MQ_WIGGLERS_GRASS,
|
RC_JABU_JABUS_BELLY_MQ_JIGGLIES_GRASS,
|
||||||
RC_JABU_JABUS_BELLY_MQ_AFTER_BIG_OCTO_GRASS_1,
|
RC_JABU_JABUS_BELLY_MQ_AFTER_BIG_OCTO_GRASS_1,
|
||||||
RC_JABU_JABUS_BELLY_MQ_AFTER_BIG_OCTO_GRASS_2,
|
RC_JABU_JABUS_BELLY_MQ_AFTER_BIG_OCTO_GRASS_2,
|
||||||
RC_JABU_JABUS_BELLY_MQ_FALLING_LIKE_LIKE_GRASS,
|
RC_JABU_JABUS_BELLY_MQ_FALLING_LIKE_LIKE_GRASS,
|
||||||
|
|
|
@ -8,7 +8,7 @@
|
||||||
|
|
||||||
namespace CheckTracker {
|
namespace CheckTracker {
|
||||||
|
|
||||||
class CheckTrackerSettingsWindow : public Ship::GuiWindow {
|
class CheckTrackerSettingsWindow final : public Ship::GuiWindow {
|
||||||
public:
|
public:
|
||||||
using GuiWindow::GuiWindow;
|
using GuiWindow::GuiWindow;
|
||||||
~CheckTrackerSettingsWindow(){};
|
~CheckTrackerSettingsWindow(){};
|
||||||
|
@ -19,7 +19,7 @@ class CheckTrackerSettingsWindow : public Ship::GuiWindow {
|
||||||
void UpdateElement() override{};
|
void UpdateElement() override{};
|
||||||
};
|
};
|
||||||
|
|
||||||
class CheckTrackerWindow : public Ship::GuiWindow {
|
class CheckTrackerWindow final : public Ship::GuiWindow {
|
||||||
public:
|
public:
|
||||||
using GuiWindow::GuiWindow;
|
using GuiWindow::GuiWindow;
|
||||||
void Draw() override;
|
void Draw() override;
|
||||||
|
|
|
@ -91,7 +91,7 @@ s16 GetLastEntranceOverride();
|
||||||
s16 GetCurrentGrottoId();
|
s16 GetCurrentGrottoId();
|
||||||
const EntranceData* GetEntranceData(s16);
|
const EntranceData* GetEntranceData(s16);
|
||||||
|
|
||||||
class EntranceTrackerSettingsWindow : public Ship::GuiWindow {
|
class EntranceTrackerSettingsWindow final : public Ship::GuiWindow {
|
||||||
public:
|
public:
|
||||||
using GuiWindow::GuiWindow;
|
using GuiWindow::GuiWindow;
|
||||||
|
|
||||||
|
@ -101,7 +101,7 @@ class EntranceTrackerSettingsWindow : public Ship::GuiWindow {
|
||||||
void UpdateElement() override{};
|
void UpdateElement() override{};
|
||||||
};
|
};
|
||||||
|
|
||||||
class EntranceTrackerWindow : public Ship::GuiWindow {
|
class EntranceTrackerWindow final : public Ship::GuiWindow {
|
||||||
public:
|
public:
|
||||||
using GuiWindow::GuiWindow;
|
using GuiWindow::GuiWindow;
|
||||||
void Draw() override;
|
void Draw() override;
|
||||||
|
|
|
@ -973,6 +973,8 @@ typedef enum {
|
||||||
|
|
||||||
RAND_INF_JABU_JABUS_BELLY_MQ_TRIPLE_HALLWAY_SMALL_CRATE_1,
|
RAND_INF_JABU_JABUS_BELLY_MQ_TRIPLE_HALLWAY_SMALL_CRATE_1,
|
||||||
RAND_INF_JABU_JABUS_BELLY_MQ_TRIPLE_HALLWAY_SMALL_CRATE_2,
|
RAND_INF_JABU_JABUS_BELLY_MQ_TRIPLE_HALLWAY_SMALL_CRATE_2,
|
||||||
|
RAND_INF_JABU_JABUS_BELLY_MQ_JIGGLIES_SMALL_CRATE_1,
|
||||||
|
RAND_INF_JABU_JABUS_BELLY_MQ_JIGGLIES_SMALL_CRATE_2,
|
||||||
RAND_INF_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_1,
|
RAND_INF_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_1,
|
||||||
RAND_INF_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_2,
