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Randomizer feature: Triforce Hunt (#3062)
* Initial work to make triforce pieces their own rando item * Disable triforce greyscaling * Better triforce model, finish adding triforce pieces to logic * Triforce model is now a shard * Credits warp + start of item tracker * Initial item tracker stuff * Completed triangle on triforce completion * Completed triforce model on GI done * Multiple triforce piece models * Triforce pieces in save editor & fix build * Finish item tracker * Gameplaystats timestamp * Revert parts of logic * More reverting * Start of making Triforce Hunt the win condition * Bit of cleanup * Triforce pieces can show up as icetraps * Grant GBK to player after hunt is completed * Better text boxes * Disable GBK option in ImGui with Triforce Hunt on * Clean-up * Forced save on completion improvements * Update Item Tracker Settings initial size * Small ImGui adjustments * French translation and update defaults * Finish translations * Fix timer completion & 50+ triforce pieces * Remove GI_ and ITEM_ enum usage, add french ice trap names * Fix build & small fixes * Review comments * Comment clarification
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@ -171,6 +171,7 @@ extern "C"
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extern u8 gWalkSpeedToggle1;
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extern u8 gWalkSpeedToggle2;
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extern f32 iceTrapScale;
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extern f32 triforcePieceScale;
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extern const s16 D_8014A6C0[];
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#define gTatumsPerBeat (D_8014A6C0[1])
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