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Port pause menu framebuffer handling from 2Ship (#4346)
* bring over framebuffer effects methods * Implement framebuffer capture and drawing for pause menu * revert hookshot and title cards to draw using original buffers * remove old game over crash fix * Adjust mirror mode handling for kaleido * Avoid flashing the hud when pausing
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14 changed files with 284 additions and 59 deletions
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@ -184,7 +184,6 @@ extern GraphicsContext* __gfxCtx;
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#define POLY_XLU_DISP __gfxCtx->polyXlu.p
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// #region SOH [General]
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// Upstream TODO: Document reasoning for these only existing in SoH
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#define WORLD_OVERLAY_DISP __gfxCtx->worldOverlay.p
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#define POLY_KAL_DISP __gfxCtx->polyKal.p
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// #endregion
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#define OVERLAY_DISP __gfxCtx->overlay.p
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