|
RAND_INF_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_2,
|
||||||
RAND_INF_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_3,
|
RAND_INF_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_3,
|
||||||
|
@ -1931,7 +1933,7 @@ typedef enum {
|
||||||
RAND_INF_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_1,
|
RAND_INF_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_1,
|
||||||
RAND_INF_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_2,
|
RAND_INF_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_2,
|
||||||
RAND_INF_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_3,
|
RAND_INF_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_3,
|
||||||
RAND_INF_JABU_JABUS_BELLY_MQ_WIGGLERS_GRASS,
|
RAND_INF_JABU_JABUS_BELLY_MQ_JIGGLIES_GRASS,
|
||||||
RAND_INF_JABU_JABUS_BELLY_MQ_AFTER_BIG_OCTO_GRASS_1,
|
RAND_INF_JABU_JABUS_BELLY_MQ_AFTER_BIG_OCTO_GRASS_1,
|
||||||
RAND_INF_JABU_JABUS_BELLY_MQ_AFTER_BIG_OCTO_GRASS_2,
|
RAND_INF_JABU_JABUS_BELLY_MQ_AFTER_BIG_OCTO_GRASS_2,
|
||||||
RAND_INF_JABU_JABUS_BELLY_MQ_FALLING_LIKE_LIKE_GRASS,
|
RAND_INF_JABU_JABUS_BELLY_MQ_FALLING_LIKE_LIKE_GRASS,
|
||||||
|
|
|
@ -30,7 +30,7 @@ typedef struct ItemTrackerDungeon {
|
||||||
std::vector<uint32_t> items;
|
std::vector<uint32_t> items;
|
||||||
} ItemTrackerDungeon;
|
} ItemTrackerDungeon;
|
||||||
|
|
||||||
class ItemTrackerSettingsWindow : public Ship::GuiWindow {
|
class ItemTrackerSettingsWindow final : public Ship::GuiWindow {
|
||||||
public:
|
public:
|
||||||
using GuiWindow::GuiWindow;
|
using GuiWindow::GuiWindow;
|
||||||
|
|
||||||
|
@ -40,7 +40,7 @@ class ItemTrackerSettingsWindow : public Ship::GuiWindow {
|
||||||
void UpdateElement() override{};
|
void UpdateElement() override{};
|
||||||
};
|
};
|
||||||
|
|
||||||
class ItemTrackerWindow : public Ship::GuiWindow {
|
class ItemTrackerWindow final : public Ship::GuiWindow {
|
||||||
public:
|
public:
|
||||||
using GuiWindow::GuiWindow;
|
using GuiWindow::GuiWindow;
|
||||||
void Draw() override;
|
void Draw() override;
|
||||||
|
|
|
@ -6,7 +6,7 @@ namespace Rando {
|
||||||
class Settings;
|
class Settings;
|
||||||
}
|
}
|
||||||
|
|
||||||
class RandomizerSettingsWindow : public Ship::GuiWindow {
|
class RandomizerSettingsWindow final : public Ship::GuiWindow {
|
||||||
public:
|
public:
|
||||||
using GuiWindow::GuiWindow;
|
using GuiWindow::GuiWindow;
|
||||||
|
|
||||||
|
|
|
@ -17,7 +17,7 @@ extern "C" {
|
||||||
#include <libultraship/libultraship.h>
|
#include <libultraship/libultraship.h>
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
class TimeSplitWindow : public Ship::GuiWindow {
|
class TimeSplitWindow final : public Ship::GuiWindow {
|
||||||
public:
|
public:
|
||||||
using GuiWindow::GuiWindow;
|
using GuiWindow::GuiWindow;
|
||||||
|
|
||||||
|
@ -39,7 +39,7 @@ typedef enum SplitStatus {
|
||||||
SPLIT_STATUS_ACTIVE,
