Rename a lot of actor movement-related functions from decomp (#4680)

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Jordan Longstaff 2024-12-14 16:38:24 -05:00 committed by GitHub
commit bb41931a55
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GPG key ID: B5690EEEBB952194
203 changed files with 355 additions and 355 deletions

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@ -398,12 +398,12 @@ void Actor_Kill(Actor* actor);
void Actor_SetFocus(Actor* actor, f32 offset);
void Actor_SetScale(Actor* actor, f32 scale);
void Actor_SetObjectDependency(PlayState* play, Actor* actor);
void func_8002D7EC(Actor* actor);
void func_8002D868(Actor* actor);
void Actor_MoveForward(Actor* actor);
void func_8002D908(Actor* actor);
void func_8002D97C(Actor* actor);
void func_8002D9A4(Actor* actor, f32 arg1);
void Actor_UpdatePos(Actor* actor);
void Actor_UpdateVelocityXZGravity(Actor* actor);
void Actor_MoveXZGravity(Actor* actor);
void Actor_UpdateVelocityXYZ(Actor* actor);
void Actor_MoveXYZ(Actor* actor);
void Actor_SetProjectileSpeed(Actor* actor, f32 arg1);
s16 Actor_WorldYawTowardActor(Actor* actorA, Actor* actorB);
s16 Actor_WorldYawTowardPoint(Actor* actor, Vec3f* refPoint);
f32 Actor_WorldDistXYZToActor(Actor* actorA, Actor* actorB);
@ -412,7 +412,7 @@ s16 Actor_WorldPitchTowardActor(Actor* actorA, Actor* actorB);
s16 Actor_WorldPitchTowardPoint(Actor* actor, Vec3f* refPoint);
f32 Actor_WorldDistXZToActor(Actor* actorA, Actor* actorB);
f32 Actor_WorldDistXZToPoint(Actor* actor, Vec3f* refPoint);
void func_8002DBD0(Actor* actor, Vec3f* result, Vec3f* arg2);
void Actor_WorldToActorCoords(Actor* actor, Vec3f* result, Vec3f* arg2);
f32 Actor_HeightDiff(Actor* actorA, Actor* actorB);
f32 Player_GetHeight(Player* player);
s32 Player_ActionHandler_2(Player* player, PlayState* play);