|
SPLIT_STATUS_ACTIVE,
|
||||||
SPLIT_STATUS_INACTIVE,
|
SPLIT_STATUS_INACTIVE,
|
||||||
SPLIT_STATUS_COLLECTED,
|
SPLIT_STATUS_COLLECTED,
|
||||||
SPLIT_STATUS_SKIPPED
|
SPLIT_STATUS_SKIPPED,
|
||||||
} SplitStatus;
|
} SplitStatus;
|
||||||
|
|
||||||
typedef enum SplitType {
|
typedef enum SplitType {
|
||||||
|
|
|
@ -95,10 +95,8 @@ const char* GetLanguageCode() {
|
||||||
switch (CVarGetInteger(CVAR_SETTING("Languages"), 0)) {
|
switch (CVarGetInteger(CVAR_SETTING("Languages"), 0)) {
|
||||||
case LANGUAGE_FRA:
|
case LANGUAGE_FRA:
|
||||||
return "fr-FR";
|
return "fr-FR";
|
||||||
break;
|
|
||||||
case LANGUAGE_GER:
|
case LANGUAGE_GER:
|
||||||
return "de-DE";
|
return "de-DE";
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return "en-US";
|
return "en-US";
|
||||||
|
@ -1148,6 +1146,44 @@ void RegisterOnSetGameLanguageHook() {
|
||||||
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnSetGameLanguage>([]() { InitTTSBank(); });
|
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnSetGameLanguage>([]() { InitTTSBank(); });
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void RegisterOnSetDoAction() {
|
||||||
|
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnSetDoAction>([](uint16_t action) {
|
||||||
|
if (CVarGetInteger(CVAR_SETTING("A11yTTS"), 0)) {
|
||||||
|
uint8_t language = CVarGetInteger(CVAR_SETTING("Languages"), 0);
|
||||||
|
const char* text;
|
||||||
|
switch (action) {
|
||||||
|
case DO_ACTION_CHECK:
|
||||||
|
text = language == LANGUAGE_FRA ? "voir" : language == LANGUAGE_GER ? "lesen" : "check";
|
||||||
|
break;
|
||||||
|
case DO_ACTION_ENTER:
|
||||||
|
text = language == LANGUAGE_FRA ? "entrer" : language == LANGUAGE_GER ? "kriechen" : "enter";
|
||||||
|
break;
|
||||||
|
case DO_ACTION_OPEN:
|
||||||
|
text = language == LANGUAGE_FRA ? "ouvrir" : language == LANGUAGE_GER ? "öffnen" : "open";
|
||||||
|
break;
|
||||||
|
case DO_ACTION_CLIMB:
|
||||||
|
text = language == LANGUAGE_FRA ? "monter" : language == LANGUAGE_GER ? "hinauf" : "climb";
|
||||||
|
break;
|
||||||
|
case DO_ACTION_SPEAK:
|
||||||
|
text = language == LANGUAGE_FRA ? "parler" : language == LANGUAGE_GER ? "reden" : "speak";
|
||||||
|
break;
|
||||||
|
case DO_ACTION_GRAB:
|
||||||
|
text = language == LANGUAGE_FRA ? "action" : language == LANGUAGE_GER ? "aktion" : "grab";
|
||||||
|
break;
|
||||||
|
case DO_ACTION_DOWN: {
|
||||||
|
Player* player = GET_PLAYER(gPlayState);
|
||||||
|
if (player == NULL || !(player->stateFlags1 & PLAYER_STATE1_ON_HORSE))
|
||||||
|
return;
|
||||||
|
text = language == LANGUAGE_FRA ? "descendre" : language == LANGUAGE_GER ? "herab" : "down";
|
||||||
|
} break;
|
||||||
|
default:
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
SpeechSynthesizer::Instance->Speak(text, GetLanguageCode());
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
void RegisterTTSModHooks() {
|
void RegisterTTSModHooks() {
|
||||||
RegisterOnSetGameLanguageHook();
|
RegisterOnSetGameLanguageHook();
|
||||||
RegisterOnDialogMessageHook();
|
RegisterOnDialogMessageHook();
|
||||||
|
@ -1156,6 +1192,7 @@ void RegisterTTSModHooks() {
|
||||||
RegisterOnInterfaceUpdateHook();
|
RegisterOnInterfaceUpdateHook();
|
||||||
RegisterOnKaleidoscopeUpdateHook();
|
RegisterOnKaleidoscopeUpdateHook();
|
||||||
RegisterOnUpdateMainMenuSelection();
|
RegisterOnUpdateMainMenuSelection();
|
||||||
|
RegisterOnSetDoAction();
|
||||||
}
|
}
|
||||||
|
|
||||||
void RegisterTTS() {
|
void RegisterTTS() {
|
||||||
|
|
|
@ -19,7 +19,7 @@ struct Options {
|
||||||
float remainingTime = 0.0f; // Seconds
|
float remainingTime = 0.0f; // Seconds
|
||||||
};
|
};
|
||||||
|
|
||||||
class Window : public Ship::GuiWindow {
|
class Window final : public Ship::GuiWindow {
|
||||||
public:
|
public:
|
||||||
using GuiWindow::GuiWindow;
|
using GuiWindow::GuiWindow;
|
||||||
|
|
||||||
|
|
|
@ -1761,20 +1761,6 @@ std::wstring StringToU16(const std::string& s) {
|
||||||
return utf16;
|
return utf16;
|
||||||
}
|
}
|
||||||
|
|
||||||
int CopyStringToCharBuffer(const std::string& inputStr, char* buffer, const int maxBufferSize) {
|
|
||||||
if (!inputStr.empty()) {
|
|
||||||
// Prevent potential horrible overflow due to implicit conversion of maxBufferSize to an unsigned. Prevents
|
|
||||||
// negatives.
|
|
||||||
memset(buffer, 0, std::max<int>(0, maxBufferSize));
|
|
||||||
// Gaurentee that this value will be greater than 0, regardless of passed variables.
|
|
||||||
const int copiedCharLen = std::min<int>(std::max<int>(0, maxBufferSize - 1), inputStr.length());
|
|
||||||
memcpy(buffer, inputStr.c_str(), copiedCharLen);
|
|
||||||
return copiedCharLen;
|
|
||||||
}
|
|
||||||
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
extern "C" void OTRGfxPrint(const char* str, void* printer, void (*printImpl)(void*, char)) {
|
extern "C" void OTRGfxPrint(const char* str, void* printer, void (*printImpl)(void*, char)) {
|
||||||
const std::vector<uint32_t> hira1 = {
|
const std::vector<uint32_t> hira1 = {
|
||||||
u'を', u'ぁ', u'ぃ', u'ぅ', u'ぇ', u'ぉ', u'ゃ', u'ゅ', u'ょ', u'っ', u'-', u'あ', u'い',
|
u'を', u'ぁ', u'ぃ', u'ぅ', u'ぇ', u'ぉ', u'ゃ', u'ゅ', u'ょ', u'っ', u'-', u'あ', u'い',
|
||||||
|
@ -2006,7 +1992,7 @@ extern "C" void* getN64WeirdFrame(s32 i) {
|
||||||
return &weirdFrameBytes[i + sizeof(n64WeirdFrames)];
|
return &weirdFrameBytes[i + sizeof(n64WeirdFrames)];
|
||||||
}
|
}
|
||||||
|
|
||||||
extern "C" int GetEquipNowMessage(char* buffer, char* src, const int maxBufferSize) {
|
extern "C" size_t GetEquipNowMessage(char* buffer, char* src, const size_t maxBufferSize) {
|
||||||
CustomMessage customMessage("\x04\x1A\x08"
|
CustomMessage customMessage("\x04\x1A\x08"
|
||||||
"Would you like to equip it now?"
|
"Would you like to equip it now?"
|
||||||
"\x09&&"
|
"\x09&&"
|
||||||
|
@ -2047,7 +2033,7 @@ extern "C" int GetEquipNowMessage(char* buffer, char* src, const int maxBufferSi
|
||||||
|
|
||||||
if (!str.empty()) {
|
if (!str.empty()) {
|
||||||
memset(buffer, 0, maxBufferSize);
|
memset(buffer, 0, maxBufferSize);
|
||||||
const int copiedCharLen = std::min<int>(maxBufferSize - 1, str.length());
|
const size_t copiedCharLen = std::min<size_t>(maxBufferSize - 1, str.length());
|
||||||
memcpy(buffer, str.c_str(), copiedCharLen);
|
memcpy(buffer, str.c_str(), copiedCharLen);
|
||||||
return copiedCharLen;
|
return copiedCharLen;
|
||||||
}
|
}
|
||||||
|
@ -2189,7 +2175,7 @@ extern "C" int CustomMessage_RetrieveIfExists(PlayState* play) {
|
||||||
uint16_t textId = msgCtx->textId;
|
uint16_t textId = msgCtx->textId;
|
||||||
Font* font = &msgCtx->font;
|
Font* font = &msgCtx->font;
|
||||||
char* buffer = font->msgBuf;
|
char* buffer = font->msgBuf;
|
||||||
const int maxBufferSize = sizeof(font->msgBuf);
|
const size_t maxBufferSize = sizeof(font->msgBuf);
|
||||||
CustomMessage messageEntry;
|
CustomMessage messageEntry;
|
||||||
s16 actorParams = 0;
|
s16 actorParams = 0;
|
||||||
if (IS_RANDO) {
|
if (IS_RANDO) {
|
||||||
|
@ -2500,14 +2486,14 @@ extern "C" int CustomMessage_RetrieveIfExists(PlayState* play) {
|
||||||
switch (gSaveContext.language) {
|
switch (gSaveContext.language) {
|
||||||
case LANGUAGE_FRA:
|
case LANGUAGE_FRA:
|
||||||
return msgCtx->msgLength = font->msgLength =
|
return msgCtx->msgLength = font->msgLength =
|
||||||
CopyStringToCharBuffer(messageEntry.GetFrench(MF_RAW), buffer, maxBufferSize);
|
SohUtils::CopyStringToCharBuffer(buffer, messageEntry.GetFrench(MF_RAW), maxBufferSize);
|
||||||
case LANGUAGE_GER:
|
case LANGUAGE_GER:
|
||||||
return msgCtx->msgLength = font->msgLength =
|
return msgCtx->msgLength = font->msgLength =
|
||||||
CopyStringToCharBuffer(messageEntry.GetGerman(MF_RAW), buffer, maxBufferSize);
|
SohUtils::CopyStringToCharBuffer(buffer, messageEntry.GetGerman(MF_RAW), maxBufferSize);
|
||||||
case LANGUAGE_ENG:
|
case LANGUAGE_ENG:
|
||||||
default:
|
default:
|
||||||
return msgCtx->msgLength = font->msgLength =
|
return msgCtx->msgLength = font->msgLength =
|
||||||
CopyStringToCharBuffer(messageEntry.GetEnglish(MF_RAW), buffer, maxBufferSize);
|
SohUtils::CopyStringToCharBuffer(buffer, messageEntry.GetEnglish(MF_RAW), maxBufferSize);
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
|
@ -121,7 +121,7 @@ int Controller_ShouldRumble(size_t slot);
|
||||||
void Controller_BlockGameInput();
|
void Controller_BlockGameInput();
|
||||||
void Controller_UnblockGameInput();
|
void Controller_UnblockGameInput();
|
||||||
void* getN64WeirdFrame(s32 i);
|
void* getN64WeirdFrame(s32 i);
|
||||||
int GetEquipNowMessage(char* buffer, char* src, const int maxBufferSize);
|
size_t GetEquipNowMessage(char* buffer, char* src, const size_t maxBufferSize);
|
||||||
u32 SpoilerFileExists(const char* spoilerFileName);
|
u32 SpoilerFileExists(const char* spoilerFileName);
|
||||||
Sprite* GetSeedTexture(uint8_t index);
|
Sprite* GetSeedTexture(uint8_t index);
|
||||||
uint8_t GetSeedIconIndex(uint8_t index);
|
uint8_t GetSeedIconIndex(uint8_t index);
|
||||||
|
|
|
@ -4,7 +4,7 @@
|
||||||
#include "window/gui/GuiMenuBar.h"
|
#include "window/gui/GuiMenuBar.h"
|
||||||
#include "window/gui/GuiElement.h"
|
#include "window/gui/GuiElement.h"
|
||||||
|
|
||||||
class SohModalWindow : public Ship::GuiWindow {
|
class SohModalWindow final : public Ship::GuiWindow {
|
||||||
public:
|
public:
|
||||||
using GuiWindow::GuiWindow;
|
using GuiWindow::GuiWindow;
|
||||||
void Draw() override;
|
void Draw() override;
|
||||||
|
|
|
@ -364,8 +364,10 @@ const std::string& SohUtils::GetRandomizerCheckAreaPrefix(int32_t rcarea) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void SohUtils::CopyStringToCharArray(char* destination, std::string source, size_t size) {
|
void SohUtils::CopyStringToCharArray(char* destination, std::string source, size_t size) {
|
||||||
strncpy(destination, source.c_str(), size - 1);
|
if (size > 0) {
|
||||||
destination[size - 1] = '\0';
|
strncpy(destination, source.c_str(), size - 1);
|
||||||
|
destination[size - 1] = '\0';
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string SohUtils::Sanitize(std::string stringValue) {
|
std::string SohUtils::Sanitize(std::string stringValue) {
|
||||||
|
@ -388,12 +390,9 @@ std::string SohUtils::Sanitize(std::string stringValue) {
|
||||||
}
|
}
|
||||||
|
|
||||||
size_t SohUtils::CopyStringToCharBuffer(char* buffer, const std::string& source, const size_t maxBufferSize) {
|
size_t SohUtils::CopyStringToCharBuffer(char* buffer, const std::string& source, const size_t maxBufferSize) {
|
||||||
if (!source.empty()) {
|
if (!source.empty() && maxBufferSize > 0) {
|
||||||
// Prevent potential horrible overflow due to implicit conversion of maxBufferSize to an unsigned. Prevents
|
memset(buffer, 0, maxBufferSize);
|
||||||
// negatives.
|
const size_t copiedCharLen = std::min<size_t>(maxBufferSize - 1, source.length());
|
||||||
memset(buffer, 0, std::max<size_t>(0, maxBufferSize));
|
|
||||||
// Gaurentee that this value will be greater than 0, regardless of passed variables.
|
|
||||||
const size_t copiedCharLen = std::min<size_t>(std::max<size_t>(0, maxBufferSize - 1), source.length());
|
|
||||||
memcpy(buffer, source.c_str(), copiedCharLen);
|
memcpy(buffer, source.c_str(), copiedCharLen);
|
||||||
return copiedCharLen;
|
return copiedCharLen;
|
||||||
}
|
}
|
||||||
|
@ -408,8 +407,5 @@ bool SohUtils::IsStringEmpty(std::string str) {
|
||||||
std::string::size_type end = str.find_last_not_of(' ');
|
std::string::size_type end = str.find_last_not_of(' ');
|
||||||
|
|
||||||
// Check if the string is empty after stripping spaces
|
// Check if the string is empty after stripping spaces
|
||||||
if (start == std::string::npos || end == std::string::npos)
|
return start == std::string::npos || end == std::string::npos;
|
||||||
return true; // The string is empty
|
|
||||||
else
|
|
||||||
return false; // The string is not empty
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -2791,6 +2791,7 @@ void Interface_SetDoAction(PlayState* play, u16 action) {
|
||||||
PauseContext* pauseCtx = &play->pauseCtx;
|
PauseContext* pauseCtx = &play->pauseCtx;
|
||||||
|
|
||||||
if (interfaceCtx->unk_1F0 != action) {
|
if (interfaceCtx->unk_1F0 != action) {
|
||||||
|
GameInteractor_ExecuteOnSetDoAction(action);
|
||||||
interfaceCtx->unk_1F0 = action;
|
interfaceCtx->unk_1F0 = action;
|
||||||
interfaceCtx->unk_1EC = 1;
|
interfaceCtx->unk_1EC = 1;
|
||||||
interfaceCtx->unk_1F4 = 0.0f;
|
interfaceCtx->unk_1F4 = 0.0f;
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue